Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
The Turtle School was originally founded millennia ago by Mutenroshi, the original Turtle Hermit. Years later it was inherited by Krillin who spread the teachings and made the school become one of the most popular schools on Earth. Dogi: Turtle Gi is usually orange with a blue undershirt and wristbands. The belt can be black or blue and there's an option of both black shoes or blue boots.
Fighting Style Techniques:
[BG][SOT-1] Rock, Scissors 'N' Paper: The user shouts "Jan Ken", then a name corresponding to the attack: "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike. The user can also change the names to confuse the opponent.[25% Damage]
[IN][SOT-2] Super God Fist: It's a rush technique where the user charges up ki in his hand, then launches forth with a punch to the opponent's face, dealing a large amount of damage.[50% Damage]
[AD][SOT-3] Meteor Crash: Another rush technique where the user charges at the opponent and side kicks them up into the air. Then, he flies up and roundhouse punches the opponent away before flying and reappearing behind them to elbow them in the stomach as they turn around. Finally, the user attacks the opponent with a punching and kicking barrage and kicks them up into the air before kneeing them in their back and Double Axe Handle punching them down to the ground, inflicting a high amount of damage. [75% Damage]
Special Techniques:
[SPE][EOT-1] Kamehameha: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [30% Damage]
[SPE][EOT-2] Super Kamehameha: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [60% Damage]
[SPE][EOT-3] Kamehameha x10: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [100 % Damage]
[SPE][EST-1] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun, no extra stamina cost. 100% PL to Dodge]
[SPE][EST-1] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun, no extra stamina cost. 200% PL to Dodge]
[SPE][EST-3] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun, no extra stamina cost. 300% PL to Dodge]
Ultimate: [EULT-3] Destructo Disk: The Destructo Disc is a razor-sharp disc of Ki that can slice through almost any substance. It's a very dangerous technique, since it is chargeable and cannot be blocked. The cutting properties of the Destructo Disk are twice it's normal power level of a Special OT-3.[Double Power (max of 3 charges). Unblockable]
Finisher: [E-FINISHER] Chain Destructo Disk Barrage: The user charges three destructo discs and throws them in rapid succession, increase the chance of hitting the target. [Charge Power: 250%/125%] [Double Power. Unblockable. Multiple Attack (3)].
Post by King of All on Oct 7, 2018 21:33:47 GMT -5
Crane School Master -
The Crane School was originally founde millenia ago by Master Shen and Mercenary Tao, it's reputation wasn't very good until Tien and Chiaotzu inherited it, changing it into a respected martial arts school. Dogi: The basic crane dogi consists of a tanktop white shirt with green pants, wristbands and red belt, as well as black shoes.
Fighting Style Techniques:
[BG][SOT-1] Super Knee Uppercut: The user lies high into the air, and as he descends back down to the ground at a high speed, causing an extreme amount of pain to the area it hits. [25% Damage]
[IN][SOT-2] Machine Gun Punch: The user swings his arms so fast they appear to be windmills on his shoulder and pummels his opponent uncountable times. [50% Damage]
[AD][SOT-3] Volleyball Attack: The user uses his opponent as a ball and makes them fly with two hits before giving a final blow to stamp them into the ground with absurd force. [75% Damage]
Special Techniques:
[SPE][EOT-1] Dondon Ray: It's a yellow-colored, concentrated, superheated beam shot from the finger, that explodes upon impact. [30% Damage]
[SPE][EOT-2]Super Dondon Ray: It's a yellow-colored, concentrated, superheated beam shot from the finger, that explodes upon impact. [60% Damage]
[SPE][EOT-3] Max Dondon Ray: It's a yellow-colored, concentrated, superheated beam shot from the finger, that explodes upon impact. [100% Damage]
[SPE][EST-1] Solar Flare[*]: The user of this technique puts his hands over the face and generates a powerful flash of light that temporarily blinds anyone whose eyes come in contact with it. [Single Person Stun - Cannot be blocked or dodged. Can only use this once a thread.]
[SPE][EST-2] Super Solar Flare[*]: The user of this technique puts his hands over the face and generates a powerful flash of light that temporarily blinds anyone whose eyes come in contact with it. [AoE (3 people) Stun - Cannot be blocked or dodged. Can only use this once a thread.]
[SPE][EST-3] Solar Flare x100[*]: The user of this technique puts his hands over the face and generates a powerful flash of light that temporarily blinds anyone whose eyes come in contact with it. [AoE (6 people) Stun - Cannot be blocked or dodged. Can only use this once a thread.]
Note [*]: The once per thread is separate for each technique... For a total of 3 different once-per-thread stuns. Stun immunity still applies however.
Ultimate: [EULT-4] Tri-Beam: The user unites his hands at the tips of the fingers and aims at his target between his fingers and his thumbs. Then he shoots a powerful energy blast to hit it. This is a very dangerous attack, because it uses up most of user's health so this one has to control how much energy he is putting into the blast in order to not over use it. [Highest Available Damage - 140% charge. Stuns on impact from sheer overwhelming force. Kills on final charge (until level 5) or completely paralyzes from exhaustion for a turn (at Level 6 and above)! Note: Unlike normal stuns, exhaustion prevents even melee blocking during the duration of that turn due to the overwhelming lack of energy in the user from the technique. Like normal stuns, they cannot regain stamina during exhaustion.
Finisher: [E-FINISHER] Neo Tri-Beam: This is the strongest attack ever created by mortals and no other can even dream to match it. This high reward-high risk technique propels the user to use all of his vitality in one deadly shot of the Tri-Beam, that severely impacts the user. [Charge Power: 850%][Highest Available Damage. Stun. Kills upon use (until level 7) or completely paralyzes from exhaustion for a turn (At Level 8) Note: Unlike normal stuns, exhaustion prevents even melee blocking during the duration of that turn due to the overwhelming lack of energy in the user from the technique. Like normal stuns, they cannot regain stamina during exhaustion.
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
After the release of Gohan's book, "Groundbreaking Science", which informed the general public of advanced martial arts, the people of Earth took great interest in fighting. Some specifically gained interest in the theory of channeling ki energy through swords to increase the speed and power of strikes because of the book's article "Katchin Can Be Cut!". This article reveals that the dense material Katchin can be cut, which greatly intrigue Trunks and Goten. "Swordmanship is cool, isn't it. Let's set up an awesome school all by ourselves!", the two become enthralled by this motivation. Via intense training, the two are able to develop their natural potential and, as adults, create the Kikoukenjutsu Sword School to educate the planet's new generation of warriors. Dogi: None. The Kikoukenjutsu Sword School leaves to its students how they will dress. The only requirement is to carry any type of sword.
