Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
Offensive 0-10k PL can have 4 Offense Tiers and 2 Support Tiers (cannot be OT-3, VT-2, or ST-3) 11k-50k PL can have 8 Offense Tiers and 4 Support Tiers 51k-100k PL can have 12 Offense Tiers and 6 Support Tiers 101k-150k PL can have 16 Offense Tiers and 8 Support Tiers 151k-200k PL can have 20 Offense Tiers and 10 Support Tiers
Transformations:
Bloodfrenzied - A Vampire is able to give into their feral instincts, their face will sometimes become animalistic or demonic in nature. Their strength increases incredibly under this form. [x8, but uncontrolled until 50k+ PL]
Refined Control - Vampires that survive their fledgling days and refine their powers are able to access a greater potential. They become a force to be reckoned with... Their eyes will become a piercing red in this state, but they have a distinctive lack of animalistic or demonic features. [x12, requires [SU1] Ki Suppression] and 60k+ PL]
Countess of the Night - When a Vampire reaches a higher level of power, they are able to tap into a power hidden within their cursed blood and become a Ruler of the Night. However their power is refined to such a point that they do not look any different than their base form; save for when they make extensive use of their full power... Claws and red eyes, as well as elongated fangs... [130k+] [x15]
Matriarch Vampire - Vampires in this stage are often spoken of in tales of legend, horror stories and myths. If anything is capable of uniting the Vampires under a single banner, many believe it would be one that holds a power like this. At this point, the Vampire is no longer forced to show their 'true nature' even when they use their full power. But they are more than capable of showing it in attempts to intimidate their foes. [200k+] [x25]
Antediluvian - Antediluvians are the legends among the legends. Vampires that hold such an unreal amount of power are said to be the progenitors of all cursed bloodlines. Despite all of this talk, no one has ever seen an Antediluvian, nor is there any real proof to believe it true... But if there are gods that Vampires believe in, the Antediluvians are the closest comparison. [400k+ for normal OR 450k+ for mastered] [x44/x42 for normal] [x47 for mastered, requires [SU2] Ki Suppression]
False Vampire Goddess - The one who has reached power above that of an Antediluvian, yet unable to be recognized as a god amongst outsiders. It is similar in appearance to that of Refined Control, but with the aura that an Antediluvian carries. [600k+] [x57]
True Vampire Goddess - Reaching the power of the gods themselves, there is no denying the power this one holds, whether they are outsiders or not. The appearance is similar to that of Refined Control, but its aura constantly brings the feeling of fading from existence to the user. [750k+] [x60]
Technique Tree: Offensive (23/20, +3 from Offensive Capsule)
Stuns
[EOT-1] Screech Meant to be used while transformed into a bat, the Vampire screeches loudly at an opponent, to harm their ears. The energy and force put into it, is enough to send an opponent flying back. [25% PL]
[EVT-1] Screech Meant to be used while transformed into a bat, the Vampire screeches loudly at an opponent, to harm their ears. The way the screeches echo and bounce off, causes this to be nothing more than pain. [30% PL, Pain]
[SOT-1] Sound Barrier The user moves around so fast, they have the capability of leaving shockwaves behind them, which they can time to attack an opponent, and knock them onto their feet. [25% PL]
[SVT-1] Sound Burst The user moves around so fast, they have the capability of leaving shockwaves behind them, which they can time to attack an opponent, and knock them onto their feet. The burst is so sudden, the force of it weighs on an opponent and fills them with pain all over, causing them to be immobile. [30% PL, Stun]
Multiple
[EOT-1] Dire Launch Ki is charged up into the user's hand, before the user pushes their arm forward, as if trying to shove their opponent, firing the technique off. It was learned through watching one of her Vampire allies fight, and made better through having higher speed than them. [25%]
[EVT-1] Quick Fire Ki is charged up into the user's hand as the user moves from place to place, before the user pushes their arm forward, as if trying to shove their opponent, firing the technique off. Doing so one after the other, and with both arms, the user is capable of dealing with multiple enemies. It was learned through watching one of her Vampire allies fight, and made better through having higher speed than them. [30%, Multiple]
Bleeds
[SOT-1] Final Dash The user charges towards an opponent at full speed, moving from place to place, intending to strike at them in unprotected areas. It was learned through watching her Saiyan ally fight, and made better through having more power than them. [25% PL]
[SVT-1] Punishing Dash The user charges towards an opponent at full speed, moving from place to place, intending to strike at them in unprotected areas. It was learned through watching her Saiyan ally fight, and made better through having more power than them. [30% PL, Bleed]
[SVT-2] Punishing Dash The user charges towards an opponent at full speed, moving from place to place, intending to strike at them in unprotected areas. It was learned through watching her Saiyan ally fight, and made better through having more power than them. [60% PL, Bleed]
Wearing
[SOT-1] One Punches The user throws a single weak punch at an opponent, which strength and forth increases, as they suddenly put in the kind of power they normally would have. The force is enough to send most opponents flying back. It was learned through watching one of her Vampire allies fight, and made better through having more power than them. [25% PL]
[SVT-1] Wearing Punches The user throws quick, but weak punches at an opponent, which strength and forth increases, as they suddenly put in the kind of power they normally would have. The force is enough to send most opponents flying back. It was learned through watching one of her Vampire allies fight, and made better through having more power than them. [30% PL, Wearing]
[SVT-2] Wearing Punches The user throws quick, but weak punches at an opponent, which strength and forth increases, as they suddenly put in the kind of power they normally would have. The force is enough to send most opponents flying back. It was learned through watching one of her Vampire allies fight, and made better through having more power than them. [60% PL, Wearing]
Draining
[SOT-1] Bite of Disposition The user dashes forward towards an opponent, throwing punches around left and right as feints, before suddenly grabbing onto them and biting down at a part of their body. [25% PL]
[SVT-1] Bite of Life The user dashes forward towards an opponent, throwing punches around left and right as feints, before suddenly grabbing onto them and biting down at a part of their body. [30% PL, Draining]
[SVT-2] Bite of Life The user dashes forward towards an opponent, throwing punches around left and right as feints, before suddenly grabbing onto them and biting down at a part of their body. [60% PL, Draining]
Redirect
[SOT-1] Go!Go! Launch Using their own fierce speed, the user charges at an opponent throwing numerous quick, but visible punches. It was learned through watching her Supidoan ally fight, and made better through having more speed than them. [25% PL]
[SVT-1] Go!Go! Rush Using their own fierce speed, the user charges at an opponent throwing numerous quick, but visible punches. The way the punches are timed, the user is capable of redirecting the attacks back. It was learned through watching her Supidoan ally fight, and made better through having more speed than them. [30% PL, Redirect]
Aura Damage
[EOT-1] Explosive Burst The user forcibly expels their ki from their body, creating a shockwave from their burst of power, which flings at an opponent. It was learned through watching her Demon ally fight, and made better through having more power than them. [25% PL]
[EVT-1] Explosive Burst The user forcibly expels their ki from their body, creating a shockwave from their burst of power, which flings at an opponent. The power put into it is capable of dealing damage to an opponent, even if they dodge it, depending on the current charge (10%/20%/30%/40%). It was learned through watching her Demon ally fight, and made better through having more power than them. [30% PL, Aura Damage]
AoE
[EOT-1] Relentless Spheres The user fires off numerous amounts of ki spheres, their arm throwing them in various directions. It was learned through watching her Majin fight, and made better through having more speed than them. [25% PL]
[EVT-1] Relentless Fire The user fires off numerous amounts of ki spheres, their arm throwing them in various directions. The techniques amount and the power put in, can still cause up to four people to suffer damage. It was learned through watching her Majin fight, and made better through having more speed than them. [30% PL, AoE]
Destroyer
[EOT-1] Beast Ball The user forcibly concentrates their ki into their fingertip, forming a growing ball of energy, that they can launch at their opponent. It was learned through watching her Kold Demon ally fight, and made better through having more power than them. [25% PL]
[EVT-1] Beast Ball The user forcibly concentrates their ki into their fingertip, forming a growing ball of energy, that they can launch at their opponent. The power is so concentrated, and size is so great, it has the capability of destroying a city. It was learned through watching her Kold Demon ally fight, and made better through having more power than them. [30% PL, City Destroyer]
SUPPORT (15/10, +5 from Defensive Capsule)
[PT-1] Flight (Racial) The one who turns into a Vampire, has gained the ability of flight. [Allows the user to fly using their ki]
[PT-1] Blood Sense (Racial) The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a regional scale]
[PT-2] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a planetary scale]
[PT-3] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a galaxy scale]
[PT-1] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a regional scale]
[PT-2] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a planetary scale]
[PT-3] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a galaxy scale]
[PT-1] Telepathy The Vampire concentrates and allows mental communication with someone. [Allows communication dependent on Ki Sense]
[PT-2] Dimensional Telepathy: The ability to communicate with the mind. [Can communicate with Makai, on top of Ki Sense Range!]
