Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
One of the main parts of a Dragon Ball related RPG board is, of course, combat! This majestic anime is well-known for its intense fights, with tons of power struggles and ki blasts, and we don't want to be any different from it. Combat plays a major role here, and that's why we put a lot of effort into developing a nice system. In order to give players the same feeling as if they themselves were in favorite anime and manga.
5% Melee Finesse: for Basic Actions like Blocking, Guarding, or Punching (Minor Actions)
3 Stamina: For spending on techniques (i.e. Kamehameha, Barriers, Afterimages)
1 Standard Action (Requires stamina) / 1 Minor Action (does not require stamina) per turn
The choice between Offensive / Defensive / Balanced Tech trees and all the techs associated. This determines your focus in combat (Offense meaning more attacks, Defensive meaning more supportive techniques or utility techniques, Balanced meaning a mix of both!) (Listed below)
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Levels are nothing but PL milestones that once reached will unlock new and interesting features to your character! As already stated above, levels are responsible for allowing your character to learn more techniques, but they are not restricted to that; racials usages are also based upon levels. Below you will see the chart with what each level grants and when you reach said level:
Level 1 = 0-100k PL - 1st Technique Tree
Level 2 = 101k-200k PL - 2nd Technique Tree
Level 3 = 201k-300k PL - 3rd Technique Tree; Ability to learn a 3rd Martial Art School (if a Unique Capsule is purchased)
Level 4 = 301k-400k PL - +1 Stamina Point
Level 5 = 401k-500k PL - Allowed to learn a FINISHER move (must still purchase the Finisher slot however)
Level 6 = 501k-600k PL - Allowed to learn Godly Ki passive tech (Godly Ki Sense)
Level 7 = 601k-700k PL - First upgrade of the Godly Ki passive tech (Godly Ki Access)
Level 8 = 701k-800k PL - Second upgrade of the godly ki passive tech (Godly Ki Mastery)
Level 9 = 801k and above - Allowed to learn a SECOND Finisher move (must still purchase it, and can still only use one in a thread)
Level 10 = 901k and above - Bragging Rights, because you're maxed out!
Last Edit: Sept 20, 2019 13:28:38 GMT -5 by Heizen
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
- A Standard Action (A Technique like Kamehameha, Afterimage, or A Barrier or any other technique that costs Stamina! If you desire you can choose to exchange your standard action for an additional minor action to conserve stamina!)
- A Minor Action (A Basic Action like Dodging, Blocking, or Basic Attack which goes off Melee Finesse instead of spending stamina! (See Below)
- 1 Free Action: Free actions are somewhere in the middle between a Minor Action and a Roleplay Action. For they technically do nothing except put some type of status effect or buff on the user! Free Actions are reserved solely for Buffs (like Bulking/Speed Bulking and Transformations), and Items!
- No Limit to Roleplay Actions:Roleplay Actions are things that do not have limits for they merely are tools for the story/roleplay aspect rather than affecting the mechanics at all. Roleplay Actions are technically infinite so long as they make sense with the timeline. Things like Ki-Sensing, Telepathy, and Dialogue all fall under this category!
Example 1: Vegeta dodges an incoming punch with his minor action. Then he fires a Gallick Gun at Kakkarot as his Standard Action.
Example 2: Vegeta dodges an incoming blast with “Afterimage” using his standard action. He then uses his minor action to throw a normal punch to Kakkarot’s face!
EXCEPTION: If a player is 50% below your character’s power level, then you gain an EXTRA STANDARD ACTION (for a total of 2 standard actions, 1 minor action, and 1 free action).
If you are in a group thread, you go by the HIGHEST OPPOSING PL in order to gain this effect.
Ex. Frieza is fighting Krillin, Gohan, and Piccolo. Frieza's PL is 1 mill. Gohan is 200k, Krillin is 200k, and Piccolo is 400k. Frieza's PL is over twice Piccolo's who is the highest opposing combatant, therefore he gets a 2nd Standard Action!
