Post by Nasu on Oct 2, 2018 8:52:25 GMT -5
Nasu, King of All the Saiyans "Hmph! Don't make me laugh!"
|
Physical traits
Nasu has two quite remarkable scars: one of them, the most well-recognized one is a deep cross shaped scar on his left-cheek, which he made himself in order to remember the death of his father, who sported a similar shaped scar; the other, a diagonal scar across his right eye was made by Tomina during their year training in the Hyperbolic Time Chamber in preparation for the tournament of power.
Personality
Nasu's main trait is his arrogance. His bloodline have bestowed upon him an inflated sense of superiority, holding himself above nearly everyone he encounters. He is immensely proud of his Saiyan heritage and believes his race to be the most powerful in the universe. Nasu is more of a tactical fighter who often rushes in the brawl without hesitation. However, his rage or arrogance often causes him to underestimate his opponent and sometimes it lead him to defeat or even death. His royal blood and intense fighting style has both benefited and harmed him in many battles. The King is a very intelligent saiyan, quite serious and rarely exhibits a sense of humour, but when he does so, his humour is often very dry and in some rare occasions it is based on black humor. However, he does delight in mocking his enemies. Normally, his ego and arrogance overshadow his positive qualities. Despite his massive ego and arrogance Nasu is capable of respecting individuals, although he never outright states it often showing his respect non verbally. He is quite honourable when he fights and will often allow his opponents to recover or to move to a more neutral ground in order to fight. He loves real battles and he completely despises those who resort to trickery and deceit in the battleground. He also shows contempt for those who abandon their own values and code.
While Nasu lives for battling powerful foes, in some instances he has been seen to afraid of opponents for their tremendous power; such as the God of Destruction Lagerus. Nasu is also quite vain and egoistical, to the point he refused to learn the Wrath Bomb from Mira as it was based on relying on other people's power rather than his own, but he has other sides. Nasu is more caring and kind to his family, especially his daughter, Solana, who took more after his father than his firstborn.
Aspirations: To rule a prosperous Kingdom for the Saiyan race and to become the most powerful ruler Universe 7 has ever known
Likes: His race, fighting, training, challenges, to be recognized as the strongest, his allies and family (mostly)
Dislikes: Earth, so-called heroes, the Gods, most non-saiyan races, and defeat
While Nasu lives for battling powerful foes, in some instances he has been seen to afraid of opponents for their tremendous power; such as the God of Destruction Lagerus. Nasu is also quite vain and egoistical, to the point he refused to learn the Wrath Bomb from Mira as it was based on relying on other people's power rather than his own, but he has other sides. Nasu is more caring and kind to his family, especially his daughter, Solana, who took more after his father than his firstborn.
Aspirations: To rule a prosperous Kingdom for the Saiyan race and to become the most powerful ruler Universe 7 has ever known
Likes: His race, fighting, training, challenges, to be recognized as the strongest, his allies and family (mostly)
Dislikes: Earth, so-called heroes, the Gods, most non-saiyan races, and defeat
Backstory
1585
Nasu, after spending a year on Earth, teamed up with Athren, the Prince of the Saiyan Empire, to attack the Lookout and his then arch-enemy, Akiko, but thanks to the combined efforts of the defenders of the Planet, he was defeated by Cambia, who managed to cut off his tail as he was blasted away. The rage of defeat allowed him to unlock his Super Saiyan form, but even after teaming up with Athren, they failed to destroy the Timeless Lookout and decided to leave.
1586
Following the battle, he returned to Planet Natto, where he found his maternal grandfather, Etorin, ruling the planet as the Overseer. He managed to take many hostages, including Nasu's younger cousin, Tamari, making Miso surrender and Karota to went in exile. After an intense battle, Nasu defeated Etorin and claimed his birthright as the Overseer of the Saiyan Alliance. Once that was settled, he continued his training and managed to master not only his super saiyan form, but the style of his father.
Later that year, he managed to convince Karota to rejoin the Alliance and spent a considerable time studying under her until he mastered the Wolf School style. Shortly after that, the Arena on Planet Natto was reopened and during the first match Jie Shan defeated Komatsu and was named a Councillor of the Saiyan Alliance.
