Hey everyone and welcome to the new look for Dragonball Universe's U6 forum! We're going to freshen things up for everyone and hope to bring a new light to the forum and the brand new lore.
We are now known as SUPER Dragonball Universe in an attempt to reflect our shift from Universe 7 to Universe 6.
Events
Universe 6 Event: Galactic World Tournament
Updates
29/06/18 We have an updated Beginner's Guide for New Members! Please browse through it to get a feel for our systems before diving in! It is here. 22/04/19 Brand new site skin, what what!!
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
24 YEARS OLD • SAIYAN • MALE ARROGANT • PROUD • STRONG WILLED
The son of legends, Nasu is an arrogant young saiyan warrior, who is filled with desire of revenge for his parents deaths at the hands of the Kagami race. He left Planet Natto and went to Earth in order to get stronger and more experienced while planning his revenge. Despite his young age, he already put a whole planet at his mercy, and even fought at the Alliance-Empire War, defeating a lot of elite level Saiyan Empire's soldiers. He is smart and cunning, and knows well enough that jumping into a losing battle is stupid, and he is not below treacherous means to achieve his goals. Nasu, unlike his parents, is cruel and mean when he is irritated.
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Index
1) Threads 2) Character Evolution 3) Tech's Tree 4) Transformations 5) Allies and Minions 6) Relationships
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
[OT-] Continuous Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage] -- [VT-1] Rapid Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage. Multiple Targets] -- -- [VT-2] Finish Breaker: The user brings his arms to his side, charges up ki, and then he throws his hands forward one after another as he rapidly fires a barrage of fiery blue colored Energy Spheres at the opponent.[50% Damage. Multiple Targets]
[OT-1] Explosive Wave: Is a technique where the user bursts out ki from all over his body in order to repel the opponents around them. [25% Damage] -- [OT-2] Super Explosive Wave: The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave. [50% Damage] -- -- [OT-3] Final Explosive Wave: The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave. [100% Damage]
[OT-1] Mouth Blast: Nasu quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties. [25% Damage] -- [OT-2] Break Cannon: Nasu powers up and opens his mouth to charge a energy sphere. Then, he fires the energy sphere in the form of a dense purple energy wave at the opponent, inflicting a huge amount of damage. [50% Damage]
[OT-1] Shine Trigger: Nasu draws his right hand back to his right side and charges a red energy sphere. Then, he brings his hand forward, together with his left hand, and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage. [25% Damage] -- [OT-2] Super Shine Trigger: Nasu draws his right hand back to his right side and charges a big red energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an energy wave at the opponent, inflicting a huge amount of damage, being an upgrade to his Shine Trigger. [50% Damage] -- -- [OT-3] Final Shine Attack: One of his finishing moves. Natto draws his right hand back to his right side and charges three big red energy sphere, which merge into a huge energy sphere. Then, he brings his hand forward, together with his left hand and fires the energy sphere in the form of an enormous energy wave at the opponent, inflicting a huge amount of damage, being the ultimate version of his Super Shine Trigger. [100% Damage]
[OT-1] Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave. [25% Damage] -- [OT-2] Super Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave, being a way stronger than the regular version. [50% Damage]
From Ki Blast Thrust -- [VT-1] Heat Phalanx: Nasu starts the attack by slamming his right fist into the palm of his left hand, engulfing it in a flaming energy and then attacks the opponent with a blazing punch. [25% Damage. Burning Effect] -- --[VT-2] Final Heat Phalanx: Nasu presses his right grip with his left hand, creating a fire aura around it, then he rushes towards his opponent punching it forward with a blazing fist. [50% Damage. Burning Effect]
B) Support Techniques: 17/17
[ST-1] Flight: The result of it is that the user manipulates their ki energy so that they can levitate or fly. [Flight]
[ST-1] Tail Mastery: Nasu strengthened his tail to the point of becoming immune to the ill effects of either having it grabbed or held. [Cease Weakness] -- [ST-2] Great Ape Mastery: By taking control of his inner most emotions and disciplining his rage, Nasu achieved a state of mind in which he can maintain full control of his actions when becoming a Great Ape. [Great Ape Controlled]
[ST-1] Rapid Movement: Is a technique wherein the user moves with great speed, which creates the illusion of teleportation. [100% PL Dodge] -- [ST-2] Afterimage: Nasu moves so swiftly that an image of him is left behind. The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks, though, as it can also be used to confuse enemies: the image is used to distract the enemy, thinking it is the actual fighter, giving the user a chance to perform the actual attack. [175% PL Dodge] -- -- [ST-3] Wild Sense: Is a variation of the Afterimage Technique that allows the user to counterattack right after dodging the opponent's attack. Natto dodges an attack by moving swiftly and counter-attacks the opponent with a punch or a kick sending them down to the ground or into the air. Nasu can also dodge energy waves and rush attacks like the Afterimage technique does. The attack can also be blocked or dodged if timed right. [250% PL Dodge]