[PT-1] Mind Reading The Vampire concentrates and peers into the mind of someone. [Regional scale, Ooc permission, 25% below user PL]
[PT-3] Mind Manipulation The Vampire forces themselves into the mind of another. [Galaxy scale, Ooc permission, 50% below user PL, and does not make character act out of their alignment]
[PT-1] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
[PT-1] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. [100% resistance to Genderbending]
[PT-2] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desire imaged. Having gotten a hold of their power, the interior of their body also doesn't appear to technology, if they will it to. [125% resistance to Genderbending and X-Ray/Night Vision]
[PT-3] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. Having gotten a fine grasp of their power, the interior of their body also doesn’t appear to technology, if they will it to. [150% resistance to Genderbending and X-Ray/Night Vision]
[PT-1] Split Form The Vampire moves at a speed where they seem to be in two places at once. The concentration and power they expel, join together with their blood magic, taking form as a copy of themselves, but splitting their power in half. [Splits a person into two, but divides their power in half]
[SST-1] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 75% of PL]
[SST-2] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 150% of PL]
[SST-3] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 225% of PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[EST-3] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of three stamina point]
[PT-1] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space. [Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, much longer than they previously could. [Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, for as long as they're able to. [Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[SST-1] Healing The Vampire bites into a part of the body, drinking the blood, and is able to heal minor injuries. [Heals 25%]
[PT-1] Godly Ki Sense: The user is finally able to sense Godly Ki. [Can use Ki Sense to detect people with Godly Ki]
[PT-2] Godly Ki Access: The user can tap into his own Godly Ki. [The user gains the general perks of Godly Ki].
Martial Arts
School of Calamity:
Offensive (7/7)
[BG][SOT-1] Upstart - The user charges at a target with impressive, but visible speed, throwing numerous ki-infused punches meant to force them back. [25% PL]
[INT][SOT-2] Upheaval - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Afterimages are left behind them as they move. [50% PL]
[ADV][SOT-3] Seismic Rush - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Their movements are so quick, their blows release wind. [75% PL]
[SPE][EOT-1] Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. [30% PL]
[SPE][EOT-2] Super Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger. [60% PL]
[SPE][EOT-3] Final Wave Barrage - The user fires off numerous amounts of ki waves intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger, and feel inescapable. [100% PL]
[EULT-3] Calamity Quake - The user fires off numerous amounts of sizable ki waves, which has the capability of splitting off to target multiple people, or controlled to join together and strike a single individual. Its power is so great, it also leaves behind damage from the energy released, based on the current charge (10%/20%/30%/40%). Though it holds different capabilities, its rapid fire use when ready to launch, has it start out at a 100% charge. [Multiple, Controllable, Aura Damage]
Defensive (3/3)
[SPE][PT-1] Speed Baked - Filled with euphoria at being able to reach speeds above that of a human, the user is immune to pain-related stuns. [Immunity to Pain-Related Stuns]
[SPE][PT-2] Speed Ripped - Filled with euphoria at being able to reach speeds above that of a human, the user has become capable of being immune to Stun Specials. [Immunity to Stun Specials]
[SPE][PT-3] Speed High - Filled with euphoria at being able to reach speeds above that of a human, the user has become immune to all stuns. [Immunity to All Stuns]
Name of Ally: Touka Juba (Speciality - Healing and Multiple) Race: Vampire Available Transformations: x4 Controlled Bloodfrenzied, x6 Refined Control Level: 3 Physical Appearance: Techniques: Defensive Tree
Offensive Techniques (7/10)
[ULTIMATE] Calamity Quake:
[OT-1] Quick Launch
[/i] 25% of PL in damage.
[li][OT-2] Quick Fire[/li] An improved version of Quick Launch, where the orbs of ki are similar to the punches thrown. 50% of PL in damage.
[li][OT-3] Quick Assault[/li] The final version of Quick Launch where the force behind it is meant to hurt. 100% of PL in damage.
[li][VT-1] Quick Sweep[/li] A variant of Quick Launch meant to deal with multiple enemies. 25% of PL in damage, multiple.
[li][VT-2] Quick Takedown[/li] An improved version of Quick Sweep with more force added to it. 50% of PL in damage, multiple.
[li][OT-1] Holding Fire[/li] Firing off a blast of ki with her hands, the beam holds for a few seconds like pinning someone to the ground, before dissipating. 25% of PL in damage. [/ul] Support Techniques (15/20)
[PT-1] Ki Sense
[/i] Allows sensing energy on a regional scale.
[li][PT-2] Ki Sense[/li] Concentrating on the energy around her, she can sense people's energy. Allows sensing energy on a planetary scale.
[li][PT-3] Ki Sense[/li] Concentrating on the energy around her, she can sense people's energy. Allows sensing energy on a galaxy scale.
[li][PT-1] Ki Suppression[/li] Concentrating on her own energy, she lowers it. Allows her to hide her energy on a regional scale.
[li][PT-2] Ki Suppression[/li] Concentrating on her own energy, she lowers it. Allows her to hide her energy on a planetary scale.
[li][PT-3] Ki Suppression[/li] Concentrating on her own energy, she lowers it. Allows her to hide her energy on a galaxy scale.
[li][PT-1] Telepathy[/li] Focusing on a specific energy, she can communicate telepathically. Allows telepathic communication.
[li][PT-2] Telepathy[/li] Focusing on a specific energy, she can communicate telepathically. Allows telepathic communication on a world scale.
[li][PT-3] Telepathy[/li] Focusing on a specific energy, she can communicate telepathically. Allows her to telepathically talk to people and link their minds with hers.
[li][ST-1] Healing[/li] Focusing on her energy while holding a hand over an injury, she heals it. Heals minor injuries.
[li][ST-2] Healing[/li] Focusing on her energy while holding a hand over an injury, she heals it. Heals severe injuries.
[li][PT-1] Flight[/li] Focusing on her energy underneath her, she can take flight. Allows flying with ki. [/ul]Name of Ally: Lithi Race: Elemi Available Transformations: x2 Enrage, x7 Super Elemi, x11 Attuned Super Elemi, [x17/x13] Unleashed Super Elemi Level: 5 Physical Appearance: Techniques: Defensive Tree
Name of Ally: Subject Amalga Race: Vampire Level: 4 Available Transformations: x4 Bloodfrenzied, x6 Refined Control Physical Appearance:Techniques: Balanced
Offensive Techniques (9/12)
[OT-1] Speed Demon -
[OT-2] Speed Demon -
[OT-3] Speed Demon -
[VT-1] Obvious Rage -
[VT-2] Obvious Rage -
[OT-1] Break Through -
[VT-1] Break Through -
[OT-1] Keep Quiet -
[VT-1] Keep Quiet -
Support Techniques (9/12)
[ST-1] Healing -
[ST-2] Healing -
[ST-1] Barrier -
[ST-1] Rapid Movement -
[ST-2] Rapid Movement -
[ST-3] Rapid Movement -
[PT-1] Ki Sense -
[PT-2] Ki Sense -
[PT-3] Ki Sense -
Name of Ally: Android 364 or Android EMI Race: Android Level: 4 Available Transformations: x2 Last Resort, x5 Inner Power Physical Appearance: Techniques: Defensive, 6 Off 12 Def
Offensive Techniques (6/10)
[OT-1] Over Here -
[VT-1] Catch This -
[OT-1] That's Great -
[VT-1] Keep Going -
[OT-1] You Tired? -
[VT-1] This Is It -
Support Techniques (12/20)
[PT-1] Ki Sense -
[PT-2] Ki Sense -
[PT-1] Bulking -
[PT-1] Speed Bulking -
[ST-1] Barrier -
[ST-2] Barrier -
[ST-3] Barrier -
[ST-1] Rapid Movement -
[ST-2] Rapid Movement -
[ST-3] Rapid Movement -
[ST-1] Redirect -
[ST-2] Redirect -
Name of Ally: Android 798 or Android RYU Race: Android Level: 4 Available Transformations: x2 Last Resort, x5 Inner Power Physical Appearance: Techniques:
Name of Ally: Ayumi Mihashi Race: Vampire Level: 2 Physical Appearance: Techniques:
Offensive Techniques (3/3)
[OT-1] Protect The Queen!