1587
Frustrated with the news that his half-sister Akiko was stronger than him and had managed to ascend past the Super Saiyan form, he struck a deal with Nakiya; in exchange for a sample of his blood, he was granted the power of the Majin Mark, giving in to his evil self and unlocking his overwhelming power as a Super Saiyan 2. With his newfound power, Nasu travels to Earth where he challenges Akiko to a duel. As he defeats her, he gets ready to end her life, but she manages to escape to Makai, to his utmost frustration and anger.
Blinded by rage, he only stops as his mother, Tomoroko, comes back from the dead and beat him into submission. However, during this fight and after witnessing the power of a Super Saiyan 3 up close, he managed to understand the principles behind the transformation and unlock the form shortly after that.
Nasu goes back to Planet Natto, leaving a small outpost of the Saiyan Alliance on the Southern Islands. Months later, when Komatsu returns to Planet Natto, the siblings head to an asteroid for a friendly duel. However, their clashing ideologies become unsustainable and they decided to part ways, each following their own beliefs. Nasu declares himself the Kind of All the Saiyans and decides to take the majority of the army and, with his now mate Kinoko, head to destroy Planet Bris, purging the Kolds who were ancient enemies of his race.
Prince Natsu is born and put in the incubation chamber.
1588
In the meantime, the Cerulean Empire attacks Planet Natto and, while Jarvis is defeated, his forces still manage to destroy Planet Natto and kill most of the saiyan race. At this time, Nasu was waging war against the Kold Demons, but decides to stop his assault as the Kold Demon scientist, Laufey, informs him of the Tree of Might. Interested by its power, he strikes a bargain with the Kold and decides to retreat back to Planet Natto, but before he can do that, his cousin Chris comes to challenge him. Tricked by the boy, who had defeated Karota and Kinoko in battle, Nasu takes too long to notice the Spirit Bomb and is defeated - and nearly killed - by the technique.
After recovering from his wounds, he is informed his planet was destroyed and decide to conquer Planet Brench and eradicate the Brenchians while at the same time destroying most of the Planet Trade Organization. During the war to conquer the planet, Miso is turned into stone by Nakiya, but Nasu takes revenge by killing her. After the war, Nasu claims the Seed of the Tree of Might and establishes the Saiyan Galactic Kingdom, renaming the planet to Saiya.
Kinoko, with her skills, helps Laufey in finding a way to bring Miso back to life and the saiyans take Maikeru, the new Northern Kaioshin, as a prisoner. In response to the capture of the Kaioshin, Lord Lagerus comes to Planet Saiya and is challenged by Nasu, who is defeated by her almost effortlessly. As punishment for his audacity, she destroys 1/4 of the Planet, but also informs him of a way to unlock the power of a God. Negi betrays the Kingdom and saves Maikeru, fleeing to Namek and joining the Remnants.
On Earth, Kyabe finds the secret to the power of the Gods and, with the help of his allies, Nasu ascends to the state known as Super Saiyan God. Later, Prince Natsu is taken out of his incubation chamber at the tender age of 2 years old.
1589
The Saiyan Galactic Kingdom plant the Tree of Might on Earth. Mar joins the fray and informs of the threats to the existence of the Universe and of the Mortal Level. After eating the fruits with his allies, Nasu destroys the tree in an attempt to preserve the Universe's Mortal Level, but he does not retreat and decides to kill the defenders of Earth. Opposing the King, Komatsu and Chris become the first non Kai fusion known as Ruttatsu. The battle between the Super Saiyan God and the fused warrior is intense, but ultimately the fusion wins and Nasu is killed.
At the same time, Planet Saiya is attacked by the demons and the saiyans are almost completely eradicated, but thanks to Negi's brave assault and at the cost of his life, 10 saiyans manage to escape the planet, which is later destroyed.
Upon being sentenced to Hell, Nasu is trained by Mira and unlocks his Super Saiyan Blue form. Shortly after that, Tomoroko informs him of the fate of his father's soul and the risks of the Makaioken. Nasu is shocked by that, but shortly after that he is approached by Cornatto, who informs him they will have to fight for their survival at a Tournament of Power against Universe 4. Nasu, after some consideration, decides to participate in order to protect those important to him.
