Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
Post by King of All on Dec 23, 2018 10:13:34 GMT -5
Sadal Fighting Academy
Master: Since the dawn of the Saiyan Kingdom, the elite members of the warrior race were trained to become fearless fighting machines. To be selected to receive training from the Sadal Fighting Academy was a huge honor and proof of the latent potential the saiyan child had. The techniques focused on teaching them the ways to harvest the fullest potential of their heritage. Dogi: Saiyan traditional attire (Cabba’s suit)
Fighting Style Techniques:
[BG] [SOT-1] Ribs Breaker: The user performs a hand chop to one of the sides of the opponent's ribs, aiming to break it. [25% Damage]
[IN] [SOT-2] Final Blow: The user launches himself forward, and in an instant, delivers a hard punch to the opponent's stomach. Should it hit, it will probably wind the opponent. [50% Damage]
[AD] [SOT-3] Impulse Rush: The user charges at the opponent and stuns them with a powerful punch. Then, the user unleashes a barrage of punches and knocks the opponent with one kick and then sends upward with a using his two legs. Finally, teleports behind the opponent in the air and knocks them down with a Double Axe Handle. [75% Damage]
Techniques:
[SPE][EOT-1] Galick Cannon: The user curls his fingers and places both his hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, he thrusts both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from his hands and body. [30% Damage]
[SPE][EOT-2] Galick Gun: The user curls his fingers and places both his hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, he thrusts both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from his hands and body. [60% Damage]
[SPE][EOT-3]Earth-Shattering Galick Gun: The user curls his fingers and places both his hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, he thrusts both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from his hands and body. [100% Damage]
[SPE][PT-1] Saiyan Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to Pain-related Stun]
[SPE][PT-2] Saiyan Warrior Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to AoE Stun]
[SPE][PT-3] Saiyan Royal Pride: Using their enormous pride, the saiyan can choose to ignore the pain from his wounds and keep on fighting. This technique doesn't recover injuries, but just allow the handicap from it to be temporarily removed. [Immune to any sort of Stun]
[EULT-3] Super Galick Gun: To perform the Super Galick Gun, the user places his hands up to his side and forms energy between his hands, the same as the normal version. Then, he fires a Galick Gun that is bigger and much more powerful than the normal version, inflicting a huge amount of damage. Mechanically, the Super Galick Gun is an extremely powerful attack that takes a while to fully charge. Its charge, however, grows greater with time (Starts with 100%> 200% > 300% > 400% > 500%). On top of that, the power of the attack is so great that even if dodged, the enemy will still take some damage from it, due to the sheer energy released, depending on the charge (starts with 25% > 50% > 75% > 100%) [Low initial damage, high final damage. Aura damage effect).
[E-FINISHER] Final Burst Cannon: This legendary technique was known for inciting the utmost fear in the heart of its targets. In order to perform this technique, the user draws his hands forward and gathers up his energy. Then he discharges a massive purple beam of energy towards his opponents, capable of destroying everything on its path. [Charge Power: 675%. Aura Power: 150%] [Aura Damage. Barrier Breaker].
Post by King of All on Dec 23, 2018 10:14:39 GMT -5
Shoyo School
Master - The Shoyo School was created many years ago by a Saiyan Veteran who had managed to lead him troops through several battles. He established this school when he discovered the strength that the bonds he had with his team granted him, and thus went on to teach the value of having these bonds to the younger generations. Throughout the years, the Shoyo School has grown, spreading from one small school to many schools set up all over planet Sadal.
Dogi: Rustic saiyan cloth.
Fighting Style Techniques:
[BG] [SOT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
[IN] [SOT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
[AD] [SOT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [75% Damage]
Special Techniques:
[SPE][EOT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [30% Damage]
[SPE][EOT-2] Super Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [60% Damage]
[SPE][EOT-3] Final Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [100% Damage]
[SPE][PT-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 100% of the user's power level. [100% Mind Control Resistance]
[SPE][PT-2] Great Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 200% of the user's power level. [200% Mind Control Resistance]
[SPE][PT-3] Unbroken Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 300% of the user's power level. [300% Mind Control Resistance]
[E/S][ULT-3] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the memories of his comrades, that flares a teal colored ki aura around the user's body. The technique will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user. [Adds a +150% charge to a technique up to Special tier (can’t be stacked with Ultimates or Finishers). Properties of the base attack are kept.]
