Post by King of All on Jan 19, 2016 18:27:26 GMT -5
Whenever a player dies, for whatever reason, they are sent to other world as a poofy white cloud. When this happens, you must create a thread at the check in station, pleading your case to the great Queen Yemma! From there, Queen Yemma will review your achievements in life and deem whether you are going to the upper worlds, or down to the pits of HFIL. Don't try to fight it, your power level is 0 and clouds have no means to fight.
All's not lost however! You can still roleplay as a cloud and earn soul points for your threads! These soul points are the key to returning your character to their body and returning you to the land of the living or perhaps even learning some of the afterlife techniques from a trainer!
Revival
Reviving from the afterlife can be done by various means as long as they make sense within the roleplay lore, mechanically however one can only escape by a few various means.
A: The dragon balls can be used to bring yourself or an ally back to life.
or
B: Waiting a monthly time limit depending on how many times you have died. After the time limit has passed, you may pay soul points to revive. IE: 1 Death = 1 Month IRL, 2 Deaths = 2 Months IRL, 3 Deaths = 3 Months IRL (Max Limit on time)
or
C: A site-wide event can sometimes interfere with the natural order of things.
Reviving from the afterlife can be done by various means as long as they make sense within the roleplay lore, mechanically however one can only escape by a few various means.
A: The dragon balls can be used to bring yourself or an ally back to life.
or
B: Waiting a monthly time limit depending on how many times you have died. After the time limit has passed, you may pay soul points to revive. IE: 1 Death = 1 Month IRL, 2 Deaths = 2 Months IRL, 3 Deaths = 3 Months IRL (Max Limit on time)
or
C: A site-wide event can sometimes interfere with the natural order of things.
**If you are interested in being trained in the afterlife, please contact a member of staff!**
**Staff have the right to deny anyone the ability to train with these special teachers or limit them.**
**Staff have the right to deny anyone the ability to train with these special teachers or limit them.**
After-Life Techniques
The only way to obtain these techniques is through the afterlife! The Kaio-Ken is learned in the Upper Worlds while the Makaio-ken can be learned in HFIL [PT-1] Kaio-Ken/Makaio-ken: The Kaio-ken/Makaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to opponents who are considerably stronger than them. {10k+} [x2]
[PT-2] Kaio-Ken/Makaio-ken times Three: A stronger version of the Kaio-Ken technique, where the users pushes their bodies to far beyond their limits! But at a cost! {15k+} [x3] (After 3 turns, for every extra turn, the user will have a 3% penalty to their maximum power level for the rest of the thread)
[PT-3] Kaio-Ken/Makaio-ken times Ten: By focusing all their energy into enhancing their physical abilities, the user can reach an uncanny power level, but they can very well die if they abuse it! {90k+} [x10] (After 3 turns, for every extra turn, the user will have a 10% penalty to their maximum power level for the rest of the thread. If it reaches 100%, they die).
** This can add to the user transformations, but if used alongside a transformation, the penalty is doubled!
** The user can use any number of Kaio-ken from 4-9 after they learned the Kaioken Times Ten, the penalty is proportional!
** The penalty is applied AFTER the user deactivates the Kaio-ken.
** Once used, the user has to wait 2 rounds to activate it again!
** The user can use any number of Kaio-ken from 4-9 after they learned the Kaioken Times Ten, the penalty is proportional!
** The penalty is applied AFTER the user deactivates the Kaio-ken.
** Once used, the user has to wait 2 rounds to activate it again!
[ULTIMATE] Spirit Bomb / Wrath Bomb: Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet. (The Spirit Bomb charges like a regular OT-3 technique, but it doesn't have a limit to how many times it can be charged. On top of that, it causes double damage to evil creatures and can only be repelled by good aligned people. Also, allies can send their energy to the Spirit Bomb, to allow it to charge faster. They can use their stamina freely to add any level of charge they want to it.)