Fighting Style Techniques:
[SOT-1] Sword Slash: The user performs a series of swift sword strikes within close range of their enemy. [25% Damage]
[IN][SOT-2] Rapid Sword Stream: The user slashes the opponent multiple times in rapid motions. Last, he slashes the opponent with a large amount of force, inflicting a great amount of damage. [50% Damage]
[AD][SOT-3] Flash Slash: The user dashes by the target so swiftly that the user is next seen on the opposing side of the enemy, having delivered a sword strike in passing. [75% Damage]
Special Techniques:
[SPE][SOT-1] Shining Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [30% Damage]
[SPE][SOT-2] Glimmering Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [60% Damage]
[SPE][SOT-3] Resplendent Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [100% Damage]
[SPE][EST-1] Gravity Shock: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [One Turn Stun - Block at 40%]
[SPE][EST-2] Gravity Burst: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [Two Turn Stun - Block at 80%]
[SPE][EST-3] Gravity Break: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [Three Turn Stun - Block at 120%]
Ultimate: [SULT-3] Spirit Sword: The user charges condensed energy in his right hand and forms into a sword-like blast that can be controlled to become longer or shorter. Because this sword is created by a single usage of energy and can continue to be used while it still have charge. It is a very devastating attacks. Mechanically wise, the user charges it regularly as an Special OT-3, but once released, the technique can be used to deliver any type percentage of its charge within each blow. Stamina recovers normally after the usage, but no other technique may be used until the Spirit Sword is dispelled. It cannot be blocked. [Controllable Damage. Stamina Recover. Unblockable]
Finisher: [S-FINISHER] Sword of Hope: When the hopes of the user and the memories of his bonds gather, the user is capable of creating a huge sword made of pure energy, granting him a huge advantage in the fight. [For 5 actions the user’s Melee Finesse grows to 100% and to 150% for the final action. He can use it to attack, block or dodge, but can’t use techniques. Stamina Recover. Unblockable]
Master:Galen Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Last Edit: Oct 7, 2018 21:41:22 GMT -5 by King of All
Created on Earth by the bandit Yamcha, who later studied under Master Roshi of the Turtle School, the Wolf School focuses on fierce melee attacks infused with ki energy. The few ki techniques the school has focus on an extreme control over the user's ki, allowing them to accomplish incredible feats. The school left Earth with its last Master, a hybrid saiyan-human named Karota. Dogi: Red dogi with black belt.
Fighting Style:
[BG][SOT-1] Wolf Hurricane: Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage. [25% Damage]
[IN][SOT-2] Wolf Fang Fist: A rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf. [50% Damage]
[AD][SOT-3] Neo Wolf Fang Fist: Using all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged. [75% Damage]
Special Techniques:
[SPE][SOT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[30% Damage]
[SPE][SVT-1] Ki Blast Thrust: A ki-enhanced punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[40% Damage. Wearing]
[SPE][SVT-2] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[80% Damage. Wearing]
[SPE][PT-1] Wolf's Fury: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage. [Ignores Additional Effects of VT-1 and ST-1]
[SPE][PT-2] Wolf's Rage: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage. [Ignores Additional Effects of VT-2 and ST-2]
[SPE][PT-3] Wolf's Wrath: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a ST-3 and Special techniques, but not the damage. [Ignores Additional Effects of ST-3 and Special techniques]
Ultimate: [EULT-3] Spirit Ball: The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular Special OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion. [Controllable. Multiple Target. Undodgeable]
Finisher: [E-FINISHER] Super Spirit Ball: The pinnacle of ki control, this technique requires the user to put his hand out with the palm facing the sky, then he grabs and holds his right wrist. Concentrating a massive amount of ki in his outstretched hand, the user can create a huge yellow hovering ball as large as his entire body which he controls with his index and middle finger, launching it at his foe and them hitting them several times before exploding in a huge blast. [Charge Power: 550%][Controllable. Multiple Target. Undodgeable. Stamina Recover]
Master:Nasu Permitted to Teach: Tarro Licensed: Mastered: Tarro Intermediate: Beginners:
Last Edit: Oct 7, 2018 21:46:21 GMT -5 by King of All
Post by King of All on Oct 7, 2018 21:37:04 GMT -5
Red Ribbon Warmongering Arts Master: none
Once upon a time, when Earth was still mostly inhabited by humans only, one faction rose above all others and almost conquered the entire world. This faction was known as the Red Ribbon Army. One of its most amazing perks was their ability to create extremely powerful androids, which together with their mechanical superiority, also thrived in battle. Dogi: None, but usually a Red Ribbon logo on their clothes.
Fighting Style Techniques:
[BG][SOT-1] Machine Impact: The user crouches down and produces a white aura around himself, and then he charges at the opponent and knocks them down. [25% Damage]
[IN][SOT-2] Freedom Kick: The user launches themselves at the opponent and kicks them multiple times before stomping them downwards.. [50% Damage]
[AD][SOT-3] Power Strike: The user kicks the opponent up in the air, and then he kicks and punches them down again. [75% Damage]
Special Techniques:
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[SPE][EST-1] Android Barrier: A technique where energy is thrust out from the body in the form of a barrier with great force, capable of nullifying most damages while protecting the user and his allies. [40% Barrier/2 People]
[SPE][EST-2] Android Barrier: A technique where energy is thrust out from the body in the form of a barrier with great force, capable of nullifying most damages while protecting the user and his allies. [80% Barrier/4 People]
[SPE][EST-3] Android Barrier: A technique where energy is thrust out from the body in the form of a barrier with great force, capable of nullifying most damages while protecting the user and his allies. [120% Barrier/6 People]
Defensive Variation: [li][SPE][EST-1] Rough Ranger: A counter technique. Once attacked, the user generates a barrier around itself which is also capable of causing some damage to the opponent. Only works against Energy based skills. [Blocks 30% and deals 10% damage/Undodgeable][/li] [li][SPE][SST-2] Rough Ranger: Roundhouse Kick: A counter technique. The user braces himself with a small barrier on his arms, blocking the opponent’s assault and immediately counters with a powerful roundhouse kick. Only works against Strike based skills. [Blocks 60% and deals 20% damage/Undodgeable][/li] [li][SPE][EST-3] Rough Ranger: Barrier: A counter technique. The user, upon being attack, generates a powerful barrier that expands violently, severely injuring the attacker. Only works against Energy based skills. [Blocks 90% and deals 40% damage/Undodgeable].[/li][/ul]
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Offensive Variation: [li][SPE][SOT-1] Rocket Punch: A technique where the user launches one of his arms or fists at his opponent in the manner of a rocket, and then it explodes on colliding with someone or something. [30% Damage][/li] [li][SPE][SOT-2] Super Rocket Punch: A version of the Rocket Punch in which the launched arm hits the opponent with an even stronger power. [60% Damage][/li] [li][SPE][SOT-3] Hell’s Impact: The user launches one of his arms with impressive power, capable of causing deadly damages to his opponents. [100% Damage][/li][/ul] Defensive Variation Ultimate: [EULT-3] Super Electric Strike: After the user charges green energy in both of their hands, the user throws out their hands, launching two arcing electrical Ki Blasts at the opponent to inflict massive damage. Its electrical properties makes it impossible to be blocked and, upon hitting, it stuns the target for a short moment.. [110% Damage. Stunning. Unblockable.]
Finisher: [E-FINISHER] Barrier Explosion: By focusing all of his power within his core, the user is capable of generating a huge Barrier of condensed energy that explodes around the user, causing severe damage to everyone around the user. . [Charge Power: 650%. Aura Power: 150%] [AoE. Aura Damage. Stuns users until level 6.]