[/i] 25% of PL in damage.
[li][OT-1] We Have To Hurry![/li] Ayumi picks up the closest member of her coven, and using the above average strength her kin is known for, throws them at an enemy, who looks like they might be headed to Rukia. 25% of PL in damage.
[li][OT-2] Here We Go[/li] Ayumi gathers her hands, and forms a large sphere of ki, before tossing it like a basketball. 50% of PL in damage. [/ul]
Support Techniques (2/2)
[ST-1] Ki Sense
[/i] Allows Ayumi to sense ki in an area.
[li][ST-1] Rapid Movement[/li] Ayumi does her best in dodging any incoming attacks, while simultaneously trying to get to Rukia. Dodges up to 100% of PL. [/ul]Name of NPC: Hana Kuroda Race: Earthling Level: 1 Physical Appearance: Techniques: Offensive Techniques: (2/2)
[OT-1] Have Some
[/i] 25% of PL in damage.
[li][OT-2] My Manga![/li] Desperately charging forward to ram against a single opponent, Hana hopes she can get past to save her manga. 50% of PL in damage. [/ul] Support Techniques: (1/1)
[ST-1] Ki Sense
[/i] Allows Hana to sense ki in an area. [/ul]Name of NPC: Yui Hikari Race: Earthling Level: 1 Physical Appearance:Techniques: Offensive Techniques (2/2)
[OT-1] Get Away
[/i] 25% of PL in damage.
[li][OT-2] Can You Move?[/li] An improved version of Go Ahead, she pushes a single opponent with as much strength as she can. 50% of PL in damage. [/ul] Support Techniques (1/1)
[ST-1] Ki Sense
[/i] Allows Yui to sense ki in an area. [/ul]Name of NPC: Mayu Akane Race: Earthling Level: 1 Physical Appearance:Techniques: Offensive Techniques (2/2)
[OT-1] I Have To Go
[/i] 25% of PL in damage.
[li][OT-2] I'll Do My Best[/li] Mayu gathers her hands, and forms a large sphere of ki, before tossing it like a basketball. 50% of PL in damage. [/ul] Support Techniques (1/1)
[ST-1] Ki Sense
[/i] Allows Mayu to sense ki in an area. [/ul]Name of NPC: Asuka Tsukino Race: Earthling Level: 1 Physical Appearance: Techniques: Offensive Techniques (2/2)
[OT-1] Don't Do That
[/i] 25% of PL in damage.
[li][OT-2] I'll Protect You[/li] An improved version of Don't Do That, where the sphere of ki are about the size of her fists, and rapidly thrown at a single opponent. 50% of PL in damage. [/ul] Support Techniques (1/1)
[ST-1] Ki Sense
[/i] Allows Yui to sense ki in an area. [/ul]Name of Ally: Saeko Race: Majin Level: 5 Physical Appearance: Techniques
Base - Base is the starting form of a majin, this transformation is permanent and is increased in power over time. [x1/x4] / {40k+} [x4/x7] / {80k+} [x7/x10]
Good Majin - All majin are byproducts of their originator. So they all have good and evil within themselves. Depending on who wins will change their character. As this transformation requires the majin to absorb the other half of themselves. {150k+} [x14/x17]
Good Evolution - The Majin further mutates to represent the side that had won the battle within. If the good side wins the majin appears closer toward a kai in appearance and the pink begins to morph towards a more fleshy color. If the evil side wins the pink coloration of the majin begins to grey. {200k+} [x19/x22]
Good Mastery - The majin has mastered the Good/Evil within themselves fully banishing the other half into the deepest recesses of their body never to see the light of day ever again. Good Majin’s skin now appears to be flesh in consistency but has become more closer to their birth color once more. Evil Majin’s skin darkens and becomes to nearly be ashen in color. {Requires Ki Suppression [S1]} {250k+} [x24/x27]
Super Majin - Needing another absorption this time of someone else be it willingly or unwillingly the Majin will need to absorb someone else. They gain features of the person they have absorbed. Be it their style of clothing or other feature. This form is something to be feared as rumors are something similar to this style of Majin at one time scoured the galaxy of life. {Requires a player character absorption OR 300k+ and a NPC absorption} [x28/x31]
Perfect Majin - Requires a third absorption. This absorption however is nearly instantaneous on how the person slips into the majins subconsiousness. The majins personality overwhelming the persons and the majin takes on only the characteristics that the majin selects of the person. They learn everything the person had instantly. {Requires a player character absorption OR 350k+ and a NPC absorption} [x33/x36]
Technique Tree: Balance (15/15, 7 of which are from MA)
Stuns [SOT-1] Crushing Trapper
Sayako deforms a part of her body into mass, which an opponent sinks into, before shoving them back. [25% of PL in damage.]
[SOT-2] Crushing Ride
Sayako deforms a part of her body into mass, allowing the opponent to sink into it, before she swings them around and shoves them backwards. [50% of PL in damage.]
[SOT-3] Crushing Finish
Sayako deforms a part of her body into mass, allowing the opponent to sink into it, before she swings them around and releases them. The moment she does, she charges forward again to crush them with her body weight. [75% of PL in damage.] [SVT-1] True Prisoner
Sayako deforms a part of her body into mass, which grabs onto an opponent, and holds them in place. [30% of PL in damage, and stun for one turn.]
Wearing
[EOT-1] Relentless Spheres Sayako fires off numerous orbs of ki at an opponent, intent on forcing them back. [25% of PL in damage.]
[EOT-2] Relentless Fire Sayako fires off numerous orbs of ki at an opponent, intent on forcing them back. The orbs are large enough to match the size of her fists. [50% of PL in damage.]
[EOT-3] Relentless Mass Sayako fires off numerous orbs of ki at an opponent, intent on forcing them back. Although heavy and large, which slows how many are launched a bit, they still come at an opponent fiercly. [75% of PL in damage.]
[EVT-1] Relentless Barrage Sayako fires off numerous orb of ki at an opponent, intent on forcing them back. The amount launched by the technique is enough and meant to exhaust the opponent as much as they possible can. [30% of PL in damage, Wearing]
SUPPORT (15/15, 1 of which are from ma)
[PT-1] Ki Flight Focusing their ki and pushing it underneath them, the user gains the ability of flight. [Allows the user to fly using their ki]
[PT-1] Ki Sense Can sense others ki signature. [Same Region/Continent]
[PT-2] Ki Sense Can sense others ki signature. [Same Planet]
[PT-3] Ki Sense Can sense others ki signature. [Same Galaxy]
[PT-1] Ki Suppression: Hides ki signature. [No techs used]
[PT-2] Ki Suppression: Hides ki signature. [Can use only Support techs]
[PT-3] Ki Suppression: Hides ki signature. [Any tech but Specials and above]
[PT-1] Mind Resistance The Majin concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Majin concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Majin concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
[PT-1] Split Form Having a supreme control over their body, to the point where they're able to still live on through a single piece of it, the Majin is also capable of splitting their form into two, at the cost of dividing their power in half. [Splits a person into two, but divides their power in half]
[SST-1] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 75% of PL]
[SST-2] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 150% of PL]
[SST-3] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 225% of PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[PT-1] Space Resistance Having supreme control of their body, the Majin can use their own bodily functions to its highest potential, and delay the need for breathing air. [Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Space Resistance Having supreme control of their body, the Majin can use their own bodily functions to its highest potential, and delay the need for breathing air. [Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Space Resistance Having supreme control of their body, the Majin can use their own bodily functions to its highest potential, and delay the need for breathing air. [Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[PT-1] Shape Shifting: Allows to take the form of another creature. [Only aesthetical changes.]
