Companions!•••••••••••••••••••••••••
TEXT SPEECH REFERENCE
E1-af1fff,E2-cc7fff,Misha-8a095b,Lilith-e6196b,
Cecelia-098a70,Kaiyou-bcfd13,Maraca-10976c,Maya-bb11ad,
Durendal-af182a,Gabriella-5c1396,Blake-476bc5,Jayde-d1643a,
Raya-ff950e,Gail-64ac23,Ember-cf5252,Snow-52a7cf Calypso e21ac2 Cassia 19e6ad
Name of Ally: Durendal (Personal Companion,Durendal Blade)Race: Possessed Blade (Demon)Available Transformations Durandal's Darkness! (Makyo Star) [x5], Durendal's Might! (Demon heart) [x2], Durindana! (Full Fledged Demon) [x6], Lords Sword (Demonic Lord) [x9], God King's Sword (Demonic King) [x11],
Overlords Blade (Demonic Overlord) [x15]Level: 50% AllyPhysical Appearance:History:
A blade created from dark magic, alchemy, and wicked science of the demon queen. Unknown what all Nakiya used in its creation only that she used a sword of great power lost from the ancient times. An a soul from within it infused with demonic magic to create either a new being or summon forth something locked away for eons. The blade itself once buried in the darkest pits of Makaii within the demonic mountains. What all Nakiya knew of such objects or other demonic artifacts is unknown. All Caesar knows about this blade is that it is loyal and youthful in action and spirit. Its creation much a secret and perhaps some of its history before its experimentation from the dark queen even a mystery to her. But what it once was and is now perhaps two different things. As the spirit it is now is quite content and magical in its own way. Much its own being things to the work of the demon queen and her studies in replicating in experimentation other such creations she has observed. Durendal either appearing as the youthful expression of youth or the blade form. Making it hard to know at certain times which is truly Durendal's true form. Techniques:Tech Tree: Defensive TreeOffensive Techniques- [OT-1] Bullet blast: Tiny pin-point energy bullets or beams. As small as a bullet in size. Bot powerful like condensed energy. Ether firing like quick formed shots from either Durendal's finger tips, or the blades tip. Sometimes it functions as a long outstretching beam as well of bright majestic energy.[25% Charge]- [VT-1] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in. [25% Charge, Split attack]- [VT-2] Bullet Barrage: The tiny pin-point bullet sized beams or blasts are fired in rapid succession or multiple in unison. Still using the tip of the blade or separate finger tips pending what form Durendal is currently in. [50% Charge, Split attack]- [OT-1] Empowering Elements: The ability to summon briefly either over Durendal's own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands. [25% Charge]- [OT-2] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands. [50% Charge]- [OT-3] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands. [100% Charge]-
[VT-1] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands. The effect of the elements usually painful and sometimes hindering the target quite a bit different results pending from different forms of elements.
[
25% Charge, One Turn Stun]
-
[VT-2] Empowering Elements: The ability to summon briefly either over Durendals own body or the blade of the sword form. The nature and power of the elements. Whether it be the deathly chill of ice or burning fire. Durendal can briefly summon these elements to bolster the blades fighting prowess in either punches kicks or blasts, Or over the blades edge to be made better use of in the wielders hands. The effect of the elements usually painful and sometimes hindering the target quite a bit different results pending from different forms of elements.
[
50% Charge, One Turn Stun]
Support Techniques
- [PT-1] Telepathy: The ability to speak and connect to another persons mind. Durendal in this case once bonded with a master and owner of the blades scabbard. Usually keeping a careful watch on the thoughts, feelings, and inner most emotions of the master that holds the blade near.[The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.]-
[PT-2] Telepathy: The ability to break dimensional barriers with Telepathy. But even some walls seem unable to be breached with the power of the mind.
[
Allows the user to telepathically link with people in Makaii, Requires, Tier 3 Ki Sense, And Tier one Telepathy, The After life may not be reached with this however. Or may someone from the after life use it to speak with people in the living world, or makaii]
-
[PT-3] Telepathy: The ability to not only speak with a ally. But the ability to link other minds in mental speech. Allowing the Durendal to link minds with its master or others. An let them all speak within their minds using it as their mental conduit.
[
Allows if Durendal links the minds of 'two' people. Not counting itself, They can all communicate freely with their minds.]
- [PT-1] Ki Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough. [allows Durendal to have a general notion of people's PL as long as they are in the same region.]- [PT-2] Planetary Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough. [allows Durendal to have a precise notion of people's PL as long as they are in the same planet.]- [PT-3] Galactic Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough. [allows Durendal to have a perfect notion of people's PL as long as they are in the same Galaxy.]- [PT-1] Levitation: The blade or bodily form of Durendal can float if not fly when desired. The scabbard however remaining firmly in place where it was last left. Or most likely still at the masters side. [Flight]- [PT-1] Bonded Mind: With enough time, Durendal will bond with its owner and master. Becoming liked mentally, emotionally, physically in some ways with them. Understanding them and feeling as they do on a deep unbreakable level rather the owner realizes this or not. This allowing as well in times of great need for Durendal to possibly seize control of the master. Instead of taking the form of a body remaining as the sword but its magic connecting into the body and possessing the master for a time. Allowing the sword to use its knowledge and experience coupled with its masters power to try and better ensure victory or survival depending the severity of the situation. [Flavor, Allows Durendal to mechanically assume control of Caesar if allowed and take over in battle. This would count as only Caesar being on the field but flavored being controlled by Durendal. - Its Mechanical purpose in a sense would be. Should Durendal's life be in danger or it feels as such. The blade will hide its spirit within Caesar. Mechanically the blade no longer on the battlefield. But should Jarvis die while the blades spirit is within, or controlling him. They both will die.]- [PT-1] Spiritual Body, Physical Body: Depending what form Durendal holds may be of the body or the sword. Any others looking on would see only the sword at normal times and neither see nor here the voice. Only the owner often hearing and in fact seeing a spiritual projection of the youthful spirit projected within the masters mind in a sense. Do to the bond that is slowly forged between master and sword. This body can also become physical and walk and talk if it so chooses to reveal itself among other people. To be both seen and heard but if the body should become physical to do this. The blade itself would vanish as the body and blade are both one and the same. [Durendal appears as either the sword, a physical body, or while in sword form a spiritual projection only Caesar can see or here. OR if Durendal desires the sword can project this image in other peoples minds as well with the aid of its telepathy skills. Allowing its form of mental speech and communication to reach a more intimate level]- [ST-1] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power. [heals minor and medium injuries.]- [ST-2] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power. [heals severe injuries.]- [ST-3] Healing Edge: Ancient magics of healing are known in all sorts of varieties. This ancient blade has the ability to place soothing hands upon flesh and heal the injured and pained. Or if in the form of a blade be stabbed into the body of the injured. An in this magical state instead of causing harm force within them the healing demonic yet soothing energy. Healing them and bringing them back to proper power. [heals severe injuries and lost limbs. Recover other people's stamina. Can't use senzu later on a RoD.]- [PT-1] Ki Suppression: Durendal is able to hide and suppress its power to such a state it can easily hide if it chooses as a plain sword at its masters hip. Rather then risk revealing itself as anything special until its the proper time for such things. [allows Durendal to hide ki signature if no techs are used.]- [PT-1] Blinding Flash!: Raising the blade to the air and summoning a massive concussive blast of light and energy. The magical blade fires out a shot of light and energy that sends surrounding foes flying back and blinded by the burning light emanating off the blade. The light so bright it burns the eyes of the on lookers down to the very retinas making them unable to see for several moments. [one turn non harmful stun]- [PT-1] Demonic Rage!:
The blade form will take on a larger heavy more barbaric image. While the body form would appear more covered in electric aura and a berserking rage overtaking Durendals expressions. This allowing the great blade to become a berserking monster either in the wielders hands or on its own if in the form of Durendals lovely body. [+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
- [PT-1] Unbreaking: Durendal's link to the sword that's as much its true form as the body it can show others. Is a thing of legend. Even if broken it can almost instantly repair itself. But to much actually damage can harm the sword making this much more difficult over time. [Allows the sword to regenerate if the blade is broken, Or continuously regenerate if Bonded Mind St-1 Is in use.]----
[ULTIMATE] Brenchian Blade: The brenchians ultimate skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it can deflect ki attacks freely, once for every charge it has, as long as the technique's power level isn't higher than the technique power level.