Frieza is double Piccolo’s Power Level. He now has 2 standard actions and 1 minor action. He can use his first standard action to use Afterimage to dodge Piccolo’s Special Beam Cannon, use his second standard action to fire a Death Beam at Piccolo, and his minor action to then punch Piccolo in the face!
When fighting in something like an Faction Battle (aka Faction vs. Faction), then one must wait until the topic is split into a side-saga to determine qualifying for the extra Standard Action!
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Stamina tells you how much energy your character has. Every new character will start with 3 points of stamina and will be able to increase this number later on in the game.
Using a technique usually consumes stamina points as it was previously demonstrated.
To recover Stamina, the character needs to spend a WHOLE TURN without using any standard actions (i.e. Kamehameha or Barriers). For every turn that you don’t use a standard action, you regain one stamina point that you’ve spent!
It is important to point out that melee attacks also don't consume Stamina, and are a good way to keep on fighting while recovering from releasing a powerful attack.
Charging a technique also prevents you from recovering stamina! Be mindful of that. (Charging is explained below)
Note: you are REQUIRED to write how many points of stamina you have, and how many you use at the end of every post.
Be happy, though, as your Stamina will not be the same forever! There are 2 ways of improving Stamina. Every character who achieves these milestones will be granted an additional point of Stamina:
Achieving Level 4: + 1 point of Stamina to your maximum total
Mastering a Fighting Style (ADV Tier Melee Finesse): + 1 point of Stamina to your maximum total
Therefore, when achieving a milestone, the character's Stamina pool will be permanently increased by 1, this means you will eventually be able to have a maximum limit of 5 stamina. This makes the player much more deadly, as they can withstand the wear and tear of combat for far longer.
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Melee combat is a major part of combat, as you won’t always be able to fire a Kamehameha every turn. Melee Combat covers all of the MINOR Actions that a character can partake in! Melee combat is determined by a stat called “MELEE FINESSE” which determines your skill level in martial arts!This can be raised by learning a Martial Art School (see more in one of the next sections).
An untrained fighter can use 5% of their total power level as their melee finesse for minor actions! A trained fighter can use 10% to 20% of their Power Level depending on their proficiency in Martial Arts.
However a trained fighter in a Martial Art can deal even more. While techniques can deal far more damage. However, although melee actions don’t consume Stamina, Stamina plays a major role on how effective you can fight.
All Minor Actions (Basic Attack, Dodge, Block, Etc.) work by the following scale:
5 Stamina = Melee Finesse + 10% PL
4 Stamina = Melee Finesse + 5% PL
3 Stamina = Melee Finesse
2 Stamina = Melee Finesse
1 Stamina = Melee Finesse - 5% PL
0 Stamina = Melee Finesse - 10% PL
List of Minor Actions
Dodging Dodging is the art of evading one's opponents and their attacks to avoid getting hit and taking damage. Dodging works off the person's DEFENSIVE PL (their Power Level x the transformation modifier on the right side or if there's just one modifier it goes off that one).
If the user uses the dodge action with the scale above and meets or exceeds the PL of the attack that's targeting them, then they take no damage and successfully evade the attack!
Example 1: Bob has 10,000 PL. Kenny has 5,000 PL. Bob uses a Minor Action to dodge Kenny's pencil stab.
Since Bob's got 3 Stamina and a BG in Bob-Fu (10% Melee Finesse). According to the chart, 3 stamina gives your Dodge ONLY Melee Finesse for its calculation. Bob has a maximum dodge PL of 10% his PL (due to 10% Finesse)! 10% of 10,000 is 1000 PL.
Kenny's pencil stab is as fast as 1000PL, meaning Bob successfully beats him!
1000 Dodge > 1000 Attack!
Blocking Blocking is attempting to absorb the impact and force of an incoming blow with either your ki or with some type of parry or defensive block.
If the user uses the BLOCK Action then they use the above scale to either negate or reduce the incoming damage!
Example 1: Bob has 10,000 PL. Kenny has 5,000 PL. Bob uses a Minor Action to BLOCK Kenny's pencil stab.