[PT-2] Shape Shifting: Allows to take the form of another creature. [Can add extra functional appendages]
[PT-3] Shape Shifting: Allows to take the form of another creature. [Can change size almost freely (from bug to Great Ape size) and physical matter]
[SST-1] Healing Having supreme control over their body, and capable of regenerating their own limbs, pieces of the Majins body work to clot and heal themselves or others, constantly folding over any injuries as they cling to it. This allows them to heal minor injuries. [Heals 25%]
[SST-2] Healing Having supreme control over their body, and capable of regenerating their own limbs, pieces of the Majins body work to clot and heal themselves or others, constantly folding over any injuries as they cling to it. This allows them to heal moderate injuries. [Heals 50%]
Martial Arts
School of Calamity:
Offensive (7/7)
[BG][SOT-1] Upstart - The user charges at a target with impressive, but visible speed, throwing numerous ki-infused punches meant to force them back. [25% PL]
[INT][SOT-2] Upheaval - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Afterimages are left behind them as they move. [50% PL]
[SOT-3] Seismic Rush - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Their movements are so quick, their blows release wind. [75% PL]
[SPE][EOT-1] Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. [30% PL]
[SPE][EOT-2] Super Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger. [60% PL]
[SPE][EOT-3] Final Wave Barrage - The user fires off numerous amounts of ki waves intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger, and feel inescapable. [100% PL]
[EULT-3] Calamity Quake - The user fires off numerous amounts of sizable ki waves, which has the capability of splitting off to target multiple people, or controlled to join together and strike a single individual. Its power is so great, it also leaves behind damage from the energy released, based on the current charge (10%/20%/30%/40%). Though it holds different capabilities, its rapid fire use when ready to launch, has it start out at a 100% charge. [Multiple, Controllable, Aura Damage]
Defensive (3/3)
[SPE][PT-1] Speed Baked - Filled with euphoria at being able to reach speeds above that of a human, the user is immune to pain-related stuns. [Immunity to Pain-Related Stuns]
[SPE][PT-2] Speed Ripped - Filled with euphoria at being able to reach speeds above that of a human, the user has become capable of being immune to Stun Specials. [Immunity to Stun Specials]
[SPE][PT-3] Speed High - Filled with euphoria at being able to reach speeds above that of a human, the user has become immune to all stuns. [Immunity to All Stuns]
Golden Great Ape - The Great Ape is one of the most common transformations seen used by pure Saiyans. This form is only accessible if the Saiyan has a tail. While in the form of a Great Ape, if the tail is cut off, the Saiyan returns to his/her normal state. This transformation is triggered by when Blutz Waves are transferred to the Saiyan. The most common supply of Blutz Waves are given from a Full Moon. If there is no moon available, a Saiyan may use a Power Ball. The Power Ball emits Blutz Waves used to activate the transformation. Once transformed, the Great Ape's power and strength is increased tenfold from the base form. If just started with this transformation, the Great Ape may go into rampage.
{Training must be in conjunction with training away the weakness in the tail, therefore requiring two support tech slots. 11k+ } [x5]
Super Saiyan - Stories and fables do not even bring to justice the power that is demonstrated by a Saiyan who manages to find the secret to this transformation. Strong enough to shake an entire planet and yet not harm any life upon it should the Saiyan show it. There are rumors that a Super Saiyan only emerges once every thousand years. What happens to trigger this is extreme emotional or physical duress upon the Saiyan. The legends tell of the last Super Saiyan upon their transformation was able to be sensed by the Kais. Even though this fabled myth is a mere legend, some have made this legend a reality. Upon such a transformation the genetic mutation causes the Saiyan to obtain a golden hue in his or her's aura. During this sense of power, the body bulks up quite a bit because of the power obtained then it lowers back to normal physical cosmetics. Eye's change blue, and the hair wraps up into a golden flame. Power submerges the Saiyan and a new personality appears. Not all Saiyans that change into these profound warriors keep there sense of rationality through the prowess of a Super Saiyan.A Super Saiyan is a legendary transformation of legend in the Saiyan race. Only a select few of the Saiyans have been able to achieve this rare form. In legend, a Super Saiyan is a warrior pure of heart and awakened by fury. In this transformation, the hair raises and turns a golden color. {110k+} [x7] [Requires Major Rage for first time only]
Super Saiyan Second Grade - This form, sometimes referred to as Ascended Saiyan is the first branch of the advanced Super Saiyan forms, achieved through intense training in the Super Saiyan form. In the form, every nerve is concentrated, sending Ki through the body to inflate the muscles. It raises both power and speed. It is a forced increase in the power output of the initial transformation, and thus is not in itself an actual transformation. {130k+} [x7]
Super Saiyan Full Power - This form is the mastery of the Super Saiyan form, completely unrelated to the second and third stages of the transformation. The form is the Super Saiyan state trained into a "natural" form, and removes the agitation that is present in the original Super Saiyan form, also allowing the Saiyan to easier manipulate their Ki in the form and utilize it more efficiently, minimizing strain. Physically, the only difference between a Super Saiyan and a Super Saiyan Full Power is that a Super Saiyan Full Power possess a different aura from its predecessor. {Require [ST-1] Bulking} {140k+} [x10/x6]
Super Saiyan 2 Full Power - Much like the original Super Saiyan form, the Super Saiyan 2 can also be trained in order to harvest its full potential. When a Saiyan reaches mastery over this form, their muscle mass is barely increased, but the energy output is multiplied manifold. There's no cosmetic changes to this form. {Requires [ST-1] Ki Sense & [ST-1] Ki Suppression} {150k+} [x8]
Super Saiyan 3 Full Power- The evolution of the Super Saiyan 2. This form uses a Saiyan's full potential with power extracted from every drop of their blood. The Super Saiyan 3 form increases the utilization of Ki, and as a result, the transformation rapidly consumes the energy of the user. This notably leads to extended levels of fatigue, even long after powering down. This transformation causes some stark changes in physical appearance. The trademark characteristic of the transformation is the user's hair: the rigid hair of the Super Saiyan 2 becomes flowing and smooth again, and it grows down to or sometimes passes the user's waist. If male, the eyebrows vanish completely, making the forehead and eyes ridges appear larger and revealing a more prominent brow ridge; females only reduce their brows to a thin line. A small increase in muscle mass is evident, and muscle tone is sharply defined. Energy radiation is so great that the aura pulses at an extremely high frequency, almost to the point where it seems static. This form doesn't require emotion to be triggered, but intense training and mastery over their ki. [x13]
Super Saiyan 4 Full Power - This peculiar transformation happens due to a mutation on the Saiyan's gene. It is a combination of both the humanoid Saiyan form and the Golden Great Ape. The only way a Saiyan can attain Super Saiyan 4 is if they can already control themselves as a Golden Great Ape and have a great power. In this form, the Saiyan's hair color differs, the same goes for the tail and the body is covered in fur that can be reddish or brownish. The Saiyan also possesses a shadow trim around the eyes and over the eyelids that varies in color. The hair is lengthened, but not nearly as long as the Super Saiyan 3. Their aura loses the arcs of electricity and replaces it with embers and also becoming flame-like. This form draws the users power up to their absolute limit. {320k+} [x16]
Technique Tree: Offensive (20/20)
Multiple [EOT-1] Twin Cannons Charging straight towards a single opponent, Maiz forms orbs of ki in her palms, which she throws after one hits. [25% of PL in damage.]
[EOT-2] Twin Volley Charging straight towards a single opponent, Maiz forms orbs of ki in her palms, which she throws after one hits. The pace noticeably quickens, as well as the power. [50% of PL in damage.]
[EOT-3] Big Cannon Charging straight towards a single opponent, Maiz forms orbs of ki in her palms, which she throws after one hits. The size of the orbs have grown greatly, along with the power packed into them. [75% of PL in damage.]
