Post by Flare on Jun 11, 2018 17:53:05 GMT -5
Fist of the Phoenix
Master: Flare
Originally born out the raging fire Flare possessed, she and her former master Scion has developed a special martial arts to incorporate use of her flames in martial combat. Practical and brutish, this style takes after combinations of kickboxing and muay tai alongside controlled use of flames. While it was geared specifically towards Flare due to her elemi nature, anyone can learn to harness the flames. Yes, that's pretty much a requirement!
Dogi: There is none. However, Flare's more than willing to give a cool phoenix tattoo once you're through and mastered it!
Fighting Style Techniques
[BG][PT-1] Inner Flame: The first step towards Mastery of the style is within the student. The user must look into themselves for the fire that burns red hot. Let it out! While it might come naturally to fire elemi, it can be a trained power that marks the beginning of their true ambitions!
[+x1 Offensive power. User's attacks can incorporate flames as if they were one with the fire.]
[INT][EOT-2] Ignis Fluminis: The user will ball up their fists and cover them with large balls of fiery ki. Once readied, the user will extend and bring the hands together as fists, a large beam of searing red flames shooting from their contact and to the intended target.
[50% PL Damage]
[ADV][PT-3] Wildfire: A flame burns brighter when it needs to. In the time of need, the user may wreath themselves in a flame that doesn't harm them. It bolsters their offensive, but somewhat restricts their movement.
[+x3/-x3 Bulking. Takes 2 turns to deactivate.]
Special Techniques
[Flare Punchies]
[SPE][SOT-1] Flare Combo: The user will ball up their fists and cover them and their feet with a fiery Ki. In the fashion of a kickboxer they will attempt to rushdown the target in question. Literally punching and kicking the blasts at or into the opponent. Any successful hit will explode into a roar of fire.
[30% PL Damage]
[SPE][SVT-1] Flare Splitz: The user will ball up their fists and cover them and their feet with a fiery Ki. In the fashion of a kickboxer they will attempt to rushdown the target in question. Literally punching and kicking the blasts at or into the opponent. Any successful hit will explode into a roar of fire. An alteration of the Flare Combo that is aimed to strike out at multiple foes. The combo can be split up in any fashion, with more hits lessening the power of each blow but being able to hit multiple people.
[40% PL Damage, Split effect]
[SPE][SVT-2] Flare Cross: The user will ball up their fists and cover them and their feet with a fiery Ki. In the fashion of a kickboxer they will attempt to rushdown the target in question. Literally punching and kicking the blasts at or into the opponent. Any successful hit will explode into a roar of fire. An alteration of the Flare Combo that is aimed to strike out at multiple foes. The combo can be split up in any fashion, with more hits lessening the power of each blow but being able to hit multiple people.
[80% PL Damage, Split effect]
[Adaptive Heat]
[SPE][PT-1] Adaptive Heat: As wild and heated as flames could be, the phoenix aspect will learn from the mistakes of the past and burn brighter the next day. This masterful eye goes beyond the typical learn-by-trial sense that most martial arts will employ.
[Early PL gains in RoD and SAGA threads. Useable once per thread.]
[SPE][PT-2] Adaptive Heat: As wild and heated as flames could be, the phoenix aspect will learn from the mistakes of the past and burn brighter the next day. This masterful eye goes beyond the typical learn-by-trial sense that most martial arts will employ.
[Early PL gains in RoD and SAGA threads and an additional 5,000 PL on top of that. Useable once per thread.]
[SPE][PT-3] Adaptive Heat: As wild and heated as flames could be, the phoenix aspect will learn from the mistakes of the past and burn brighter the next day. This masterful eye goes beyond the typical learn-by-trial sense that most martial arts will employ.
[Early PL gains in RoD and SAGA threads and an additional 10,000 PL on top of that. Useable once per thread.]
ULTIMATE
[ULT-U] Undying Flames: Much like the phoenix of fantasy that was born with the body to create itself reborn. Through sheer willpower and work of the flames, the student can unlock something from within. A death-defying secret kept close yet locked away until the moment arises.
[Death becomes a prolonged affair. When killed in a RoD or SAGA, the user may delay the inevitable and stay alive through willpower alone. For three turns after being killed, the user gains the following benefits: Healed to 100% PL out of their normal Health Pool; Immunity to all stuns; An additive +x15 Multiplier to their PL, and they instantly regain 1 point of Stamina when activated. These benefits can be revoked early if they are killed again while in use. After the three turns are up and they have not been healed with the equivalent of an S/E ST-3 Heal, they will die. Regardless if they have remaining health or not. If they are healed, they are instead KO'd. This does not proc racials like Zenkai and cannot be activated if the user is vaporized.]
FINISHER
[S-Finisher] Soul of the Phoenix:
[Charge Power:700%][Piercer, Controllable. Kills after use (until level 7) or reduces Stamina pool by 2 (level 8)]