Bob's got 1 Stamina and a BG in Bob-Fu (10% Melee Finesse). According to the chart, 1 stamina reduces your block by 5%! Bob has a maximum block PL of 5% his PL (10% Finesse - 5% Penalty)! 5% of 10,000 is 500 PL.
Kenny's pencil stab is as strong as 1000PL.
1000 Attack - 500 Block = meaning Bob is damaged by 500 PL, but his damage is reduced by 500 thanks to his block!
Basic Attack
This is any punch, kick, or otherwise that does not consume stamina and is not a maneuver that would classify as a technique. This is your martial arts put into action as you try to land a solid hit! You can also flavor this as a chain of several different attacks (like a punch followed by a kick).
Basic Attack is a Minor Melee Attack where the user rushes in to deal damage! The enemy can choose to take the attack to save their actions, use a minor action to dodge or reduce the damage, or use a Standard Action to use a technique to counter or dodge!
Kenny has 5000 pl. He uses his Minor Action for a PENCIL STAB! Kenny is a master at stab-fu (thus having a Melee Finesse of 20%)! Kenny has 4 stamina.
That Pencil Stab at 4 stamina is simply Finesse + 5%. That means his attack hits with 25% of his force!
25% of 5000 is 1250 PL!
Special Rule: If one uses a Standard Action to counter a Basic Attack with an Offensive Technique, and the speed of that Technique SURPASSES the speed of the Basic Attack, then the Basic Attack is negated due to it the opponent being forced to respond to the OT first!
Last Edit: Sept 21, 2019 11:09:39 GMT -5 by Heizen
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Stamina can also determine how much damage you can survive at once!
You can die one of three ways:
1)Receiving enough damage in one attack to surpass your stamina’s “One-Shot Health”, which is the amount of damage a single attack can do to overwhelm you and kill you. This amount is established in the chart below.
5 Stamina = PL + 100%
4 Stamina = PL + 80%
3 Stamina = PL + 50%
2 Stamina = PL + 25%
1 Stamina = PL + 10%
0 Stamina = 50% of total PL!!
As you can see, having 0 stamina is absolutely dangerous in battle and needs to be paid attention to. If you die by one-shot kill - then it’s still possible to use a technique or healing item (i.e. Senzu Bean). However if the damage you take at once is unrealistic, then Staff can deny you being able to use a item or technique on yourself (a racial like Majin regeneration does not count here).
This doesn’t stop an ally from healing you however. But they have to heal you in that turn.
Example 1: Piccolo has 0 Stamina because he uses his action to save Gohan from Nappa's attack which is 3000 PL.
Piccolo's got a Power Level of 5000 but took 3000 PL all at once. With 0 Stamina his "One Shot Kill" Health was only 2500!
3000 > 2500 so Piccolo dies!
2) Receiving enough damage over time to use up the entirety of your health! Not including racials which can increase your health, a character usually has 250% OF THEIR Defensive PL in Health! (I.e. 10,000 PL = 25,000 PL of Health)
So if a 10,000 PL character takes the total of 25,000 of their PL In damage across a battle without healing- they die! Like with one shot kill - an ally can heal you if they possess a technique or a item for it. They have to heal you in that turn however! However unlike one-shot kill - there is no instance where you can heal yourself! (Unless a racial allows you to regenerate from death, i.e. Majins)
3) Vaporization If a player receives 3x (aka 300%) of their power level in immediate damage they will be completely vaporized with no chance of being healed. Nothing can save someone from this.
So Buu takes approximately 3million PL in damage while having a 1million power level! Because he received 300% of his PL in one attack, his body is completely vaporized to the subatomic level! This means not even his Majin Regeneration can heal him and he is dead!
ADDITIONAL RULES ABOUT DEATH:
1) You can only die in a Risk of Death, Death Enabled Thread, or SAGA. If you “die” in a normal thread then you’re just knocked out.
