Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
6/7 Offensive [SOT-1] Razor Spikes Physical contact with Nareli causes solid, razor sharp abyssal spikes to break through her skin/bandages and stab into attackers. [25% of PL in damage (for a maximum of 100% charge)- 0 stamina cost (but user do NOT recover stamina)]
[SVT-1] Wicked Brambles Physical contact with Nareli causes solid, razor sharp abyssal spikes to break through her skin/bandages and stab into attackers. This improved version of the technique allows the spike to be controllable/flexible while maintaining sharpness. [30% of your PL in damage (for a maximum of 120% charge), Aura Damage - 1 stamina cost]
[SVT-2] Abyssal Spikes This full-powered version of the technique causes the spikes to linger on Nareli's back, sort of as a warning to would-be repeat or future attackers that one does not simply penetrate her abyssal hide. [60% of your PL in damage (for a maximum of 240% charge), Aura Damage - 2 stamina cost]
[EOT-1] Virulent Acid Nareli by some means gets a corrosive, acidic black liquid onto her opponent that quickly starts to eat away at the skin and flesh. [25% of PL in damage (for a maximum of 100% charge)- 0 stamina cost (but user do NOT recover stamina)]
[EVT-1] Vampiric Sludge Stickier and thicker, this version of the attack is much harder to get rid of once it's on it's target. Nareli creates a small abyssal slime-like creature that seeks out it's target and begins to melt away and consume at their energy. And once that's gone, their flesh. [30% of your PL in damage (for a maximum of 120% charge), Wearing - 1 stamina cost]
[EVT-2] The Abyss That Feeds For flavor, once this quickly thrown together abyssal slime creature abomination consumes its target,the victim themselves are turned into a zombie-like creature. The main part of the attack is the slime eating creature itself, which at this level takes on features more indicative of some level of sentience. This varies between eyes or spikes, and it moves far more aggressively than it's original counterpart. [60% of your PL in damage (for a maximum of 240% charge), Wearing - 2 stamina cost]
13/15 Defensive
[EST-1] Barrier Creates an energy barrier that protects you and your allies
[30% Charge for maximum of 120% charge. 2 Allies]
[EST-2] Barrier Creates an energy barrier that protects you and your allies
[60% Charge for maximum of 240% charge. 4 Allies]
[EST-3] Barrier Creates an energy barrier that protects you and your allies
[90% Charge for a maximum of 360% charge. 6 Allies]
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