Post by Heizen on Jun 7, 2018 8:22:36 GMT -5
Chaos Demon School
Master: Heizen
(You must have at least 100k PL (base) and a tier 1 transformation if you wish to learn this school from Heizen due to the complex nature of the school.) This is the brutal martial art Heizen utilizes with his ki. While Nakiya’s Royal Demon Art holds magic to supplement fighting, Heizen’s school is of a more destructive, chaotic nature: using some trickery to defeat opponents even stronger than the user. By using this style the user brings out their most inner darkness – a hunger for destruction and chaos. They become fueled by their negative emotions, though they must also learn not to be enslaved by them. By mastering this style however they gain some slight manipulation of space and time itself as well as a brutal striking martial art utilizing single blows that could devastate opponents. They competently wield a long sword in one hand for slashing, though they may not have the grace of a true swordsman as they combine their swordplay with brutal powerful kicks.
Dogi: Demon Armor.. Doesn't Matter the Style or the Color... But you should have some level of light armor on your body.
Fighting Style Techniques
[BG] [PT-1] Chaotic Grace: With the user’s manipulation of the temporal and spatial spheres of this Universe they have obtained a unique ability to Teleport in bizarre maneuvers. That combined with martial training around disorienting opponents – they are much trickier to hit than normal opponents. [Mechanically this manifests as a passive +1x to Defensive PL while using this school. This is NON UPGRADEABLE.]
[INT] [SOT-2] Dimensional Sword Attack: The user creates mass in their hand in the form of a sword of their design. They then create dimensional portals of ki with their blade in a barrage based off the trail of slash they make with their blade (a horizontal slash making a horizontal trail, a vertical a vertical trail, diagonal etc.), each one slashing their opponent severely across. [Deals 50% of the users PL in damage]
[ADV] [SVT-2] Temporal Smash: The user creates several portals just big enough for their fist to enter while punching into them. Then after a slight delay those portal re-appear in specific sequence from a bizarre set of directions allowing the user to attack the target with a barrage of disorienting melee attacks from a distance. The portals prevent someone from simply dodging the attacks as they are launched from unpredictable directions. [Deals 60% of the users PL in damage; Undodgeable]
Special Techniques
[SPE][SST-1] Cosmic Illusion: The user has a special way of dodging incoming attacks. By vibrating their body at a high enough intensity and therefore breaking it into cubes they can move at high-speeds to avoid incoming attacks. Stemming from their small control over reality they can choose to re-appear in a new destination similar to teleportation. It does not grant them the ability to go to other dimensions however. [Dodges 100% of the User's PL]
[SPE][SST-2] Cosmic Illusion: The user has a special way of dodging incoming attacks. By vibrating their body at a high enough intensity and therefore breaking it into cubes they can move at high-speeds to avoid incoming attacks. Stemming from their small control over reality they can choose to re-appear in a new destination similar to teleportation. It does not grant them the ability to go to other dimensions however. [Dodges 200% of the User's PL]
[SPE][SST-3] Cosmic Illusion: The user has a special way of dodging incoming attacks. By vibrating their body at a high enough intensity and therefore breaking it into cubes they can move at high-speeds to avoid incoming attacks. Stemming from their small control over reality they can choose to re-appear in a new destination similar to teleportation. It does not grant them the ability to go to other dimensions however. [Dodges 300% of the User's PL]
[SPE][EST-1] Portal: The user can create small breaches in reality – creating two portals that are connected together. With these portals the user can manipulate the space around them- redirecting the position of energy blasts or even physical people themselves if the user can maintain the strain on their energy to keep it open. This allows them to create chaos on the battlefield.
[Can Redirect up to 30% of their PL]
[SPE][EST-2] Portal: The user can create small breaches in reality – creating two portals that are connected together. With these portals the user can manipulate the space around them- redirecting the position of energy blasts or even physical people themselves if the user can maintain the strain on their energy to keep it open. This allows them to create chaos on the battlefield.
[Can Redirect up to 60% of their PL]
[SPE][EST-3] Portal: The user can create small breaches in reality – creating two portals that are connected together. With these portals the user can manipulate the space around them- redirecting the position of energy blasts or even physical people themselves if the user can maintain the strain on their energy to keep it open. This allows them to create chaos on the battlefield.
[Can Redirect up to 90% of their PL]
ULTIMATE
[EULT-3] Dimension Ray: The user traces his finger in the air and creates a streak of green energy light that breaks into sharp, glass-like needles. Then, he swings his arm back and fires the energy needles at his opponent, inflicting a high amount of damage. These needles are small and precise which makes them hard to destroy!
[100%/200%/300% Charge. Double Speed. Pain]
FINISHER
[E-FINISHER] Spiked Hell: The user creates a red energy sphere in his left hand and charges at the opponent, striking them with the energy sphere and trapping them in a binding cage. The user then uses his Dimension Ray to create green, sharp glass-like bullets that strike the trapped opponent inside the cage. Even after the needles have struck, the target still remains bound to the cage for a short duration.
[600% Charge, Stuns for 3 turns if it connects]