2) If an attacking character states that the attack is not meant to kill, then the victim can survive and be knocked out instead. Conversely however, if a victim decides they want to be killed by an attack they are killed. However choosing to die in a thread makes you less likely to receive afterlife training!
3) It’s also important to note that in a Risk of Death, Death Enabled Thread, or Saga: It is possible to lose limbs. Limbs can be lost if you are hit with at least 20% of your PL in damage or more. With the exception of Saiyan tails, all limbs can be healed if on the same thread the character heals with a item like a Healing Capsule Z or Senzu, Healing technique that restores limbs, or goes into a medical machine.
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Transforming is a Free Action and, therefore, takes place immediately as it's narrated by the player. Unless stated otherwise, transforming does not require an expenditure of stamina, nor will recover any of it upon transforming.
EXCEPTION: The first time a user transforms into a new form will completely renew his stamina pool and heal a small part of the players health. There is no stamina requirement to transform for the first time, as a trigger will usually awaken hidden reserves of energy! You cannot however, unlock multiple transformations in a single thread.
But be careful. If your stamina pool is not at the appropriate level, then you cannot transform! Transforming does not cost stamina, but it requires you to have that amount of stamina available to transform!
The Transformation Chart is as Follows!
0 Stamina -> You can’t transform
1 Stamina -> You gain access to Tier 1 transformations (i.e. SSJ) /Permanent Transformations
2 Stamina -> You gain access to Tier 2 transformations (I.e. SSJ2)
3 Stamina -> You gain access to Tier 3 transformations (i.e. SSJ3/SSJ4)
4 Stamina-> You gain access to False God (if you have it)
5 Stamina -> You gain access to True God (if you have it)
Example: Gohan has been goaded into transforming by Kabuto at the World Martial Arts tournament. His maximum stamina is 5, but his available stamina is at 4. Gohan uses his Free Action to transform into a Super Saiyan Two!
Because he had 4 Stamina he had MORE than enough to meet the requirement, and successfully transforms into a Super Saiyan Two.
This doesn't mean Gohan's Stamina is at 2/5, because it doesn't DRAIN his stamina. It merely required him to have 2 or more stamina available to handle transforming.
Transformation naturally changes your current PL (and its associated parameters such as maximum health, damage dealt and attack speed). As you browse around you might see transformation with [nx/mx] listed. The nx part signifies ATK PL modifier, while mx signify the DEF PL modifier.
it's simple. If a transformation is only "[nx]", then both ATK and DEF modifier are equal. Please accordingly change your PL after transforming by multiplying your base PL with its respective modifiers.
In short: ATK PL: Determines damage you deal if you managed to score a hit against an opponent DEF PL: Determines your attack speed, strength of your various STs, blocking strength, your ability to dodge, and your health
Note: There are two state of transformation: Permanent transformation (signified in the individual racial page as [PERM]) and normal transformations. The difference between the permanent or not is simply your ability to toggle it on and off, and the ability to assume previous form prior the [PERM] form. Should you successfully unlock a [PERM] form, you are unable to access the previous stage of evolution.
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
One of the main things in Dragon Ball is the martial arts and its respective schools. Therefore, a trained martial artist is far more deadly than an average street brawler, since they can harvest the fullest potential of their bodies to increase the efficiency of their attacks, dodges and blocks.
Melee Damage/Finesse
Every player will start with 5% melee finesse. What that means is every time you use a Minor Action, your Melee Finesse will determine your effectiveness with that Minor Action (As explained in the previous sections).
However, a trained martial artist can increase their melee finesse depending on how far they have advanced in their School.
[BG] – Beginner = 10% Melee Finesse
[IN] – Intermediate = 15% Melee Finesse
[AD] – Advanced = 20% Melee Finesse
Make sure you refer to the stamina rules as Stamina will always affect how efficiently your character can dodge or block or attack!