[Deflects Attacks Once per Charge. Unblockable]
Name of Ally: Maya (Royal Guard, Royal Body Guard, Champion of the Arena)Race: BrenchianAvailable Transformations Ascended Brenchian [x9][PERM], Super Mach Dash [x12]Level: 50% AllyPhysical Appearance:
History:
One of many who prospered from the many slaves freed and able to earn freedom under the new slavery laws of the kingdom. Maya a special case when she was taken from one of the fallen elites. A slave raised from childhood to be loyal and even when her power surpassed her master unable to perceive the ability to turn on him and take her freedom. Loyalty and acceptance drilled into her mind on a deep lever. When her master was burned and taken from this world by Caesar on the night of Empires death. She presented herself shortly after to his service. Expecting death when instead given the ability to rise. But her desire was only to serve a new master feeling lost if not hopelessly adrift without one. Caesar accepting hits title. An officially naming her the royal champion of the Arena after witnessing her skills and also letting her lead the guard and home defense force. In time the young girl proving herself a true asset to the empire. Training guards occasionally and raising the royal guard to official status. While also serving as the perfect deterrent for criminals. Serving as Caesar's champion in the Arena for when people were sentenced to fight and die in sentencing. They'd find her blade be the instrument that sent them to the afterlife. Caesar pleased with her obedience and her to have a place in life again that was as she slowly learned. Much more comfortable then when she belonged to the Elites of the past. Techniques:Tech Tree:
BalancedOffensive Techniques- [OT-1] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim. [25% Charge]- [OT-2] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim. [50% Charge]- [OT-3] Bladed Fury: Maya's skill with a blade and most any physical weaponry has served her well over the years. She has learned to move with such weaponry as if its a extension of her body making her a deadly opponent in both the field and the arena. The woman looking fearsome as she strikes deadly and ruthlessly like a viper lashing forward at its victim. [100% Charge]- [OT-1] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade. [25% Charge]- [OT-2] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade. [50% Charge]
- [OT-3] Arching Blade: By fusing and running energy through her weapon Maya can send arch edged energy volleys at her opponents slung from her blade using it as a conduit for the energy. The energy slicing through the air towards the opponent with full hopes to slice clean through them with the heat and energy of the attack rather then the steel of a blade. [100% Charge]- [OT-1] Piercing Lance!: With a little focus a long slender lance forms in the hand of the user. The power and energy helping it fire straight and true as well as faster then anything thrown my pure arm strength alone. Maya forms the spear made of energy that hardens forming into a actual spear for a short time. From the focused and concentrated Ki energy. Allowing her to be precise and powerful as she aims to skewer her foes.
[
25% Charge]
-
[VT-1] Piercing Lance!: With a little focus a long slender lance forms in the hand of the user. The power and energy helping it fire straight and true as well as faster then anything thrown my pure arm strength alone. Maya forms the spear made of energy that hardens forming into a actual spear for a short time. From the focused and concentrated Ki energy. Allowing her to be precise and powerful as she aims to skewer her foes.
[
25% Charge, Split Attack]
-
[VT-2] Piercing Lance!: With a little focus a long slender lance forms in the hand of the user. The power and energy helping it fire straight and true as well as faster then anything thrown my pure arm strength alone. Maya forms the spear made of energy that hardens forming into a actual spear for a short time. From the focused and concentrated Ki energy. Allowing her to be precise and powerful as she aims to skewer her foes.
[
50% Charge, Split Attack]
-
[OT-1] Pressure Point Barrage: In her time in the great arena. Maya has learned weak points on the bodies of several species. Rather it be nerves, genetic abnormalities only known to the race. or several other points of different sensations. She is usually able to quickly identify areas of weakness and exploit them for brief moments in battle to try and gain the upper hand.
[
25% Charge]
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[VT-1] Pressure Point Barrage: In her time in the great arena. Maya has learned weak points on the bodies of several species. Rather it be nerves, genetic abnormalities only known to the race. or several other points of different sensations. She is usually able to quickly identify areas of weakness and exploit them for brief moments in battle to try and gain the upper hand.
[
25% Charge, one turn stun]
-
[VT-2] Pressure Point Barrage: In her time in the great arena. Maya has learned weak points on the bodies of several species. Rather it be nerves, genetic abnormalities only known to the race. or several other points of different sensations. She is usually able to quickly identify areas of weakness and exploit them for brief moments in battle to try and gain the upper hand.
[
50% Charge,one turn stun]
Support Techniques- [PT-1] Flight: The ability to with careful focus of energy take flight and lift to the skies. Taking the battle from the ground to the blue skies above. An allowing a much more convenient form of travel and mobility. [Flight]- [PT-1] Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.[allows Maya have a general notion of people's PL as long as they are in the same region.]- [PT-2] Planetary Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.[allows Maya have a precise notion of people's PL as long as they are in the same planet.]-
[PT-3] Galactic Ki Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[
allows Maya to have a perfect notion of people's PL as long as they are in the same Galaxy.]
- [ST-1] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense. [40% Charge Barrier, Can protect up to two people]- [ST-2] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense. [60% Charge Barrier, Can protect up to four people]-
[ST-3] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. Maya is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[
110% Charge Barrier, Can protect up to six people]
- [ST-1] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experianced in Battle. Maya is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.[100% Charge Dodge Tech]- [ST-2] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experianced in Battle. Maya is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.[175% Charge Dodge Tech]- [ST-3] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experianced in Battle. Maya is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.[250% Charge Dodge Tech]-
[PT-1] [Ki lending]: With a little effort and focus. Maya can generate energy within her palms into non harming beams. Allowing her to at the cost of her own energy generate and empower another with her strength and stamina.
[
Allows Maya to give some of her own stamina to a ally spending the amount she's given from her current pool]
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[PT-1] [Lust for Victory]: When the battle is hard and the end seems near. She can summon in a desperate moment of need a power of might and power. Bulking her body into that of a champion. Letting her for a time push it beyond its limits and use strength she wasn't before capable of.
[
+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
---
[ULTIMATE] Brenchian Blade: The brenchians ultimate skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it can deflect ki attacks freely, once for every charge it has, as long as the technique's power level isn't higher than the technique power level.
[Deflects Attacks Once per Charge. Unblockable]
Name of NPC: Emi #1 (Emissary)
Race: Android
Level: Guard 1 5,000 PL
Physical Appearance: History: One of two custom androids commissioned by Caesar. Built by Kaiyou. Sisters in programming and able to provide several uses from mild combat, to working as emissaries for sending messages. The units are internally programmed to remain loyal and follow each command. However also with a programmed but free to advance through interaction personality. Running with a growing variety of applications and uses. Both personal and professional as well as their A.I.'s able to learn and advance with time to increase their use and value.
They also when in the capital can link with the internal data hubs for the empires data. Infusing all they've learned with the empires data. As well as working with the main frame digitally on a digital plain. They themselves able to serve not only as servants and emissary's but also as mobile hosts to the empires data. Built to fry their own circuits as well should they ever be captured.
Techniques:Offensive Techniques-
[OT-1] Gyrating Blast: Utilizing the bladed tips that show up at the tips of the droids fingers. Emi will gyrate her hand in a circular motion in small focused twister like actions. An send the blows in a slashing spinning blow roaring towards
[25% Charge]-
[OT-1] Electric Skin: With focus and trying to smack the palms of her hands again her foes. Trying to send electric energy generated from her body into her opponent. Attempting to electrocute them for some 'shocking' damage.
[25% Charge]
Support Techniques-
[PT-1] Digital Storage: Allows Emi to scan her target. Gathering estimate on their power level and recording data she has learned about them in her data banks.