Offensive Variation Ultimate: [EULT-3] Hell’s Flash: The user lifts his opponent and tosses them to the ground, then he removes half of each forearms, tucking them beneath his armpits and revealing cannons within the remaining portions of his arms. These cannons take a brief moment to charge, before the user shouts "Hell Flash!!" while igniting a giant explosion from which hundreds of small beams are shown sprouting from the crater. [Low Initial. High End Charge - 80% > 180% > 360% > 450%. AoE]
Finisher: [E-FINISHER] Meteo Inferno’s Flash: An even stronger version of the Hell’s Flash, capable destroying a planet with a single hit. Causes massive damage to everyone around the area of impact/. [Charge Power: 675%.] [AoE. Planet Destroyer.]
Red Ribbon - Defensive
Master:Shira Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Red Ribbon - Offensive
Master: Permitted to Teach: Licensed: Mastered: Intermediate:S.A.M.U.E.L. (Samuel) Beginners:
This school can be considered the original birth of all the martial arts schools from Earth, since it was the very place the Turtle Hermit and the Crane Hermit started their training under the legendary Master Mutaito, the first person to be called Earth’s Guardian, and one of the greatest martial arts’ teachers of all time. Dogi: White gi with navy blue belt and dark red pants, together with red wristbands and black shoes.
Fighting Style Techniques:
[BG][SST-1] Pressure Point Strike: With a precise strike to a pressure point, the user can cause some serious handicap to the target, paralyzing him and hurting his stamina. [50% Speed to avoid. Stuns for a turn]
[IN][SVT-1] Waterfall Slice: The user focus his ki on his hand and then strikes it in a slice motion, launching a slash attack strong enough to slice a waterfall in half. [30% Damage/Unblockable]
[AD][EVT-2] Bending Kamehameha: A special version of the Kamehameha attack, where the user can alter its course, thus making it impossible to be avoided. [60% Damage/Undodgeable]
Special Techniques:
[SPE][PT-1] Will to Survive: By building up the mind, the user is capable to apply the concept of mind over matter and withstand far more damage than a normal person would. [The user can take +10% to the damage needed to one shot kill them.]
[SPE][PT-2] Will to Survive: By building up the mind, the user is capable to apply the concept of mind over matter and withstand far more damage than a normal person would. [The user can take +30% to the damage needed to one shot kill them.]
[SPE][PT-3] Will to Survive: By building up the mind, the user is capable to apply the concept of mind over matter and withstand far more damage than a normal person would. [The user can take +50% to the damage needed to one shot kill them.]
[SPE][PT-1] Ki Charge: With an amazing mastery over his own Ki Energy, the user can start gathering his ki energy freely and then pour this amazing power onto a technique. [Charges OT-1 and ST-1]
[SPE][PT-1] Full-Power Charge: With an amazing mastery over his own Ki Energy, the user can start gathering his ki energy freely and then pour this amazing power onto a technique. [Charges OT-2, VT-1 and ST-2]
[SPE][PT-1] Maximum Charge: With an amazing mastery over his own Ki Energy, the user can start gathering his ki energy freely and then pour this amazing power onto a technique. [Charges OT-3, VT-2, ST-3 and Specials]
Ultimate: [EULT-4] Evil Containment Wave: This technique designed to seal evil opponents away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique. The technique takes the form of a green energy whirlwind that turns the opponent into pure energy and then, the user proceeds to lock it into a container. The enemy – if hit – is trapped into an inescapable energy whirlwind and then trapped into the container and sealed, rending him knocked out for the rest of the thread, or until someone breaks the container. If the enemy is escapes the technique, he will still be quite drained, thus losing 3 points of stamina. If he is freed from the container, he will be completely drained, with 0 points of stamina. The user can use it up to four charges, but doing so will certainly kill them. The Mafuuba doesn’t kill the opponent nor causes any physical damage, but it’s a quite fast technique and difficult to avoid. [High Initial Charge (200%). High End Charge (500%). Undodgeable. Drains Stamina of Target pending conditions. Stun lock. Does NO Damage. Can be clashed against or intercepted by an ally of the target (must match speed of containment wave). At level 6 no longer kills the user, but exhausts the user for a turn *see Tri Beam for reference*]
Finisher: [E-FINISHER] Mastered Evil Containment Wave: This technique designed to seal evil opponents away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique. The technique takes the form of a green energy whirlwind that turns the opponent into pure energy and then, the user proceeds to lock it into a container. The enemy – if hit – is trapped into an inescapable energy whirlwind and then trapped into the container and sealed, rending him knocked out for the rest of the thread, or until someone breaks the container. If the enemy is escapes the technique, he will still be quite drained, thus losing 3 points of stamina. If he is freed from the container, he will be completely drained, with 0 points of stamina. The Mafuuba doesn’t kill the opponent nor causes any physical damage, but it’s a quite fast technique and difficult to avoid. [Charge Power: 700% ] [Undodgeable. Drains Stamina of Target pending conditions. Stun lock. Does NO Damage. Can be clashed against by target or intercepted by an ally of the target (must match speed of containment wave). At level 7 no longer kills the user, but exhausts the user for a turn *see Tri Beam for reference*]
Master: Galen Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Last Edit: Dec 23, 2018 11:29:50 GMT -5 by King of All
Post by King of All on Oct 7, 2018 21:45:25 GMT -5
Majin Magical Arts Master: none
Majin Buu is known as the patriarch of the whole Majin race and the most talented disciple of the legendary hero Hercule. His style inspired his descendants to use the most of their peculiar set of skills and became the most practiced style among the Majin race. Dogi: Vests, capes in various colors and baggy gi pants.
Fighting Style Techniques:
[BG][SOT-1] Angry Hit: The user charges towards the opponent and attacks as soon as they appear in front of the target with a powerful punch. [25% Damage]
[IN][EVT-1] Potbelly Attack: The user detaches a piece of his belly and swinging it around violently, sending a giant exploding ki orbs at the opponent. [30% Damage/Multiple Targets]
[AD][EVT-2] Vaporize!: The user throws his arms forward and fires a bluish-green energy wave against the opponent. He then charges more power into the energy wave, changing it into a giant energy Sphere that blasts the opponent away, inflicting huge damage. [60% Damage/Stun]
Special Techniques:
[SPE][EOT-1] Majin Kamehameha: This technique is the Majin variation of the infamous Kamehameha technique, with the sole difference of being pink in colour. [30% Damage]
[SPE][EOT-2] Super Majin Kamehameha: A far more powerful version of the Majin Kamehameha. [60% Damage]
[SPE][EOT-3] Ultra Majin Kamehameha: The ultimate version of the technique, capable of inflicting enormous damages to the opponent. [100% Damage].