Melee Maneuvers/Perks
As you train more and more in martial arts, you will come to learn a more advanced way of fighting, as opposed to just swinging attacks wildly. These are represented as maneuvers! These maneuvers are advanced MINOR actions that you can take that an untrained fighter CAN’T use. These are the maneuvers you can learn:
[BG Maneuver] Melee Counter- Melee Clashing involves tanking a hit in order to hit the other person. Aka both will be dealt the full damage of the other’s MA! Melee Clashing is a MINOR ACTION and follows the same rules as a Basic Attack, except it automatically hits (at the cost of your opponent hitting you). Can only be used when your opponent attacks you first with a Minor Attack!
[INT Maneuver] Flurry - A Flurry Maneuver is a fast rush of weaker attacks, like a barrage of jabs in the manga! This tactic halves the power of your punches, but doubles the attack speed! Also is used for your Minor Action
An ADV MA for example would be (20% Melee Finesse/2= 10% Attack Power) and (20 Melee Finesse * 2 = 40% Attack Speed!) This will allow for people to engage in melee combat that is more difficult to evade with Melee Dodge albeit dealing less damage upon hitting.
[ADV Perk] Technique Mastery - Once a character learns the ADV level of a martial art, they become a true warrior. Becoming a Warrior is more than just a title; once you reach this state your techniques become far more deadly.
You gain +1 to your Stamina Maximum for a maximum of 4 (maximum of 5 if you're Level 4).
Last Edit: Sept 21, 2019 11:04:18 GMT -5 by Heizen
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Everyone is encouraged to look for a martial arts school to learn the ways of fighting so that you can develop plot with your master and fellow students and also develop your own character traits and skills!
Everyone can learn up to TWO martial arts schools, as long as they fill in the requirements set by the master, pay the fees and have the right motivation. There are canon schools and there are custom schools that you yourself can make (or learn anothers).
You can either:
Learn a School from someone else
Buy the Texts + Dojo for yourself and Become its Master
Or buy the Texts + License but be unable to teach others.
To learn a THIRD school you must purchase a UNIQUE capsule from the Mall (which costs 40,000z). You have the choice of learning from someone, using a license, or creating a school for this.
NOTE: YOU CANNOT CREATE TWO CUSTOM SCHOOLS, UNLESS THE SECOND SCHOOL IS PART OF YOUR UNIQUE CAPSULE (aka your third school)!!! This is to prevent gaming the system.
After you have purchased the Dojo and the School, or the Dojo and the License, or have found a PC willing to train you in theirs - you must begin learning the school. This takes place in RP, where you can master ONE level of Martial Arts (i.e. BG) in a SINGLE thread at a time. You must complete THREE separate threads to master a school, with EACH thread being TEN DAYS APART IRL. EACH thread must be at least 1000 words long. Once you have reached the ADV tier - you can claim the title of Master (unless you're simply learning from someone else).
To master a Canon School or learn someone else's:
[BG] Requirements = Any PL. Be accepted by School Master.
[INT] Requirements = 10,000 PL to Learn.
[ADV] Requirements = 50,000 PL to Learn.
For someone creating their own fighting style:
[BG] Requirements = 10,000 PL to Learn
[INT] Requirements = 50,000 PL to Learn
[AD] Requirements = 100,000 PL to Learn
To become a master or inherit one from someone else, you must possess both a Dojo and a School. You must have trained to the ADV tier. And you must write a 1,000 WC minimum thread becoming the master of that school!
After that you can select students using your own criteria. You can also charge fees for learning your fighting style: which go as high as:
BG - 500z
INT - 1000z
ADV - 2000z
For More Info on Martial Arts Schools and their techniques: Please see the School Template!
Last Edit: Sept 21, 2019 11:06:57 GMT -5 by Heizen
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
You can combine your attacks with someone else to create a stronger offense (adding the two attacks PL together)! The attacks must however make sense when combining together. This can go to things like:
Combining Melee Attacks (Basic Melee or Strike OT's)
Or combining Energy OT's!
Yes, moves can be charged! There are three main ways to charge an attack:
Full Charge The standard charge. With each passing turn, it adds the same percentage to a technique. While using this type of charging the user is locked from using any type of dodge/block/attack and, if hit by a technique equal to your melee finesse PL your charge is disrupted, but you don’t lose your stamina.