[Tier 1 Sense]---
Name of NPC: Emi # 2 (Emissary)
Race: Android
Level: Guard 1 5,000 PL
Physical Appearance:History:One of two custom androids commissioned by Caesar. Built by Kaiyou. Sisters in programming and able to provide several uses from mild combat, to working as emissaries for sending messages. The units are internally programmed to remain loyal and follow each command. However also with a programmed but free to advance through interaction personality. Running with a growing variety of applications and uses. Both personal and professional as well as their A.I.'s able to learn and advance with time to increase their use and value.
They also when in the capital can link with the internal data hubs for the empires data. Infusing all they've learned with the empires data. As well as working with the main frame digitally on a digital plain. They themselves able to serve not only as servants and emissary's but also as mobile hosts to the empires data. Built to fry their own circuits as well should they ever be captured.
Techniques:Offensive Techniques-
[OT-1] Gyrating Kick: Utilizing the bladed tips that show up at the tips of the droids toes. Emi will gyrate her leg in a circular motion in small focused twister like actions. An send the blows in a slashing spinning blow roaring towards
[25% Charge]-
[OT-1] Electric Skin: With focus and trying to smack the palms of her hands again her foes. Trying to send electric energy generated from her body into her opponent. Attempting to electrocute them for some 'shocking' damage.
[25% Charge]Support Techniques-
[PT-1] Digital Storage: Allows Emi to scan her target. Gathering estimate on their power level and recording data she has learned about them in her data banks.
[Tier 1 Sense]---
Name of NPC: Misha (Lead Medical, Royal Physician)
Race: Demon
Level: Guard
1 5,000 PL
Physical Appearance:
History:
Since Caesar's idea to take the throne and his aid prior in helping the lord of demons achiever her rightful place as ruler as well. Caesar has made it known that saiyans wishing to traverse with the demons aid to the demon realm is allowed WITHIN his realms. Just as demons are allowed to roam in his lands. Assuming they obey his laws as well of course. But allowing demons on his side of the portals to live among his people and within his growing empire.
This was how Caesar met Misha in his first days. A young at least to the eyes mortal. Who apparently is far older then her looks tell. Offering if not more pleading for opportunity to serve. Apparently having witness his exploits in the taking of the demon throne. An peeking through a portal when he took his own throne. Asking to serve him as a faithful medical adviser and lead his medical development in the growing empire. Caesar allowing this after some thought and making his little fan not only what she desired but also his only personal doctor.
Techniques:Offensive Techniques-
[OT-1] Demonic Syringe!: The ability to summon a giant over sized syringe in her palms. Filling its innter tube with energy to power it before finally throwing it at her foe. With the intent to not only impale them but also have the syringe explode from all the energy its gathered and contained.
[Charge 25%]
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[OT-1] Surgical Blades: With a simple dagger or blade of any kind really. Misha is able to cut with precision like that of a surgeon. With the right opportunity able to take lives away just as easily as she can save them with her bladed skills.
[Charge 25%]Support Techniques-
[PT-1] Levitation: The ability to float freely as if weightless. Allowing her to move freely in any direction at anytime as if a leaf carried by the wind.
[Flight]---
Name of NPC: Cecelia Rosetta Escitara
(Right hand to personal,political,and most any other affairs)
Race: Demon
Level: Guard
1 5,000 PL
Physical Appearance:
History: Another close taken in demon in Caesar's quickly grown small council. A girl who supposedly held some link to a family once high in rank within the demon realm. Apparently as well sadly one that was mostly slain in the battles for the throne. Swearing fealty to the King of saiyans after discovering it was he that slew the demon lord that destroyed her family.
After short consideration Caesar taking this one close to hand. Allowing her to handle more important matters as perhaps a right hand of sorts. Greeting those that came from other worlds that he couldn't or at times wouldn't see. Put in charge of over seeing changes he made and construction and several other jobs that needed a proper manager to them. His go to girl and rewarded well for her tasks. All the while seemingly happy to serve the man that gained her revenge for her. Swearing both her sword and her mind to his service. An all else he may desire.
Techniques:Offensive Techniques-
[OT-1] Head Bomb: The demoness holds a special trait for her clan. Her head being able to be removed and suffering no ill effects when it does so. However she has learned to focus her energy carefully like this as well. By placing a hand to both sides of her head as she holds it out in front of her. She can use this like a focused conduit and charge a more focused large blat of fire from her lips. Spewing out in a charged and raging inferno to burn down her enemies.
[25% Charge]-
[VT-1] Head Burst: The demoness focuses not only on creating a charge of burning flame in this focus. But also just as the fires launch from her lush lips. A charge of ki will burst in light within the surging fire. Temporary blinding her foes as well as making them more easy to burn. Blinding them while also burning them in the assault.
[25% Charge and 1 turn stun.]Support Techniques-
[PT-1] Energy Platforms: While not the most normal way to fly. This demon has learned to summon energy platforms that can appear beneath her feat. Allowing her to run through the air and in any direction and hieght or depths she so chooses. Using her speed and grace in a non standard way but one that works for her.
[Flight]---
Name of NPC: Kaiyou (Lead Mechanic, Shipwright, Able to become one and magically fuse with THE DREAMER, Making it run much better with a real mind in control. Taking the lead as if the ship were actually her body. )
Race: Android-Demon
Level: Guard 1 5,000 PL
Physical Appearance:History:A loyal and interesting little ally found shortly after taking his throne. One who approached eager to aid and offer a hand in technical exploits as well as a growing project she offered to her king in secret. An with enough resources she could show her value in ways beyond what would might expect. Caesar having at this point little worry of demons. They were free to roam his lands as long as they behaved like any other free citizen. This woman showing a knack and great skill for tech. Ship building and weapons craft as well. Both in small arms and large artillery defenses.
With a showing of her skills she aided him in the creation of his two loyal androids that now serve his every whim faithfully. Being pleased and one to reward success and victory in the tasks he gave his subjects. Caesar took her in as she asked. Curious for the growing project to come as well as having her skills to strengthen his empire and his planets defenses.
Techniques:Offensive Techniques-
[OT-1] Burning Eyes: A quickly formed but at times deadly twin set of beams fired from her eyes. Intending to usually take her foe by surprise. With luck able to injure them quickly.
[25% Charge]-
[OT-1] Morphing Blade: The mechanical claws that are attached to her hands. Can morph briefly and quickly into several types of bladed weapons. Rather the tips of blades axes or any other form she can imagine. Allowing her swing at her foe with several varieties of weapons in the attempts to slash them to bits.
[25% Charge]Support Techniques-
[PT-1] Mechanical Fusion: The ability to speak in a sense with metallic and non sentient mechanical beings. Such as ships weapons or engines. Even scouters if she so desired. As well as able to link with them in a way that only her fusion of demonic magic and cybernetic alterations to her body can do in cooperation. Allowing her to if so desired. In a sense become one with such machines. An in time learning to link with them in a form of possession and fusion.
[Able to fuse with machines, Such as becoming one with a ship, scouter, or technological weapon. Possessing it for a time her body and figure magically becoming one with said object.] ---
Name of NPC: Lilith Starlight (Demon Realm Emissary)
Race: Demon
Level: 15kPL Guard
Physical Appearance:History:Another one of the inner sanctum and council drawn into Caesar's lure in his recent ruling and taking of his crown. A demon noble swayed by the charms of the living world. As well as skilled in a variety of arts that her truly a useful commodity as a emissary or dignitary. One of calm nature and collected behavior. The collected if not coldly calculated additive Caesar desired for his councils. The growing seat of people he relied on for decisions in places of confidence even the great Caesar could admit when he needed council given.