[SPE][PT-1] Chocolate Beam: The user is so familiarized with his magical nature that they can use his Magic Skill more often. [+1 use of Magic Skill per thread]
[SPE][PT-2] Chocolate Beam: The user is so familiarized with his magical nature that they can use his Magic Skill more often. [+1 use of Magic Skill per thread]
[SPE][PT-3] Chocolate Beam: The user is so familiarized with his magical nature that they can use his Magic Skill more often. [+1 use of Magic Skill per thread]
Super Variation Ultimate: [EULT-4] Mend Beam: Due to his magical nature and enhanced ki and life energy control, the user can fire a beam (usually from his antennae) capable of healing any injure a person has sustain, as long as they are not yet dead. This technique is capable of regenerating any limbs (including saiyan tail, if this one in particular was lost in that thread), heal any disease and any other handicapping condition (such as blindness, deafness, paralysis). Therefore it can void any other temporary circunstancial condition (such as stamina debuff, stun, burn, bleed, etc). Some say it is even capable of immediately restoring a destroyed planet if the user is strong enough. [Capable of fully healing health of stamina of a character who is not yet dead (vaporized). It can heal someone who would die because of the damage sustained for one KO or who have hit his limited damage threshold, so long as that death happened either in the current turn or the turn prior. Heals from any ill condition. Regenerate body parts. Multiple Target (max of 3). Cannot be used on self. At level 6 can regen a destroyed Planet.]
Finisher: [E-FINISHER] Angry Explosion: The user crosses his arms on his chest and charges a vibrating pink energy sphere around his body. Then, he looks up and shouts “Big power!”, unleashing an explosion of pink energy across an incredibly wide range, destroying everything caught in its path. [Charge Power: 600%. Aura Damage: 120%] [AoE. Aura Damage.]
Majin Chaotic Arts Master: none
A long time ago, before the known age, an entity of chaos and destruction known as Majin Buu was the greatest terror of the Galaxy. It was the bane of the Kaioshin and of all creation. His abilities were legendary and feared by all. Yet, this creature was defeated, but his style survived through the descendents of Majin Buu who persisted and became the race known as Majin. However, even among the Majins, this style is frowned upon for calling in the savagery and evil they worked so hard to suppress. Dogi: Pair of white pants with a black belt and the “M” on the buckle.
Fighting Style Techniques:
[BG][SOT-1] Pearl Flash: The user prepares to dash forward towards his opponent at tremendous speed. As he flies towards his target, his aura shines a bright pink and white. When the attack hits the opponent, it causes extreme damage. [25% Damage]
[IN][SOT-2] Mystic Ball Attack: The user curls himself up in a ball, and launches himself at his opponent, knocking them away. Then, he flies away and charges back to knock into the opponent several times. Finally, the user flies high up into the air and charges downward to knock the opponent into the ground, inflicting a great deal of damage. [50% Damage]
[AD][SOT-3] Nightmare Impact: The user front kicks the opponent in their stomach. Then, he roundhouse punches the opponent and punches them again in their stomach. Finally, the user puts his hand over the opponent's face and blasts them away with a pink energy wave, inflicting a huge amount of damage. [75% Damage]
Special Techniques:
[/b] [li][SPE][EST-1] Vanishing Beam: This technique is a simple pink, perfectly round beam that looks like a sphere when looking straight down it, fired from the palm of the hands. [30% Damage][/li] [li][SPE][SST-2] Super Vanishing Beam: A far more powerful version of the Vanishing Beam, fired using both the users hands. [60% Damage][/li] [li][SPE][EOT-3] Ultra Vanishing Beam: The user unleashes an enormous pink beam using one of his hands, capable of causing massive damages. [100% Damage].[/li][/ul]
[/b] [li][SPE][PT-1] Quick Nap: The user takes a quick nap in order to recover his lost energy. [As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the user is at 0 stamina.][/li] [li][SPE][PT-2] Quick Nap: The user takes a quick nap in order to recover his lost energy. [As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the user is at 1 stamina or less][/li] [li][SPE][SOT-3] Quick Nap: The user takes a quick nap in order to recover his lost energy. [As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the user is at 2 stamina or less][/li][/ul]
[SPE][PT-1] Mimicry: The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, It allows Buu to instantly and perfectly perform any skill or ability he saw. [Once per thread, can assimilate ONE normal tier technique an opponent has used. Assimilate = can use in the same thread]
[SPE][PT-2] Mimicry: The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, It allows Buu to instantly and perfectly perform any skill or ability he saw. [Once per thread, can assimilate ONE special tier technique an opponent has used. Assimilate = can use in the same thread]
[SPE][PT-3] Mimicry: The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, It allows Buu to instantly and perfectly perform any skill or ability he saw. [Once per thread, can assimilate ONE racial ability an opponent has used.Assimilate = can use in the same thread]
Super Variation Ultimate: [EULT-4] Super Ghost Kamikaze Attack: By infusing his magical ki energy into an ectoplasmic energy building up inside, the user is capable of creating a number of Kamikaze Ghosts. Those ghosts are somewhat intelligent and extremely dangerous beings, which resembles the user in personality and appearance. The user expels them from the mouth for an attack. They are all touch sensitive and explode the second they touch something, including each other. Mechanically, for every charge the user creates one Kamikaze Ghost, to a maximum of 4, the Ghosts have the of the user and can move freely, interact on their own or in coordination with the others Ghosts or the user. The user can also channel his techniques through the Ghosts while they are still alive, as long as they are not Ultimates, Specials or Finishers. If they are Energy based attacks, they can still be alive, but upon landing a Strike attack, they fatally explode together with the attack. [100% Damage per Ghost. Controllable. Stamina Recover. User can use techs normally while the Ghosts are still alive. They stay in the thread until they hit something and explode]
Finisher: [E-FINISHER] Genocide Attack: The user raises one of his hands up in the air and charges a pink aura around his body. Then, he fires a massive barrage of pink energy waves up into the air to rain down on the opponent, inflicting a large amount of damage. [Charge Power: 650%] [Multiple Target. Piercing. Unblockable.]
Mayhem Variation Ultimate: [EULT-3] Vanishing Ball: The user raises one of his hands in the air and gather his energy in the form of a giant bright-pink energy sphere. Once it is ready, he launches the energy sphere at the target. The attack is capable of destroying a Planet with a single blow, and can’t be defended against. [High Initial Charge: 150%. Unblockable. Planet Destroyer.]
Finisher: [E-FINISHER] Super Vanishing Ball: The user raises one of his hands in the air and gather his energy in the form of a absurdly gigantic bright-pink energy sphere. Once it is ready, he launches the energy sphere at the target, eradicating everything on its path. The attack is capable of destroying a Solar System with a single blow, and can’t be defended against. [Charge Power: 675%.] [Unblockable. Solar System Destroyer.]
Majin Magical Arts
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Majin Chaotic Arts - Super
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Majin Chaotic Arts - Mayhem
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
After revolting against the Saiyan Empire, over thirty years ago, Commanders Natto and Tomoroko developed a fighting school, focused on harvesting the maximum potential of the saiyans' squads. Although the style resembled a variation of the Vegetean Fighting Style, it is much more aggressive and appears to be less polished, but it's extremely useful. Dogi: Saiyan Battle Suit, with colored jumpsuit underneath (More like Vegeta and Bardock's style).
Fighting Style Techniques:
[BG][SOT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
[IN][SOT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
[AD][SOT-3] Final Revenger: First, the user grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [75% Damage]
Special Techniques:
[SPE][EOT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [30% Damage]
[SPE][EOT-2] Super Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [60% Damage]
[SPE][EOT-3] Final Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [100% Damage]
[SPE][PT-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 100% of the user's power level. [100% Mind Control Resistance]
[SPE][PT-2] Great Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 200% of the user's power level. [200% Mind Control Resistance]
[SPE][PT-3] Unbroken Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 300% of the user's power level. [300% Mind Control Resistance]
Ultimate: [E/S-ULT-3] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the memories of his comrades, that flares a teal colored ki aura around the user's body. The technique will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user. [Adds a +150% charge to a technique up to Special tier (can’t be stacked with Ultimates or Finishers). Properties of the base attack are kept.]
