Post by King of All on Oct 6, 2016 21:20:22 GMT -5
Job Title: ExGen Solutions: The Final Solution
Player Requirements: Level 3 Player. (Must have completed Rat Hunt)
Job Requirements: 300 words per post, 20 posts
Job Location: Any location that can host a laboratory
Story: The rat spilled the beans big time. You have names, you have numbers, and most importantly you have a location. An old warehouse on the outskirts of the city is where the assailants are located. And where the prototype blaster is being kept hidden until a buyer is found. You also found out that you are dealing with a professional team of mercenaries so it won't be a simply cake walk mission. This is the hardest mission yet but the ExGen problem should be dealt with after this.
Mission Goal: To break in the warehouse on the outskirts of town and take back the prototype blaster. There will be heavy security outside the warehouse and even tougher security inside of it. After you get inside of the warehouse you will need to find out where the prototype blaster is located before making your way to get it back. Once you have the blaster back you just need to hand it over to ExGen to complete the mission. Or you could just go sell the blaster to the buyer the mercs were in contact with instead.
Enemies:
-created by mitochondria
Player Requirements: Level 3 Player. (Must have completed Rat Hunt)
Job Requirements: 300 words per post, 20 posts
Job Location: Any location that can host a laboratory
Story: The rat spilled the beans big time. You have names, you have numbers, and most importantly you have a location. An old warehouse on the outskirts of the city is where the assailants are located. And where the prototype blaster is being kept hidden until a buyer is found. You also found out that you are dealing with a professional team of mercenaries so it won't be a simply cake walk mission. This is the hardest mission yet but the ExGen problem should be dealt with after this.
Mission Goal: To break in the warehouse on the outskirts of town and take back the prototype blaster. There will be heavy security outside the warehouse and even tougher security inside of it. After you get inside of the warehouse you will need to find out where the prototype blaster is located before making your way to get it back. Once you have the blaster back you just need to hand it over to ExGen to complete the mission. Or you could just go sell the blaster to the buyer the mercs were in contact with instead.
Enemies:
- Thugs- Hired on guards on the outside of the warehouse. Your run of the mill petty criminal, not very well trained or armed but will not show any mercy to intruders. Comes armed with makeshift weaponry like chains and baseball bats while sometimes using knives. Only real threat if in heavy numbers. Easiest to take down, easiest to sneak past.
- Mercenaries- The rank and file of the mercenary group that stole the prototype blaster. Decently well trained and armed. Also has basic combat armor. Carries light fire arms and combat knives to fight. Likes to use group tactics in combat like flanking and covering fire. Easy to take down but trained to be on the look out for intruders.
- Mercenary Captains- Squad leaders of the mercenary group that stole the prototype blaster. Well trained and armed, can also use very basic ki abilities. Carries heavier weaponry like a light machine gun and rocket launchers and uses. Uses squads of regular mercenaries to pin down a enemy before firing their heavier weaponry at them. Hard to take down but very prideful in their abilities and are not very attentive of their surroundings.
- Mercenary Leader- Leader of the mercenary group that stole the prototype blaster. Very well trained and uses ki abilities instead of weaponry. Guards the prototype blaster and has a list of potential buyers for it. Will attempt to call for reinforcements if he starts to lose a fight to give himself a edge. Very strong and is very hard to sneak past.
-created by mitochondria