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ARCEL SUMMARY • KOLD DEMON • 16 YEARS OLD • STRAIGHT • MALE •
Arcel's an easygoing and loyal Kold Demon, with his good-hearted nature setting him apart from the rest of his race. Unlike most of the Kold Demons, he is forgiving, gentle, and concerned about the wellbeing of others- even those he literally just mets. He's recently left the Empire to flee to Earth in hopes of having a better life, but his loyalties remain neutral. Despite his distaste for killing and blood, Arcel can be a capable fighter. He'll gladly spar with his friends or fight an enemy if he has to- but he will refrain from landing that finishing blow on even his worst enemies.
Nemesis - Enemy - Rival - Bad Standings - Distrust - Neutral -Good Standings - Friends - Close Friends - Best Friends - Crush - Lover - Spouse
Saki is CLOSE FRIENDS with Arcel TAU is FRIENDS with Arcel GOUKEN is FRIENDS with Arcel Nasu is GOOD STANDINGS with Arcel Jarvis is GOOD STANDINGS with Arcel Frayne is NEUTRAL with Arcel The Hero is NEUTRAL with Arcel Aayla is NEUTRAL with Arcel Eise is DISTRUSTED by Arcel
Last Edit: Jan 26, 2016 11:30:55 GMT -5 by Deleted
Supportive [S1] Healing: Arcel can heal himself or other people, but it takes some time. Bigger injuries take bigger healing times- a bruise would obviously be easier to heal than a broken bone. His Ki drains when he heals other people, since he is essentially giving them his own energy. Once again, bigger injuries will drain him more. As this ranks up, he can heal bigger injuries with less energy. On a side note, this ability only heals wounds, not disease.
[S1] Flight: Not much to say here. Arcel can fly and hover around with ease. He can't go at the speed of sound or whatnot, but he does average at 100 miles per hour. As his Flight ranks up, speed and maneuverability will increase.
[S1] [Ki sense]: An ability that allows one to sense Ki- the very life energy of others. It allows the user to gauge an opponent's power and sense oncoming energy attacks. Each individual has a different ki signature, so friends can be distinguished from foes. Arcel's senses have a limited range of a few miles.
Offensive [B1] Energy Drain: By grabbing hold of an enemy, Arcel can drain their Ki and use it for his attacks. Draining Ki won't heal his wounds, but it will give him more ki in his reservoir to use energy attacks. As rank increases, the amount of energy drained will increase and time needed to drain will decrease.
[B1] Mystic Attack: Arcel can extend his tail out to grab or constrict enemies. It can extend to up to five times it's usual length, but if his tail is cut off in any way, this attack will be prohibited. Of course, Arcel does have spikes on the top of his tail. So this will hurt if it constricts you. Length and damage increase as the rank goes up. [B1] Riot Javelin: Also known as the Final Spirit Cannon, the technique is a sphere of condensed Ki fired at the opponent. It is a very quick attack and can be charged very quickly. The technique also deals more damage when stamina is low for some reason...
[B1] Explosive Wave: A knockback attack that can send opponents flying. It deals moderate damage and has a massive knockback of wind and ki. Ki is burst out from the body and released around the user, causing the knockback. It can also repel some energy attacks. [V1] Aura Shots: A pair of double ki-beams fired from both hands. It seeks out heat and will chase an opponent until it hits something. It's heat seeking, not directly controlled. If only one lands, the PL/Damage of the attack is halved.
[V1] Freezing beam: Well, Arcel is a kold demon. This ice-based attack can freeze enemies and surroundings. It's size can vary from a thin beam to a kamehameha-sized blast, depending on how much energy is put into it. It can freeze parts of his opponents- i.e arms, legs, etc. But, Arcel can't completely encase someone with ice, but this may change once this ranks up. Enemies can break the ice with enough force, usually those with a higher power level than the attack can smash the ice off.
Racial Benefits Lords of Space: Kold demons are fully capable of surviving in the vacuum of space! They don't need to breath and are not affected by any ill-effect of being exposed to it.
Durability: Due to their amazing biology, Kold demons are far more capable of surviving serious injuries than other races. Therefore, they gain an additional +[x1] modifier to their defensive capabilities in any transformed form. They can freely become an android instead of dying.
Innate Power: The Kold demons are so strong that they usually suppress their true power. Whenever a Kold demon completes a thread within any of its suppressed forms, he will gain an additional 10% PL bonus for his first form, 5% for his second form, and 2,5% for his third form when the thread is graded. However, should they use their true form, they will receive a - 10% PL penalty instead. If they change form at any point, the worst modifier is applied.
This form is the first suppression form, the lowest of them in power. In this state the user is around as tall as they are in their race's true form, possibly slightly shorter. Arcel's first form stand around 5'4" feet tall.
This form is the second suppression form. In this state the user grows in height, appearing as a bigger version of the First Form, their horns also slant upwards, allowing them to use attacks that they cannot use in other forms, and a x4 modifier to their power is gifted. Arcel seems to only gain a few inches in this form.
This form is the third suppression form, the last of them before the user goes back into their True Form by breaking off the extra Bio-Suit grown over them. In this state the user is of a similar height to in the Second form, however they have a elongated head, like one of those Xenomorph things. This state also possess power and speed greater than the second form. A x8 modifier is given.
The true form, also known as fourth form or base form, is similar to first form in terms of size and bulk, but with smoother skin structure. Some versions of this form is completely white except from purple plates on the chest, head, shoulders, lower arms and lower legs. Other versions is significantly different, with mixed colors and bio-armor. A x11 modifier is applied.
Last Edit: Jan 26, 2016 11:28:38 GMT -5 by Deleted
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