Post by Caesar on Mar 22, 2016 16:48:24 GMT -5
Name of Ally: Maraca (Military General/War Councilor)
Race: Namekian
Available Transformations Great Namek [x2], Power Enhanced Namekian [x3]
Level: 25% Ally
Physical Appearance:
History:
Once a proud fighter of a small demon Namekian clan turned underling to one of the elites of prowess in the prior Saiyan kingdom. Given his freedom but also opportunity to serve by Jarvis's gracious hand. Allowing this man to rise after his skill and sense for strategy was show in passing days. Making it clear in his past the elite had used this ones power and plans to only make himself rise. While only allowing his lackey the scraps to live off of. Becoming one of Jarvis's generals and important member in war council. The Namekian a proud asset that Jarvis grew fond and appreciative of in time.
His first royal gift when he was given such position and title that not even saiyans held any longer in the Cerulean kingdom was equally as rewarding as the station. Maraca was allowed to sever his old masters Elitist head from his shoulders. An after that realizing only more rewards such as tehse came to those who remained loyal to the new Caesar. Saiyans no longer being the ones of the high class but what was valuable and proved skillful instead now seized the rewards.
Techniques:
Tech Tree:
Offensive Tree
Offensive Techniques
- [OT-1] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[25% Charge]
- [OT-2] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[50% Charge]
- [OT-3] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[100% Charge]
- [OT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[25% Charge]
- [VT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin. The mist able to spread out and hit multiple foes now as it with enough focus can grow and spread out.
[25% Charge, Split Attack]
- [VT-2] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[50% Charge, Split Attack]
- [OT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[25% Charge]
- [VT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[25% Charge, One Turn Stun]
Support Techniques
- [ST-1] Flight: The ability to take flight with the power of his demonic wings or with energy influence.
[Flight]
- [ST-1] Ki sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maraca have a general notion of people's PL as long as they are in the same region.]
- [St-1] Bulking: The ability to use ones energy to power up their muscles and increase their physical power at the cost of speed and defense.
[+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
- [ST-1] Namekian Speed!: Maraca mastering both a agile body and quick pace of movement. Using gusts of his flapping wings and natural power to make sudden movements to try and if possible avoid dangerous attacks and escape them cleanly.
[100%PL Dodge tech]
Name of Ally: Maya (Royal Guard, Royal Body Guard, Champion of the Arena)
Race: Brenchian
Available Transformations Quick Attack [x2]
Level: 25% Ally
Physical Appearance:
History:
One of many who prospered from the many slaves freed and able to earn freedom under the new slavery laws of the kingdom. Maya a special case when she was taken from one of the fallen elites. A slave raised from childhood to be loyal and even when her power surpassed her master unable to perceive the ability to turn on him and take her freedom. Loyalty and acceptance drilled into her mind on a deep lever.
When her master was burned and taken from this world by Jarvis on the night of Empires death. She presented herself shortly after to his service. Expecting death when instead given the ability to rise. But her desire was only to serve a new master feeling lost if not hopelessly adrift without one. Jarvis accepting hits title. An officially naming her the royal champion of the Arena after witnessing her skills and also letting her lead the guard and home defense force.
In time the young girl proving herself a true asset to the empire. Training guards occasionally and raising the royal guard to official status. While also serving as the perfect deterrent for criminals. Serving as Jarvis's champion in the Arena for when people were sentenced to fight and die in sentencing. They'd find her blade be the instrument that sent them to the afterlife. Jarvis pleased with her obedience and her to have a place in life again that was as she slowly learned. Much more comfortable then when she belonged to the Elites of the past.
Techniques:
Tech Tree:
Balanced
Offensive Techniques
- [OT-1] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[25% Charge]
- [OT-2] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[50% Charge]
- [OT-3] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[100% Charge]
- [OT-1] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[25% Charge]
- [OT-2] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[50% Charge]
- [OT-3] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[100% Charge]
Support Techniques
- [ST-1] Flight: The ability to with careful focus of energy take flight and lift to the skies. Taking the battle from the ground to the blue skies above. An allowing a much more convenient form of travel and mobility.