As he agrees to participate, he is resurrected by the namekian dragon balls thanks to Komatsu, who wished for the restoration of the saiyan race and is transported to Namek. There, he spars with Carva and invites him to participate in the Tournament of Power, to which the Legendary super saiyan agrees. Due to their tight schedule, Nasu leaves to Earth to train inside the Hyperbolic Time Chamber with Tomina and following that he is transported to the World of Void alongside the warriors from Universe 7.
Fighting in the tournament, he defeats the android Tatsumaki, but is later defeated by the demon of chaos Piero, who had the power of a God of Destruction, being killed in the process and thus eliminated from the tournament of power. In the benches, he charges against the God of Destruction of Universe 4 after she threatens a saiyan, but is defeated. His existence is sparred by the intervention of the God of Destruction of Universe 6, and the orders of the Lords of All.
At the end of the Tournament of Power, Nasu seizes the opportunity to kill the Demon King, Heizen, thus sending him straight to Hell. His actions are overlooked due to some agreement the demon failed to fulfill with Lord Lagerus.
Once the Tournament is over, his life is restored by Whis and he goes back to Universe 7, more specifically Namek, where he reunites with his mate, Kinoko.
Nasu decides to enter a truce with the Remnants and the Namekians and then leaves for Planet Mogina. More peacefully than ever before, the Saiyans managed to establish themselves in the Northern Region of the Planet, where they start building their new Kingdom and due to the low intellectual development of the Moginaians, they rename the place Planet Yasai. The short and small conflicts they had with the natives were bloody and violent enough to make them fear the saiyans and delve deeper to the south of the planet.
Kinoko finds herself pregnant again and they put the baby in the incubation chamber. It's a girl and they name her Solana.
1590
The Saiyan Galactic Kingdom is already established on Planet Yasai and is growing. The new Capital City, Saiya, is thriving. Driven by such a great development, a group of saiyans approach the Kingdom, lead by their leader, an elderly saiyan named Aspen. Aspen reveals he is the leader of a technocracy that long ago, before Natto and Tomoroko, left the Saiyan Empire as they grew to disagree with Lettis' excessive savagery and lack of trust in the technological marvels he was developing as head of the science department. Curious with his story, Nasu asks Aspen to demonstrate what he is capable of and he is stunned by his intellectual prowess and inventions.
Aspen swears fealty to the Kingdom and becomes its head scientist and helps developing the blutz waves generators to make the Kingdom powerful even out of their planet. He also creates blutz waves innibitors so that the saiyans won't transform by accident due to the fact that the planet always has a full moon in the sky.
With Aspen's inventions, the Kingdom develops even more, becoming a real marvel of technological accomplishment and the city quickly expands and smaller towns near the city start to develop as well. The Saiyan race grows at a faster pace than ever before, and with the group that came with Aspen, the Kingdom grow in size and power.
1591
Two years after the Tournament of Power, the peace is kept, as promised by the Saiyan King. Planet Yasai thrives with wonders of technology and resources and the incidents with the Moginaians reduce to historical levels. All is well.
Technique Tree: Offensive
OFFENSIVE 21/21*
- [EOT-1]Ki Blast:
Normal Ki blast.
[25% Damage]
-- [EVT-1]Consecutive Energy Blast:
The user brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage.
[30% Damage/Multiple Targets]
---- [EVT-2]Finish Breaker:
The user brings his arms to his side, charges up ki, and then he throws his hands forward one after another as he rapidly fires a barrage of fiery yellow colored Energy Spheres at the opponent.
[60% Damage/Multiple Targets]
---- [EVT-2]Focus Flash:
The user charges up a blue colored blast above his head, and fires it at the opponent which serves as a beacon guiding the volley of energy blasts that comes after it, essentially pursuing the opponent.
[60% Damage/Chaser]
- [EOT-1]Explosive Wave:
The user bursts out ki from all over his body in order to repel the opponents around them.
[25% Damage]
-- [EVT-1]Super Explosive Wave:
The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave.
[30% Damage/AoE]
---- [EVT-1]Ultra Explosive Wave:
The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave.
[60% Damage/AoE]
- [SOT-1]Energy Punch:
By concentrating blue ki around his fist, the user can attack with a much stronger punch.
[25% Damage]
-- [EOT-2] Tyrant Lancer:
The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave.
