Post by Chris on Feb 3, 2016 19:25:22 GMT -5
Defensive Tree
0-10k PL can have 2 Offense Tiers and 4 Support Tiers (cannot be OT-3, VT-2, or ST-2)
11k-50k PL can have 4 Offense Tiers and 8 Support Tiers
51k-100k PL can have 6 Offense Tiers and 12 Support Tiers
101-150k PL can have 8 Offense Tiers and 16 Support Tiers
151k-200k PL can have 10 Offense Tiers and 20 Support Tiers
Offensive Techniques
[10/10]
[OT-1]Dawnriser
The move actually is the ancient technique called masenko but Chris never knew the true name of this attack and named it after his favorite time of day. By focusing his energy into the palms of his hands he can launch a single beam towards his opponent.
[25% of PL in damage.]
[OT-2]Super Dawnriser
This technique is actually a technique called Super Masenko and is created by focusing even more energy into the charging of the regular Dawnriser.
[50% of PL in damage]
[OT-3] Ultimate Dawnriser
[Wiki page]: link
[Description]: The Ultimate Dawnriser is the ultimate variant of Dawnriser or rather Masenko. As the user charges a large sum of energy into their normal Dawnriser it forms this attack with a devastating power of force to equal that of the user's power level.
[100% of PL in Damage]
[OT-1] Final Revenger
Christopher grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he yells as he flies after the opponent and punches them up into the air again.
[25% of PL in damage]
-- [VT-1] Final Electrical Shocking Magnetic Thrilling Dyanmic Voltiac Fury Combo [Branch off Final Revenger] [Unlearned]
The User's fist is coated in a lightning blue ki aura. The power radiating from such even popping off shots of ki electricity around it! The user launched towards the opponent initiating a combo like they had before with the final revenge but now however with the enhanced power they can do even more attacks!
[25% PL + Stun]
-- -- [VT-2] Final Electrical Shocking Magnetic Thrilling Dyanmic Voltiac Fury Formidable Deadly Heart Breaking Threateningly Malicious Darkness And Light Empowered Combo [Unlearned]
The user's fist is now coated in a aura matching their very own ki! For instance here for Chris it is surround by a white ki with a inner dark black ki. Ki electricity is radiating crazily off of this attack as every hit the user delivers creates a very loud and audible shockwave!
[50% PL + Stun]
OT-1 Kamehameha
Wiki Page
- the user gathers all of the latent energy in their body, then they release it all at once into a wave of pure ki
[25% of PL in Damage]
OT-1 Big Bang Attack
Wiki Page
- The user fires a condensed sphere of energy at the opponent which once it hits an object will explode with pure energy.
[25% of PL in Damage]
-- [OT-2]Big Bang Kamehameha
First, the user puts both of his hands in front of him, palms open and hands turned up at approximately a 90 degree angle. Then, he fuses together the tremendous energy of the Kamehameha into a Big Bang Attack that explodes into an extremely powerful stream of ki.
[50% Power in damage]
-- -- [OT-3]100x Big Bang Kamehameha
To perform the technique, the user puts his hands in front of him like the normal Big Bang Kamehameha, but charges it with much more power. Then, he fires a huge streaming energy wave at the opponent, inflicting a massive amount of damage.
[100% Power in damage]
Support Techniques
[18/20 + 1 With Support Tech from Advertising]
[PT-1] Flight
Using his control of ki, Christopher can fly of levitate by the manipulation of his ki.
[PT-1] Ki Suppression
Christopher has learned to control and suppress his ki. It allows him to hide his ki signature if no techniques are used.
[PT-2] Ki Suppression:
Allows to hide ki signature if only support techs are used.
[PT-3] Ki Suppression:
Allows to hide ki signature as long as no OT-3 or Specials are used.
[PT-1] Ki Sense
The user can sense the innate Ki in people. It allows him to have a general notion of people's PL as long as they are in the same region.
[PT-2] Planet Sense
Chris furthers his ki sensing abilities, being able to feel the very power of anyone on the planet he is located on.
[PT-3] Galaxy Sense
Chris's sensing abilities are now perfected, he can sense anyone within the same galaxy, even going so far as to be able to sense all except those beyond the dimensional boundaries
[PT-1]Telepathy
The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.
[PT-2] Telepathy:
The ability to break dimensional barriers with Telepathy. But even some walls seem unable to be breached with the power of the mind.
[PT-1] Magic Materialization
The user can make almost any item by just focusing the power of their ki!