[E-FINISHER] Revenge Assault: A counter-attack based move. Can only be used as a response to an incoming attack. Putting his own life on the line, the user fires an extremely powerful teal-colored energy wave that pierces through the enemy’s attack, hitting him despite the beam struggle, at the cost of leaving himself vulnerable to the leftovers of the opponent’s attack. [Charge Power: 500%. No Charge required, but can only be used against Specials, Ultimates and Finishers. Piercing. Halves 50% of the damage of a Strike technique and 25% of a Energy technique.]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:15:25 GMT -5
Academy of The Legendary Arts
Master - N/A Those who choose the Path of the Legendary Super-jin can learn the arts used by their ancestors when they become powerful enough to understand the techniques and advantages of the fighting style. Dogi: none
Fighting Style Techniques:
[BG][SOT-1] Bloody Smash – A physical technique used by the Legendary Super Saiyan. He grabs the target’s head and throws them to the ground. They use their body as a trampoline by stomping on him then, severely injuring him.[25% Damage]
[INT] [SOT-2] Gigantic Hammer: The user strikes the opponent down with a massive lariat. Then, he grabs the opponent by their shoulders and picks them up to vertical kick them up into the air. Next, he teleports in front of the opponent as he grabs them by their head and flies down to smash them across the ground. Finally, the user picks up the opponent by their head, and uppercuts them in the stomach, knocking them away up into the air, inflicting a huge amount of damage.[50% Damage]
[ADV] [PT-3] Focused Hatred: The user of the Legendary Arts had heightened their focus so greatly, they can channel their hatred to increase their power and gain a +x3 Offensive Power level bonus. However, due to the distraction, this very same technique leaves the LSSJ at a -x3 Defensive Power level disadvantage. Does not stack with bulking/speed bulking.
Special Techniques:
[SPE][EOT-1]Eraser Cannon: User charges a neon green sphere in their hand with their arm outstretched, releasing the sphere toward it's target. [30% PL]
[SPE][EOT-2]Double Eraser Cannon: A double Eraser Cannon is charged in both palms and thrown at the target for even more damage than it's previous incarnation. [60% PL]
[SPE][EOT-3]Omega Blaster: The user throws a normal sized ki blast with doubles in size as it flies outward. It gains power and speed as the user fires ki blasts into it, growing in size and becoming more powerful as it is charged. The sphere causes a huge explosion as it hits it's target. [100% PL]
[SPE][PT-1] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 0 stamina.
[SPE][PT-2] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 1 stamina or less.
[SPE][PT-3] Unlimited Power: Legendary Super Saiya-jins are known to be reservoirs of seemingly endless amounts of power. Those trained in the arts of the Legendary Super Saiya-Jin path and it's arts can open those floodgates to call upon astonishing stamina. As long as the user does nothing on the turn this is used, he/she will gain 2 Stamina Points rather than 1. Can only be used when the LSSJ is at 2 stamina or less.
Ultimate: [E-ULT4] Blaster Meteor: The Ultimate Attack of the users of the Legendary Arts. First, the user forms an Energy Shield around his body as an enormous amount of green energy surges. Then, he brings his hands apart to each side and releases many powerful energy blasts that home in on the target, inflicting a massive amount of damage. The energy shield protects the Legendary Super Saiyan while the energy blasts devastate their target! [200%/300%/400%/500% Charge, AoE Effect, Piercing! This attack exhausts the user at final charge up until Level 5 for 2 turns. At Level 6 it merely reduces total stun timer by 1.]
Finisher: [E-Finisher] Gigantic Roar: To begin charging this attack, the user focuses energy in their mouth. It is now that a giant beam of greenish light begin pouring out from between the knuckles of the user, growing more powerful as the user charges ki into it. Then they fire it as an immensely powerful green energy wave! [750% Charge AoE, Exhausts the user for 2 turn until Level 7. At level 8 merely reduces stun timer by 1.]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:16:05 GMT -5
Namekian Dragon Clan
Master - The Dragon Clan consist of a caste of Namekians that are the basic members of the race and specialize in mystic abilities, such as creating mystical spheres known as the Dragon Balls, which can be used to summon a wish-granting dragon [MUST be of Namekian origin to create dragonballs]. Their style is focused on support and healing techniques. Also, due to their nature, they focus on skills rather than proper battle techniques.
Dogi: Usually a white robe with a namekian-style colored scarf.
Fighting Style Skills:
[BG] [EST-1] Telekinesis: Can move objects with their mind for no stamina as flavor (this feature can't be used for battle purposes). But in battle can also be used to stun an enemy! [Non-harming stun requires 30% Block]
[INT] [PT-2] Dimensional Telepathy: ability to communicate with the mind. Extends beyond Ki Sensing and allows one to communicate even into the Makai dimension! [Can communicate with Makai on top of Ki Sensing.]
[AD] [AD] [EVT-2] Exploding Wave: An invisible ki blast of a sudden wind attack that can be launched theoretically from any part of the body. [60% Damage, Unblockable]
Special Techniques:
[SPE][EOT-1] Eye Laser: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, as well as cripple opponents and damage other objects. The Eye Lasers can vary in color from red to a bright blue-tinged white. [30% Damage]
[SPE][EVT-1] Stun Lasers: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, and in this case stun opponents with painful electricity if it hits. The Eye Lasers can vary in color from red to a bright blue-tinged white.[40% Damage + Stun]
[SPE] [EVT-2] Stun Lasers: Eye Laser are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, and in this case stun opponents with painful electricity if it hits. The Eye Lasers can vary in color from red to a bright blue-tinged white.[80% Damage + Stun]
[SPE][EST-1] Healing Wave: The dragon clan namekian can place his hands on a target and heal their wounds. [Heals 30% and 1 point of stamina if not on self.]
[SPE][EST-2] Healing Wave: A Dragon Clan Namekian can place his hands on a target and heal their wounds. [Heals 60% and 2 points of stamina if not on self.]