[EVT-1] Final Cannons Maiz forms rather large orbs of ki in her palms, which she rapidly throws after one launches. Due to the consideration put into throwing them, it gives the technique the capability of striking multiple opponents like they mean to. [30% of PL in damage, Multiple]
[EVT-2] Final Cannons Maiz forms rather large orbs of ki in her palms, which she rapidly throws after one launches. Due to the consideration put into throwing them, it gives the technique the capability of striking multiple opponents like they mean to. The power behind it leaves quite a punch. [60% of PL in damage, Multiple]
Stuns
[SOT-1] Mad Dash Charging towards a single opponent at a high speed, Maiz intends on slamming through them. [25% of PL in damage.]
[SOT-2] Mad Dash Charging towards a single opponent at a high speed, Maiz intends on slamming through them. Their body weight presses down into the opponent, adding more power to it. [50% of PL in damage.]
[SOT-3] Mad Dash Charging towards a single opponent at a high speed, Maiz intends on slamming through them. The force of their slam adds so much power into it. [75% of PL in damage.]
[SVT-1] Punishing Dash Charging straight towards a single opponent, Maiz throws a couple of fast punches, hitting usually unprotected areas like the gut. [30% of PL in damage, and stun for one turn.]
[SVT-2] Punishing Fire Charging straight towards a single opponent, Maiz throws a couple of fast punches, hitting usually unprotected areas like the gut. The power packed into it leaves behind a noticeable feeling within the gut. [60% of PL in damage, and stun for one turn.]
Bleeds [SOT-1] Rapid End Having quite the confidence in their power, the user's ki flares rather wildly as they charge at an opponent, hoping to grab them, and if successfully starts to mercilessly beat into them. The strikes behind it show the user's feral background. [25% of PL in damage.]
[SOT-2] Rapid End Having quite the confidence in their power, the user's ki flares rather wildly as they charge at an opponent, hoping to grab them, and if successfully starts to mercilessly beat into them. The strikes behind it really emphasizes the user's feral background. [50% of PL in damage.]
[SOT-3] Rapid End Having quite the confidence in their power, the user's ki flares rather wildly as they charge at an opponent, hoping to grab them, and if successfully starts to mercilessly beat into them. There is no doubt to anyone how feral the user can get, when given the chance. [75% of PL in damage.]
[SVT-1] Final End Having quite the confidence in their power, the user's ki flares rather wildly as they charge at an opponent, hoping to grab them, and if successfully starts to mercilessly beat into them. The strength put into it is likely to lead both them and their opponent bleeding in places. [30% of PL in damage, Bleeding]
[SVT-2] Final End Having quite the confidence in their power, the user's ki flares rather wildly as they charge at an opponent, hoping to grab them, and if successfully starts to mercilessly beat into them. The strength put into it is likely to lead both them and their opponent bleeding in places. Knowing their feral nature, that might be what they want to happen. [60% of PL in damage, Bleeding]
Unblockable [SOT-1] Wild Instincts Having grown up feral, due to being on their own, the user's ki flares rather wildly, as they jump from place to place. Their movements resemble the aggression of an animal, which seeing prey, and knowing they're strong, isn't willing to give in. The user means to knock the opponent around, as if playing with their food, packing numerous punches when they're ready to strike. [25% of PL in damage.]
[SOT-2] Wild Instincts Having grown up feral, due to being on their own, the user's ki flares rather wildly, as they jump from place to place. Their movements resemble the aggression of an animal, which seeing prey, and knowing they're strong, isn't willing to give in. The user means to knock the opponent around, as if playing with their food, packing numerous punches when they're ready to strike. [50% of PL in damage.]
[SOT-3] Wild Instincts Having grown up feral, due to being on their own, the user's ki flares rather wildly, as they jump from place to place. Their movements resemble the aggression of an animal, which seeing prey, and knowing they're strong, isn't willing to give in. The user means to knock the opponent around, as if playing with their food, packing numerous punches when they're ready to strike. [75% of PL in damage.]
[SVT-1] Punishing Instincts Having grown up feral, due to being on their own, the user's ki flares rather wildly, as they jump from place to place. Their movements resemble the aggression of an animal, which seeing prey, and knowing they're strong, isn't willing to give in. The user means to knock the opponent around, as if playing with their food, packing numerous punches when they're ready to strike. The strength packed within each of their strikes, and their own persistence, gives this technique the capability of being unblockable. [30% of PL in damage, Unblockable]
[SVT-2] Punishing Instincts Having grown up feral, due to being on their own, the user's ki flares rather wildly, as they jump from place to place. Their movements resemble the aggression of an animal, which seeing prey, and knowing they're strong, isn't willing to give in. The user means to knock the opponent around, as if playing with their food, packing numerous punches when they're ready to strike. The strength packed within each of their strikes, and their own persistence, gives this technique the capability of being unblockable. [60% of PL in damage, Unblockable]
SUPPORT (10/10)
[PT-1] Ki Flight Focusing their ki and pushing it underneath them, the user gains the ability of flight. [Allows the user to fly using their ki]
[PT-1] Ki Sense Can sense others ki signature. [Same Region/Continent]
[PT-2] Ki Sense Can sense others ki signature. [Same Planet]
[PT-3] Ki Sense Can sense others ki signature. [Same Galaxy]
[PT-1] Ki Suppression: Hides ki signature. [No techs used]
[PT-2] Ki Suppression: Hides ki signature. [Can use only Support techs]
[PT-3] Ki Suppression: Hides ki signature. [Any tech but Specials and above]
[PT-1] Bulking: The ability to use ki energy to increase physical strength. [+x2/-x3 PL modifier. Min 2 turns to deactivate]
[PT-3] Bulking: The ability to use ki energy to increase physical strength. [+x3/-x3 PL modifier. Min 2 turns to deactivate]***
[SST-1] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 75% of PL]
[SST-2] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 150% of PL]
[SST-3] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 225% of PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[PT-1] Tail Mastery: A saiyan training to increase his tail’s endurance. [Nulls Tail Weakness]*
[PT-1] Great Ape Mastery: Allows an elite saiyan to retain consciousness as a Great Ape. [Controllable Great Ape]
[PT-3] Golden Ape Mastery: Allows a super elite saiyan to go Super Saiyan as a Great Ape. [Can achieve/control Golden Ape form]***
Vampires that survive their fledgling days and refine their powers are able to access a greater potential. They become a force to be reckoned with... Their eyes will become a piercing red in this state, but they have a distinctive lack of animalistic or demonic features. [x4, requires [SU1] Ki Suppression] and 60k+ PL] Countess of the Night - When a Vampire reaches a higher level of power, they are able to tap into a power hidden within their cursed blood and become a Ruler of the Night. However their power is refined to such a point that they do not look any different than their base form; save for when they make extensive use of their full power... Claws and red eyes, as well as elongated fangs... [130k+] [x6]
Matriarch - Vampires in this stage are often spoken of in tales of legend, horror stories and myths. If anything is capable of uniting the Vampires under a single banner, many believe it would be one that holds a power like this. At this point, the Vampire is no longer forced to show their 'true nature' even when they use their full power. But they are more than capable of showing it in attempts to intimidate their foes. [200k+] [x8]
Antediluvian - Antediluvians are the legends among the legends. Vampires that hold such an unreal amount of power are said to be the progenitors of all cursed bloodlines. Despite all of this talk, no one has ever seen an Antediluvian, nor is there any real proof to believe it true... But if there are gods that Vampires believe in, the Antediluvians are the closest comparison. [450k+ x13 for mastered, requires [SU2] Ki Suppression]
Technique Tree: Defensive (10/10)
Redirect [EOT-1] Aerial Push With her newfound strength as a Vampire, Miki pushes out with her hand, releasing a concentration of invisible ki at a single target. [25% of PL in damage.]