Finisher: [E-FINISHER] Revenge Assault: A counter-attack based move. Can only be used as a response to an incoming attack. Putting his own life on the line, the user fires an extremely powerful teal-colored energy wave that pierces through the enemy’s attack, hitting him despite the beam struggle, at the cost of leaving himself vulnerable to the leftovers of the opponent’s attack. [Charge Power: 500%. No Charge required, but can only be used against Ultimates and Finishers. Piercing. Halves 50% of the damage of a Strike technique and 25% of a Energy technique.]
Post by King of All on Oct 7, 2018 21:49:48 GMT -5
Academy of The Legendary Arts
Master -
Those who choose the Path of the Legendary Super-jin can learn the arts used by their ancestors when they become powerful enough to understand the techniques and advantages of the fighting style. Dogi: none
Fighting Style Techniques: [BG][SOT-1] Bloody Smash – A physical technique used by the Legendary Super Saiyan. He grabs the target’s head and throws them to the ground. They use their body as a trampoline by stomping on him then, severely injuring him.[25% Damage]
[INT] [SOT-2] Gigantic Hammer: The user strikes the opponent down with a massive lariat. Then, he grabs the opponent by their shoulders and picks them up to vertical kick them up into the air. Next, he teleports in front of the opponent as he grabs them by their head and flies down to smash them across the ground. Finally, the user picks up the opponent by their head, and uppercuts them in the stomach, knocking them away up into the air, inflicting a huge amount of damage.[50% Damage]
[ADV] [PT-3] Focused Hatred: The user of the Legendary Arts had heightened their focus so greatly, they can channel their hatred to increase their power and gain a +x3 Offensive Power level bonus. However, due to the distraction, this very same technique leaves the LSSJ at a -x3 Defensive Power level disadvantage. Does not stack with bulking/speed bulking.
Special Techniques:
[SPE][EOT-1]Eraser Cannon: User charges a neon green sphere in their hand with their arm outstretched, releasing the sphere toward it's target. [30% PL]
[SPE][EOT-2]Double Eraser Cannon: A double Eraser Cannon is charged in both palms and thrown at the target for even more damage than it's previous incarnation. [60% PL]
[SPE][EOT-3]Omega Blaster: The user throws a normal sized ki blast with doubles in size as it flies outward. It gains power and speed as the user fires ki blasts into it, growing in size and becoming more powerful as it is charged. The sphere causes a huge explosion as it hits it's target. [100% PL]
[SPE][PT-1] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 0 stamina.
[SPE][PT-2] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 1 stamina or less. [SPE][PT-3] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 2 stamina or less.
Ultimate: [E-ULT4] Blaster Meteor: The Ultimate Attack of the users of the Legendary Arts. First, the user forms an Energy Shield around his body as an enormous amount of green energy surges. Then, he brings his hands apart to each side and releases many powerful energy blasts that home in on the target, inflicting a massive amount of damage. The energy shield protects the Legendary Super Saiyan while the energy blasts devastate their target! [200%/300%/400%/500% Charge, AoE Effect, Piercing! This attack exhausts the user at final charge up until Level 5 for 2 turns. At Level 6 it merely reduces total stun timer by 1.]
Finisher: [E-Finisher] Gigantic Omega: To begin charging this attack, the use cups his hands in front of him and then draws them to his side. It is now that beams of yellowish light begin pouring out from between the knuckles of the user, growing more powerful as the user charges ki into it. Then they fire it as an immensely powerful green energy wave! [750% Charge AoE, Exhausts the user for 2 turn until Level 7. At level 8 merely reduces stun timer by 1.]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Last Edit: Dec 23, 2018 11:30:21 GMT -5 by King of All
Since the dawn of the Saiyan Empire, the elite members of the warrior race were trained to become fearless killing machines. To be selected to receive training from the Vegetean Fighting Academy was a huge honor and proof of the latent potential the saiyan child had. The techniques focused on teaching them the ways to harvest the fullest potential of their heritage. Dogi: Saiyan traditional Battle Suit (More like Raditz and Nappa's style).
Fighting Style Techniques:
[BG][SOT-1] Ribs Breaker: The user performs a hand chop to one of the sides of the opponent's ribs, aiming to break it. [25% Damage]
[IN][SOT-2] Final Blow: The user launches themselves forward, and in an instant, delivers a hard punch to the opponent's stomach. Should it hit, it will probably wind the opponent. [50% Damage]
[AD][SOT-3] Wild Hunt: The user punches the opponent, then kicks them upwards. Then, quickly rushes upward from below, kicking the opponent brutally in the stomach. Finally, they elbow the opponent downwards, inflicting massive damage. [75% Damage]
Special Techniques:
[SPE][PT-1] Saiyan Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to Pain-related Stun]
[SPE][PT-2] Saiyan Warrior Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to AoE Stun]
[SPE][PT-3] Saiyan Royal Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to any sort of Stun]
Royal Variation:
[SPE][EOT-1] Galick Cannon: The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body. [30% Damage]
[SPE][EOT-2] Galick Gun: The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body. [60% Damage]
[SPE][EOT-3] Earth-Shattering Galick Gun: The user curls their fingers and places both their hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, they thrust both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from their hands and body. [100% Damage]
Assault Variation:
[SPE][EOT-1]Dirty Fireworks: With the enemy on the ground or in the air, the user aims at them with his outstretched index and middle fingers held together and creates a huge explosion on the opponent, inflicting a great amount of damage. [30% Damage]
[SPE][EOT-2] Final Burst Cannon: The user draws his hands out to his sides as he powers up, creating an enormous whitish-purple aura around his body. Then, he throws his arms out in front of him and fires a large energy wave at the opponent, inflicting a huge amount of damage. [60% Damage]
[SPE][EOT-3] Big Bang Attack: The user extends his arm, opens his palm and turns his hand up at a 90 degree angle. He then powers up and fires a powerful energy sphere at the opponent. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud. [100% Damage]
Ultimate: Royal Variation: [EULT-3] Super Galick Gun: The ultimate technique passed through the royal bloodline of the Saiyan Empire. To perform the Super Galick Gun, the user places their hands up to their side and forms energy between their hands. Then they fire a Galick Gun that is bigger and much more powerful than the normal version, inflicting a huge amount of damage. Mechanically, the Super Galick Gun is an extremely powerful attack that takes a while to fully charge. Its charge, however, grows greater with time (Starts with 100% > 200% > 300% > 400% > 500%). On top of that, the power of the attack is so great that even if dodged, the enemy will still take some damage from it, due to the sheer energy released, depending on the charge (starts with 20% > 40% > 60% > 80% > 100%) [High final damage. Aura Damage].