[Flight]
- [ST-1] Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maraca have a general notion of people's PL as long as they are in the same region.]
- [ST-2] Planetary Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maya have a precise notion of people's PL as long as they are in the same planet.]
- [ST-1] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[40% Charge Barrier, Can protect up to two people]
- [ST-2] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[60% Charge Barrier, Can protect up to four people]
- [ST-1] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experianced in Battle. Maya is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[100% Charge Dodge Tech]
Name of Ally: Durendal
Race: Possessed Blade (Demon)
Available Transformations Makyo Star [x5], Demon heart [x2], Full Fledged Demon [x6]
Level: 50% Ally
Physical Appearance:
History:
A blade created from dark magic, alchemy, and wicked science of the demon queen. Unknown what all Nakiya used in its creation only that she used a sword of great power lost from the ancient times. An a soul from within it infused with demonic magic to create either a new being or summon forth something locked away for eons. The blade itself once buried in the darkets pits of Makaii within the demonic mountains. What all Nakiya knew of such objects or other demonic artifacts is unknown. All Jarvis knows about this blade is that it is loyal and youthful in action and spirit.
Its creation much a secret and perhaps some of its history before its experimentation from the dark queen even a mystery to her. But what it once was and is now perhaps two different things. As the spirit it is now is quite content and magical in its own way. Much its own being things to the work of the demon queen and her studies in replicating in experimentation other such creations she has observed. Durendal either appearing as the youthful expression of youth or the blade form. Making it hard to know at certain times which is truly Durendal's true form.
Techniques:
Tech Tree: Defensive Tree
Offensive Techniques
- [OT-1] Bullet blast: Tiny pin-point energy bullets or beams. As small as a bullet in size. Bot powerful like condensed energy. Ether firing like quick formed shots from either Durendal's finger tips, or the blades tip. Sometimes it functions as a long outstretching beam as well of bright majestic energy.
[25% Charge]
- [VT-1] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in.
[25% Charge, Split attack]
- [VT-2] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in.
[50% Charge, Split attack]
- [OT-1] Empowering Elements: The ability to summon briefly either over Durendal's own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[25% Charge]
- [OT-2] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[50% Charge]
- [OT-3] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[100% Charge]
Support Techniques
- [ST-1] Telepathy: The ability to speak and connect to another persons mind. Durendal in this case once bonded with a master and owner of the blades scabbard. Usually keeping a careful watch on the thoughts, feelings, and inner most emotions of the master that holds the blade near.
[The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.]
- [ST-1] Ki Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a general notion of people's PL as long as they are in the same region.]
- [ST-2] Planetary Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a precise notion of people's PL as long as they are in the same planet.]
- [ST-3] Galactic Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a perfect notion of people's PL as long as they are in the same Galaxy.]
- [ST-1] Levitation: The blade or bodily form of Durendal can float if not fly when desired. The scabbard however remaining firmly in place where it was last left. Or most likely still at the masters side.
[Flight]
- [ST-1] Bonded Mind: With enough time, Durendal will bond with its owner and master. Becoming liked mentally, emotionally, physically in some ways with them. Understanding them and feeling as they do on a deep unbreakable level rather the owner realizes this or not. This allowing as well in times of great need for Durendal to possibly seize control of the master. Instead of taking the form of a body remaining as the sword but its magic connecting into the body and possessing the master for a time. Allowing the sword to use its knowledge and experience coupled with its masters power to try and better ensure victory or survival depending the severity of the situation.
