Post by King of All on Jan 4, 2016 1:53:55 GMT -5
Hey everyone!
Just giving everyone a heads up on a few things that have either changed or been modified! We are still learning a lot of how this site should function so expect to see more rule change announcements in the future! But for now, here is what has changed!
The only way to obtain these techniques is in the after-life! The Kaio-Ken is learned in the Upper Worlds while the Makaio-ken can be learned in HFIL
[li][S1] Kaio-Ken/Makaio-ken: It is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to opponents who are considerably stronger than them. {10k+} [x2]
[S2] Kaio-Ken/Makaio-ken times Three: A stronger version of the Kaio-Ken technique, where the users pushes their bodies to far beyond their limits! But at a cost! {Requires [S1] Bulking. 15k+} [x3] (After 3 turns, for every extra turn, the user will have a 2% penalty to their maximum power level for the rest of the thread)
[S3] Kaio-Ken/Makaio-ken times Ten: By focusing all their energy into enhancing their physical abilities, the user can reach an uncanny power level, but they can very well die if they abuse it! {90k+} [x10] (After 3 turns, for every extra turn, the user will have a 10% penalty to their maximum power level for the rest of the thread. If it reaches 100%, they die).
** This adds to the user transformations, but if used alongside a transformation, the penalty is doubled!
[SP] Spirit Bomb/Wrath Bomb: Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet. The Spirit Bomb charges like a regular M3 technique, but it doesn't have a limit to how many times it can be charged. On top of that, it causes double damage to evil creatures and can only be repelled by good aligned people. Also, allies can send their energy to the Spirit Bomb, to allow it to charge faster. They can use their stamina freely to add any level of charge they want to it.
[/li][/ul]
Just giving everyone a heads up on a few things that have either changed or been modified! We are still learning a lot of how this site should function so expect to see more rule change announcements in the future! But for now, here is what has changed!
* The little man bonus has been unlocked! Congratulations to Atsuko for being the first member to hit 100k and unlock this wonderful gift for everyone else! Whenever you have a thread graded from here on out, you will receive a small bonus to your awarded power level! *
Technique Rules:
- Capsule Corp: You will find that you can now buy added technique slots at the Capsule Corporation!
- [s1] ki suppression: allows to hide ki signature if no techs are used.
[s2] ki suppression: allows to hide ki signature if only support techs are used.
[s3] ki suppression: allows to hide ki signature as long as no M3 or Specials are used. - [s1] ki sense: allows to have a general notion of people's PL as long as they are in the same region.
[s2] ki sense: allows to have a precise notion of people's PL as long as they are in the same planet.
[s3] ki sense: allows to have a perfect notion of people's PL as long as they are in the same Galaxy. - [S1] healing: heals minor and medium injuries.
[s2] healing: heals severe injuries.
[s3] healing: heals severe injuries and lost limbs. Recover other people's stamina. Can't use senzu later on a RoD.
The only way to obtain these techniques is in the after-life! The Kaio-Ken is learned in the Upper Worlds while the Makaio-ken can be learned in HFIL
[S2] Kaio-Ken/Makaio-ken times Three: A stronger version of the Kaio-Ken technique, where the users pushes their bodies to far beyond their limits! But at a cost! {Requires [S1] Bulking. 15k+} [x3] (After 3 turns, for every extra turn, the user will have a 2% penalty to their maximum power level for the rest of the thread)
[S3] Kaio-Ken/Makaio-ken times Ten: By focusing all their energy into enhancing their physical abilities, the user can reach an uncanny power level, but they can very well die if they abuse it! {90k+} [x10] (After 3 turns, for every extra turn, the user will have a 10% penalty to their maximum power level for the rest of the thread. If it reaches 100%, they die).
** This adds to the user transformations, but if used alongside a transformation, the penalty is doubled!
[SP] Spirit Bomb/Wrath Bomb: Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet. The Spirit Bomb charges like a regular M3 technique, but it doesn't have a limit to how many times it can be charged. On top of that, it causes double damage to evil creatures and can only be repelled by good aligned people. Also, allies can send their energy to the Spirit Bomb, to allow it to charge faster. They can use their stamina freely to add any level of charge they want to it.
[/li][/ul]
Weights
- All weights lose 25% efficiency at 100k PL, and become useless at 125k PL.
Hyperbolic Time Chamber
- While the hyperbolic time chamber is a perk to whomever claims the position of Kami, a few restrictions will be applied to the chamber going forward! First and foremost, there must be an impending global threat, i.e an upcoming saga or something on the same scale. The Kami may also allow someone to use the hyperbolic time chamber if he/she deems it necessary due to un forseen circumstances. What this means is, you must plead your case to both the Kami, as well as the Admins.