[EVT-1] Whirlwind Push With her newfound strength as a Vampire, Miki pushes out with her hand, releasing a concentration of invisible ki at a single target. Relying on the user's own strength in overpowering, the technique is given the capability of redirecting an attack back at the opponent, or elsewhere. [30% of PL in damage, Redirect]
[EVT-2] Whirlwind Way With her newfound strength as a Vampire, Miki pushes out with her hand, releasing a concentration of invisible ki at a single target. Relying on the user's own strength in overpowering, the technique is given the capability of redirecting an attack back at the opponent, or elsewhere. The target is likely to be blown hard and far with the power put into this technique. [60% of PL in damage, Redirect]
School of Calamity
[SOT-1] Upstart - The user charges at a target with impressive, but visible speed, throwing numerous ki-infused punches meant to force them back. [25% PL]
[SOT-2] Upheaval - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Afterimages are left behind them as they move. [50% PL]
[SOT-3] Seismic Rush - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Their movements are so quick, their blows release wind. [75% PL]
[SPE][EOT-1] Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. [30% PL]
[SPE][EOT-2] Super Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger. [60% PL]
[SPE][EOT-3] Final Wave Barrage - The user fires off numerous amounts of ki waves intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger, and feel inescapable. [100% PL]
[EULT-3] Calamity Quake - The user fires off numerous amounts of sizable ki waves, which has the capability of splitting off to target multiple people, or controlled to join together and strike a single individual. Its power is so great, it also leaves behind damage from the energy released, based on the current charge (10%/20%/30%/40%). Though it holds different capabilities, its rapid fire use when ready to launch, has it start out at a 100% charge. [Multiple, Controllable, Aura Damage]
SUPPORT (20/20)
[PT-1] Flight The one who turns into a Vampire, has gained the ability of flight. [Allows the user to fly using their ki]
[PT-1] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a regional scale]
[PT-2] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a planetary scale]
[PT-3] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a galaxy scale]
[PT-1] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a regional scale]
[PT-2] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a planetary scale]
[PT-3] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a galaxy scale]
[PT-1] Telepathy The Vampire concentrates and allows mental communication with someone. [Allows communication dependent on Ki Sense]
[PT-2] Dimensional Telepathy: The ability to communicate with the mind. [Can communicate with Makai, on top of Ki Sense Range!]
[PT-1] Mind Reading The Vampire concentrates and peers into the mind of someone. [Regional scale, Ooc permission, 25% below user PL]
[PT-3] Mind Manipulation The Vampire forces themselves into the mind of another. [Galaxy scale, Ooc permission, 50% below user PL, and does not make character act out of their alignment]
[PT-1] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
[PT-1] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. [100% resistance to Genderbending]
[PT-2] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desire imaged. Having gotten a hold of their power, the interior of their body also doesn't appear to technology, if they will it to. [125% resistance to Genderbending and X-Ray/Night Vision]
[PT-3] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. Having gotten a fine grasp of their power, the interior of their body also doesn’t appear to technology, if they will it to. [150% resistance to Genderbending and X-Ray/Night Vision]
[SST-1] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 75% of PL]
[SST-2] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 150% of PL]
[SST-3] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 225% of PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[SPE][PT-1] Speed Baked - Filled with euphoria at being able to reach speeds above that of a human, the user is immune to pain-related stuns. [Immunity to Pain-Related Stuns]
[SPE][PT-2] Speed Ripped - Filled with euphoria at being able to reach speeds above that of a human, the user has become capable of being immune to Stun Specials. [Immunity to Stun Specials]
[SPE][PT-3] Speed High - Filled with euphoria at being able to reach speeds above that of a human, the user has become immune to all stuns. [Immunity to All Stuns]
[PT-1] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space. [Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, much longer than they previously could. [Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, for as long as they're able to. [Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[SST-1] Healing The Vampire bites into a part of the body, drinking the blood, and is able to heal minor injuries. [Heals 25%]
[SST-2] Healing The Vampire bites into a part of the body, drinking the blood, and is able to heal moderate injuries. [Heals 50%]
[SST-3] Healing The Vampire bites into a part of the body, drinking the blood, and is able to heal severe injuries. [Heals 75%, Triggers Zenkai]
[EST-1] Barrier: Creates an energy barrier that protects you and your allies [30% Charge. 2 Allies]
[EST-2] Barrier: Creates an energy barrier that protects you and your allies [60% Charge. 4 Allies]
[EST-3] Barrier: Creates an energy barrier that protects you and your allies [90% Charge. 6 Allies]
Vampires that survive their fledgling days and refine their powers are able to access a greater potential. They become a force to be reckoned with... Their eyes will become a piercing red in this state, but they have a distinctive lack of animalistic or demonic features. [x4, requires [SU1] Ki Suppression] and 60k+ PL] Countess of the Night - When a Vampire reaches a higher level of power, they are able to tap into a power hidden within their cursed blood and become a Ruler of the Night. However their power is refined to such a point that they do not look any different than their base form; save for when they make extensive use of their full power... Claws and red eyes, as well as elongated fangs... [130k+] [x6]
Matriarch - Vampires in this stage are often spoken of in tales of legend, horror stories and myths. If anything is capable of uniting the Vampires under a single banner, many believe it would be one that holds a power like this. At this point, the Vampire is no longer forced to show their 'true nature' even when they use their full power. But they are more than capable of showing it in attempts to intimidate their foes. [200k+] [x8]
Antediluvian - Antediluvians are the legends among the legends. Vampires that hold such an unreal amount of power are said to be the progenitors of all cursed bloodlines. Despite all of this talk, no one has ever seen an Antediluvian, nor is there any real proof to believe it true... But if there are gods that Vampires believe in, the Antediluvians are the closest comparison. [450k+ x13 for mastered, requires [SU2] Ki Suppression]
Technique Tree: Balance (15/15)
Wearing [SOT-1] One Punches Throwing a weak punch at a single opponent, Natsumi twists her fist forward and adds more strength to the punch after it lands. [25% of PL in damage.]
[SOT-2] Two Punches Throwing a weak punch at a single opponent, Natsumi twists her fist forward and adds more strength to the punch after it lands. The power put into the punch near the end is double of the original. [50% of PL in damage.]
[SOT-3] Three Punches Throwing a weak punch at a single opponent, Natsumi twists her fist forward and adds more strength to the punch after it lands. The power put into the punch near the end is triple of the original. [75% of PL in damage.]
[SVT-1] Wearing Punches Throwing numerous quick weak punches at a single opponent, Natsumi twists her fist forward and adds more strength to the punch after it lands. The amount of punches thrown at the opponent and the force the user is trying to generate near the end, gives it the capability of tiring the opponent out, like they wish to happen. [30% of PL in damage, Wearing]
[SVT-2] Wearing Punches Throwing numerous quick weak punches at a single opponent, Natsumi twists her fist forward and adds more strength to the punch after it lands. The amount of punches thrown at the opponent and the force the user is trying to generate near the end, gives it the capability of tiring the opponent out, like they wish to happen. [60% of PL in damage, Wearing]
Multiple
[EOT-1] Dire Launch Charging up ki in her hand, she unleashes a single relatively thin blast of ki that is meant to shove. [25% of PL in damage.]
[EOT-2] Dire Fire Charging up ki in her hand, she unleashes a single relatively thin blast of ki that is meant to shove. The power put into it, the target should be capable of feeling the heat from it. [50% of PL in damage.]
[EVT-1] Quick Fire Charging up ki in her hand, she unleashes numerous relatively thin blasts of ki that is meant to shove, one after the other. Due to the intention in which it is meant to be launched, the technique is given the capability of hitting multiple targets. [30% of PL in damage, Multiple]
School of Calamity
[SOT-1] Upstart - The user charges at a target with impressive, but visible speed, throwing numerous ki-infused punches meant to force them back. [25% PL]
[SOT-2] Upheaval - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Afterimages are left behind them as they move. [50% PL]
[SOT-3] Seismic Rush - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Their movements are so quick, their blows release wind. [75% PL]
[SPE][EOT-1] Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. [30% PL]
[SPE][EOT-2] Super Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger. [60% PL]
[SPE][EOT-3] Final Wave Barrage - The user fires off numerous amounts of ki waves intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger, and feel inescapable. [100% PL]
[EULT-3] Calamity Quake - The user fires off numerous amounts of sizable ki waves, which has the capability of splitting off to target multiple people, or controlled to join together and strike a single individual. Its power is so great, it also leaves behind damage from the energy released, based on the current charge (10%/20%/30%/40%). Though it holds different capabilities, its rapid fire use when ready to launch, has it start out at a 100% charge. [Multiple, Controllable, Aura Damage]
SUPPORT (15/15)
[PT-1] Flight The one who turns into a Vampire, has gained the ability of flight. [Allows the user to fly using their ki]
[PT-1] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a regional scale]
[PT-2] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a planetary scale]
[PT-3] Blood Sense The one who turns into a Vampire, has gained the ability to sense ki through the smell of blood. [Allows sensing ki on a galaxy scale]
[PT-1] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a regional scale]
[PT-2] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a planetary scale]
[PT-3] Ki Suppression The user concentrates and suppresses their ki. [Allows suppression on a galaxy scale]
[PT-1] Telepathy The Vampire concentrates and allows mental communication with someone. [Allows communication dependent on Ki Sense]
[PT-2] Dimensional Telepathy: The ability to communicate with the mind. [Can communicate with Makai, on top of Ki Sense Range!]