[PT-1] Space Resistance:
Able to temporarily withstand the harsh conditions of space. [Can survive in space for 1 hour for every point of stamina spent. Can't breathe nor use techniques. Stamina reduced from maximum pool]
[PT-2] Space Resistance:
Able to temporarily withstand the harsh conditions of space [Can breathe near planets but nor in deep space. Deep space survival costs 1 point of stamina per hour. Can use techniques only while near planets. Stamina reduced from maximum pool]
[PT-3] Space Resistance:
Able to temporarily withstand the harsh conditions of space [Can fully fight in deep space, but still requires 1 point of stamina per hour of survival. Stamina reduced from maximum pool]
[PT-1] Tail Mastery.
[Wiki page]:
[Description]: The tail shall be a weakness no more!
[ST-1]Rapid Movement
[Wiki page]
Description]: Allows the user to move incredibly fast to dodge attacks put to 100% of his power level
-- [ST-2]Afterimage
The user moves swift enough to leave only a image of itself behind.
[Dodges ups to 175% PL]
-- -- [ST-3] Instantaneous Movement
The user moves so fast now there isn't even an image left behind! The speed they are moving at are now nearly impossible to see even!!
[Dodges 250% PL]
[ST-1]Enraged Power [Bulking Fluff]
The user releases the inner rage within them to awaken their power, however this rage cost the user speed in return.
[PL boost +2/-3]
School Techs
Knights of The Round
[BG] [OT-1] Invisible Air: The user is able to call upon the help of a sacred sword... Though it's form is hidden in the guise of air. They will unleash a flurry of slashes upon their foes!
[IN] [OT-2] Invisible Air: The user is able to call upon the help of a sacred sword to an even greater extent... It's true form is still hidden in the guise of air, but after the flurry of slashes, they end with a gust of razor wind to blow their enemies back.
[AD] [OT-3] Invisible Air: The user is able to call upon the help of a sacred sword to an almost perfect extent. It's guise is hidden in the form of air, but their torrent of slashes and gust of razor wind becomes a tornado to truly devastate their foes!
[OT-1] Mana Burst: Mana Burst is the increase in performance caused by infusing one's weapons or body with Magical or Ki energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of energy.
[Can be raised up to OT-3 if the user wishes]
[OT-2] Mana Burst: Mana Burst is the increase in performance caused by infusing one's weapons or body with Magical or Ki energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of energy. [50% Damage]
[Can be raised up to OT-3 if the user wishes]
[OT-3] Mana Burst: Mana Burst is the increase in performance caused by infusing one's weapons or body with Magical or Ki energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of energy. [100% Damage]
[Can be raised up to OT-3 if the user wishes]
[ST-1] Avalon: A technique that relies upon the power of a legendary blade's sheath. By uttering a small prayer, they are able to form Excalibur's Sheath, which holds the power to heal it's user, or those that they wish to save.
[Heals minor and medium injuries, and can be raised up to ST-3 if the user wishes]
[ST-2] Avalon: A technique that relies upon the power of a legendary blade's sheath. By uttering a small prayer, they are able to form Excalibur's Sheath, which holds the power to heal it's user, or those that they wish to save.
[Heals Major Injuries, and can be raised up to ST-3 if the user wishes]
[ST-3] Avalon: A technique that relies upon the power of a legendary blade's sheath. By uttering a small prayer, they are able to form Excalibur's Sheath, which holds the power to heal it's user, or those that they wish to save.
[Heals All Injuries and restores stamina to full, and can be raised up to ST-3 if the user wishes]
King Kai's Training
[PT-1] Kaio-Ken/Makaio-ken: It is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to opponents who are considerably stronger than them. {10k+} [x2]
[PT-2] Kaio-Ken/Makaio-ken times Three: A stronger version of the Kaio-Ken technique, where the users pushes their bodies to far beyond their limits! But at a cost! {15k+} [x3] (After 3 turns, for every extra turn, the user will have a 3% penalty to their maximum power level for the rest of the thread)
[PT-3] Kaio-Ken/Makaio-ken times Ten: By focusing all their energy into enhancing their physical abilities, the user can reach an uncanny power level, but they can very well die if they abuse it! {90k+} [x10] (After 3 turns, for every extra turn, the user will have a 10% penalty to their maximum power level for the rest of the thread. If it reaches 100%, they die).
** This adds to the user transformations, but if used alongside a transformation, the penalty is doubled!
** The user can use any number of Kaio-ken from 4-9 after they learned the Kaioken Times Ten, the penalty is proportional!
** The penalty is applied AFTER the user deactivates the Kaio-ken.
** Once used, the user has to wait 2 rounds to activate it again!
Divine Dragon Arts
[BG] [PT-1] Aether Control:
This technique allows one to control the very element of Aether, an essential part of what makes up the elements of the other world. This element is said to be the purest form of the mystical elements. The limitations of one’s control however depend on their own strengths.