[50% Damage]
-- [EVT-1] Heat Phalanx:
The user starts the attack by slamming his right fist into the palm of his left hand, engulfing it in a flaming energy and then attacks the opponent with a blazing punch.
[30% Damage/Burn]
-- [SVT-1] Rebellion Hammer:
The user throws himself recklessly into the opponents energy attack, ignoring the pain from it just to emerge right at his opponents face and punch them hard.
[30% Damage/Unblockable]
---- [EVT-2] Final Heat Phalanx:
The user presses his right grip with his left hand, creating a fire aura around it, then he rushes towards his opponent punching it forward with a blazing fist.
[60% Damage/Burn]
---- [SVT-2] Niagara Pummel:
The user throws his opponent to the ground before pummeling them mercilessly into the ground, brutalizing them with ferocious punches.
[60% Damage/Unblockable]
---- [SVT-2] Final Blow:
The user launches himself forward, and in an instant, delivers a hard punch to the opponent's stomach with such force it leaves the opponent winded and unable to move.
[60% Damage/Stun]
- [EOT-1] Mouth Blast:
The user quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties.
[25% Damage]
-- [EOT-2] Super Mouth Blast:
The user quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties.
[50% Damage]
---- [EVT-2] Break Cannon:
The user powers up and opens his mouth to charge a energy sphere. Then, he fires the energy sphere in the form of a dense yellow energy wave at the opponent, inflicting a huge amount of damage, capable of piercing through energy barriers.
[60% Damage/Barrier Breaker]
- [EOT-1] Shine Trigger:
The user draws his right hand back to his right side and charges a red energy sphere. Then, he brings his hand forward, together with his left hand, and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.
[25% Damage]
-- [EOT-2] Super Shine Trigger:
The user draws his right hand back to his right side and charges a big red energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an energy wave at the opponent, inflicting a huge amount of damage, being an upgrade to his Shine Trigger.
[50% Damage]
---- [EVT-2] Maximum Flasher:
This very strong technique is fired with one hand in the form of a red-colored energy beam. The energy is so condensed, that even if the opponent dodges it, he will still take some damage.
[60% Damage/Aura Damage]
---- [EOT-3] Final Shine Attack:
One of his finishing moves. Nasu draws his right hand back to his right side and charges three big red energy sphere, which merge into a huge energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an enormous energy wave at the opponent, inflicting a huge amount of damage, being the ultimate version of his Super Shine Trigger.
[75% Damage]
Normal Ki blast.
[25% Damage]
-- [EVT-1]Consecutive Energy Blast:
The user brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage.
[30% Damage/Multiple Targets]
---- [EVT-2]Finish Breaker:
The user brings his arms to his side, charges up ki, and then he throws his hands forward one after another as he rapidly fires a barrage of fiery yellow colored Energy Spheres at the opponent.
[60% Damage/Multiple Targets]
---- [EVT-2]Focus Flash:
The user charges up a blue colored blast above his head, and fires it at the opponent which serves as a beacon guiding the volley of energy blasts that comes after it, essentially pursuing the opponent.
[60% Damage/Chaser]
- [EOT-1]Explosive Wave:
The user bursts out ki from all over his body in order to repel the opponents around them.
[25% Damage]
-- [EVT-1]Super Explosive Wave:
The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave.
[30% Damage/AoE]
---- [EVT-1]Ultra Explosive Wave:
The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave.
[60% Damage/AoE]
- [SOT-1]Energy Punch:
By concentrating blue ki around his fist, the user can attack with a much stronger punch.
[25% Damage]
-- [EOT-2] Tyrant Lancer:
The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave.
[50% Damage]
-- [EVT-1] Heat Phalanx:
The user starts the attack by slamming his right fist into the palm of his left hand, engulfing it in a flaming energy and then attacks the opponent with a blazing punch.
[30% Damage/Burn]
-- [SVT-1] Rebellion Hammer:
The user throws himself recklessly into the opponents energy attack, ignoring the pain from it just to emerge right at his opponents face and punch them hard.
[30% Damage/Unblockable]
---- [EVT-2] Final Heat Phalanx:
The user presses his right grip with his left hand, creating a fire aura around it, then he rushes towards his opponent punching it forward with a blazing fist.