[PT-1] Mind Reading The Vampire concentrates and peers into the mind of someone. [Regional scale, Ooc permission, 25% below user PL]
[PT-3] Mind Manipulation The Vampire forces themselves into the mind of another. [Galaxy scale, Ooc permission, 50% below user PL, and does not make character act out of their alignment]
[PT-1] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Vampire concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
[PT-1] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. [100% resistance to Genderbending]
[PT-2] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desire imaged. Having gotten a hold of their power, the interior of their body also doesn't appear to technology, if they will it to. [125% resistance to Genderbending and X-Ray/Night Vision]
[PT-3] Cursed Blood Due to holding blood magic within them, the user’s desires have manifest to maintain their desired image. Having gotten a fine grasp of their power, the interior of their body also doesn’t appear to technology, if they will it to. [150% resistance to Genderbending and X-Ray/Night Vision]
[SST-1] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 75% of PL]
[SST-2] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 150% of PL]
[SST-3] Rapid Movement The user goes into a burst of speed to dodge incoming attacks. [Dodges up to 225% of PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[SPE][PT-1] Speed Baked - Filled with euphoria at being able to reach speeds above that of a human, the user is immune to pain-related stuns. [Immunity to Pain-Related Stuns]
[SPE][PT-2] Speed Ripped - Filled with euphoria at being able to reach speeds above that of a human, the user has become capable of being immune to Stun Specials. [Immunity to Stun Specials]
[SPE][PT-3] Speed High - Filled with euphoria at being able to reach speeds above that of a human, the user has become immune to all stuns. [Immunity to All Stuns]
[PT-1] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space. [Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, much longer than they previously could. [Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Space Resistance Being undead as a Vampire, it is the blood magic within them, that bends to the will of their desires. While their regulation and perception of their bodies make them believe they're functioning fine, things like exhaustion or running out of breath is no more than a delusion. Having grasped their power the Vampire is able to ignore the delusions of their blood magic and temporarily withstand the harsh conditions of space, for as long as they're able to. [Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[SST-1] Healing The Vampire bites into a part of the body, drinking the blood, and is able to heal minor injuries. [Heals 25%]
Demon Heart -By tapping into their inner demonic energies, the demon can boost his own power to an impressive level. [x3]
Controlled Makyo Star - Whenever the Makyo Star shines on the skies, the demons that gaze at it get filled with demonic power that is so impressive that changes their bodies, making them grow over 8 feet tall, becoming bulky and fearsome. For the weaker demons, this power comes at the cost of their consciousness{Uncontrolled until 20k+}[x5]
Full-fledged Demon - When they are recognized by their peers as a true demon, the influence of Hell takes over their hearts and allows the demon to tap into a fearsome power that could rival many of the legendary warriors of the universe. {90k+} [x6] [Requires Minor Corruption for First Time Only]
Demonic Queen - Reigning over a large portion of the underworld, these demons are capable of such feats, that the lower Kais are afraid to even think of. They are beings coming right out of people's worst nightmares. Only a few selected demons had ever managed to achieve this status. {Requires Ki Suppression [S1]} {230k+} [x9]
Darkness Demon - Darkness Demon is a powerful transformation that can be undertaken by a member of the Demon Realm race who absorbs the special energy contained in the Demon Realm, or has tapped into hatred so raw and intense that it deepens the negative bonds of their own energy. It is said that Towa, the original user of this form, had their magic power amplified greatly as her hatred borne from her defeat gave her immense power. {300k+} [x12] [Requires Major Corruption for First Time Only]
Demon Goddess - Demon God is an advanced state of being that can be taken on by Demons by gathering a lot of kiri (otherwise known as energy). In this state, the user's hair or horns rises, grows and becomes wilder as they gain markings near their eyes. The user also usually gains a tool (staff, hammer or sword) with them. For some the Demon God Transformation consumes a lot of strength and cannot be maintained for long. When this form has fully stabilized, the user's ki and magic power both rise dramatically, such that their power is nearly Godly (does not actually grant God Ki). {400k+] [x15]
Technique Tree: Balance (15/15)
Multiple [SOT-1] Quick Launch A rush attack where she throws around quick punches in various directions, before finishing by slamming orbs of ki. 25% of PL in damage.
[SVT-1] Quick Sweep A rush attack where she throws around quick punches in various directions, before finishing by slamming orbs of ki. With how each punch is launched after the other, through the user's own speed, the technique is given the capability of hitting multiple opponents. [30% of PL in damage, multiple.]
[SVT-2] Quick Takedown A rush attack where she throws around quick punches in various directions, before finishing by slamming orbs of ki. With how each punch is launched after the other, through the user's own speed, the technique is given the capability of hitting multiple opponents. [60% of PL in damage, multiple.]
Sleep
[EOT-1] Explosive Wave - The demon releases a concentration of energy outwards from their body, sending those flying back in an explosion. [25% PL]
[EVT-1] Stunning Wave - The energy released outwards by the demon, is enough to knock an enemy out. [30% PL, Sleep]
[SVT-2] Super Stunning Wave - Forcing what energy they can gather within, the demon ensures the enemy is both knocked out and injured. [60% PL, Sleep]
Chaser
[SOT-1] Waver's Beckon - The demon channels their ki around multiple weapons, using one after the other, as they slashed at their enemy. [25% PL]
[SVT-1] Waver's Demand - Confident with what they can do with two blades, the demon will persist with their slashes after an enemy, making it difficult to do anything other than block. [30% PL, Chaser]
School of Calamity
[SOT-1] Upstart - The user charges at a target with impressive, but visible speed, throwing numerous ki-infused punches meant to force them back. [25% PL]
[SOT-2] Upheaval - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Afterimages are left behind them as they move. [50% PL]
[SOT-3] Seismic Rush - The user charges at a target with impressive speed, throwing numerous ki-infused punches meant to force them back. Their movements are so quick, their blows release wind. [75% PL]
[SPE][EOT-1] Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. [30% PL]
[SPE][EOT-2] Super Wave Barrage - The user fires off numerous amounts of ki waves, intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger. [60% PL]
[SPE][EOT-3] Final Wave Barrage - The user fires off numerous amounts of ki waves intent on overwhelming the target with its numbers, or causing tremors. The size of the ki waves and tremors have grown larger, and feel inescapable. [100% PL]
[EULT-3] Calamity Quake - The user fires off numerous amounts of sizable ki waves, which has the capability of splitting off to target multiple people, or controlled to join together and strike a single individual. Its power is so great, it also leaves behind damage from the energy released, based on the current charge (10%/20%/30%/40%). Though it holds different capabilities, its rapid fire use when ready to launch, has it start out at a 100% charge. [Multiple, Controllable, Aura Damage]
SUPPORT (15/15)
[PT-1] Flight: Ki based flight. [Allows to Fly]
[PT-1] Demonic Gateway - The demon can summon a portal and go between Makai and the mortal realm. [1 month cooldown]
[EST-1] Barrier - The demon forms a barrier of energy around them. [30% of PL, protects up to two people.
