Post by Deleted on Dec 30, 2017 19:06:28 GMT -5
South-style Boxing Academy
Master: Reserved (for Chase)
This school was founded to succeed a boxing school that Chase Rivers studied at before South City's destruction. The goal of this school is to prepare a community of warriors to defend Earth and its inhabitants. The secondary goal of the school is to create a community where students could find brotherhood and a home. This school focuses heavily on hand-to-hand combat, especially using punches.
Dogi: Boxing Gloves
[BG][PT-1] Float like a Butterfly - The first step to fighting is not getting hit. The first lesson is in weaving to avoid strikes. Melee finesse is increased by 2% when dodging. Can be upgraded to 5% at PT-2 and 10% at PT-3
[IN][PT-2] Sting like a Bee - It is nearly impossible to win a battle without striking an opponent. This lesson is in actually striking the opponent. Melee finesse is increased by 2% when punching the opponent. Can be upgraded to 5% at PT-3.
[AD][VT-2] Opportunity Strike - The best way to land a knockout is to wait for the perfect opportunity before striking. The user finds a flaw in the opponent's defense and punches the opponent to take advantage of said flaw.
[50% Damage. Unblockable]
[OT-1] Knockout Punch - The main goal of any battle is to knock out the opponent. Nothing more. Nothing less. The user throws a powerful hook at the opponent's head with intent of knocking said opponent out.
[25% Damage. Can be freely upgraded for pure damage or sleep effect]
[ST-1] Final Push - Sometimes you just need one last push to finish the fight. Right before launch, the user can add a 25% charge to an offensive technique, up to the techniques maximum charge. Does not apply to Unique Techniques. Can be upgraded to 50% at ST-2 and 100% at ST-3.
[ULTIMATE] Second Wind - There are times when it feels like the battle is lost, like you can't give any more. It takes willpower to get past this point...unbelievable willpower, but once you do, that's when the fight really begins. Once per thread, when the user reaches 0 stamina, they regain half of their stamina (rounding up) and a +x3 multiplier to their PL for their next three posts. Once this ends, the stamina that was regained is expended.