Lilith while new was brave and strong. Tried and true within the world of Makaii as well as could hold her own among most any diplomat. Someone who knows the rules of playing things more discreet with words and paper as well as other tools rather then force. But perhaps without the quirks of anger and lack of control of her present desires like others under his trusted command. The Caesar though willing to those he saw something valuable in to take in and let them prove worth over time. As long as they always realize when oath is sworn its for life. They are his comrades and friends till death and beyond. She accepted and was rewarded for it and allowed to be his main contact that moved at times between Makaii and Cerulean space. Given Caesar's powers and corruption knowing her job was perhaps extremely important should other alliances ever crumble and the comradely with makaii be needed then more then ever. Perhaps it saying something why a skilled person took care of Makaii business. While earth and the alliance were given more fresh batch droids.
So far proven loyal and enjoying the lavish rewards from said loyalty under the Caesar. It was rewarding and from time to time when her duties were more relaxed in peace time she was allowed the full rewards of enjoying the luxurious that were on Blehbarry in the empire.
Techniques:Offensive Techniques
-
[OT-1] Desire Blast: A quickly formed and usually surprise type of attack. A thin carefully forged bean of energy fired from her lips. Usually a type of move for when this women of refine has few other tricks to dissuade from violence the situation under her sleeve. If used in a kiss it can have particularly damning results to her foes.
[25% Charge]-
[VT-1] Desirable Suction!: Like the idea before of using surprise and cunning against her foes. Lilith might try in disguise of sensual kisses when her lips come in contact with flesh. Try and suck as well as drain energy from her would be victim. Allowing her to feed of their energy and recover some of her own lost in the exertion.
[25% Charge, If any of the damage successfully lands, 1 Stamina can be drained from the enemies Stamina pool and added to her own.]-
[VT-1] Desirable Disease!: AS if before a more diabolical way of defeating minor foes in assassination or a way to sneak and defend given how different world of diplomats and politics are over plain battle like that of soldiers in the war field. Lilith has learned as well to thrust from her lips and throat a mist like and miasma like black aura.
[25% Charge, lowers someones Offensive power level by 5% For three turns, Effect is not stackable if hit with more then one]
-
[VT-1] Desirable Asphyxiation: In this variant of her sultry skills. The ki she sends at her foe that either contacts flesh or if used properly within their throat. The thick poisonous like ki. Will harden into a thick black mucus like fluid. Clogging their throat and giving a sickening chocking sensation or if only on flesh the sickening feeling will often have to suffice. It allows her opponents to freeze up either from pain alone or lack of air as well for a short time.
[25% Charge, and one turn stun]Support Techniques-
[PT-1] Demonic Flight: With the ability of her wings or lift for focus ki energy. Lilith can take flight and lift from the ground in graceful agile movement.
[Flight]-
[PT-1 Ki Sense]: The ability to feel out the energy of nearby people of interest. Getting a little idea and answer to their possible power level.
[allows Lilith have a general notion of people's PL as long as they are in the same region.]
-
[PT-1] Mind Reading: The ability to read the thoughts of those willing to let someone in their mind.
[Ooc permission as well as Ic cooperating needed to read their mind - Range needing to be within the same vicinity. If the user doesn't have any version of ki sensed mastered they will also need to physically touch the person. But with Ki sense they may do it hands free if the person is nearby.]---Name of Ally: Maraca (Military General/War Councilor)
Race: Namekian
Available Transformations Fused Namekian PERM[x8], Super Namekian [x12], Master Namekian [x17], Legendary Namekian [x23]
Level: 70% Ally
Physical Appearance:History: Once a proud fighter of a small demon Namekian clan turned underling to one of the elites of prowess in the prior Saiyan kingdom. Given his freedom but also opportunity to serve by Caesar's gracious hand. Allowing this man to rise after his skill and sense for strategy was show in passing days. Making it clear in his past the elite had used this ones power and plans to only make himself rise. While only allowing his lackey the scraps to live off of. Becoming one of Caesar's generals and important member in war council. The Namekian a proud asset that Caesar grew fond and appreciative of in time.
His first royal gift when he was given such position and title that not even saiyans held any longer in the Cerulean kingdom was equally as rewarding as the station. Maraca was allowed to sever his old masters Elitist head from his shoulders. An after that realizing only more rewards such as these came to those who remained loyal to the new Caesar. Saiyans no longer being the ones of the high class but what was valuable and proved skillful instead now seized the rewards.
Techniques:Tech Tree:
Offensive Tree
Offensive Techniques-
[OT-1] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[
25% Charge]
-
[OT-2] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[
50% Charge]
-
[OT-3] Stretchy Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield.
[
100% Charge]
-
[VT-1] Leeching Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield. This one however coming with a neat little hook. His claws try and dig into the body. An if they get their hook drain some of the energy from his victim in a brief suction of energy. Trying to regain some energy himself as well as weaken his enemy further.
[
25% Charge and drains 1 Stamina from the enemy and gives it to the attacker.]
-
[VT-2] Leeching Limbs: The Namekian ability to shoot ones arms and limbs out at incredible lengths. To reach and strike enemies at a incredible range with precise and powerful physical blows. Stretching them out and in a whip like action at times making such warriors truly deadly on the battlefield. This one however coming with a neat little hook. His claws try and dig into the body. An if they get their hook drain some of the energy from his victim in a brief suction of energy. Trying to regain some energy himself as well as weaken his enemy further.
[
50% Charge and drains 1 Stamina from the enemy and gives it to the attacker.]
-
[OT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[
25% Charge]
-
[VT-1] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin. The mist able to spread out and hit multiple foes now as it with enough focus can grow and spread out.
[
25% Charge, Split Attack]
-
[VT-2] Miasma!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin.
[
50% Charge, Split Attack]
- [VT-1] Miasma Burn!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin. This pain also tends to attack their ki nerves and muscle tendons aiming to not only harm them and sickening them. But also weaken their attack damage.
[
25% Charge , Reduces the enemies Offensive power level by 5% for three turns. Doesn't stack with similar effects.]
-
[VT-2] Miasma Burn!: Maraca draws in a breath and expels moments after from his lips a noxious purple gas that spreads like a mist across the battle field briefly around his opponent. Making them be overtaken if hit with a sickening internal pain from the poison energy fired within the mist. Using it to damage his opponents after they are hit and breathe in and observe the mist briefly through their skin. This pain also tends to attack their ki nerves and muscle tendons aiming to not only harm them and sickening them. But also weaken their attack damage.
[
50% Charge, Reduces the enemies Offesnive power level by 5% for three turns. Doesn't stack with similar effects.]
-
[OT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[
25% Charge]
-
[VT-1] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[
25% Charge, One Turn Stun]
- [VT-2] Spiral Light!: The spinning energy blast that spirals as it roars towards his opponent like a energy tornado aiming to blast if not eviscerate his foe in a blinding blast of bright energy. Usually fired form his palms, or lips. The Namekian warrior demonstrating grace and power in practice.
[50% Charge, One Turn Stun]
-
[OT-1] Razor Claws: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His pwoer and might shown in the deadly edge of his deathly hands.
[
25% Charge]
-
[OT-2] Razor Claws: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His power and might shown in the deadly edge of his deathly hands.
[
50% Charge]
-
[OT-3] Razor Claws: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slichign through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His pwoer and might shown in the deadly edge of his deathly hands.
[
100% Charge]
-
[VT-1] Bloodied Razor Claws!: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His power and might shown in the deadly edge of his deathly hands. Although with this variation he tries to aim to slice open the flesh and bring about longer bleed times. Possible prolong his enemies suffering to cause them further damage as the battle continues.
[
25% Charge and 5% Damage for 3 turns after. Doesn't stack with similar effects.]
-
[VT-2] Bloodied Razor Claws!: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His power and might shown in the deadly edge of his deathly hands. Although with this variation he tries to aim to slice open the flesh and bring about longer bleed times. Possible prolong his enemies suffering to cause them further damage as the battle continues.
[
50% Charge and 5% Damage for 3 turns after,. Doesn't stack with similar effects.]
-
[VT-1] Vital Seeking Claws!: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His power and might shown in the deadly edge of his deathly hands. Although with this variation he tries to aim to slice open the flesh and bring about longer bleed times. Possible prolong his enemies suffering. Not aiming for damage however but more to weaken them and open them up for more dangerous attacks.