Example: OT-1 Charge: 25% > 50% > 75% > 100%
Half Charge Half of the charge each turn (rounding up). This type of charging allows the user to block or dodge while doing so, but they still cannot attack. If hit by damage (after block reductions) equivalent to your melee finesse PL, your charge is disrupted but you don’t lose your stamina.
Any ONE time during a charge, the user can choose to hold it. The technique’s charge remains static for that turn, but you can block dodge AND attack with melee while doing so. Disrupting a charge works the same way as a half charge. The user can only hold charge for a maximum of 2 turns at a time; if he fails to release the charge after that, or proceed to continue charging, the charge is disrupted and he will LOSE the stamina required for the technique.
Example: OT-2 Charge: 50% > HOLD! > 100%
It’s important to point out that a character cannot charge forever. They are restricted to charging until the technique reaches 4 times its initial potential (unless stated otherwise).
Beam Struggles are an important part of Dragon Ball! Our rule is to keep things simple. Therefore these are the rules on Beam/Melee Struggles, when two players fire opposing OT’s at each other!
1) The stronger technique always wins. The difference between the stronger attack and the one clashing against it = the leftover damage that your opponent must take! They can however block the leftover damage.
2) You cannot dodge a technique once you’ve engaged in a Beam/Melee struggle, even if you have the stamina or PL for it! This is to avoid Beam/Melee Struggles from becoming redundant.
3) During a beam/melee struggle, you are allowed to BOOST the charge of your attack by pouring additional stamina into it! This can only be done DURING the clash, not before! 1 extra stamina = 1 extra charge in the technique! (You cannot however charge the technique past its maximum using this method)!
This is to signify the back and forth of beam clashes in Dragon Ball! Each player can boost the charge of their attack as much as they have stamina for during the clash (meaning if you have 2 stamina, you can choose to spend both stamina at once)!
4) You cannot use an item during a clash to recover stamina, as that doesn’t make sense and is a cheat.
Example: Goku and Vegeta are in the midst of a Beam Struggle. Goku’s Kamehameha is a OT-3 Special with a 100% Charge! Vegeta’s Galick Gun is a normal OT-3 with a 75% Charge! Goku has 10,000 PL and Vegeta has 15,000 PL.
Goku’s Kamehameha (which has 10,000 PL in it!) clashes vs. Vegeta’s Galick Gun which has 11,250 PL! Vegeta begins winning the clash by 1,250 PL!
But, Goku has one more stamina than he does! So he spends an extra stamina, boosting his 100% Kamehameha into a 200% Kamehameha! It pushes back Vegeta’s 11,250 Gallick Gun with 20,000 PL! Vegeta takes 8,750 PL from the remainder that he must block!
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
In some cases a player may be able to absorb another (only races that possess the ABSORPTION feature can do this).
For This To Happen Your Enemy Must Be Either:
1) Knocked Out.
2) Petrified/Stunned.
Absorption Rules: 1) Absorbing character consumes your whole turn, and must go uninterrupted! If someone should stop you then it fails and you have to try again.
2) Absorbing a Character KILLS that character and sends them to the Afterlife. They may follow the customary Afterlife Rules and resurrect after a month has passed.
3) You may only absorb one character in a thread.
4) Absorbing (like Vaporization and Killing in General) can only be done in a thread that's Death Enabled/Risk of Death/or a SAGA!
Note: Vaporizing and Absorbing can only be done when a thread has become a Risk Of Death or a Saga.
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
You may use your STANDARD action to start attempting to run away in a thread. YOU cannot use another technique that requires stamina as you are attempting to run away. If no one stops you before your next turn, you do not post again and have successfully fled.
If someone does attack you while attempting to flee you must block the FULL damage or dodge the FULL damage coming at you. If you are hit with any of it your flee fails and must be attempted again if you wish, or you may simply return to the battle at hand if you use your action for anything other than attempting to flee again.
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
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