Post by Nasu on Apr 3, 2016 9:00:13 GMT -5
Name of Ally: Karota
Race: Half-Breed [Saiyan-Human, Saiyan Dominant]
Available Transformations Mastered Power [x3], Great Ape [x5], Super Saiyan Full Power [x8]
Level: 70% Ally
Physical Appearance:
Karota is 5'4" tall and lean in build, with average size breats. Her hair is black and unkempt and she has a ponytail going all the way to about 2 inches below her neck. She wears a tight t-shirt style pinkish-red jumpsuit with a simple white battle suit with shoulder straps. Baggy earthen-style pinkish-red gi pants and black boots. She also wears two red colored wristbands and, although she does have a blue colored advanced scouter, she barely uses it.
History: Karota was born on Earth, to an earthling mother and a saiyan father who had forfeited the Saiyan Empire, sick of its ways. While she was still very young, her father was killed by some scouts from the Empire, but her mother managed to hide with her. Ever since them, she started training in order to seek revenge against the Saiyan Empire, which she hated with all her heart. During her younger years, she trained a little bit under the Turtle School, and even managed to learn some of their techniques, but, as soon as she got better in fighting, she dedicated herself to develop the techniques of an ancient and lost style, the Wolf School.
During her younger years, she was an ally to the Z-Fighters, but she was never fully accepted because of mistrust towards saiyans. There she met another saiyan named Totoma, with whom she felt in love and retired from fighting, having twins named Mato and Rota. When her kids were about two years old, she met Natto and Tomoroko. They all became close friends and she was thrilled with the idea of the Saiyan Alliance, where they could live as full citizens and feel that they belonged somewhere.
Karota and Totoma were both super saiyans too, and they became part of the original Council of the Saiyan Alliance, where they live peacefully and thrived. That changed during the Alliance-Empire Wars. Although the Alliance was stronger and easily won the war, it wasn’t without casualties. Totoma, even though a super saiyan, was dead and Karota, a super saiyan two at the time couldn’t do anything to protect her husband. During the same conflict, Mato and Rota ended up dead too and this, together with the demise of Natto and Tomoroko, completely destroyed her.
Back at the Alliance, she distanced herself from everything and left her seat at the council. Years later, the only person who actually reached for her was Miso, who was also suffering with the loss of most of the people he held close to himself. Karota’s power had withered away due to the lack of motivation and depression, but she found some comfort with Miso and they began a relationship 3 years ago, which led to her third kid, Tamari.
When Etorin took over and kidnapped Tamari, Karota isolated herself and only returned when Nasu went to look for her. Now, she is finding new motivation to keep on living.
Techniques:
Tech Tree: Balance
Offensive Techniques 15/15
[BG][OT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
-- [IN][OT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
-- -- [AD][OT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [100% Damage]
[OT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [25% Damage]
[OT-1] Explosive Wave: Is a technique where the user bursts out ki from all over his body in order to repel the opponents around them. [25% Damage]
-- [OT-2] Super Explosive Wave: The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave. [50% Damage]
-- -- [OT-3] Final Explosive Wave: The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave. [100% Damage]
[BG][OT-1] Wolf Hurricane: Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage. [25% Damage]
-- [IN][OT-2] Wolf Fang Fist: rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf. [50% Damage]
-- -- [AD][OT-3] Neo Wolf Fang Fist: sing all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged. [100% Damage]
[OT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack. [25% Damage]
-- [VT-1] Heat Phalanx: The user charges energy on the fist and turn it into a real burning flame. Then, punches the opponent, causing flame damage. [25% Damage. Burn]
-- --[VT-2] Heat Phalanx: The user charges energy on the fist and turn it into a real burning flame. Then, punches the opponent, causing huge flame damage. [50% Damage. Burn]
[ULTIMATE] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the presence of his comrades, that flares a teal colored ki aura around the user's body. For every saiyan or half-saiyan comrade in battle, the user gains an additional non-chargeable 25% bonus to his technique power, limited to a maximum 100% power boost per thread, to be used on his next attack. This way, the attack can reach a maximum of a 500% power, if fully charged. The attack will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
[ULTIMATE] Spirit Ball: The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion.
Support Techniques 15/15
[ST-1] Flight: She flies.
[ST-1] Ki Sense: Capable of sensing ki. [Same region]
-- [ST-2] Ki Sense: Capable of sensing ki. [Same planet]
-- -- [ST-3] Ki Sense: Capable of sensing ki. [Same galaxy]
[ST-1] Ki Suppression: Capable of suppressing ki. [No techs used]
-- [ST-2] Ki Suppression: Capable of suppressing ki. [Only support]
-- -- [ST-3] Ki Suppression: Capable of suppressing ki. [Not OT-3 or ULTIMATES]
[ST-1] Tail Mastery: Tail is no longer a weakness.
-- [ST-2] Great Ape Mastery: Can control himself as a Great Ape.