[SPE][EST-3] Healing Wave: A Dragon Clan Namekian can place his hands on a target and heal their wounds. [Heals 100%, while also restoring full stamina if healing another person (and not themselves). Cannot be used more than once on the same person in a thread.]
Ultimate: [E][ULT-4] Dragon Barrier: Focusing on protecting others, the dragon clan namekian can summon a very powerful green colored barrier, using their own vital energy. The barrier charges at impressive 150%, being able to reach uncanny 600%. However, this is very exhausting and if the Namekian uses four charges, he will certainly die. [Highest Defensive Charge, Immune to Barrier Breaker. Kills the user up until Level 5 if maximum charge is used. At Level 6+ it just exhausts for 1 turn.]
Finisher: [E][FINISHER] Ultimate Barrier: This is the ultimate barrier passed down through the Dragon Clan for generations. By channeling all of the user’s life force at once they can create an nearly unstoppable barrier capable of protecting both the user and his loved ones and allies from any attack…. [900% Charge, Highest Available Defense Charge. Is immune to barrier breakers. Kills the user upon use until level 7. At level 8 it exhausts for 2 turns!]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:21:02 GMT -5
Namekian Warrior Clan
Master -
The true warriors among the namekians. They are a minority of the namekian race, as only 14% of the namekians are part of this caste. They are skilled in hand to hand combat, as well as ki usage, making them fearsome opponents to those who wish to take advantage of the namekians peaceful ways.
Dogi: Usually colored coat, namekian scarf and dogi pants.
Fighting Style Techniques:
[BG] [OT-1] Hand Chop: A rush attack where he charges at the opponent and chops them in their neck. [25% Damage]
[IN] [OT-2] Mystic Grab: Using their ability to strech their limbs, the namekian aims to grab the opponent at distance, using the elasticity to powerfully throw the opponent, causing serious damage upon impact. [50% Damage]
[AD] [OT-3] Warrior's Rend: A rush attack. First, he punches the opponent in the face and knees them in the stomach. Then, he hook kicks the opponent away and extends his right arm to grab them before hand chopping them away. [75% Damage]
Techniques:
[SPE] [EOT-1] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fires the energy sphere, inflicting a massive amount of damage. [30% Damage]
[SPE] [EOT-2] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fire the energy sphere: inflicting a massive amount of damage. [60% Damage]
[SPE] [EOT-3] Light Grenade: The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fires the energy sphere, inflicting a massive amount of damage. [100% Damage]
[SPE][PT-1] Tri-Form: The user can split into three identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. Each form has their own stamina pool and upon rejoining, the user’s stamina pool is based on the main body, however, the damage sustained by all copies will be added to the user. [Can split PL into 3 copies]
[SPE][PT-2] Quad-Form: The user can split into four identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. [Can split PL into 4 copies]
[SPE][PT-3] Six-Form: The user can split into six identical duplicates to fight as a group. However, the user will need to equally split his power level for each duplicate. [Can split PL into 6 copies]
Ultimate:
[E][ULT-3] Hellzone Grenade: The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, which change from a yellow to purple color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. This technique cannot be dodged, even with Afterimage techniques, but it can be blocked. [Undodgeable. Multiple Targets, 120% Charge]
Finisher:
[E][FINISHER] Super Hellzone Grenade: The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, which change from a yellow to purple color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. This technique cannot be dodged, even with Afterimage techniques. This version cannot be blocked, as the energy balls are much more efficient! [Undodgeable. Multiple Targets, Unblockable. 570% Charge!]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:22:06 GMT -5
Namekian Mazoku Clan
Master: The outcast among the namekians. Those evil corrupted namekians forfeit their good side to become the ultimate demons that mix the qualities of both the dragon clan, and the warrior clan. Dogi: A purple dogi with a red belt and wristbands.
Fighting Style Skills and Techniques:
[BG] [PT-1] Telepathy: As long as the target is within the reach of his ki sensing ability, the namekian has the ability to channel his thoughts to another being. This ability can be blocked with another technique or a higher power level alone. [Same Area]
[IN] [SVT-1] Mystic Grab: Using their ability to strech their limbs, the namekian aims to grab the opponent at distance, using the elasticity to powerfully throw the opponent, causing serious damage upon impact. [30% Damage. Chaser]
[AD] [SOT-3] Demon's Rend: A rush attack. First, he punches the opponent in the face and knees them in the stomach. Then, he hook kicks the opponent away and extends his right arm to grab them before hand chopping them away. [75% Damage]
Techniques:
[SPE][EOT-1] Masenko: The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward, they call the name and fire a beam of yellow, white, or orange energy. [30% Damage]
[SPE][EOT-2] Super Masenko: The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward, they call the name and fire a beam of yellow, white, or orange energy. [60% Damage]
[SPE][EVT-2] Dual Masenko: This attack consists of charging two masenkos, one in each hand and firing it in a spin motion, which allows the user to hit multiple targets at the same time. [80% Damage. Multiple Targets]
[SPE][PT-1] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. The mutant offspring has the same techniques of the user, as well as 20% of his total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. [Creates 1 Temporary Ally for 20% User's PL]
[SPE][PT-2] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. The mutant offspring has the same techniques of the user, as well as 40% of his total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. [Creates 1 Temporary Ally for 40% User's PL]
[SPE][PT-3] Mutant Offspring: Once per thread, the user can spit an egg from his mouth, creating a monstrous mutant namekian to fight alongside him. The mutant offspring has the same techniques of the user, as well as 60% of his total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. [Creates 1 Temporary Ally for 60% User's PL]
Ultimate: [E][ULT-3] Special Beam Cannon: The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. It can also be used with only one arm. It is chargeable and cannot be blocked. The piercing properties of the Special Beam Cannon are twice it's normal power level. [100% Speed/200% Piercing. Unblockable. 3 Charges for a max of 600% Piercing!]