[
25% Charge and lowers the enemies defensive PL by 15% for one turn. Doesn't stack with similar effects.]
-
[VT-2] Vital Seeking Claws!: Sometimes with energy or with sheer might alone. Maraca can use the edge of his claws and finger tips like a blade. Slicing through flesh and stabbing through bodies or sometimes even rough surfaces of metal or rock. His power and might shown in the deadly edge of his deathly hands. Although with this variation he tries to aim to slice open the flesh and bring about longer bleed times. Possible prolong his enemies suffering. Not aiming for damage however but more to weaken them and open them up for more dangerous attacks.
[
50% Charge and lowers the enemies defensive PL by 15% for one turn. Doesn't stack with similar effects.]
Support Techniques-
[PT-1] Flight: The ability to take flight with the power of his demonic wings or with energy influence.
[
Flight]
-
[PT-1] Ki sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.
[
allows Maraca have a general notion of people's PL as long as they are in the same region.]
- [PT-2] Planetary Sense: The ability to feel out with ones own natural energy to feel out and recognize nearby ki signatures and power level.[allows Maraca to have a precise notion of people's PL as long as they are in the same planet] -
[PT-1] Bulking: The ability to use ones energy to power up their muscles and increase their physical power at the cost of speed and defense.
[
+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
-
[ST-1] Namekian Speed!: Maraca mastering both a agile body and quick pace of movement. Using gusts of his flapping wings and natural power to make sudden movements to try and if possible avoid dangerous attacks and escape them cleanly.
[
100%PL Dodge tech]
-
[ST-2] Namekian Speed!: Maraca mastering both a agile body and quick pace of movement. Using gusts of his flapping wings and natural power to make sudden movements to try and if possible avoid dangerous attacks and escape them cleanly.
[
175%PL Dodge tech]
-
[ST-3] Namekian Speed!: Maraca mastering both a agile body and quick pace of movement. Using gusts of his flapping wings and natural power to make sudden movements to try and if possible avoid dangerous attacks and escape them cleanly.
[
250%PL Dodge tech]
-
[PT-1] Telepathy: The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.
[
Telepathy]
-
[ST-1] Bubble Barrier!: A simple yet effect means of protecting ones allies. Summoning a circular barrier to pop up around ones allies made from Ki. Allowing to both defend oneself and ones friends in a time of need.
[
40% Charge, can protect up to 2 people]
-
[ST-2] Bubble Barrier!: A simple yet effect means of protecting ones allies. Summoning a circular barrier to pop up around ones allies made from Ki. Allowing to both defend oneself and ones friends in a time of need.
[
60% Charge, can protect up to 4 people]
---
[ULTIMATE] Brenchian Blade: The brenchians ultimate skill. It is a technique created by forming his ki into an energy blade around his hand. The energy blade resembles a lightsaber, both in its inception, appearance, light emitted, and crackling sounds made. This technique can be used for cutting and cannot be blocked, only dodged. Another special trait of this technique is that it can deflect ki attacks freely, once for every charge it has, as long as the technique's power level isn't higher than the technique power level.
[Deflects Attacks Once per Charge. Unblockable]
Name of NPC: Captain GabriellaRace: Oni/Ogre
Level: Level 3 Minion 15k PL
Physical Appearance:History: A years prior escaped from the other world.
One of the many that since the taking and conversion of Vegeta into the Cerulean empire that have come to join the newly formed utopia as some might see it. A empire that 'as long one obeys the laws and joins among it' allows any race and any race to try and advance and grow among its people. Gabriella sought such opportunity as well. Her and a small crew of several types of races followed with her. Working their ways into Jarvis's ranks after leaving PTO behind themselves. Her and her voluptuous team have since become the main security force for keeping the peace among the citizens and the mob.
While they only modest positions with some military exploits under their belt Jarvis took a interest in them all the same allowing them and their lovely leader Gabrielle to take on this mantle. Showing he was a giving Caesar but did expect good results for his kind rewards.
Techniques:Offensive Techniques-
[OT-1] Purple SmashA usually rather powerful blow from the fists, head, or horns. Mean to pulverize her foe while also coating the intended limb of attack with a energetic purple ki.
[
25% charge]
-
[OT-2] Purple SmashA usually rather powerful blow from the fists, head, or horns. Mean to pulverize her foe while also coating the intended limb of attack with a energetic purple ki. [
50% charge]
-
[OT-3] Purple SmashA usually rather powerful blow from the fists, head, or horns. Mean to pulverize her foe while also coating the intended limb of attack with a energetic purple ki. [
100% charge]
-
[VT-1] Purple Smash BarrageA usually rather powerful blow from the fists, head, or horns. Mean to pulverize her foe while also coating the intended limb of attack with a energetic purple ki. Throwing in a little bit of a shocking effect with violet electric like ki. To help shock and stun her foe for a limited time.[
25% charge - One Turn Stun]
Support Techniques-[PT-1] FlightThe ability to fly through Ki control
[
Flight]
-
[PT-1] Ki SenseThe ability to sense people's locations and power levels if nearby. Allowing someone to get a idea of a targets power to better assess the situation.[
allows the user to have a general notion of people's PL as long as they are in the same region.]
-
[PT-1] Bulking
The ability to use ones energy to power up their muscles and increase their physical power at the cost of speed and defense. [
+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
Name of NPC: Second in Command Officer Blake
Race: Crocolisk
Level: Level 3 Minion 15k PL
Physical Appearance:History: The buxom second in command to the security force. The Crocolisk that like the rest has served alongside their captain since nearly the beginning of their military careers. One of the most trusted and respected given her second in command status that has moved on even over onto their new positions in Blehbarry. She like the others working along side their captain to move up in the world and make their comfortable place in the Cerulean empire grow ever more comfortable.
Techniques:Offensive Techniques-
[OT-1] Blue BallisticsThe careful fighting style she has formed over the years. Allowing and her tall nimble frame to be used as a agile killing machine. Striking quickly and without remorse as fast as lightning and multiple times more deadly.
[
25% Charge]
-
[OT-2] Blue BallisticsThe careful fighting style she has formed over the years. Allowing and her tall nimble frame to be used as a agile killing machine. Striking quickly and without remorse as fast as lightning and multiple times more deadly.[
50% Charge]
-
[OT-3] Blue BallisticsThe careful fighting style she has formed over the years. Allowing and her tall nimble frame to be used as a agile killing machine. Striking quickly and without remorse as fast as lightning and multiple times more deadly.[
100% Charge]
-
[VT-1] Blue BallisticsThe careful fighting style she has formed over the years. Allowing and her tall nimble frame to be used as a agile killing machine. Striking quickly and without remorse as fast as lightning and multiple times more deadly.
Also at times aiming for pressure points or nerve points to not only harm her foes but briefly stun them to open them up for her allies or herself to go in for the final blow.[
100% Charge]
Support Techniques-
[PT-1] FlightThe ability to fly through Ki control[
Flight]
-
[PT-1] Ki SenseThe ability to sense people's locations and power levels if nearby. Allowing someone to get a idea of a targets power to better assess the situation.[
allows the user to have a general notion of people's PL as long as they are in the same region.]
[PT-1] Speed BulkingThe ability to use ones ki to energize the body and move fast and agile at the cost of natural power and strength.[
-x3/+x2 No stamina cost, Takes at least 2 turns to deactivate]
Name of NPC: Medic and Technician
Officer Jayde
Race: Beppa
Level: Level 3 Minion 15k PL
Physical Appearance: Konatsian
History: A fine medic and rather spirited member of the team. Jayde has kept her allies alive throughout missions of great danger. An kept both disease and injuries that would have claimed most anyone else without the skilled hands she has and her medical prowess. Jayde has continued to be of such aid in the Blehbarry security force. Even occasionally being taken under the wing of Misha the lead physician and head of medical study on Blehbarry to be taught a few tricks as well as collects tips for her growing medical skill. The demon doctor always glad to see another eager willing to learn face.