[Flavor, Allows Durendal to mechanically assume control of Jarvis if allowed and take over in battle. This would count as only Jarvis being on the field but flavored being controlled by Durendal. - Its Mechanical purpose in a sense would be. Should Durendal's life be in danger or it feels as such. The blade will hide its spirit within Jarvis. Mechanically the blade no longer on the battlefield. But should Jarvis die while the blades spirit is within, or controlling him. They both will die.]
- [ST-1] Spiritual Body, Physical Body: Depending what form Durendal holds may be of the body or the sword. Any others looking on would see only the sword at normal times and neither see nor here the voice. Only the owner often hearing and in fact seeing a spiritual projection of the youthful spirit projected within the masters mind in a sense. Do to the bond that is slowly forged between master and sword. This body can also become physical and walk and talk if it so chooses to reveal itself among other people. To be both seen and heard but if the body should become physical to do this. The blade itself would vanish as the body and blade are both one and the same.
[Durendal appears as either the sword, a physical body, or while in sword form a spiritual projection only Jarvis can see or here. OR if Durendal desires the sword can project this image in other peoples minds as well with the aid of its telepathy skills. Allowing its form of mental speech and communication to reach a more intimate level]
- [ST-1] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals minor and medium injuries.]
- [ST-2] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals severe injuries.]
- [ST-3] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals severe injuries and lost limbs. Recover other people's stamina. Can't use senzu later on a RoD.]
- [ST-1] Ki Suppression: Durendal is able to hide and suppress its power to such a state it can easily hide if it chooses as a plain sword at its masters hip. Rather then risk revealing itself as anything special until its the proper time for such things.
[allows Durendal to hide ki signature if no techs are used.]
- [ST-1] Blinding Flash!: Raising the blade to the air and summoning a massive concussive blast of light and energy. The magical blade fires out a shot of light and energy that sends surrounding foes flying back and blinded by the burning light emanating off the blade. The light so bright it burns the eyes of the on lookers down to the very retinas making them unable to see for several moments.
[one turn non harmful stun]
dragonballuniverse.freeforums.net/thread/299/jarviss-shop-thread?page=2&scrollTo=6524 Proof of Purchase
Race: Namekian
Available Transformations Great Namek [x2], Power Enhanced Namekian [x3]
Level: 25% Ally
Physical Appearance:
History:
Once a proud fighter of a small demon Namekian clan turned underling to one of the elites of prowess in the prior Saiyan kingdom. Given his freedom but also opportunity to serve by Jarvis's gracious hand. Allowing this man to rise after his skill and sense for strategy was show in passing days. Making it clear in his past the elite had used this ones power and plans to only make himself rise. While only allowing his lackey the scraps to live off of. Becoming one of Jarvis's generals and important member in war council. The Namekian a proud asset that Jarvis grew fond and appreciative of in time.
His first royal gift when he was given such position and title that not even saiyans held any longer in the Cerulean kingdom was equally as rewarding as the station. Maraca was allowed to sever his old masters Elitist head from his shoulders. An after that realizing only more rewards such as tehse came to those who remained loyal to the new Caesar. Saiyans no longer being the ones of the high class but what was valuable and proved skillful instead now seized the rewards.
Techniques:
Tech Tree:
Offensive Tree
Offensive Techniques
- [OT-1] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[25% Charge]
- [OT-2] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[50% Charge]
- [OT-3] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[100% Charge]
- [OT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[25% Charge]
- [VT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin. The mist able to spread out and hit multiple foes now as it with enough focus can grow and spread out.
[25% Charge, Split Attack]
- [VT-2] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[50% Charge, Split Attack]
- [OT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[25% Charge]
- [VT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[25% Charge, One Turn Stun]
Support Techniques
- [ST-1] Flight: The ability to take flight with the power of his demonic wings or with energy influence.
[Flight]
- [ST-1] Ki sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maraca have a general notion of people's PL as long as they are in the same region.]
- [St-1] Bulking: The ability to use ones energy to power up their muscles and increase their physical power at the cost of speed and defense.