[ST-1] Rapid Movement: He can use his ki to enhance his speed for a single moment. [Dodges 100% PL]
-- [ST-2] Afterimage: He moves so fast he leaves an afterimage of himself behind. [Dodges 175% PL]
-- -- [ST-3] Wild Sense: He moves so fast it almost seems like teleport. [Dodges 250% PL]
[ST-1] Wolf's Fury: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage. [Cancel effects of VT-1 and ST-1]
-- [ST-2] Wolf's Anger: sing their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage. [Cancel effects of VT-2 and ST-2]
[ST-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 150% of the user's power level. [Imune to Mind Control up to 150% PL]
Race: Half-Breed [Saiyan-Human, Saiyan Dominant]
Available Transformations Mastered Power [x3], Great Ape [x5], Super Saiyan Full Power [x8]
Level: 70% Ally
Physical Appearance:
Karota is 5'4" tall and lean in build, with average size breats. Her hair is black and unkempt and she has a ponytail going all the way to about 2 inches below her neck. She wears a tight t-shirt style pinkish-red jumpsuit with a simple white battle suit with shoulder straps. Baggy earthen-style pinkish-red gi pants and black boots. She also wears two red colored wristbands and, although she does have a blue colored advanced scouter, she barely uses it.
History: Karota was born on Earth, to an earthling mother and a saiyan father who had forfeited the Saiyan Empire, sick of its ways. While she was still very young, her father was killed by some scouts from the Empire, but her mother managed to hide with her. Ever since them, she started training in order to seek revenge against the Saiyan Empire, which she hated with all her heart. During her younger years, she trained a little bit under the Turtle School, and even managed to learn some of their techniques, but, as soon as she got better in fighting, she dedicated herself to develop the techniques of an ancient and lost style, the Wolf School.
During her younger years, she was an ally to the Z-Fighters, but she was never fully accepted because of mistrust towards saiyans. There she met another saiyan named Totoma, with whom she felt in love and retired from fighting, having twins named Mato and Rota. When her kids were about two years old, she met Natto and Tomoroko. They all became close friends and she was thrilled with the idea of the Saiyan Alliance, where they could live as full citizens and feel that they belonged somewhere.
Karota and Totoma were both super saiyans too, and they became part of the original Council of the Saiyan Alliance, where they live peacefully and thrived. That changed during the Alliance-Empire Wars. Although the Alliance was stronger and easily won the war, it wasn’t without casualties. Totoma, even though a super saiyan, was dead and Karota, a super saiyan two at the time couldn’t do anything to protect her husband. During the same conflict, Mato and Rota ended up dead too and this, together with the demise of Natto and Tomoroko, completely destroyed her.
Back at the Alliance, she distanced herself from everything and left her seat at the council. Years later, the only person who actually reached for her was Miso, who was also suffering with the loss of most of the people he held close to himself. Karota’s power had withered away due to the lack of motivation and depression, but she found some comfort with Miso and they began a relationship 3 years ago, which led to her third kid, Tamari.
When Etorin took over and kidnapped Tamari, Karota isolated herself and only returned when Nasu went to look for her. Now, she is finding new motivation to keep on living.
Techniques:
Tech Tree: Balance
Offensive Techniques 15/15
[BG][OT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
-- [IN][OT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
-- -- [AD][OT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [100% Damage]
[OT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [25% Damage]
[OT-1] Explosive Wave: Is a technique where the user bursts out ki from all over his body in order to repel the opponents around them. [25% Damage]
-- [OT-2] Super Explosive Wave: The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave. [50% Damage]
-- -- [OT-3] Final Explosive Wave: The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave. [100% Damage]
[BG][OT-1] Wolf Hurricane: Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage. [25% Damage]
-- [IN][OT-2] Wolf Fang Fist: rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf. [50% Damage]
-- -- [AD][OT-3] Neo Wolf Fang Fist: sing all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged. [100% Damage]
[OT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack. [25% Damage]
-- [VT-1] Heat Phalanx: The user charges energy on the fist and turn it into a real burning flame. Then, punches the opponent, causing flame damage. [25% Damage. Burn]
-- --[VT-2] Heat Phalanx: The user charges energy on the fist and turn it into a real burning flame. Then, punches the opponent, causing huge flame damage. [50% Damage. Burn]
[ULTIMATE] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the presence of his comrades, that flares a teal colored ki aura around the user's body. For every saiyan or half-saiyan comrade in battle, the user gains an additional non-chargeable 25% bonus to his technique power, limited to a maximum 100% power boost per thread, to be used on his next attack. This way, the attack can reach a maximum of a 500% power, if fully charged. The attack will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
[ULTIMATE] Spirit Ball: The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion.
Support Techniques 15/15
[ST-1] Flight: She flies.
[ST-1] Ki Sense: Capable of sensing ki. [Same region]
-- [ST-2] Ki Sense: Capable of sensing ki. [Same planet]
-- -- [ST-3] Ki Sense: Capable of sensing ki. [Same galaxy]
[ST-1] Ki Suppression: Capable of suppressing ki. [No techs used]
-- [ST-2] Ki Suppression: Capable of suppressing ki. [Only support]
-- -- [ST-3] Ki Suppression: Capable of suppressing ki. [Not OT-3 or ULTIMATES]
[ST-1] Tail Mastery: Tail is no longer a weakness.
-- [ST-2] Great Ape Mastery: Can control himself as a Great Ape.
[ST-1] Rapid Movement: He can use his ki to enhance his speed for a single moment. [Dodges 100% PL]
-- [ST-2] Afterimage: He moves so fast he leaves an afterimage of himself behind. [Dodges 175% PL]
-- -- [ST-3] Wild Sense: He moves so fast it almost seems like teleport. [Dodges 250% PL]
[ST-1] Wolf's Fury: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage. [Cancel effects of VT-1 and ST-1]
-- [ST-2] Wolf's Anger: sing their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-2 and ST-2 technique, but not the damage. [Cancel effects of VT-2 and ST-2]
[ST-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 150% of the user's power level. [Imune to Mind Control up to 150% PL]