Assault Variation: [EULT-3] Power Ball: By combining ki with the planet's atmosphere, a sphere of condensed Blutz Waves is created. Using this, a Saiyan can achieve the Great Ape transformation even when a full moon (or similar planetary body) is not present. However, using the technique is very tiring, so even Saiyans that can use it prefer to transform using a planetary body. The Power Ball lasts for the entirety of a thread, or until it is destroyed (can be freely destroyed by the user. Others will need to break through the health of the ball, which is twice the user's transformed PL. [Allows to Trigger Transformation. Allows Ally and Minions to Transform for Full Modifiers of Great Ape or Golden Great Ape (if they meet the requirements)]
Finisher: Royal Variation: [E-FINISHER] Final Flash: This legendary technique was known for inciting the utmost fear in the heart of its targets. In order to perform this technique, the user draws his hands back and gathers up his energy. Then he thrusts his palms forward and discharges a massive golden beam of energy towards his opponents, capable of destroying everything on its path. [Charge Power: 675%. Aura Power: 150%. Stuns for 1 turn until Level 6] [Aura Damage. Barrier Breaker].
Assault Variation: [E-FINISHER] Final Explosion: When there’s no hope left, this kamikaze technique can be used as a last ditch effort to turn the tides of battle. To begin the attack, the user gathers his life force and converts it into energy, creating flame-like ribbons of energy that spiral around his body. Both his and his opponent's bodies begin emitting small flecks of golden light, resembling dust blowing off of their skin. The user then gives a deafening scream and releases all of his stored energy as an enormous, golden-yellow explosion that can be seen from miles away. [Charge Power: 800%. Aura Power: 200%][AoE (up to 3 people). Aura Damage. Kills upon use (until level 7) or exhausts for 3 turns (Level 8).
Post by King of All on Oct 7, 2018 21:52:45 GMT -5
Namekian Dragon Clan Master: Vacant
The Dragon Clan consist of a caste of Namekians that are the basic members of the race and specialize in mystic abilities, such as creating mystical spheres known as the Dragon Balls, which can be used to summon a wish-granting dragon [MUST be of Namekian origin to create dragonballs]. Their style is focused on support and healing techniques. Also, due to their nature, they focus on skills rather than proper battle techniques.
Dogi: Usually a white robe with a namekian-style colored scarf.
Fighting Style Skills:
[BG][ST-1] Telekinesis: Can move objects with their mind for no stamina as flavor (this feature can't be used for battle purposes). But in battle can also be used to stun an enemy! [Non-harming stun requires 30% Block]
[IN] [PT-2] Dimensional Telepathy: ability to communicate with the mind. Extends beyond Ki Sensing and allows one to communicate even into the Makai dimension! [Can communicate with Makai on top of Ki Sensing.]
[AD] [EVT-2] Exploding Wave: An invisible ki blast of a sudden wind attack that can be launched theoretically from any part of the body. [60% Damage, Unblockable]
Special Techniques:
[SPE][EOT-1] Eye Laser: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, as well as cripple opponents and damage other objects. The Eye Lasers can vary in color from red to a bright blue-tinged white. [30% Damage]
[SPE][EVT-1] Stun Lasers: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, and in this case stun opponents with painful electricity if it hits. The Eye Lasers can vary in color from red to a bright blue-tinged white.[40% Damage + Stun]
[SPE] [EVT-2] Stun Lasers: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, and in this case stun opponents with painful electricity if it hits. The Eye Lasers can vary in color from red to a bright blue-tinged white.[80% Damage + Stun]
[SPE][EST-1] Healing Wave: The dragon clan namekian can place his hands on a target and heal their wounds. [Heals 30% and 1 point of stamina if not on self.]
[SPE][EST-2] Healing Wave: A Dragon Clan Namekian can place his hands on a target and heal their wounds. [Heals 60% and 2 points of stamina if not on self.]
[SPE][EST-3] Healing Wave: A Dragon Clan Namekian can place his hands on a target and heal their wounds. [Heals 100%, while also restoring full stamina if healing another person (and not themselves). Cannot be used more than once on the same person in a thread.]
Ultimate:
[E][ULT-4] Dragon Barrier: Focusing on protecting others, the dragon clan namekian can summon a very powerful green colored barrier, using their own vital energy. The barrier charges at impressive 150%, being able to reach uncanny 600%. However, this is very exhausting and if the Namekian uses four charges, he will certainly die. [Highest Defensive Charge, Immune to Barrier Breaker. Kills the user up until Level 5 if maximum charge is used. At Level 6+ it just exhausts for 1 turn.]
Finisher:
[E][FINISHER] Ultimate Barrier: This is the ultimate barrier passed down through the Dragon Clan for generations. By channeling all of the user’s life force at once they can create an nearly unstoppable barrier capable of protecting both the user and his loved ones and allies from any attack…. [900% Charge, Highest Available Defense Charge. Is immune to barrier breakers. Kills the user upon use until level 7. At level 8 it exhausts for 2 turns!]
Namekian Warrior Clan Master: N/A
The true warriors among the Namekians. They are a minority of the Namekian race, as only 14% of the Namekians are part of this caste. They are skilled in hand to hand combat, as well as ki usage, making them fearsome opponents to those who wish to take advantage of the Namekian's peaceful ways. Dogi: Usually colored coat, Namekian scarf and Dogi pants. Fighting Style Techniques:
[BG] [SOT-1] Hand Chop: A rush attack where he charges at the opponent and chops them in their neck. [25% Damage]
[IN] [SVT-1] Mystic Grab: Using their ability to stretch their limbs, the Namekian aims to grab the opponent at distance, using the elasticity to powerfully throw the opponent, causing serious damage upon impact. [30% Damage. Chaser]
[AD] [SOT-3] Warrior's Rend: A rush attack. First, he punches the opponent in the face and knees them in the stomach. Then, he hook kicks the opponent away and extends his right arm to grab them before hand chopping them away. [75% Damage]
Special Techniques:
[SPE] [EOT-1] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fires the energy sphere, inflicting a massive amount of damage. [30% Damage]
[SPE] [EOT-2] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fire the energy sphere: inflicting a massive amount of damage. [60% Damage]
[SPE] [EOT-3] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fires the energy sphere, inflicting a massive amount of damage. [100% Damage]
[SPE][PT-1] Tri-Form: The user can split into three identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. Each form has their own stamina pool and upon rejoining, the user’s stamina pool is based on the main body, however, the damage sustained by all copies will be added to the user. [Can split PL into 3 copies]
[SPE][PT-2] Quad-Form: The user can split into four identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. [Can split PL into 4 copies]
[SPE][PT-3] Quad-Form Mastery: The user can split into four identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. However their coordinated assault has improved, allowing them the ability to overwhelm a single enemy. [Can split PL into 4 copies, Gains +10% Power to a Combined Attack]
Ultimate: [E][ULT-3] Hellzone Grenade: The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, which change from a yellow to purple color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. This technique cannot be dodged, even with Afterimage techniques, but it can be blocked. [Undodgeable. Multiple Targets, 120% Charge]
Finisher: [E][FINISHER] Super Hellzone Grenade: The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, which change from a yellow to purple color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. This technique cannot be dodged, even with Afterimage techniques. This version cannot be blocked, as the energy balls are much more efficient! [Undodgeable. Multiple Targets, Unblockable. 570% Charge!]