[+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
- [ST-1] Namekian Speed!: Maraca mastering both a agile body and quick pace of movement. Using gusts of his flapping wings and natural power to make sudden movements to try and if possible avoid dangerous attacks and escape them cleanly.
[100%PL Dodge tech]
Name of Ally: Maya (Royal Guard, Royal Body Guard, Champion of the Arena)
Race: Brenchian
Available Transformations Quick Attack [x2]
Level: 25% Ally
Physical Appearance:
History:
One of many who prospered from the many slaves freed and able to earn freedom under the new slavery laws of the kingdom. Maya a special case when she was taken from one of the fallen elites. A slave raised from childhood to be loyal and even when her power surpassed her master unable to perceive the ability to turn on him and take her freedom. Loyalty and acceptance drilled into her mind on a deep lever.
When her master was burned and taken from this world by Jarvis on the night of Empires death. She presented herself shortly after to his service. Expecting death when instead given the ability to rise. But her desire was only to serve a new master feeling lost if not hopelessly adrift without one. Jarvis accepting hits title. An officially naming her the royal champion of the Arena after witnessing her skills and also letting her lead the guard and home defense force.
In time the young girl proving herself a true asset to the empire. Training guards occasionally and raising the royal guard to official status. While also serving as the perfect deterrent for criminals. Serving as Jarvis's champion in the Arena for when people were sentenced to fight and die in sentencing. They'd find her blade be the instrument that sent them to the afterlife. Jarvis pleased with her obedience and her to have a place in life again that was as she slowly learned. Much more comfortable then when she belonged to the Elites of the past.
Techniques:
Tech Tree:
Balanced
Offensive Techniques
- [OT-1] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[25% Charge]
- [OT-2] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[50% Charge]
- [OT-3] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim.
[100% Charge]
- [OT-1] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[25% Charge]
- [OT-2] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[50% Charge]
- [OT-3] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade.
[100% Charge]
Support Techniques
- [ST-1] Flight: The ability to with careful focus of energy take flight and lift to the skies. Taking the battle from the ground to the blue skies above. An allowing a much more convenient form of travel and mobility.
[Flight]
- [ST-1] Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maraca have a general notion of people's PL as long as they are in the same region.]
- [ST-2] Planetary Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[allows Maya have a precise notion of people's PL as long as they are in the same planet.]
- [ST-1] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[40% Charge Barrier, Can protect up to two people]
- [ST-2] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[60% Charge Barrier, Can protect up to four people]
- [ST-1] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experianced in Battle. Maya is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[100% Charge Dodge Tech]
Name of Ally: Durendal
Race: Possessed Blade (Demon)
Available Transformations Makyo Star [x5], Demon heart [x2], Full Fledged Demon [x6]
Level: 50% Ally
Physical Appearance:
History:
A blade created from dark magic, alchemy, and wicked science of the demon queen. Unknown what all Nakiya used in its creation only that she used a sword of great power lost from the ancient times. An a soul from within it infused with demonic magic to create either a new being or summon forth something locked away for eons. The blade itself once buried in the darkets pits of Makaii within the demonic mountains. What all Nakiya knew of such objects or other demonic artifacts is unknown. All Jarvis knows about this blade is that it is loyal and youthful in action and spirit.
Its creation much a secret and perhaps some of its history before its experimentation from the dark queen even a mystery to her. But what it once was and is now perhaps two different things. As the spirit it is now is quite content and magical in its own way. Much its own being things to the work of the demon queen and her studies in replicating in experimentation other such creations she has observed. Durendal either appearing as the youthful expression of youth or the blade form. Making it hard to know at certain times which is truly Durendal's true form.
Techniques:
Tech Tree: Defensive Tree
Offensive Techniques
- [OT-1] Bullet blast: Tiny pin-point energy bullets or beams. As small as a bullet in size. Bot powerful like condensed energy. Ether firing like quick formed shots from either Durendal's finger tips, or the blades tip. Sometimes it functions as a long outstretching beam as well of bright majestic energy.