[60% Damage/Burn]
---- [SVT-2] Niagara Pummel:
The user throws his opponent to the ground before pummeling them mercilessly into the ground, brutalizing them with ferocious punches.
[60% Damage/Unblockable]
---- [SVT-2] Final Blow:
The user launches himself forward, and in an instant, delivers a hard punch to the opponent's stomach with such force it leaves the opponent winded and unable to move.
[60% Damage/Stun]
- [EOT-1] Mouth Blast:
The user quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties.
[25% Damage]
-- [EOT-2] Super Mouth Blast:
The user quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties.
[50% Damage]
---- [EVT-2] Break Cannon:
The user powers up and opens his mouth to charge a energy sphere. Then, he fires the energy sphere in the form of a dense yellow energy wave at the opponent, inflicting a huge amount of damage, capable of piercing through energy barriers.
[60% Damage/Barrier Breaker]
- [EOT-1] Shine Trigger:
The user draws his right hand back to his right side and charges a red energy sphere. Then, he brings his hand forward, together with his left hand, and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.
[25% Damage]
-- [EOT-2] Super Shine Trigger:
The user draws his right hand back to his right side and charges a big red energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an energy wave at the opponent, inflicting a huge amount of damage, being an upgrade to his Shine Trigger.
[50% Damage]
---- [EVT-2] Maximum Flasher:
This very strong technique is fired with one hand in the form of a red-colored energy beam. The energy is so condensed, that even if the opponent dodges it, he will still take some damage.
[60% Damage/Aura Damage]
---- [EOT-3] Final Shine Attack:
One of his finishing moves. Nasu draws his right hand back to his right side and charges three big red energy sphere, which merge into a huge energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an enormous energy wave at the opponent, inflicting a huge amount of damage, being the ultimate version of his Super Shine Trigger.
[75% Damage]
DEFENSIVE 13/13*
- [PT-1] Flight:
Ki based flight.
[User flies]
- [PT-1] Ki Sense:
Able to sense ki signatures.
[Same region]
-- [PT-2] Ki Sense:
Able to sense ki signatures.
[Same planet]
---- [PT-3] Ki Sense:
Able to sense ki signatures.
[Same galaxy]
- [PT-1] Ki Suppression:
Able to hide own ki signature.
[No techs used]
-- [PT-2] Ki Suppression:
Able to hide own ki signature.
[Only defensive techs]
---- [PT-3] Ki Suppression:
Able to hide own ki signature.
[Except Specials, Ultimates and Finishers]
- [PT-1] Space Resistance:
Able to temporarily withstand the harsh conditions of space.
[Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
-- [PT-2] Space Resistance:
Able to temporarely withstand the harsh conditions of space.
[Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
---- [PT-3] Space Resistance:
Able to temporarily withstand the harsh conditions of space.
[Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
- [PT-1] Godly Ki Sense:
Able to sense godly ki.
[Godly Ki]
-- [PT-2] Godly Ki Access:
Able to use the perks of godly ki.
[Godly Ki]
---- [PT-3] Godly Ki Mastery:
Unlocks True God Form.
[Godly Ki]
- [SST-1] Rapid Movement:
Is a technique wherein the user moves with great speed, which creates the illusion of teleportation.
[75% PL Dodge]
-- [SST-2] Afterimage:
Nasu moves so swiftly that an image of him is left behind. The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks, though, as it can also be used to confuse enemies: the image is used to distract the enemy, thinking it is the actual fighter, giving the user a chance to perform the actual attack.
[150% PL Dodge]
---- [SST-3] Wild Sense:
Is a variation of the Afterimage Technique that allows the user to counterattack right after dodging the opponent's attack. Natto dodges an attack by moving swiftly and counter-attacks the opponent with a punch or a kick sending them down to the ground or into the air. Nasu can also dodge energy waves and rush attacks like the Afterimage technique does. The attack can also be blocked or dodged if timed right.
[225% PL Dodge]
- [EST-1] Second Wind:
With sheer will power, Nasu can force his body to mend itself so he can continue fighting.
[25% Heal]
-- [EST-2] Will to Fight:
The will to fight is never ending! Nasu can restore his energy and continue to battle against all odds.
[50% Heal]
- [EST-1] Spirit Shot:
By focusing his energy, Nasu can summon a small energy barrier around his body.