Namekian Mazoku Clan
Master- VACANT
The outcast among the namekians. Those evil corrupted namekians forfeit their good side to become the ultimate demons that mix the qualities of both the dragon clan, and the warrior clan. Dogi: A purple dogi with a red belt and wristbands. Fighting Style Skills:
[BG] [PT-1] Telepathy: As long as the target is within the reach of his ki sensing ability, the namekian has the ability to channel his thoughts to another being. This ability can be blocked with another technique or a higher power level alone. [Same Area] [IN] [SVT-1] Mystic Grab: Using their ability to strech their limbs, the namekian aims to grab the opponent at distance, using the elasticity to powerfully throw the opponent, causing serious damage upon impact. [30% Damage. Chaser]
[AD] [SOT-3] Demon's Rend: A rush attack. First, he punches the opponent in the face and knees them in the stomach. Then, he hook kicks the opponent away and extends his right arm to grab them before hand chopping them away. [75% Damage]
Special Techniques:
[SPE][EOT-1] Masenko: The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward, they call the name and fire a beam of yellow, white, or orange energy. [30% Damage]
[SPE][EOT-2] Super Masenko: The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward, they call the name and fire a beam of yellow, white, or orange energy. [60% Damage]
[SPE][EVT-2] Dual Masenko: This attack consists of charging two masenkos, one in each hand and firing it in a spin motion, which allows the user to hit multiple targets at the same time. [80% Damage. Multiple Targets]
[SPE][PT-1] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. [Creates 1 Temporary Ally for 20% User's PL. Still counts toward ally limits. However that ally gets full transformation modifiers (although can't gain God Forms), MA Level, and all the user's techniques.]
[SPE][PT-2] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. [Creates 1 Temporary Ally for 40% User's PL. Still counts toward ally limits.However that ally gets full transformation modifiers (although can't gain God Forms), MA Level, and all the user's techniques.]
[SPE][PT-3] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. [Creates 1 Temporary Ally for 60% User's PL. Still counts toward ally limits. However that ally gets full transformation modifiers (although can't gain God Forms), MA Level, and all the user's techniques.]
Ultimate: [E][ULT-3] Special Beam Cannon: The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack, which represents itself in sparking yellow energy. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One beam remains straight while the other coils around the other. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. It can also be used with only one arm. It is chargeable and cannot be blocked. The piercing properties of the Special Beam Cannon are twice it's normal power level. [100% Speed/200% Power. Unblockable. 3 Charges for a max of 600% Power!]
Finisher: [E][FINISHER] Full Power Special Beam Cannon: The move is performed by extending the index and middle fingers of a single hand forward and charging enough ki to attack, which represents itself as sparking yellow energy covering the user's face! When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers! One remains straight while the other coils around the straight beam. The resulting beam is quite powerful being able to take down foes much stronger than the user if allowed. [750 Power/400 Speed, Unblockable, Pain]
Namekian Dragon Clan
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Namekian Warrior Clan
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Namekian Mazoku Clan
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Oct 7, 2018 21:54:58 GMT -5
Brenchian War School
Master: N/A
Since the dawn of its existance, the brenchians were always among the elite members of the Planet Trade Organization, and held in right regards by the Kold demons. They excelled in fighting skill and speed, and were well trained by the Brenchian War School, responsible for generating elites in all eras. Now, with their independence from the Kold Empire, the Brenchian War School started to be seeing as a force to be recognized. Dogi: New Battle Suit (Tagoma and Shisami's model). Fighting Style Techniques:
[BG] [SOT-1] Red/Purple Magma: Using their incredible speed, the user strikes one of his signature poses as he charges pure red/purple energy around him. Then, he rushes towards the opponent, knocking anything in his way, inflicting a great deal of damage. [25% Damage]
[IN][SOT-2] Red/Purple Comet Attack: The user charges at the opponent with a powerful energy punch. However, if the opponent dodges it, the user immediately follows with his Mach Kicks. [50% Damage]
[AD][SOT-3] Red/Purple Comet Crush: The brenchian charges a powerful red/purple aura around his body, and starts flying around the opponent creating a vortex, capable of inflicting a huge amount of damage while trapping the target inside of it. [75% Damage]
Special Techniques:
Power Variation:
[SPE][EOT-1] Crusher Ball: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [30% Damage]
[/font][li][SPE][EOT-2]Super Crusher Ball: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [60% Damage][/li] [li][SPE][EVT-2] Crusher Volcano: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [80% Damage, Multiple Targets][/li][/ul] Speed Variation
[SPE][SST-1] Mach Dash - The user, surrounded by blue-white aura, stylistically dashes away at high speed to evade an incoming attack. [100% Dodge]
[SPE][SST-2] Mach Kick – The user, surrounded by their fierce aura, evades an incoming attack. He then maneuvers around the opponent and delivers multiple kicks at high-speed, which are surrounded in a blue-white coating of ki. [75% Dodge, followed by a 30% Damage, Undodgeable Attack]
[SPE][SST-3] Mach Combo - The user, surrounded by their fierce aura, evades an incoming attack. He then maneuvers around the opponent and delivers multiple kicks at high-speed, which are surrounded in a blue-white coating of ki, and immediately follows up with a barrage of punches at high-speed in the same fashion for a devastating combo! [100% Dodge, Followed by a 50% Damage, Undodgeable Attack!]
Both Variations
[SPE][PT-1] Fighting Pose A: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 20% for his next action, be it a dodge or an attack. [20% Boost to Speed for one Action]
[SPE][PT-2] Fighting Pose B: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 40% for his next action, be it a dodge or an attack. [40% Boost to Speed for one Action]
[SPE][PT-3] Fighting Pose C: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 60% for his next action, be it a dodge or an attack. [60% Boost to Speed for one Action]
Power Ultimate/Finisher: [SULT-3] Brenchian Blade: The brenchians signature skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it can reflect ki attacks freely away from the user, once for every charge it has, as long as the technique's power level isn't higher than the ultimate's power level.If the technique’s power level is half (or less than half) of the charge’s, then it’s redirected towards the user! [Deflects or Redirects Attacks Once per Charge pending on the PL. Unblockable. 100% Charge]
Finisher: [S-FINISHER]Super Brenchian Blade: The brenchians ultimate skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it reflects ki attacks freely away from the user, once for every charge it has, as long as the technique's power level isn't higher than the ultimate's power level. If the technique’s power level is half (or less than half) of the charge’s, then it’s redirected towards the user! [Can Deflect or Redirect up to 5 Attacks if they are weaker than the Attack. Controllable. Unblockable, 520% Charge]
Speed Ultimate/Finisher [SULT-3] Space Mach Attack: The user enhances their speed to an insane degree, and attacks their foes at very high speeds from three directions for an instant, inflicting considerable damage with a combination of high-fast mach punches and kicks! [100/200/300% Max Charge. Double Speed. Split (maximum 3).] [S-FINISHER] Fastest in the Universe!: The Speed Warrior is a threat to be feared, especially when they discharge their speed at a constant rate! They say the warrior with this skill was a legend to behold. They move so fast that even their punches carry weight from the sheer kinetic force of their movement. Be careful though, it only lasts a short time! [Melee Finesse grows to 100% for 5 turns, with 150% for the 6th. This is used for attacking/blocking/dodging. While this finisher is active techniques cannot be used. Stamina Recover. Unblockable.]