[PT-1] Ki Suppression: Hides ki signature. [No techs used]
[PT-2] Ki Suppression: Hides ki signature. [Can use only Support techs]
[PT-3] Ki Suppression: Hides ki signature. [Any tech but Specials and above]
[PT-1] Ki Sense Can sense others ki signature. [Same Region/Continent]
[PT-2] Ki Sense Can sense others ki signature. [Same Planet]
[PT-3] Ki Sense Can sense others ki signature. [Same Galaxy]
[PT-1] Telepathy: The ability to communicate with the mind. [Based on Ki Sense range]
[PT-2] Dimensional Telepathy: The ability to communicate with the mind. [Can communicate with Makai, on top of Ki Sense Range!]
[PT-1] Mind Reading: The ability to read other people’s minds. [Based on Ki Sense Range. Target needs to be below 25% of your PL to work]
[PT-3] Mind Manipulation: The ability to force yourself into the mind of someone. Making it harder for them to resist and removing the need for them to be willing. [Based on Ki Sense Range. Target needs to be below 50% of your PL to work. Character will NOT do something FUNDAMENTALLY against its own alignment].
[SST-1] Rapid Movement: Increase dodging skill. [Dodge of 75% PL]
[SST-2] Afterimage: Increase dodging skill. [Dodge of 150% PL]
[SST-3] Wild Sense: Increase dodging skill. [Dodge of 225% PL]
[SPE][PT-1] Speed Baked - Filled with euphoria at being able to reach speeds above that of a human, the user is immune to pain-related stuns. [Immunity to Pain-Related Stuns]
[SPE][PT-2] Speed Ripped - Filled with euphoria at being able to reach speeds above that of a human, the user has become capable of being immune to Stun Specials. [Immunity to Stun Specials]
[SPE][PT-3] Speed High - Filled with euphoria at being able to reach speeds above that of a human, the user has become immune to all stuns. [Immunity to All Stuns]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[EST-3] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of three stamina point]
[PT-1] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
Suppressed State 1 - This form is the first suppression form, the lowest of them in power. In this state the user is around as tall as they are in their race's true form, possibly slightly shorter. (x4)
Suppressed State 2 - This form is the second suppression form. In this state the user grows in height massively, appearing as a bigger version of the First Form, their horns also slant upwards, allowing them to use attacks that they cannot use in other forms. [x5]
Suppressed State 3 - This form is the third suppression form, the last of them before the user goes back into their True Form by breaking off the extra Bio-Suit grown over them. In this state the user is of a similar height to in the Second form, however they have a greatly elongated head. This state also possess power and speed greater than the second form. [x7]
100% True Power - On this state, the power of the fourth form is pushed to its full extent. The Kold Demon's power rises dramatically to when transforming from his 50% power form to this transformation. After the power up, the muscle bulk greatly increases. Because of the amount of power the form uses, it takes plenty of tools on the user's body. {Requires [SU1] Bulking. 120k+} [x11/x8]
Ultimate Form - When they train for extended periods of time, overcoming their limitations, the Kold demon is able to reach an state that can fight against demi-gods! However the overwhelming power the form presents comes at a great cost, the form is very taxing on the user's stamina which causes their power to drop the longer they are in the form, and as such the state cannot be held for long periods of time unless getting used to the form. {4450k+ for mastered} [x16]
Technique Tree: Balance (15/15)
Wearing [SOT-1] Proper Launch She physically hits a target with rather rough speed and strength. [25% of PL in damage.]
[SOT-2] Proper Blows She physically hits a target with rather rough speed and strength. The power packed into it is sure to hurt. [50% of PL in damage.]
[SOT-3] Proper Finish She physically hits a target with rather rough speed and strength. The power packed into it is meant to make someone beg for mercy. [75% of PL in damage.]
[SVT-1] Refined Precision She physically hits a target with rather rough speed and strength. The persistence put into the technique gives it the capability of tiring the opponent out. [30% of PL in damage, wearing.]
[SVT-2] Refined Judgment She physically hits a target with rather rough speed and strength. The persistence put into the technique gives it the capability of tiring the opponent out. [60% of PL in damage, wearing.]
Burn
[EOT-1] Cultured Beam Gathering ki into a fingertip, she fires off a thin beam of ki. [25% of PL in damage.]
[EOT-2] Cultured Beam Gathering ki into a fingertip, she fires off a thin beam of ki. The power put into it really leaves behind a lingering feeling. [50% of PL in damage.]
[EOT-3] Cultured Beam Gathering ki into a fingertip, she fires off a thin beam of ki. The power put into it could likely drill through an opponent if allowed. [75% of PL in damage.]
[EVT-1] Scorching Beam Gathering ki into a fingertip, she fires off a thin beam of ki. The concentration put into the attack, alongside the power, gives it the capability of leaving painful burns on an enemy. [30% of PL in damage, burn]
[EVT-2] Schorching Beam Gathering ki into a fingertip, she fires off a thin beam of ki. The concentration put into the attack, alongside the power, gives it the capability of leaving painful burns on an enemy. [60% of PL in damage, burn]
Destroyer
[EOT-1] Beast Ball - More commonly known as the death ball to others, the user raises only a fingertip, concentrating a ball of ki in increasing size and power. This holds 25% of the user’s power. [25% PL]
[EOT-2] Beast Ball - More commonly known as the death ball to others, the user raises only a fingertip, concentrating a ball of ki in increasing size and power. This holds 50% of the user’s power. [50% PL]
[EOT-3] Beast Ball - More commonly known as the death ball to others, the user raises only a fingertip, concentrating a ball of ki in increasing size and power. This holds 100% of the user’s Power. [75% PL]
[EVT-1] Beast Ball - More commonly known as the death ball to others, the user raises only a fingertip, concentrating a ball of ki in increasing size and power. This holds 25% of the user’s power. Although not much strength is put into it, the kind of concentration and the way this technique will expel is enough to destroy a city. [25% PL, Destroyer]
[EVT-2] Beast Ball - More commonly known as the death ball to others, the user raises only a fingertip, concentrating a ball of ki in increasing size and power. This holds 30% of the user’s power. Although not much strength is put into it, the kind of concentration and the way this technique will expel is enough to destroy a city. [30% PL, Destroyer]
SUPPORT (15/15)
[PT-1] Flight: Ki based flight. [Allows to Fly]
[PT-1] Bulking: The ability to use ki energy to increase physical strength. [+x2/-x3 PL modifier. Min 2 turns to deactivate]
[PT-3] Bulking: The ability to use ki energy to increase physical strength. [+x3/-x3 PL modifier. Min 2 turns to deactivate]***
[PT-1] Speed Bulking: The ability to use ki energy to increase physical mobility. [-x3/+x2 PL modifier. Min 2 turns to deactivate]
[PT-3] Speed Bulking: The ability to use ki energy to increase physical mobility. [-x3/+x3 PL modifier. Min 2 turns to deactivate]***
[EST-1] Barrier: Creates an energy barrier that protects you and your allies [30% Charge. 2 Allies]
[EST-2] Barrier: Creates an energy barrier that protects you and your allies [60% Charge. 4 Allies]
[PT-1] Space Resistance: Able to temporarily withstand the harsh conditions of space. [Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Space Resistance: Able to temporarily withstand the harsh conditions of space. [Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Space Resistance: Able to temporarily withstand the harsh conditions of space. [Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[PT-1] Ki Suppression: Hides ki signature. [No techs used]
[PT-2] Ki Suppression: Hides ki signature. [Can use only Support techs]
[PT-3] Ki Suppression: Hides ki signature. [Any tech but Specials and above]
[PT-1] Ki Sense Can sense others ki signature. [Same Region/Continent]
[PT-2] Ki Sense Can sense others ki signature. [Same Planet]
[PT-3] Ki Sense Can sense others ki signature. [Same Galaxy]
[SST-1] Rapid Movement: Increase dodging skill. [Dodge of 75% PL]
[SST-2] Afterimage: Increase dodging skill. [Dodge of 150% PL]
[SST-3] Wild Sense: Increase dodging skill. [Dodge of 225% PL]
[EST-1] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of one stamina point]
[EST-2] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of two stamina point]
[EST-3] Ki Transfer The user concentrates, giving their energy away to an ally. [Allows the transfer of three stamina point]
[PT-1] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 100% PL]
[PT-2] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 125% PL]
[PT-3] Mind Resistance The Demon concentrates to mentally protects themselves from mind control. [Resists Mind Control, 150% PL]
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