[30% Barrier/2 People]
-- [EST-2] Spirit Boost:
An even stronger barrier that can protect not only the user, but many of his allies.
[60% Barrier/4 People]
- [PT-1]Demonic Gateway:
The ability to open a path to Makai. You need to learn it from a Demon Player Character in order to use it.
[Usable once per 30 days]
*1 extra offensive/defensive from ads, 2 extra defensive from capsule
Ki based flight.
[User flies]
- [PT-1] Ki Sense:
Able to sense ki signatures.
[Same region]
-- [PT-2] Ki Sense:
Able to sense ki signatures.
[Same planet]
---- [PT-3] Ki Sense:
Able to sense ki signatures.
[Same galaxy]
- [PT-1] Ki Suppression:
Able to hide own ki signature.
[No techs used]
-- [PT-2] Ki Suppression:
Able to hide own ki signature.
[Only defensive techs]
---- [PT-3] Ki Suppression:
Able to hide own ki signature.
[Except Specials, Ultimates and Finishers]
- [PT-1] Space Resistance:
Able to temporarily withstand the harsh conditions of space.
[Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
-- [PT-2] Space Resistance:
Able to temporarely withstand the harsh conditions of space.
[Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
---- [PT-3] Space Resistance:
Able to temporarily withstand the harsh conditions of space.
[Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
- [PT-1] Godly Ki Sense:
Able to sense godly ki.
[Godly Ki]
-- [PT-2] Godly Ki Access:
Able to use the perks of godly ki.
[Godly Ki]
---- [PT-3] Godly Ki Mastery:
Unlocks True God Form.
[Godly Ki]
- [SST-1] Rapid Movement:
Is a technique wherein the user moves with great speed, which creates the illusion of teleportation.
[75% PL Dodge]
-- [SST-2] Afterimage:
Nasu moves so swiftly that an image of him is left behind. The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks, though, as it can also be used to confuse enemies: the image is used to distract the enemy, thinking it is the actual fighter, giving the user a chance to perform the actual attack.
[150% PL Dodge]
---- [SST-3] Wild Sense:
Is a variation of the Afterimage Technique that allows the user to counterattack right after dodging the opponent's attack. Natto dodges an attack by moving swiftly and counter-attacks the opponent with a punch or a kick sending them down to the ground or into the air. Nasu can also dodge energy waves and rush attacks like the Afterimage technique does. The attack can also be blocked or dodged if timed right.
[225% PL Dodge]
- [EST-1] Second Wind:
With sheer will power, Nasu can force his body to mend itself so he can continue fighting.
[25% Heal]
-- [EST-2] Will to Fight:
The will to fight is never ending! Nasu can restore his energy and continue to battle against all odds.
[50% Heal]
- [EST-1] Spirit Shot:
By focusing his energy, Nasu can summon a small energy barrier around his body.
[30% Barrier/2 People]
-- [EST-2] Spirit Boost:
An even stronger barrier that can protect not only the user, but many of his allies.
[60% Barrier/4 People]
- [PT-1]Demonic Gateway:
The ability to open a path to Makai. You need to learn it from a Demon Player Character in order to use it.
[Usable once per 30 days]
*1 extra offensive/defensive from ads, 2 extra defensive from capsule
MARTIAL ARTS
WOLF SCHOOL:
- [BG][SOT-1] Wolf Hurricane:
Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage.
[25% Damage]
-- [IN][SOT-2] Wolf Fang Fist:
A rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf.
[50% Damage]
---- [AD][SOT-3] Neo Wolf Fang Fist:
Using all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged.
[75% Damage]
- [SPE][SOT-1] Ki Blast Thrust:
A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[30% Damage]
-- [SPE][SVT-1] Ki Blast Thrust:
A ki-enhanced punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[40% Damage. Wearing]
---- [SPE][SVT-2] Ki Blast Thrust:
A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[80% Damage. Wearing]
- [SPE][PT-1] Wolf's Fury:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage.
[Ignores Additional Effects of VT-1 and ST-1]
-- [SPE][PT-2] Wolf's Rage:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage.
[Ignores Additional Effects of VT-2 and ST-2]
---- [SPE][PT-3] Wolf's Wrath:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a ST-3 and Special techniques, but not the damage.