Techniques:Offensive Techniques-
[OT-1] Energy BarrageA simple yet effective form of ranged combat. By firing a flurry of deadly blasts. She aims to decimate her foe with massive waves of energy blasts rather then just a minor few with deadly aim.[
25% Charge]
-
[OT-2] Energy BarrageA simple yet effective form of ranged combat. By firing a flurry of deadly blasts. She aims to decimate her foe with massive waves of energy blasts rather then just a minor few with deadly aim.[
50% Charge]
-
[OT-3] Energy BarrageA simple yet effective form of ranged combat. By firing a flurry of deadly blasts. She aims to decimate her foe with massive waves of energy blasts rather then just a minor few with deadly aim.[
100% Charge]
-
[VT-1] Energy BarrageA simple yet effective form of ranged combat. By firing a flurry of deadly blasts. She aims to decimate her foe with massive waves of energy blasts rather then just a minor few with deadly aim.[
25% Charge / Splitting Effect]
Support Techniques-
[PT-1] FlightThe ability to fly through Ki control[
Flight]
-
[PT-1] Ki SenseThe ability to sense people's locations and power levels if nearby. Allowing someone to get a idea of a targets power to better assess the situation.[
allows the user to have a general notion of people's PL as long as they are in the same region.]
-
[ST-1] Gentle CaressingThe skilled hands and medical energy combined for this young Beppa soldiers. Allowing her to both sooth a pained patient and help mend their wounds in times of great need.
[
heals minor and medium injuries]
Name of NPC: Disciplinary and Gunnery Officer Raya
Race: Humonguloids
Level: Level 3 Minion 15k PL
Physical Appearance:
History: The beefy yet attractive Raya has been a strong asset throughout the years for the team. Her strength and quick while deadly mind has made her a great asset while in service to PTO and now the Cerulean empire. Feared for her battle skill as well as her knowledge for working with energy weapons and blaster canons. She has found herself quite at home among the Cerulean high grade armaments. Working with Kaiyou from time to time as well to work on upgrading the ships of the Empire to match up in some special ways to the PTO ships she once worked with prior.
Techniques:Offensive Techniques-
[OT-1] Destructive Fists!The smashing power of Raya's fists with energy or just bare knuckle glory. Are a thing that can kill smash and destroy many foes. An have been 'thoroughly' tested. The attack not something most would want to be on the receiving end of.[
25% Charge]
-
[OT-2] Destructive Fists!The smashing power of Raya's fists with energy or just bare knuckle glory. Are a thing that can kill smash and destroy many foes. An have been 'thoroughly' tested. The attack not something most would want to be on the receiving end of.[
50% Charge]
-
[OT-3] Destructive Fists!The smashing power of Raya's fists with energy or just bare knuckle glory. Are a thing that can kill smash and destroy many foes. An have been 'thoroughly' tested. The attack not something most would want to be on the receiving end of.[
100% Charge]
-
[VT-1] Destructive Fists!The smashing power of Raya's fists with energy or just bare knuckle glory. Are a thing that can kill smash and destroy many foes. An have been 'thoroughly' tested. The attack not something most would want to be on the receiving end of.[
25% Charge / Stun Effect]
Support Techniques-
[PT-1] FlightThe ability to fly through Ki control[
Flight]
-
[PT-1] Ki SenseThe ability to sense people's locations and power levels if nearby. Allowing someone to get a idea of a targets power to better assess the situation.[
allows the user to have a general notion of people's PL as long as they are in the same region.]
-
[PT-1] Bulking The ability to use ones energy to power up their muscles and increase their physical power at the cost of speed and defense. [
+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
Name of NPC: Private Scribe and Emissary Gail
Race: Bas
Level: Level 1 Minion 5k PL
Physical Appearance:
History: While a little smaller and less powerful then her teammates. Gail has become a valued asset to her team. Recording their missions and information she finds along the way in near perfect reports and files. Her smart mind letting her use diplomacy and a proper silver tongue when its better to use kindness instead of violence to achieve certain goals. Making her useful for missions that ask for more tact then destruction.
Techniques:
Offensive Techniques-
[OT-1] Mouth BlastA simple yet Effect blast from her lips. A bright ball of energy while not all that powerful. Can sometimes help distract or stun her foe long enough to let her make her escape or allow help and or backup to arrive. [
25% Charge]
-
[OT-2] Mouth BlastA simple yet Effect blast from her lips. A bright ball of energy while not all that powerful. Can sometimes help distract or stun her foe long enough to let her make her escape or allow help and or backup to arrive. [
50% Charge]
Support Techniques-
[PT-1] FlightThe ability to fly through Ki control[
Flight]
Name of Ally: Ember
Race: Elemi (Fire)
Available Transformations: Enrage x2, Super Elemi x7
Level: 25% Ally
Physical Appearance:
History:
A test of power by combing the art of creation and his corrupted force of magic where the King attempted to create more intricate life. The fire sister of a Elemi in genetic similarity. Created on a whim when the great god King chose to truly test and push at the limits at his power of slowly growing godly creation. The act not a easy one and in need of many years possibly in consideration and study before proper use again if done safely.
Techniques:Tech Tree:Balance Tree Offensive Techniques-
[OT-1] Fire Surge: A strong surge of flaming energy sent towards the foe. Attempting to inflame and incinerate ones enemies.
[25% Charge]
-
[OT-2] Fire Surge: A strong surge of flaming energy sent towards the foe. Attempting to inflame and incinerate ones enemies.
[50% Charge]-
[OT-3] Fire Surge: A strong surge of flaming energy sent towards the foe. Attempting to inflame and incinerate ones enemies.
[100% Charge]-
[OT-1] Fire Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to burn and crush her foes with extreme force.
[25% Charge]-
[OT-2] Fire Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to burn and crush her foes with extreme force.
[50% Charge]-
[OT-3] Fire Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to burn and crush her foes with extreme force.
[100% Charge]
-
[OT-1] Fire Spiral: A vortex of spinning fire as if a cyclone of heat and flames. Swirling at the foe to draw them into a tempest of strong gusts of fire to burn both their flesh and the very air they breathe.
[25% Charge] -
[OT-2] Fire Spiral: A vortex of spinning fire as if a cyclone of heat and flames. Swirling at the foe to draw them into a tempest of strong gusts of fire to burn both their flesh and the very air they breathe.
[50% Charge]-
[OT-3] Fire Spiral: A vortex of spinning fire as if a cyclone of heat and flames. Swirling at the foe to draw them into a tempest of strong gusts of fire to burn both their flesh and the very air they breathe.
[100% Charge]Support Techniques
-
[PT-1] Flight: The ability with the use of Ki energy fly within the sky.
[Flight]-
[PT-1] Ki Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a general notion of people's PL as long as they are in the same region.]-
[PT-2] Planetary Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a precise notion of people's PL as long as they are in the same planet.]-
[PT-3] Galactic Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a perfect notion of people's PL as long as they are in the same Galaxy.]
-
[ST-1] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[100% Charge Dodge Tech]-
[ST-2] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[175% Charge Dodge Tech]-
[ST-3] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[250% Charge Dodge Tech]-
[ST-1] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. The Elemi is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[40% Charge Barrier, Can protect up to two people]-
[ST-2] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. The Elemi is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[60% Charge Barrier, Can protect up to four people]
Name of Ally: Snow
Race: Elemi (Ice)
Available Transformations: Enrage x2, Super Elemi x7
Level: 25% Ally
Physical Appearance:
History: A test of power by combing the art of creation and his corrupted force of magic where the King attempted to create more intricate life. The snow sister of a Elemi in genetic similarity. Created on a whim when the great god King chose to truly test and push at the limits at his power of slowly growing godly creation. The act not a easy one and in need of many years possibly in consideration and study before proper use again if done safely.Techniques:Balance Tree
Offensive Techniques
-
[OT-1] Ice Surge: A strong surge of freezing energy sent towards the foe. Attempting to freeze and harm ones enemies.