Finisher: [E][FINISHER] Super Beam Cannon: The move is performed by extending the index and middle fingers one hand to the forehead and charging enough ki to attack. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and a large energy beam is unleashed! One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. [750 Power/400 Speed. Unblockable.]
Post by King of All on Dec 23, 2018 10:23:43 GMT -5
Kold Elite Style
The strongest natural race of the universe, the Kold demons are feared not only by their power, but for their ruthlessness. Although their members are not very fond of training, in light of recent event, such as their demise at the hands of the saiyans, during the siege of Kold, and the rebellion of the brenchians, made them ressurrect their fighting school, in order to harvest their fullest potential, and, once again, claim their place as the rulers of the universe.
Dogi: None.
Fighting Style Techniques:
[BG] [OT-1] Tail Attack: The Kold demon uses his tail to attack their opponents by surprise. [25% Damage]
[IN] [OT-2] Death Raid: The user surrounds his body with aura and dashes straight at the opponent, hitting them in the stomach with a powerful punch. [50% Damage]
[AD] [OT-3] Death Break: The Kold demon punches his opponent in the stomach. He then attacks and knocks the opponent away up into the air with two roundhouse kicks. Finally, the user appears above the opponent and knocks them down into the ground with a hook kick in their stomach, inflicting a high amount of damage. [75% Damage]
Techniques:
[SPE][EOT-1] Death Beam: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [30% Damage]
[SPE][EVT-1] Death Beam Barrage: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [40% Damage. Multiple Target]
[SPE][EVT-2] Emperor’s Death Beam: To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from his index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. [80% Damage. Unblockable]
[SPE][SST-1] Telekinesis: Using the power of the mind, the user can move inanimate objects. [Can throw an object that can deal up to 25% of damage and cannot be sensed, only noticed by normal senses, like a rock]
[SPE][EST-2] Telekinetic Blast: The user fires a purple colored energy blast that, upon hitting the user, is capable of stunning him. [Stun. Needs 150% PL to Dodge]
[SPE][SST-3] Telekinetic Pulse: Using the extreme power of the mind, the user can disable the power of any mechanical or electronic device for a short period of time [Can disable items and androids modules and add-ons for 1 round]
Ultimate:
[E][ULT-4] Death Ball: The Kold demon lights a spark of energy on his index finger. Once enough energy is gathered, this spark may grow to the size of a small moon and is thrown towards the target. Typically, this attack is used to destroy planets or as a last-ditch effort to kill an opponent. This attack is so dangerous, that it charges at double speed, meaning that the charge rate for it is 200%, and it is fully charged after only two rounds. [200% Damage. Double Charge. Planet Destroyer]
Finisher:
[E][FINISHER] Supernova: The doom of civilizations, this fearsome technique has so much power that most people believe it to be a legend. The user raises his finger and gathers their energy in the form of a giant yellow-orange, sun-like energy sphere. Once it is ready, the user launches the attack against the target. Like the normal Death Ball, it is mostly used to destroy planets, or as a last ditch effort.
Master: Permitted to Teach: Licensed: Taion Mastered: Intermediate: Beginners: Taion
Post by King of All on Dec 23, 2018 10:24:17 GMT -5
Xeno School
Master - N/A
The Xeno School was originally founded by a visiting alien race centuries ago. The alien taught this fighting technique to an old Master who would continue teaching this school for centuries.
Dogi: The dogi changes from one master to the next. Currently the user wears a white shirt and black gi.