[Requires having visited Afterlife at least once]
[IN] [PT-2] Dark Aether Temptation
By opening themselves to the power of Aether, the user has also exposed themselves susceptible to the powers of the Dark Aether, the negative remnants said to arise from within the use of Aether. This powerup allows one to boost their strength further by opening to the dark thoughts. These thoughts although temporary can boost an attack once a thread by 20%
[AD] [OT-3] Dimensional Kamehameha - Requires [OT-1 Kamehameha]
This Kamehameha is pulled upon not only by the power of the user, but by using the power of aether, allows the user to draw on the strength of friends or family who have been lost to the afterlife. Only a true bond can form this kamehameha.
[100% PL]
[OT-1] Aura Claw
By having tapped into these arts, the user has begun their first step towards the path of dragons. Focusing their ki, the user can make seemingly a claw similar looking to that of a dragon’s to coat one of their hands. This claw is see through and is made entirely out of the user’s aura.
This tech can freely be raised OT-1,OT-2,OT-3 after mastery
[25% PL]
[OT-2] Dragon Aura Strike
By having tapped into these arts, the user has begun their first step towards the path of dragons. Focusing their ki, the user can make seemingly a claw similar looking to that of a dragon’s to coat one of their hands. This claw is see through and is made entirely out of the user’s aura. However now it has expanded and coats over the entire arm
This tech can freely be raised OT-1,OT-2,OT-3 after mastery
[50% PL]
[OT-3] Dragon Aura Barrage
By having tapped into these arts, the user has begun their first step towards the path of dragons. Focusing their ki, the user can make seemingly a claw similar looking to that of a dragon’s to coat one of their hands. This claw is see through and is made entirely out of the user’s aura. However it has now expanded even further and coat the entire user!
This tech can freely be raised OT-1,OT-2,OT-3 after mastery
[100% PL]
[PT-1]Draconian Endurance - By building up their body, training it under extreme conditions, the user can last under harsher conditions or more powerful attacks.
[The user needs to take 10%+to the damage needed to one shot kill them. EX. 0/5 Stamina = 50% HP to one shot normally. With perk - 0/5 Stamina needs 60% damage to one shot][PT-2 = 40%][PT-3 = 70%]
[PT-2]Draconian Endurance - By building up their body, training it under extreme conditions, the user can last under harsher conditions or more powerful attacks.
[The user needs to take 10%+to the damage needed to one shot kill them. EX. 0/5 Stamina = 50% HP to one shot normally. With perk - 0/5 Stamina needs 60% damage to one shot][PT-2 = 40%][PT-3 = 70%]
[PT-3]Draconian Endurance - By building up their body, training it under extreme conditions, the user can last under harsher conditions or more powerful attacks.
[The user needs to take 10%+to the damage needed to one shot kill them. EX. 0/5 Stamina = 50% HP to one shot normally. With perk - 0/5 Stamina needs 60% damage to one shot][PT-2 = 40%][PT-3 = 70%]
King Kai's Training
[ULTIMATE] Spirit Bomb: Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet. The Spirit Bomb charges like a regular OT-3 technique, but it doesn't have a limit to how many times it can be charged. On top of that, it causes double damage to evil creatures and can only be repelled by good aligned people. Also, allies can send their energy to the Spirit Bomb, to allow it to charge faster. They can use their stamina freely to add any level of charge they want to it. The limit as to from where the user can gather his energy depends on his Ki Sense ability.
Knights of the Round Training
[ULTIMATE] Excalibur: A technique that relies upon the power of a legendary blade, the user utters a small prayer and is then granted the power of the sacred sword herself! The sword shall be raised overhead and gather an immense energy, to then be released with a slash that holds the power to destroy all foes!
[Starts at 135% and charges at normal rates (to 235%, to 335%, and finally 435%), but blocking is ineffective and it breaks through Barriers with full power as well!]
Divine Dragon Arts Training
[ULTIMATE] Dragon Form - Dragon Form is a technique Chris picked up the idea of from the afterlife. Similar seemingly to that of the kaioken, however with it’s own drawbacks in return. Upon entering this form, the user’s hair begins to glow a bright violet hue and their skin becoming seemingly coated in dark gray scales temporarily.
Dragon Form is a +x4 boost to the Character’s power level, this ability is in fact stackable on top of a transformation. However, dragon form drain’s the user’s Draconian Ki by 1,000 in merely passive use. However, if the user is to use a technique this form will drain 5,000 Draconian Ki for that turn instead. If the user does not have at least 1,000 ki to support the dragon form they lose the boost for the entirety of the thread. Upon having exited Dragon Form, the user will be exhausted and have 0 stamina.
- Draconian Ki: Draconian Ki is 10% of the user’s ki.