[ST-1] Ki Sense: Is an ability that allows Natto to sense ki and power levels. [Same Region] -- [ST-2] Ki Sense: Is the ability to suppress his own power level, making it seems to be far less than what ir really is. [Same Planet] -- -- [ST-3] Ki Sense: Is the ability to suppress his own power level, making it seems to be far less than what ir really is. [Same Galaxy]
[ST-1] Ki Suppression: Is the ability to suppress his own power level, making it seems to be far less than what ir really is. [No Techs Used] -- [ST-2] Ki Suppression: Is the ability to suppress his own power level, making it seems to be far less than what ir really is. [Only Support] -- -- [ST-3] Ki Suppression: Is the ability to suppress his own power level, making it seems to be far less than what ir really is. [Except OT-3 and Ultimates]
[ST-1] Space Resistance: Able to temporarely withstand the harsh conditions of space. [Can survive in space for 1 hour for every point of stamina spent. Can't breathe nor use techniques. Stamina reduced from maximum pool] -- [ST-2] Space Resistance: Able to temporarely withstand the harsh conditions of space [Can breath near planets but nor in deep space. Deep space survival costs 1 point of stamina per hour. Can use techniques only while near planets. Stamina reduced from maximum pool] to learn-- -- [ST-3] Space Resistance: Able to temporarely withstand the harsh conditions of space [Can fully fight in deep space, but still requires 1 point of stamina per hour of survival. Stamina reduced from maximum pool]
[PT-1] Godly Ki Sense: Capable of sensing godly ki. -- [PT-2] Godly Ki Access: Gains the general perks of godly ki.
C) Special Techniques:
[ULTIMATE] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the presence of his comrades, that flares a teal colored ki aura around the user's body. For every saiyan or half-saiyan comrade in battle, the user gains an additional non-chargeable 25% bonus to his technique power, limited to a maximum 100% power boost per thread, to be used on his next attack. This way, the attack can reach a maximum of a 500% power, if fully charged. The attack will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
[ULTIMATE] Spirit Ball: The Spirit Ball is formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in whichever desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, the Spirit Ball is triggered to explode on impact, further damaging the enemy. Mechanically wise, the Spirit Ball charges like a regular OT-3 technique, but, once used, it can be controlled. This causes this technique to be impossible to dodge and can only be blocked. On top of that, after releasing the attack, the user can split its damage up until the final explosion.
D) Fighting Style Techniques:
[BG][OT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage] -- [IN][OT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage] -- -- [AD][OT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [100% Damage]
[OT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [25% Damage] -- [OT-2] Super Spirit Cannon: Nasu puts his hand forward and charges a large blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a huge deal of damage, being a stronger version of the previous technique. [50% Damage] -- -- [OT-3] Final Spirit Cannon: One of his finishing moves. Nasu puts his hand forward and charges a large blue energy sphere. Then he draws his arm back charging the sphere again to make it huge, and then he brings his hand forward and fires the attack at the opponent, inflicting a tremendous amount of damage, being the ultimate version of Spirit Cannon. [100% Damage]
[ST-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 150% of the user's power level. [Imune to Mind Control up to 150% PL] [ST-1] Wolf's Fury: Using their inner rage to fuel their determination, the user can overcome his limits. This technique allows the user to ignore the additional effect of a VT-1 and ST-1 technique, but not the damage. [Cancel effects of VT-1 and ST-1]
[BG][OT-1] Wolf Hurricane: Consists of a major claw attack using the fingers to slash across the opponent body, causing major damage. [25% Damage] -- [IN][OT-2] Wolf Fang Fist: rush attack. The user does a combo of clawing and punching, then finishes the move with a double palm strike to send the opponent away. The hands and finger movements mimic the biting of a wolf. [50% Damage] -- -- [AD][OT-3] Neo Wolf Fang Fist: sing all of his power, the user can increase the damage output of the original Wolf Fang Fist, landing devastating blows on the opponent in rapid succession that can leave the victim seriously damaged. [100% Damage]
[OT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack. [25% Damage] -- [OT-2] Stunning Thrust: ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack, leaving them winded. [25% Damage. Stunning Effect] -- -- [OT-3] Super Stunning Thurst: ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack, leaving them winded. [50% Damage. Stunning Effect]
*bought one support capsule **gained 1 offensive and 1 support from ads.