Fighting Style Techniques:
[BG] [OT-1] Rock, Paper, Scissors!: The user shouts "Jan Ken", then a name corresponding to the attack: "Gu", equals rock and will be a
strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike. The user can also change the names to confuse the opponent.[25% Damage]
[IN] [OT-2] Super God Fist: It's a rush technique where the user charges up ki in his hand, then launches forth with a punch to the opponent's face, dealing a large amount of damage.[50% Damage]
[AD] [OT-3] Meteor Crash: Another rush technique where the user charges at the opponent and side kicks them up into the air. Then, he flies up and roundhouse punches the opponent away before flying and reappearing behind them to elbow them in the stomach as they turn around. Finally, the user attacks the opponent with a punching and kicking barrage and kicks them up into the air before kneeing them in their back and Double Axe Handle punching them down to the ground, inflicting a high amount of damage. [75% Damage]
Techniques:
[SPE][EOT-1] Spirit Wave: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [30% Damage]
[SPE][EOT-2] Super Spirit Wave: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [60% Damage]
[SPE][EOT-3] Spirit Wave x10: By drawing his latent ki into the palms of his hands, the user is able to expel an explosive beam of blue-colored ki energy. [100 % Damage]
[SPE][EST-1] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun, no extra stamina cost. 100% PL to Dodge]
[SPE][EST-1] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun up to 2 targets, no extra stamina cost. 200% PL to Dodge]
[SPE][EST-3] Thunder Shock Surprise: The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. It inflicts incapacitating amounts of pain. The user needs to keep on focusing on the technique, otherwise it will be dispelled. To escape the user need to surpass the applied power level of the technique. [Continuous Stun up to 3 targets, no extra stamina cost. 300% PL to Dodge]
[EULT-3] Flying Zephyr: The Flying Zephyr is a razor-sharp disc of Ki that can slice through almost any substance. It's a very dangerous technique, since it is chargeable and cannot be blocked. The cutting properties of the Flying Zephyr are twice it's normal power level. [100% Speed/200% for Cutting. Unblockable. Max Charge of 3.]
[E-FINISHER] Double Zephyr: The user charges two razor discs and throws them in rapid succession, increase the chance of hitting the target. [Charge Power: 375%/200%] [Double Power. Unblockable. Multiple Attack (2)].
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:24:53 GMT -5
Brenchian War School
Master: N/A
Since the dawn of its existance, the brenchians were always among the elite members of the Planet Trade Organization, and held in right regards by the Kold demons. They excelled in fighting skill and speed, and were well trained by the brenchian war school, responsible for generating elites in all eras. Now, with their independence from the Kold Empire, the Brenchian War School started to be seeing as a force to be recognized. Dogi: New Battle Suit (Tagoma and Shisami's model). Fighting Style Techniques:
[BG] [SOT-1] Red/Purple Magma: Using their incredible speed, the user strikes one of his signature poses as he charges pure red/purple energy around him. Then, he rushes towards the opponent, knocking anything in his way, inflicting a great deal of damage. [25% Damage]
[IN][SOT-2] Red/Purple Comet Attack: The user charges at the opponent with a powerful energy punch. However, if the opponent dodges it, the user immediately follows with his Mach Kicks. [50% Damage]
[AD][SOT-3] Red/Purple Comet Crush: The brenchian charges a powerful red/purple aura around his body, and starts flying around the opponent creating a vortex, capable of inflicting a huge amount of damage while trapping the target inside of it. [75% Damage]
Special Techniques:
[SPE][EOT-1] Crusher Ball: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [30% Damage]
[SPE][EOT-2]Super Crusher Ball: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [60% Damage]
[SPE][EVT-2] Crusher Volcano: The user concentrates a high amount of energy in his left hand and creates a mid-sized, red/purple-colored energy sphere by turning his palm upward. Then, the user slams the sphere with his open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage. [80% Damage, Multiple Targets]
[SPE][PT-1] Fighting Pose A: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 20% for his next action, be it a dodge or an attack. [20% Boost to Speed for one Action]
[SPE][PT-2] Fighting Pose B: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 40% for his next action, be it a dodge or an attack. [40% Boost to Speed for one Action]
[SPE][PT-3] Fighting Pose C: Once per thread, the user can concentrate his ki energy by making a fighting pose. After that, his speed will be increased by 60% for his next action, be it a dodge or an attack. [60% Boost to Speed for one Action]
Ultimate: [SULT-3] Brenchian Blade: The brenchians signature skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it can reflect ki attacks freely away from the user, once for every charge it has, as long as the technique's power level isn't higher than the ultimate's power level.If the technique’s power level is half (or less than half) of the charge’s, then it’s redirected towards the user! [Deflects or Redirects Attacks Once per Charge pending on the PL. Unblockable. 100% Charge]
Finisher: [S-FINISHER]Super Brenchian Blade: The brenchians ultimate skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it reflects ki attacks freely away from the user, once for every charge it has, as long as the technique's power level isn't higher than the ultimate's power level. If the technique’s power level is half (or less than half) of the charge’s, then it’s redirected towards the user! [Can Deflect or Redirect up to 5 Attacks if they are weaker than the Attack. Controllable. Unblockable, 520% Charge]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:26:25 GMT -5
Sword Academy
Master: N/A
Certain members of the members of the Brenchian Court prefer to channel their ki through their swords when they fight. This led to the creation of the sword Academy as the amount of sword wielders within the Organization continued to grow. Those within the Sword Academy are usually a part of the military and serve as planetary guards while members of the fighting academy may serve more as front line soldiers.
Dogi: Organization Military Uniform.