[Ignores Additional Effects of ST-3 and Special techniques]
------- [E][ULT-3] Spirit Ball:
The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular Special OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion.
[Controllable. Multiple Target. Chaser]
SOY SCHOOL:
- [BG][SOT-1] Flash Spirit:
A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away.
[25% Damage]
-- [IN][SOT-2] Rebellion Spear:
The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage.
[50% Damage]
---- [AD][SOT-3] Final Revenger:
First, the user grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage.
[75% Damage]
- [SPE][EOT-1] Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[30% Damage]
-- [SPE][EOT-2] Super Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[60% Damage]
---- [SPE][EOT-3] Final Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[100% Damage]
- [SPE][PT-1] Strong Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 100% of the user's power level.
[100% Mind Control Resistance]
-- [SPE][PT-2] Great Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 200% of the user's power level.
[200% Mind Control Resistance]
---- [SPE][PT-3] Unbroken Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 300% of the user's power level.
[300% Mind Control Resistance]
------ [E/S][ULT-3] Spirit of the Saiyans:
By remembering the bonds of friendship, the user's ki overflows with the memories of his comrades, that flares a teal colored ki aura around the user's body. The technique will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
[Adds a +150% charge to a technique up to Special tier (can’t be stacked with Ultimates or Finishers). Properties of the base attack are kept.]
VEGETEAN SCHOOL:
- [BG][SOT-1] Ribs Breaker:
The user performs a hand chop to one of the sides of the opponent's ribs, aiming to break it.
[25% Damage]
-- [IN][SOT-2] Final Blow:
The user launches themselves forward, and in an instant, delivers a hard punch to the opponent's stomach. Should it hit, it will probably wind the opponent.
[50% Damage]
---- [AD][SOT-3] Wild Hunt:
The user punches the opponent, then kicks them upwards. Then, quickly rushes upward from below, kicking the opponent brutally in the stomach. Finally, they elbow the opponent downwards, inflicting massive damage.
[75% Damage]
- [SPE][EOT-1] Galick Cannon:
The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[30% Damage]
-- [SPE][EOT-2] Galick Gun:
The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[60% Damage]
---- [SPE][EOT-3] Earth-Shattering Galick Gun:The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[100% Damage]
- [SPE][PT-1] Saiyan's Pride:
Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune to Pain-related Stun]
-- [SPE][PT-2] Saiyan Warrior's Pride:Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune to AoE Stun]
---- [SPE][PT-3] Saiyan Royal's Pride:
Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune any sort of Stun]
------ [E][ULT-3] Super Galick Gun:
The ultimate technique passed through the royal bloodline of the Saiyan Empire. To perform the Super Galick Gun, the user places their hands up to their side and forms energy between their hands. Then they fire a Galick Gun that is bigger and much more powerful than the normal version, inflicting a huge amount of damage. Mechanically, the Super Galick Gun is an extremely powerful attack that takes a while to fully charge. Its charge, however, grows greater with time (Starts with 100% > 200% > 300% > 400% > 500%). On top of that, the power of the attack is so great that even if dodged, the enemy will still take some damage from it, due to the sheer energy released, depending on the charge (starts with 20% > 40% > 60% > 80% > 100%) [High final damage. Aura Damage].
-------- [E-FINISHER] Final Flash:
This legendary technique was known for inciting the utmost fear in the heart of its targets. In order to perform this technique, the user draws his hands back and gathers up his energy. Then he thrusts his palms forward and discharges a massive golden beam of energy towards his opponents, capable of destroying everything on its path.
[Charge Power: 675%. Aura Power: 150%] [Aura Damage. Barrier Breaker].
- [BG][SOT-1] Wolf Hurricane:
Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage.
[25% Damage]
-- [IN][SOT-2] Wolf Fang Fist:
A rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf.
[50% Damage]
---- [AD][SOT-3] Neo Wolf Fang Fist:
Using all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged.
[75% Damage]
- [SPE][SOT-1] Ki Blast Thrust:
A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[30% Damage]
-- [SPE][SVT-1] Ki Blast Thrust:
A ki-enhanced punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[40% Damage. Wearing]
---- [SPE][SVT-2] Ki Blast Thrust:
A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.