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
Mastered Forms: Super Saiyan [x16], Super Saiyan 2 [x32], Super Saiyan 3 [x46]
Mastered God Forms: Super Saiyan God [x56], Super Saiyan Blue [x60]
Afterlife: Makaioken [x2-x10]
Advanced Scouter (Red), Perfect Medical Machine,
Training Dojo, Martial Arts School,
Palace of the King (Estate 75%)
Planet Yasai
Mothership (Star Javelin) +x2 Cargo Bay Adjustment
E.S. (Heaven's Arrow) +x2 Cargo Bay + Stealth
E.S. (Brave Vesperia) +x2 Cargo Bay + Stealth
PROFILE HERE 59 YEARS OLD SAIYAN • COUNSELOR OF THE SAIYAN ALLIANCE • GENERAL GREAT APE: X5 SUPER SAIYAN FULL POWER: X8 SUPER SAIYAN THIRD GRADE: X10/X6 SUPER SAIYAN TWO FULL POWER: X16
Miso is Nasu's uncle and Natto's brother. He is a ruthless warrior with a cocky attitude. Born in the Saiyan Empire, Miso likes battles and takes pleasure in hurting and killing his foes, but he is loyal to his kin and to the Alliance, as it's the legacy of his brother. He is the mate of Karota and the father of a 5 years old child saiyan named Tamari.
Karota (70% Ally)
PROFILE HERE 53 YEARS OLD HALF-BREED [SAIYAN-HUMAN] • COUNSELOR OF THE SAIYAN ALLIANCE • COLONEL MASTERED POWER: X3 GREAT APE: X5 SUPER SAIYAN FULL POWER: X8 SUPER SAIYAN TWO FULL POWER: X16
An Earth born half-breed, Karota was a martial arts master on Earth. She despised her saiyan heritage until she met Natto, who offered her and her family a chance to start over in a society where saiyans could live their lives in peace, far from the prejudice of Earth and the wicked ways of the Empire. The two became close friends and she helped Natto and Tomroko build the Alliance. During the war, she lost her husband and her kids, which made her way colder. Still, she is a wise woman and a loyal friend.
Negi (70% Ally)
PROFILE HERE 18 YEARS OLD SAIYAN [1/4 HUMAN] • FIRST LIEUTENANT OF THE SAIYAN ALLIANCE MASTERED POWER: X3 GREAT APE: X5 SUPER SAIYAN FULL POWER: X8 SUPER SAIYAN THIRD GRADE: X10/X6 SUPER SAIYAN TWO FULL POWER: X16
Negi is a young corporal of the Saiyan Alliance, whose parents were killed three years ago by members of the Planet Trade Organization, which hurt him deeply. He is a shy but strong willed saiyan boy with a great sense of honor and loyalty. He is kind hearted but also fierce in battle. Nasu started taking notice of him due to his rapidly growth in power level.
Luffa (25% Ally)
PROFILE HERE 15 YEARS OLD SAIYAN • SARGEANT OF THE SAIYAN ALLIANCE GREAT APE: X5 SUPER SAIYAN: x7
A quite cheerful saiyan, born in the Alliance, Luffa is a proud warrior but with a great sense of humor. He hardly takes things seriously and even in fighting he is always trying to have a good time. Still, he loves his home and the Alliance and will protect it with his life. He loves to joke and tease people for no reason, being quite mischievous.
Fennle (25% Ally)
PROFILE HERE 22 YEARS OLD SAIYAN • CAPTAIN OF THE SAIYAN ALLIANCE GREAT APE: X5 SUPER SAIYAN: X7
Fennle is a ruthless and skillful fighter, although she still possesses a high degree of comaraderie with her allies and teammates, as well as a maternal side, being greatly fond of children. She was some sort of a rebel until Nasu became the Overseer. Since he had saved her life during the Alliance-Empire War, she developed feelings towards him and a great loyalty, a trait she reserves only to those she really cares about.
Pepper (20k PL Guard)
PROFILE HERE 33 YEARS OLD SAIYAN • CAPTAIN OF THE SAIYAN ALLIANCE
Pepper was born to be a loyal guard and he loves his job. He is always happy about it and willing to follow the orders of the Overseer. Although he is quite good at everything people orders him to do, he is quite lost without orders, and won't likely act of his own accord. He is also quite proud of his bald hair and furry tail, the perfect contrast in his opinion.
Cabba (10k PL Guard)
PROFILE HERE 20 YEARS OLD SAIYAN • PRIVATE OF THE SAIYAN ALLIANCE
Cabba is a miserable saiyan. He lacks the saiyans natural instinct and lust for battle. In fact, Cabba is a helpless cowards that will run from a fight if he can. Still, he is quite loyal to his superiors, but more because of fear than anything else. Still, with all these flaws, Cabba is quite capable in everything he does and he is quite the multitask sort of person, making him highly demanded by his superiors, especially the Overseer, to his misfortune.
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