[25% Charge]
-
[OT-2] Ice Surge: A strong surge of freezing energy sent towards the foe. Attempting to freeze and harm ones enemies.
[50% Charge]-
[OT-3] Ice Surge: A strong surge of freezing energy sent towards the foe. Attempting to freeze and harm ones enemies.
[100% Charge]
-
[OT-1] Ice Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to freeze and crush her foes with extreme force.
[25% Charge]
-
[OT-2] Ice Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to freeze and crush her foes with extreme force.
[50% Charge]
-
[OT-3] Ice Explosion: A outward blast of high intensity pressure shot out all around as if a bomb detonating. Attempting to freeze and crush her foes with extreme force.
[100% Charge]
-
[OT-1] Ice Spiral: A vortex of spinning snow and ice as if a cyclone of frost and harsh winds. Swirling at the foe to draw them into a tempest of strong gusts of frigid winds to harm both their flesh and the very air they breathe.
[25% Charge]
-
[OT-2] Ice Spiral: A vortex of spinning snow and ice as if a cyclone of frost and harsh winds. Swirling at the foe to draw them into a tempest of strong gusts of frigid winds to harm both their flesh and the very air they breathe.
[50% Charge]
-
[OT-3] Ice Spiral: A vortex of spinning snow and ice as if a cyclone of frost and harsh winds. Swirling at the foe to draw them into a tempest of strong gusts of frigid winds to harm both their flesh and the very air they breathe.
[100% Charge]
Support Techniques
-
[PT-1] Flight: The ability with the use of Ki energy fly within the sky.
[Flight]-
[PT-1] Ki Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a general notion of people's PL as long as they are in the same region.]-
[PT-2] Planetary Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a precise notion of people's PL as long as they are in the same planet.]-
[PT-3] Galactic Sense: The ability to feel out with ones energy. Feeling familiar ki signatures as well as learning what different species feel like on a energy level. Even to a extent allowing one with practice to determine someones power level. Even their location if the focus is strong enough.
[allows the user to have a perfect notion of people's PL as long as they are in the same Galaxy.]-
[ST-1] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[100% Charge Dodge Tech]-
[ST-2] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[175% Charge Dodge Tech]-
[ST-3] Dashing Reflexes: Between quick bursts of energy and natural mobility earned through severe training and experienced in Battle. The Elemi is able to exert herself in times of extreme need and focus. Allowing to her, with a little luck avoid attacks that may have other wise been deadly to her health.
[250% Charge Dodge Tech]-
[ST-1] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. The Elemi is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[40% Charge Barrier, Can protect up to two people]-
[ST-2] Protective Sphere: By holding both hands in the air and summoning ones inner life energy. The Elemi is able to create a sphere of protective energy around both her and others around her. Allowing her to defend her allies and herself in moments of danger when defense is the better choice over offense.
[60% Charge Barrier, Can protect up to four people]Name of Ally: Cassia (Mother Shizen, Father Jarvis)
Physical Appearance: Level: 1 25% Ally
Race: Hybrid - (Shinjin,Brench,Saiyan,Elemi,)
Available Transformations(ELEMI): Enrage x2, Super Elemi x7
Gender: Female
Homeworld: With Jarvis
Height: 3'4
Weight: 82 lbs
Hair Color: Aqua
Eye Color: Emerald
Identifying Markers: N/APersonality:
A child of wonder and discovery, Mind and body grown quickly with a combination of demonic and Kaio magical energy. She is a kind but strange morality driven girl. A sense of wonder and kindness from her mother as well as the strange magic and energy of her father within her. Even in her short life she has been endowed with power and knowledge of things beyond the scope of most creatures imaginations or lifetimes of study. To meet her is to meet a child of fused energies and genetics that would normally be impossible if not for the strange circumstances of her parents. A one of a kind child in her own right.
Likes: Animals, Food, Games, Music, New worlds, New races, Making friends, Pleasing father, Pleasing friends.
Dislikes: Pain, Hard puzzles, Distasteful people, Rudeness,
Allegiance: Jarvis
Starting Planet: (Follows Jarvis, Or Exploring Earth)
History:The born child of Shizen and Jarvis when he was on conquest for the Cerulean Empire. Before it become a place of worship and peace hidden in the chaotic galaxy that is our universe. She was grown more quickly with saiyan, makai magic, and Caesars own strange shin magic. Infused with his own power and that of her mother now that she stands like that of a young girl even though she's literally a young child. A being of creation that is in her own right a special being all her own. Her own story is not very long but she stands able to forger her own stories in the future given who and what she is. A creature of the heavens and hell. A energy signature that feels like no other in the known universe. If the galaxy were to survive the coming ages its possible she would hold right to power in the other world as well as the Kingdom of the Cerulean empire that remains a hidden within the universe.
Techniques: DEFENSE TREEOffensive Techniques
-
[OT-1] Heart Beam: A beam of red heart shapes firing at her opponent made of ki energy. Almost as its a beam made up of the smaller shaped blasts.
[25% Charge]-
[OT-2] Heart Beam: A beam of red heart shapes firing at her opponent made of ki energy. Almost as its a beam made up of the smaller shaped blasts.
[50% Charge]
-
[OT-3] Heart Beam: A beam of red heart shapes firing at her opponent made of ki energy. Almost as its a beam made up of the smaller shaped blasts.
100% Charge]
----
-
[OT-1] Nature's path: A rush of energy aimed to envelop ki force at her foes. An try and envelope them in plant like energy. Allowing flowers and painful thorns to grow around them. As well as other painful plant life to try and take root upon their body.
[25% Charge]- [
OT-2] Nature's path: A rush of energy aimed to envelop ki force at her foes. An try and envelope them in plant like energy. Allowing flowers and painful thorns to grow around them. As well as other painful plant life to try and take root upon their body.
[50% Charge]
-
[OT-3] Nature's path: A rush of energy aimed to envelop ki force at her foes. An try and envelope them in plant like energy. Allowing flowers and painful thorns to grow around them. As well as other painful plant life to try and take root upon their body.
[100% Charge]
----
-
[OT-1] Thorn Whip: A quickly formed whip of thorn and vine intended to lash and strike her foe
[25% Charge]-
[OT-2] Thorn Whip: A quickly formed whip of thorn and vine intended to lash and strike her foe
[50% Charge]-
[OT-3] Thorn Whip: A quickly formed whip of thorn and vine intended to lash and strike her foe
[100% Charge]----
-
[OT-1] Energy Claws: Focused ki within her fingers forming claws over her finger tips. Allowing her to briefly claw and slash at her foes as if like a wild animal.
[25% Charge]
Support Techniques
-
[PT-1] Ki Suppression: allows to hide ki signature if no techs are used.
-
[PT-2] Ki Suppression: allows to hide ki signature if only support techs are used.
-
[PT-3] Ki Suppression: allows to hide ki signature as long as no M3 or Specials are used.
---
-
[PT-1] Ki Sense: allows to have a general notion of people's PL as long as they are in the same region.
-
[PT-2] Ki Sense: allows to have a precise notion of people's PL as long as they are in the same planet.
-
[PT-3] Ki Sense: allows to have a perfect notion of people's PL as long as they are in the same Galaxy.
---
-
[ST-1] Healing: heals minor and medium injuries.
-
[ST-2] Healing: heals severe injuries.
-
[ST-3] Healing: heals severe injuries and lost limbs. Recover other people's stamina. Can't use senzu later on a RoD.
---
-
[PT-1] Flight: The ability to manipulate one's ki so that they can levitate from the ground and even fly.
---
-
[ST-1] Rapid Movement: Can dodge a technique up to 100% the users PL
[Dodge 100% of current PL]-
[ST-2] Rapid Movement: Can dodge a technique up to 175% the users PL
[Dodge 175% of current PL]-
[ST-3] Rapid Movement: Can dodge a technique up to 250% the users PL
[Dodge 250% of current PL]---
-
[ST-1] Barrier: Creates a Barrier of energy to protect you and 2 allies.