[80% Damage. Wearing]
- [SPE][PT-1] Wolf's Fury:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage.
[Ignores Additional Effects of VT-1 and ST-1]
-- [SPE][PT-2] Wolf's Rage:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage.
[Ignores Additional Effects of VT-2 and ST-2]
---- [SPE][PT-3] Wolf's Wrath:
Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a ST-3 and Special techniques, but not the damage.
[Ignores Additional Effects of ST-3 and Special techniques]
------- [E][ULT-3] Spirit Ball:
The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular Special OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion.
[Controllable. Multiple Target. Chaser]
SOY SCHOOL:
- [BG][SOT-1] Flash Spirit:
A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away.
[25% Damage]
-- [IN][SOT-2] Rebellion Spear:
The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage.
[50% Damage]
---- [AD][SOT-3] Final Revenger:
First, the user grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage.
[75% Damage]
- [SPE][EOT-1] Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[30% Damage]
-- [SPE][EOT-2] Super Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[60% Damage]
---- [SPE][EOT-3] Final Spirit Cannon:
The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage.
[100% Damage]
- [SPE][PT-1] Strong Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 100% of the user's power level.
[100% Mind Control Resistance]
-- [SPE][PT-2] Great Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 200% of the user's power level.
[200% Mind Control Resistance]
---- [SPE][PT-3] Unbroken Will:
With the strong training, the user can avoid suffering mind controls for any attack that is below 300% of the user's power level.
[300% Mind Control Resistance]
------ [E/S][ULT-3] Spirit of the Saiyans:
By remembering the bonds of friendship, the user's ki overflows with the memories of his comrades, that flares a teal colored ki aura around the user's body. The technique will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
[Adds a +150% charge to a technique up to Special tier (can’t be stacked with Ultimates or Finishers). Properties of the base attack are kept.]
VEGETEAN SCHOOL:
- [BG][SOT-1] Ribs Breaker:
The user performs a hand chop to one of the sides of the opponent's ribs, aiming to break it.
[25% Damage]
-- [IN][SOT-2] Final Blow:
The user launches themselves forward, and in an instant, delivers a hard punch to the opponent's stomach. Should it hit, it will probably wind the opponent.
[50% Damage]
---- [AD][SOT-3] Wild Hunt:
The user punches the opponent, then kicks them upwards. Then, quickly rushes upward from below, kicking the opponent brutally in the stomach. Finally, they elbow the opponent downwards, inflicting massive damage.
[75% Damage]
- [SPE][EOT-1] Galick Cannon:
The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[30% Damage]
-- [SPE][EOT-2] Galick Gun:
The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[60% Damage]
---- [SPE][EOT-3] Earth-Shattering Galick Gun:The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body.
[100% Damage]
- [SPE][PT-1] Saiyan's Pride:
Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune to Pain-related Stun]
-- [SPE][PT-2] Saiyan Warrior's Pride:Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune to AoE Stun]
---- [SPE][PT-3] Saiyan Royal's Pride:
Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed.
[Immune any sort of Stun]
------ [E][ULT-3] Super Galick Gun:
The ultimate technique passed through the royal bloodline of the Saiyan Empire. To perform the Super Galick Gun, the user places their hands up to their side and forms energy between their hands. Then they fire a Galick Gun that is bigger and much more powerful than the normal version, inflicting a huge amount of damage. Mechanically, the Super Galick Gun is an extremely powerful attack that takes a while to fully charge. Its charge, however, grows greater with time (Starts with 100% > 200% > 300% > 400% > 500%). On top of that, the power of the attack is so great that even if dodged, the enemy will still take some damage from it, due to the sheer energy released, depending on the charge (starts with 20% > 40% > 60% > 80% > 100%) [High final damage. Aura Damage].
-------- [E-FINISHER] Final Flash:
This legendary technique was known for inciting the utmost fear in the heart of its targets. In order to perform this technique, the user draws his hands back and gathers up his energy. Then he thrusts his palms forward and discharges a massive golden beam of energy towards his opponents, capable of destroying everything on its path.
[Charge Power: 675%. Aura Power: 150%] [Aura Damage. Barrier Breaker].
WRITTEN BY OOC NATTO
ORIGINAL ART NASU
TEMPLATE MADE BY SIFR OF WICKED WONDERLAND © 2015