[25% Charge]
- [VT-1] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in.
[25% Charge, Split attack]
- [VT-2] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in.
[50% Charge, Split attack]
- [OT-1] Empowering Elements: The ability to summon briefly either over Durendal's own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[25% Charge]
- [OT-2] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[50% Charge]
- [OT-3] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands.
[100% Charge]
Support Techniques
- [ST-1] Telepathy: The ability to speak and connect to another persons mind. Durendal in this case once bonded with a master and owner of the blades scabbard. Usually keeping a careful watch on the thoughts, feelings, and inner most emotions of the master that holds the blade near.
[The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.]
- [ST-1] Ki Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a general notion of people's PL as long as they are in the same region.]
- [ST-2] Planetary Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a precise notion of people's PL as long as they are in the same planet.]
- [ST-3] Galactic Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows Durendal to have a perfect notion of people's PL as long as they are in the same Galaxy.]
- [ST-1] Levitation: The blade or bodily form of Durendal can float if not fly when desired. The scabbard however remaining firmly in place where it was last left. Or most likely still at the masters side.
[Flight]
- [ST-1] Bonded Mind: With enough time, Durendal will bond with its owner and master. Becoming liked mentally, emotionally, physically in some ways with them. Understanding them and feeling as they do on a deep unbreakable level rather the owner realizes this or not. This allowing as well in times of great need for Durendal to possibly seize control of the master. Instead of taking the form of a body remaining as the sword but its magic connecting into the body and possessing the master for a time. Allowing the sword to use its knowledge and experience coupled with its masters power to try and better ensure victory or survival depending the severity of the situation.
[Flavor, Allows Durendal to mechanically assume control of Jarvis if allowed and take over in battle. This would count as only Jarvis being on the field but flavored being controlled by Durendal. - Its Mechanical purpose in a sense would be. Should Durendal's life be in danger or it feels as such. The blade will hide its spirit within Jarvis. Mechanically the blade no longer on the battlefield. But should Jarvis die while the blades spirit is within, or controlling him. They both will die.]
- [ST-1] Spiritual Body, Physical Body: Depending what form Durendal holds may be of the body or the sword. Any others looking on would see only the sword at normal times and neither see nor here the voice. Only the owner often hearing and in fact seeing a spiritual projection of the youthful spirit projected within the masters mind in a sense. Do to the bond that is slowly forged between master and sword. This body can also become physical and walk and talk if it so chooses to reveal itself among other people. To be both seen and heard but if the body should become physical to do this. The blade itself would vanish as the body and blade are both one and the same.
[Durendal appears as either the sword, a physical body, or while in sword form a spiritual projection only Jarvis can see or here. OR if Durendal desires the sword can project this image in other peoples minds as well with the aid of its telepathy skills. Allowing its form of mental speech and communication to reach a more intimate level]
- [ST-1] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals minor and medium injuries.]
- [ST-2] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals severe injuries.]
- [ST-3] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power.
[heals severe injuries and lost limbs. Recover other people's stamina. Can't use senzu later on a RoD.]
- [ST-1] Ki Suppression: Durendal is able to hide and suppress its power to such a state it can easily hide if it chooses as a plain sword at its masters hip. Rather then risk revealing itself as anything special until its the proper time for such things.
[allows Durendal to hide ki signature if no techs are used.]
- [ST-1] Blinding Flash!: Raising the blade to the air and summoning a massive concussive blast of light and energy. The magical blade fires out a shot of light and energy that sends surrounding foes flying back and blinded by the burning light emanating off the blade. The light so bright it burns the eyes of the on lookers down to the very retinas making them unable to see for several moments.
[one turn non harmful stun]
dragonballuniverse.freeforums.net/thread/299/jarviss-shop-thread?page=2&scrollTo=6524 Proof of Purchase