Fighting Style Techniques:
[BG] [OT-1] Sword Slash: The user performs a series of swift sword strikes within close range of their enemy. [25% Damage]
[IN] [OT-2] Rapid Sword Stream: The user slashes the opponent multiple times in rapid motions. Last, he slashes the opponent with a large amount of force, inflicting a great amount of damage. [50% Damage]
[AD] [OT-3] Flash Slash: The user dashes by the target so swiftly that the user is next seen on the opposing side of the enemy, having delivered a sword strike in passing. [75% Damage]
Techniques:
[SPE][SOT-1] Shining Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [30% Damage]
[SPE][SOT-2] Glimmering Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [60% Damage]
[SPE][SOT-3] Resplendent Sword Attack: The user flies up and comes down to vertically slash the opponent with his sword. Next, he slashes the opponent multiple times, aiming to cut him into bits. Finally, the user draws his hand back and brings it forward to fire a yellow energy wave at what's left of the opponent, inflicting a high amount of damage. [100% Damage]
[SPE][EST-1] Gravity Shock: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [One Turn Stun - Block at 40%]
[SPE][EST-2] Gravity Burst: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [Two Turn Stun - Block at 80%]
[SPE][EST-3] Gravity Break: Focusing his ki energy around the opponent, the user can make them feel a huge gravitational pressure for a second, rendering them unable to move for a short span of time. [Three Turn Stun - Block at 120%]
Ultimate:
[SULT-3] Spirit Sword: The user charges condensed energy in his right hand and forms into a sword-like blast that can be controlled to become longer or shorter. Because this sword is created by a single usage of energy and can continue to be used while it still have charge. It is a very devastating attacks. Mechanically wise, the user charges it regularly as an Special OT-3, but once released, the technique can be used to deliver any type percentage of its charge within each blow. Stamina recovers normally after the usage, but no other technique may be used until the Spirit Sword is dispelled. It cannot be blocked. [Controllable Damage. Stamina Recover. Unblockable]
Finisher:
[S-FINISHER] Sword of Hope: When the hopes of the user and the memories of his bonds gather, the user is capable of creating a huge sword made of pure energy, granting him a huge advantage in the fight. [For 5 actions the user’s Melee Finesse grows to 100% and to 150% for the final action. He can use it to attack, block or dodge, but can’t use techniques. Stamina Recover. Unblockable.]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Post by King of All on Dec 23, 2018 10:27:03 GMT -5
Konatsian Sword School Master: none
Deep in the Southern Galaxy, the peaceful people of Konats were attacked by an ancient beast. Because of that, they had to learn how to fight and defend themselves. A Hero with a brave heart and soul stood up against the beast and with his melody and his blade he managed to save his people. His tale of courage and selflessness endured through the generations with new warriors learning his ways. Dogi: Blue vest, brown belt and dark gold gloves and boots. Sword and Ocarina as well.
Fighting Style Techniques:
[BG][SST-1] Cross-Slash: A very quick double sword slash to the opponent. [25% Damage]
[IN][SVT-1] Energy Blast Volley: A powerful energy barrage of energy blasts launched at the opponents. [30% Damage/Multiple Targets]
[AD][EOT-3] Brave Cannon: First, the user puts his two arms on his right side and charges a large, powerful ball of ki. Then, he throws the ball at his opponent, causing an explosion which inflicts a large amount of damage. [75% Damage]
Special Techniques:
[SPE][SOT-1] Brave Slash: The user slashes the opponent with a single sharp ki attack created by their sword. [30% Damage]
[SPE][SVT-1] Brave Sword Rain: The user slashes the opponent with multiple sharp ki attacks created by their sword. [40% Damage/Multiple Target]
[SPE][SVT-2] Brave Tempest: The user slashes the opponent with multiple extremely sharp ki attacks created by their sword, that makes it impossible to be blocked [80% Damage/Unblockable].
[SPE][EST-1] Hero’s Flute: By playing their Ocarina, the user creates a magical pure light-blue barrier solely around the user that him attacks. The magical properties of the ki channeled through the Ocarina also triggers a Health regeneration on the user. [40% Individual Barrier. Health Regen of 5% for 3 turns]
[SPE][EST-2] Hero’s Bolero: By playing their Ocarina, the user creates a magical pure light-blue barrier solely around the user that him attacks. The magical properties of the ki channeled through the Ocarina also triggers a Health regeneration on the user. [60% Individual Barrier. Health Regen of 10% for 3 turns]
[SPE][EST-3] Hero’s Orchestra: By playing their Ocarina, the user creates a magical pure light-blue barrier solely around the user that him attacks. The magical properties of the ki channeled through the Ocarina also triggers a Health regeneration on the user. [100% Individual Barrier. Health Regen of 20% for 3 turns]
Ultimate: [SULT-3] Brave Sword Attack: The user double slashes the opponent. Then, he charges energy on the Brave Sword, and runs towards the opponent. He stops in midair, then slashes the opponent in light speed. [Charge of 110%. 3 Charges. Double Speed. Unblockable.]
Finisher: [S-FINISHER] Dance of Swords: By focusing his full energy on his body and blade, the user dashes in beyond light speed and delivers a flurry of slashes at the opponent. All that the user can see - if anything at all - is a dance of flashes and lights. [Charge Power: 550/750% ] [Unblockable. Piercing]
Master: Permitted to Teach: Licensed: Mastered: Intermediate: Beginners:
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Created by the Canidite Champion (Geramo), the Wolf School focuses on fierce melee attacks infused with ki energy. The few ki techniques the school has focus on an extreme control over the user's ki, allowing them to accomplish incredible feats.
