Post by Tundra on Jan 24, 2019 0:59:44 GMT -5
Kold Demon Tyrant
The Kold Tyrant school is a interesting take on the fighting style and power of the Kold Demons. While there is the comparatively elegant style of the Kold Elite, which utilizes very much so fancy techniques and attacks, the Kold Tyrant can be seen as an antithesis, at least in concept. This school utilizes brutal strikes and underhanded tactics, exploiting their enemy in order to seal victory. While this school doesn't have to be utilized at such, at its core, its teachings impart the ideas of maintaining control of battle, and taking any edge and opportunity able to be taken in combat. As for the fighting style, the school combines multiple forms of boxing into one coherent style, with ruthless hits to the gut, disorienting kicks, and even headbutts. In summary, this school will find it best suited for opportunists, though despite its style, its current teacher, Tundra, believes a fight should remain fair until your disadvantage is clear, and imparts this mindset in his students. Dogi: A school Dogi isn't required, though while being under the training, you will be expect to wear heavy weights and fight with your base power. Tundra has designed the weights himself, having them be large, cumbersome, and bear the symbol of the school on each piece. If a Dogi is desired, the school uniform is Gi with a loose fitting top, and short pants, with long boots and gloves.
Fighting Style Techniques
[BG] [SPT-1] Fake Blast
A underhanded stun, the user quickly raises their hand, firing off a blast of light and disorienting - if not completely incapacitating - their target for a short moment.
[20% Block Stun]
[INT] [SOT-2] Fatal Combination
A concise barrage of punches, starting with a heave upwards, striking the opponent in the stomach, followed with another strike on the stomach, though angled to throw the enemy down. Finally, the attack is finished with hooking the target onto your fist, and dragging, then throwing them, across the ground.
[50% PL]
[ADV] [SOT-3] Hail
A brutal attack, first requiring a heavy hit to connect and launch the target as to break their guard, this move is followed up with a ruthless charge, elbowing the opponent in the stomach, then headbutting them down to the ground.
(Variation, requires a form with a natural weapon, Second Form for Kold Demons, as an example):
A ruthless combination, the attack starts off with a kick to the chest, usually angled to launch the opponent upwards. As soon as the target is launched however, they are given no respite, as they’re immediately struck once again, the user impaling the target on their own horns - or anything equal - and then throwing them to the ground.
[75% PL]
Special Techniques
[Death Laser Line]
[SPE] [EOT-1] Death Laser
A lithe, pink beam fired from the tip of the user's finger, carries a deceptively large amount of power and explodes when contact is made.
[30% PL]
[SPE] [EVT-1] Destructive Ray
Two symmetrical beams fired from the eyes in synchronization of each other. A hit from the technique is more than enough to knock the wind out of someone's sails.
[40% PL, Wearing]
[SPE] [EVT-2] Chaotic Dead End
Two symmetrical beams fired from the eyes in synchronization of each other. This technique is immensely destructive, as not only is the target pierced with two beams, but a delayed ki bomb is implanted into them - only to explode seconds later.
[80% PL, AoE]
[Taunt Line]
[SPE] [PT-1] Taunt
Childish as it may be, an effective tool for grabbing attention, or to divert attention from an ally, is to taunt your opponent. While it may not be the most respected strategy in the world, is it so bad if it works?
[The target becomes “Aggroed.” All attacks of theirs not made against you will be reduced by 10% of their attack's offensive power. But in turn, YOU receive 15% more damage from them. Lasts for two turns, one turn cooldown.]
[SPE] [PT-2] Aggravating Goad
The user’s mastery of wordcraft and forming sentences into cutting strikes has developed into a work of art. Amazingly, through words alone the user may knock an opponent off their game, greatly decreasing their focus and attack’s efficiency on targets other than you.
[The target becomes “Aggroed.” All attacks of theirs not made against you will be reduced by 10% of their attack's offensive power. But in turn, YOU receive 10% more damage from them. Lasts for two turns, one turn cooldown.]
[SPE] [PT-3] Overwhelming Confidence
A display of pure confidence, the user insults, degrades, or otherwise annoys their target, all while puffing their chest out and smiling without a sense of fear.
[The target becomes “Aggroed.” All attacks of theirs not made against you will be reduced by 10% of their attack's offensive power. But in turn, YOU receive 5% more damage from them. Lasts for two turns, one turn cooldown.]
ULTIMATE
[S-ULT-3] Death Crasher
A fierce strike, the Death Crasher is as powerful as it is wholly ruthless. First, the user takes a stance, channeling their energy through their body and forming a thin layer of aura around it. This aura is utilized as to charge through attacks, be it made of energy, composed of a physical substance, or even being parts of the opponent themselves. This does come with the drawback of not actually protecting the user from the attack, as well as it being a very exhausting move to perform. Though those two factors come as a tradeoff for the technique’s immense strength and ability to pierce through attacks.
[150%/300%/400% PL, Piercing]
FINISHER
[E-FINISHER] Supernova Coora
A powerful move, the Supernova is an immensely destructive ball of energy, resembling the sun in appearance, and in heat emitted. The technique starts simply, with the user raising their hand over their head and charging energy into their palm. This energy quickly amasses into a ball of orange-red energy and continues expanding until reaching its final colossal size and becomes capable of being thrown. The technique itself is quite power weighted, being more often utilized as a scorched earth tactic, usually thrown in an attempt to destroy the target, or if it misses, the planet beneath them.
[675% PL, AoE, Planet Destroyer]