Power Variation
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:Cygnus Speed Variation Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Oct 7, 2018 21:55:59 GMT -5
Kold Elite School
Master: @tundra
The strongest natural race of the universe, the Kold demons are feared not only by their power, but for their ruthlessness. Although their members are not very fond of training, in light of recent event, such as their demise at the hands of the saiyans, during the siege of Kold, and the rebellion of the brenchians, made them resurrect their fighting school, in order to harvest their fullest potential, and, once again, claim their place as the rulers of the universe. Dogi: None
Fighting Style Techniques:
[BG][SOT-1] Tail Attack: The Kold demon uses his tail to attack their opponents by surprise. [25% Damage]
[IN][SOT-2] Death Raid: The user surrounds his body with aura and dashes straight at the opponent, hitting them in the stomach with a powerful punch. [50% Damage]
[AD][SOT-3] Death Break: The Kold demon punches his opponent in the stomach. He then attacks and knocks the opponent away up into the air with two roundhouse kicks. Finally, the user appears above the opponent and knocks them down into the ground with a hook kick in their stomach, inflicting a high amount of damage. [75% Damage]
Special Techniques:
[SPE][EOT-1] Death Beam: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [30% Damage]
[SPE][EVT-1] Death Beam Barrage: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [40% Damage. Multiple Target]
[SPE][EVT-2] Emperor’s Death Beam: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [80% Damage. Unblockable]
[SPE][SST-1] Telekinesis: Using the power of the mind, the user can move inanimate objects. [Can throw an object that can deal up to 25% of damage and cannot be sensed, only noticed by normal senses, like a rock]
[SPE][EST-2] Telekinetic Blast: The user fires a purple colored energy blast that, upon hitting the user, is capable of stunning him. [Stun. Needs 150% PL to Dodge]
[SPE][SST-3] Telekinetic Pulse: Using the extreme power of the mind, the user can disable the power of any mechanical or electronic device for a short period of time [Can disable items and androids modules and add-ons for 1 round]
Ultimate: [E][ULT-4] Death Ball: The Kold demon lights a spark of energy on his index finger. Once enough energy is gathered, this spark may grow to the size of a small moon and is thrown towards the target. Typically, this attack is used to destroy planets or as a last-ditch effort to kill an opponent. This attack is so dangerous, that it charges at double speed, meaning that the charge rate for it is 200%, and it is fully charged after only two rounds. [200% Damage. Double Charge. Planet Destroyer]
Finisher: [E][FINISHER] Supernova: The doom of civilizations, this fearsome technique has so much power that most people believe it to be a legend. The user raises his finger and gathers their energy in the form of a giant yellow-orange, sun-like energy sphere. Once it is ready, the user launches the attack against the target. Like the normal Death Ball, it is mostly used to destroy planets, or as a last ditch-effort to kill an enemy. [Charge Power: 650%][Planet Destroyer. Chaser. Barrier Breaker]
Master: @tundra Permitted to Teach: Licensed: Mastered:Tundra Intermediate: Beginners:
For centuries, the Royal Family of Devla has developed and practiced implementing demonic magic into their martial arts. It wasn't until the reign of Demon King Dabura that the Demon School of Makai was refined and officially implemented as a part of the Royal Family's regime. All members of the military are trained in this martial art, and those tied to the Royal Family. Dogi: Royal Family Crest
Fighting Style Techniques:
[BG] [EOT-1] Evil Impulse: By bringing their hand up above their head, the user emits pulse waves of ki that spread over a 10m area around themselves. [25% Damage]
[IN] [PT-2] Dimensional Telepathy: The user is able to break the normal barriers of Telepathy, projecting their thoughts and influence to dimensions they are not currently in. This telepathy cannot go to other universes or the after life. [Can telepathically communicate with Makai on top of Ki Sense Ability.]
[AD] [SOT-3] Darkness Sword Rush: The user created a sword out of evil energy and uses it to attack their opponents, slashing them multiple times and then knocking them away. The user then flies towards their enemy with tremendous speed and immediately stops right in front of their opponent and blasts then right in the face with an Evil Impulse [75% Damage]
Special Techniques:
[SPE] [PT-1] Advanced Gateway: This skill is an advanced form of the basic Demon portal. This allows the user to take +1 player or ally with them through the Demon portal (Ex: pure blood Demon's will now be able to take 3 people with them, while half breeds will be able to take 2 people)! [SPE] [PT-2] Advanced Gateway: This skill is an advanced form of the basic Demon portal. This allows the user to take +2 player or ally with them through the Demon portal (Ex: pure blood Demon's will now be able to take 4 people with them, while half breeds will be able to take 3 person)!
[SPE] [PT-3] Advanced Gateway: This skill is an advanced form of the basic Demon portal. This allows the user to take +3 player or ally with them through the Demon portal (Ex: pure blood Demon's will now be able to take 5 people with them, while half breeds will be able to take 4 person)!
[SPE][PT-1] Demonic Will: Once per thread, the user can concentrate their ki energy by summoning the power of his demonic soul. After that, the power of a technique will be increased by 20%. Does not boost technique speed. [+20% Boost to Technique Power]
[SPE][PT-2] Demonic Will: Once per thread, the user can concentrate their ki energy by summoning the power of his demonic soul. After that, the power of a technique will be increased by 40%. Does not boost technique speed. [+40% Boost to Technique Power]
[SPE][PT-3] Demonic Soul: Once per thread, the user can concentrate their ki energy by summoning the power of their demonic soul. After that the technique’s power will be increased by 60%! Does not boost technique speed. [+60% Boost to Technique Power]
Ultimate: [EULT-4] The Devil's Spit: Single Target Version: The Demon Spit is concentrated into an incredibly fast and shocking twist! Making it difficult to block! The Spit is considered a 300% Speed attack, with 150% of the user’s PL in health! The technique does not charge, nor does it engage in beam struggles. Multiple Target Version: The Demon spit is more diluted, but able to be fired at 3 different individuals at once! This is makes it so that it’s 100% Speed per person, but only 50% Health per target. Effects: If the spit connects, then you are considered knocked out for the rest of the thread, unless the user of the technique is defeated! If your statue is destroyed however, then you are dead. Also if your strong enough, then the magic does not affect you as well. If your base PL is between 150%-200% of the user’s base PL, then you suffer a 50% PL reduction for the rest of the thread. If your base PL is higher than 200% of the user’s base PL, then you merely suffer a 25% power level reduction for the rest of the thread.
Finisher: [E-Finisher] Evil Impulse: Using an illusion produced by Demonic magic - the user feigns being hit by an attack, only to reappear and surprise them with a powerful reddish pink energy sphere. This sphere is intended to vaporize their opponents, and therefore does a lot of damage! The attack can also be used normally, rushing at them in order to blow them away, but this is considered a less effective use of the technique. [Charge: 600% Charge. Allows the user to evade half of the charge’s PL in order to counter! Note: The Evasion Feature can only be used against Ultimates and Finishers.]
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