Dogi: Red dogi with black belt.
Fighting Style:
[BG][SOT-1] Wolf Hurricane: Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage. [25% Damage]
[IN][SOT-2] Wolf Fang Fist: A rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf. [50% Damage]
[AD][SOT-3] Neo Wolf Fang Fist: Using all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged. [75% Damage]
Special Techniques:
[SPE][SOT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[30% Damage]
[SPE][SVT-1] Ki Blast Thrust: A ki-enhanced punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[40% Damage. Wearing]
[SPE][SVT-2] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack.[80% Damage. Wearing]
[SPE][PT-1] Wolf's Fury: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage. [Ignores Additional Effects of VT-1 and ST-1]
[SPE][PT-2] Wolf's Rage: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage. [Ignores Additional Effects of VT-2 and ST-2]
[SPE][PT-3] Wolf's Wrath: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a ST-3 and Special techniques, but not the damage. [Ignores Additional Effects of ST-3 and Special techniques]
Ultimate:
[EULT-3] Spirit Ball: The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular Special OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion. [Controllable. Multiple Target. Undodgeable]
Finisher:
[E-FINISHER] Super Spirit Ball: The pinnacle of ki control, this technique requires the user to put his hand out with the palm facing the sky, then he grabs and holds his right wrist. Concentrating a massive amount of ki in his outstretched hand, the user can create a huge yellow hovering ball as large as his entire body which he controls with his index and middle finger, launching it at his foe and them hitting them several times before exploding in a huge blast. [Charge Power: 550%][Controllable. Multiple Target. Undodgeable. Stamina Recover]
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Master - NA For centuries, this school has been forbidden. It's techniques are considered a Death sentence to anyone who is foolish enough to learn them, for they tap into Demon powers that the Gods despise. Dogi: N/A
Fighting Style Techniques:
[BG] [EOT-1] Evil Impulse: By bringing their hand up above their head, the user emits pulse waves of ki that spread over a 10m area around themselves. [25% Damage]
[IN] [PT-2] Dimensional Telepathy: The user is able to break the normal barriers of Telepathy, projecting their thoughts and influence to dimensions they are not currently in. This telepathy cannot go to other universes or the after life. [Can telepathically communicate with Makai on top of Ki Sense Ability.]
[AD] [SOT-3] Darkness Sword Rush: The user creates a sword out of evil energy and uses it to attack their opponents, slashing them multiple times and then knocking them away. The user then flies towards their enemy with tremendous speed and immediately stops right in front of their opponent and blasts then right in the face with an Evil Impulse [75% Damage]
Special Techniques:
[SPE][PT-1] Darkness Mixer: This is a form of Ki that derives on Destruction, Misery, and Rage and many other facets of Negative Ki. To tap into this a person must be so willing to achieve victory even at the cost of their humanity. You’ll obtain a dark, murderous desire for combat. Your ki will be black while using this school. The upside to this is that it allows you to regain your stamina at a quicker rate, your emotions empowering you beyond measure. [If at 0 Stamina and no actions are committed that turn - Regain 2 Stamina!]
[SPE][PT-2] Darkness Mixer: This is a form of Ki that derives on Destruction, Misery, and Rage and many other facets of Negative Ki. To tap into this a person must be so willing to achieve victory even at the cost of their humanity. You’ll obtain a dark, murderous desire for combat. Your ki will be black while using this school. The upside to this is that it allows you to regain your stamina at a quicker rate, your emotions empowering you beyond measure. [If at 1 Stamina (or less) and no actions are committed that turn - Regain 2 Stamina!]
[SPE][PT-3] Darkness Mixer: This is a form of Ki that derives on Destruction, Misery, and Rage and many other facets of Negative Ki. To tap into this a person must be so willing to achieve victory even at the cost of their humanity. You’ll obtain a dark, murderous desire for combat. Your ki will be black while using this school. The upside to this is that it allows you to regain your stamina at a quicker rate, your emotions empowering you beyond measure. [If at 2 Stamina (or less) and no actions are committed that turn - Regain 2 Stamina!]
[SPE][PT-1] Demonic Will: Once per thread, the user can concentrate their ki energy by summoning the power of his demonic soul. After that, the power of a technique will be increased by 20%. Does not boost technique speed. [+20% Boost to Technique Power]
[SPE][PT-2] Demonic Will: Once per thread, the user can concentrate their ki energy by summoning the power of his demonic soul. After that, the power of a technique will be increased by 40%. Does not boost technique speed. [+40% Boost to Technique Power]
[SPE][PT-3] Demonic Soul: Once per thread, the user can concentrate their ki energy by summoning the power of their demonic soul. After that the technique’s power will be increased by 60%! Does not boost technique speed. [+60% Boost to Technique Power]
Ultimate: [EULT-4] The Devil's Spit: Single Target Version: The Demon Spit is concentrated into an incredibly fast and shocking twist! Making it difficult to block! The Spit is considered a 300% Speed attack, with 150% of the user’s PL in health! The technique does not charge, nor does it engage in beam struggles. Multiple Target Version: The Demon spit is more diluted, but able to be fired at 3 different individuals at once! This is makes it so that it’s 100% Speed per person, but only 50% Health per target. Effects: If the spit connects, then you are considered knocked out for the rest of the thread, unless the user of the technique is defeated! If your statue is destroyed however, then you are dead. Also if your strong enough, then the magic does not affect you as well. If your base PL is between 150%-200% of the user’s base PL, then you suffer a 50% PL reduction for the rest of the thread. If your base PL is higher than 200% of the user’s base PL, then you merely suffer a 25% power level reduction for the rest of the thread.