[Protects against 40% damage]-
[ST-2] Barrier: Creates a Barrier of energy to protect you and 2 allies.
[Protects against 60% damage]-
[ST-3] Barrier: Creates a Barrier of energy to protect you and 2 allies.
[Protects against 110% damage]---
-
[PT-1] Telepathy: The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.
-
[PT-2] Telepathy: The ability to break dimensional barriers with Telepathy. But even some walls seem unable to be breached with the power of the mind.
[Allows the user to telepathically link with people in Makaii, Requires, Tier 3 Ki Sense, And Tier one Telepathy, The After life may not be reached with this however. Or may someone from the after life use it to speak with people in the living world, or makaii]-
[PT-3] Telepathy: The ability to not only speak with a ally. But the ability to link other minds in mental speech. Working as a form of conduit for telepathic control.
[Allows the user to link the minds of 'two' people. Not counting itself, They can all communicate freely with their minds.]---
-
[PT-1]Demonic Gateway: With proper training from a player who already knows how to open a Demonic Gateway, a player is able to open a portal to and from Makai.
[Once per month a player may travel to or from Makai alone. -Going to and leaving count as separate uses- This technique has a cooldown of 1 month, meaning if you are travelling to Makai, you will be stuck there for 30 days]Name of Ally: Calypso (Mother Nakiya, Father Jarvis)
Physical Appearance:
Level: 25% Ally
Race: Hybrid - Shinjin, Brench, Saiyan, Demon
Available Transformations(DEMON): Demon Heart x2, Makyo Star(when star is out) x5, Full-fledged Demon x6, Demonic Lord x9
Gender: Female
Homeworld: With Jarvis
Height: 3'9
Weight: 83 lbs
Hair Color: Crimson or golden (Changes on moods)
Eye Color: Crimson red
Identifying Markers: Her enlarged right arm that can grow or shrink to proper size. A power she has adapted for her attack and defense. A strange occurrence even for a demon no doubt do to her strange genetics.
Personality: A easily excited and rambunctious child but also one that can prove dark. She can give both a kind smile as easily as a cruel thrashing. Proving a little sporadic at times in her actions. She is a child of power and seeks her own rewards and ambition even at her young age. Sticking close to her father along side her sister from another mother. A child that has been taken by her fathers side and seeks eagerly to show her value not only to him but anyone else as well.
Likes: Candy, Battle, Large weapons, Gambling, Ale, Wine, Gold, Inflicting pain,
Dislikes: Defeat, Poverty, Schoolwork, Being ignored, Weakness, Feeling pain,
Allegiance: Jarvis
Starting Planet: (Follows Jarvis, Or Exploring Earth)
History:The offspring of Jarvis and Nakiya when he once thought heirs to take over his power and claims were needed. While still cared for the need for heirs has passed at least to all her fathers claims. But she still chooses to follow in admiration just as her sister from another mother had. She is a twin to a brother that remains in Nakiya's care. The idea of taking one child was a problematic ideal enough one of the children of power remained with the mother as the other with the father now. Their bodies grown more quickly from demonic magic and technology as well. But just like with Cassia once they'd aged to a decent age to be of use Jarvis had no halted the energy. They would age naturally perhaps with longer life spans given the genes within them. Calypso is but a young child and will seek to serve her father proudly.
Techniques: BALANCE TREEOffensive Techniques
-
[OT-1] Hell fire: A burst of energy and fire that fires from her palm. Aiming to cover her enemies in a heavy stream of fire.
[25% Charge]-
[OT-2] Hell fire: A burst of energy and fire that fires from her palm. Aiming to cover her enemies in a heavy stream of fire.
[50% Charge]-
[OT-3] Hell fire: A burst of energy and fire that fires from her palm. Aiming to cover her enemies in a heavy stream of fire.
[100% Charge]
---
-
[OT-1] Infectious horde: A burst of infectious corrupted insects created by magic and energy. After forming they fly to their target attempting to devour and sicken the target with disease and poison.
[25% Charge]
-
[OT-2] Infectious horde: A burst of infectious corrupted insects created by magic and energy. After forming they fly to their target attempting to devour and sicken the target with disease and poison.
[50% Charge]-
[OT-3] Infectious horde: A burst of infectious corrupted insects created by magic and energy. After forming they fly to their target attempting to devour and sicken the target with disease and poison.
[100% Charge]
---
-
[OT-1] Crimson Blades: A force of energy and her own blood. When wounded using her own blade as arching energy infused blades to surprise her foes.
[25% Charge]-
[OT-2] Crimson Blades: A force of energy and her own blood. When wounded using her own blade as arching energy infused blades to surprise her foes.
[50% Charge]-
[OT-3] Crimson Blades: A force of energy and her own blood. When wounded using her own blade as arching energy infused blades to surprise her foes.
[100% Charge]---
-
[OT-1] Smashing Fist: Using her extreme strength and power. She aims to crush and main her foes with her weapon of a arm.
[25% Charge]-
[OT-2] Smashing Fist: Using her extreme strength and power. She aims to crush and main her foes with her weapon of a arm.
[50% Charge]-
[OT-3] Smashing Fist: Using her extreme strength and power. She aims to crush and main her foes with her weapon of a arm.
[100% Charge]---
- [OT-1] Dirty Fighting: Creating fighting of several styles aimed to win. No matter how dirty or low down the tactics may be.
[25% Charge]-
[OT-2] Dirty Fighting: Creating fighting of several styles aimed to win. No matter how dirty or low down the tactics may be.
[50% Charge]-
[OT-3] Dirty Fighting: Creating fighting of several styles aimed to win. No matter how dirty or low down the tactics may be.
[100% Charge]Support Techniques
-
[PT-1] Flight: The ability to manipulate one's ki so that they can levitate from the ground and even fly.
---
-
[PT-1] Ki Suppression: allows to hide ki signature if no techs are used.
-
[PT-2] Ki Suppression: allows to hide ki signature if only support techs are used.
-
[PT-3] Ki Suppression: allows to hide ki signature as long as no M3 or Specials are used.
---
-
[PT-1] Ki Sense: allows to have a general notion of people's PL as long as they are in the same region
-
[PT-2] Ki sense: allows to have a precise notion of people's PL as long as they are in the same planet.
-
[PT-3] Ki sense: allows to have a perfect notion of people's PL as long as they are in the same Galaxy.
---
-
[ST-1] Rapid Movement: Can dodge a technique up to 100% the users PL
[Dodge 100% of current PL]-
[ST-2] Rapid Movement: Can dodge a technique up to 175% the users PL
[Dodge 175% of current PL]
-
[ST-3] Rapid Movement: Can dodge a technique up to 250% the users PL
[Dodge 250% of current PL]---
-
[PT-1] Telepathy: The ability to mentally communicate with people. Its range going off what tier of Ki sense you have mastered. If the user does not have Ki sense then physical or eye contact would be required.
-
[PT-2] Telepathy: The ability to break dimensional barriers with Telepathy. But even some walls seem unable to be breached with the power of the mind.
[Allows the user to telepathically link with people in Makaii, Requires, Tier 3 Ki Sense, And Tier one Telepathy, The After life may not be reached with this however. Or may someone from the after life use it to speak with people in the living world, or makaii]
-
[PT-3] Telepathy: The ability to not only speak with a ally. But the ability to link other minds in mental speech. Working as a form of conduit for telepathic control.
[Allows the user to link the minds of 'two' people. Not counting itself, They can all communicate freely with their minds.]---
-
[PT-1] Bulking: The ability to use ones energy to power up their muscles and increase their ph ysical power at the cost of speed and defense.
[+x2/-x3 No stamina cost, Takes at least 2 turns to deactivate]
---
-
[PT-1]Demonic Gateway: With proper training from a player who already knows how to open a Demonic Gateway, a player is able to open a portal to and from Makai.
[Once per month a player may travel to or from Makai alone. -Going to and leaving count as separate uses- This technique has a cooldown of 1 month, meaning if you are travelling to Makai, you will be stuck there for 30 days]