Finisher: [E-Finisher] Evil Impulse: Using an illusion produced by Demonic magic - the user feigns being hit by an attack, only to reappear and surprise them with a powerful reddish pink energy sphere. This sphere is intended to vaporize their opponents, and therefore does a lot of damage! The attack can also be used normally, rushing at them in order to blow them away, but this is considered a less effective use of the technique. [Charge: 600% Charge. Allows the user to evade half of the charge’s PL in order to counter! Can only be used against OT-3’s, Specials and Above.]
Demon Heart[x3]
Makyo Star[x10, C.]
Devil Trigger [x12]
Demon Lord [x18]
Demon King [x24]
Darkness Form [x30]
x1 Kurotatsu (Longsword), Sword of St. Nick
Mortos' Mansion (50%)
Dojo (25%), x2 MA School
x 1 Support Capsule
x 1 Kili Scanner (Advanced Scouter)
x 1 Senzu Bean (Demon Fruit)
x 1 Energy Capsule M (Kuroko)
x 1 Energy Capsule Z (Laezi)
x 1 Galactic Dragon Radar (Laezi)
Enhanced Spacepod (The Reaper), Enhanced Spacepod (The Blackbird)
Second in Command - Laezi [75%]
Special Squadron (Seid [75%], Kuroko [50%], Delphi [75%])
Baku [25%]
Master: N/A Developed by the Gerodowr, whose natural ability to manipulate time naturally makes them amazing assassins, this style takes advantage of this racial to completely overwhelm opponents without giving them much time to understand what is going on. Master of this style can also be classified as Masters of Time itself. Dogi: Dark-purple armored trenchcoat, elbow and knee protectors.
Fighting Style Techniques:
[BG][SOT-1] Time-Skip/Flash-Skewer: Using incredible speed, the user throws a hard haymaker to the opponents face. When combined with Time Skip, it can become even deadlier [25% Damage]
[IN][SVT-1] Time-Skip/Back Breaker: The user quickly moves behind the opponent in order to land a hard blow to their gut area, briefly stunning his opponent. [30% Damage/Stun]
[AD][SVT-2] Time-Skip/Tremor Pulse: With an even greater speed, the user disappears from sight for a moment, allowing him to appear behind his opponent and land a hard kick to their gut area, briefly stunning his opponent. [60% Damage/Stun]
Special Techniques:
[SPE][SOT-1] Vital Point Attack: The user attacks using the Phoenix Eye Fist method of punching in order to focus all of the energy from his blows into one point, thus increasing their effectiveness. The user aims only for his opponent's vital spots, allowing him to take down his opponents without much effort, even if they are stronger than he is. This technique, combined with his Time-Skip ability, is proven to be deadly. [30% Damage]
[SPE][SOT-2] Time-Skip/Jump Strike: The user charges directly towards the opponent, using that opportunity to strike his opponent clean in the face, which has enough force to knock them back. [60% Damage]
[SPE][SOT-3] Time-Skip/Molotov: The user quickly assaults his opponent with a full-on barrage of punches. Due to their natural ability in manipulating time, the resulting force applies to the opponent all at once and knocks them away. If combined with Time-Skip, this technique can become absurdly deadly [100% Damage].
[SPE][PT-1] Time Freeze: The user acquires a complete mastery over the Time-Skip ability and therefore can use it more often. [+1 Time-Skip use and +1 hit before being able to be avoided]
[SPE][[PT-2] Time Freeze: The user acquires a complete mastery over the Time-Skip ability and therefore can use it more often. [+2 Time-Skip uses and +2 hits before being able to be avoided]
[SPE][PT-3] Time Freeze: The user acquires a complete mastery over the Time-Skip ability and therefore can use it more often. [+3 Time-Skip use and +3 hits before being able to be avoided]
Ultimate: [EULT-3] Time Lag: By powering up and then performing a hand sign at their foe, the user slows the enemies' time, thus slowing their movements. The technique uses up energy and so can only be used to slow an opponent for a few seconds. [Requires 300% of PL to Block. Undodgeable. Reduces Speed PL to 20% for 5 turns]
Finisher: [E-FINISHER] Cage of Time: The pinnacle of the control over time. By striking an opponent at point-blank range with the Flash Fist Crush, a technique which consists in a soft but incredibly strong blow to the opponent's front, the user is able to attach a "time cage" to them, it initially appears as a strange effect on his opponent where they were struck before taking effect: ensnaring their movements by keeping them suspended in time. [Charge Power: 350/650%] [Unblockable. Piercing. Stuns for 3 rounds]
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