Post by Cervez on Mar 5, 2017 18:35:42 GMT -5
Name: Samael
Race: Demon
Available Transformations: Makyo Star (x5) and Bashkar (x6) (flavored Full-Fledged Demon transformation)
Level: Level 4 - 70%; Shop
Physical Appearance:
History: Being born out of a warped sense of evilness that combined with the righteous heart of a warrior that died in the Demon Realm to create a strange amalgamation with neither too much evil or good in its heart, it was clear from the moment he was born that Samael—as that was the only name he could remember upon his creation—was an outcast in the eyes of the many diehard Demons of old.
He didn't even know how old he was, as far as he knows he awoke with this body and before he knew it he was already fighting for his life as a group of lesser Demons jumped at him to make him submit and to possibly steal his strength, or so they screeched with their annoying voices and puny attacks.
Needless to say, the battle was short-lived, but it was enough to awake within him a boon of power to make short work of these nuisances. With the ground stained crimson with their impudence, the Wolf Zoan-looking Demon began to gather as much information as he could about the happenings of the Demon World before he decided on a course of action. So taking a meditating stance, he searched through his memories of what had created him to gain that information.
To say that he did not want to be the plaything of a Demon Queen or the puppet of an evil Kold Demon sorceress was the understatement of the century. Nor did he want to get anywhere close to a blue-haired man. The energy and everything that created him didn't exactly tell him WHY he should be weary, but he'll trust them for now and never get close to that man.
So, with nothing to lose and much to gain, he instinctively rent the very fabric of space and time asunder, opening a portal that would take him to the land of mortals, and away from this place filled with carnage and decay. Once he was through, he blinked his eyes as his first vision was nothing but the blue skies of the Earthling Realm, but then gravity decided to be a harsh mistress and he began to fall, breaking his fall only because he crashed on top of someone, a certain Anubian who had been struggling with his inadequacy and self-deprecating thoughts moments prior.
This is where his story begins.
[Balanced Tree] Techniques:
+[OT-1] Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 1 stamina and charges for 25% PL.
++[OT-2] Great Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 2 stamina and can be charged up to 50% of Samael's PL.
+++[OT-3] Ultimate Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 3 stamina and can be charged up to 100% of Samael's PL.
+[VT-1] Full Moon Blaster -- Samael will do the normal style of charging a Full Moon Cannon with his hands, but the energy will quickly redirect towards his body, concentrate at the back of his throat and then expel with a roar as a beam of energy to surprise his enemies and pierce their defense. Does 25% of Samael's PL and has the Barrier Breaker effect which nullifies Barriers; uses 2 stamina.
++[VT-2] Great Full Moon Blaster -- Samael will do the normal style of charging a Full Moon Cannon with his hands, but the energy will quickly redirect towards his body, concentrate at the back of his throat and then expel with a roar as a beam of energy to surprise his enemies and pierce their defense. Does 50% of Samael's PL and has the Barrier Breaker effect which nullifies barriers; uses 3 stamina.
+[VT-1] Crescent Moon Cannon -- A variation of Full Moon Cannon where if the enemy would manage to dodge it with an Afterimage technique, Samael would twist his hand sharply to the side to make the energy sphere home back to the target. Does 25% of Samael's PL and has the Chaser effect which makes it undodgeable; uses 2 stamina.
++[VT-2] Great Crescent Moon Cannon -- A variation of Full Moon Cannon where if the enemy would manage to dodge it with an Afterimage technique, Samba would twist his hand sharply to the side to make the energy sphere home back to the target. Does 50% of Samael's PL and has the Chaser effect which makes it undodgeable; uses 3 stamina.
+[VT-1] Storm Moon of Susanoo -- A variation of Full Moon Cannon where Samael overcharges the energy ball, arcs of electricity begin to flare around it as a result, once throw and should it connect it will infect the target with the Stunning effect which paralyses the target for one turn; uses 2 stamina and 25% of Samael's PL.
++[VT-2] Great Storm Moon of Susanoo -- A variation of Full Moon Cannon where Samael overcharges the energy ball, arcs of electricity begin to flare around it as a result, once throw and should it connect it will infect the target with the Stunning effect. Consumes 3 stamina and uses 50% of Samael's PL.
+[VT-1] Blazing Moon of Kagutsuchi -- A variation of Full Moon Cannon where Samael fills the energy ball with the fires of hell, making it look like a miniature sun as a result, once throw and should it connect it will infect the target with the Burn effect which renders 10% extra damage for the following 2 turns to the target; uses 2 stamina and 25% of Samael's PL.
+[VT-1] Tearing Moon of Tsukuyomi -- A variation of Full Moon Cannon where Samael molds the shape of the ball until it looks like a wicked spiked ball of destruction, once throw it cannot be blocked by any means as it has the Sharp effect; uses 2 stamina and 25% of Samael's PL.
+[VT-1] Splitting Moon of Orochi -- A variation of Full Moon Cannon where Samael can split the energy ball into many more of its size or smaller, it has the Multiple Target effect which means it can hit more than one enemy; uses 2 stamina and 25% of Samael's PL.
+[ST-1] New Moon Mirage -- Is an ability to move so swiftly that an image of Samael's is left behind, dodging up to 100% of Samael's PL.
++[ST-2] Crescent Moon Mirage -- Is an ability to move so swiftly that Samael seemingly fades as he moves rapidly, dodging up to 175% of Samael's PL.
+++[ST-3] Full Moon Mirage -- Is an ability to move so swiftly that Samael's seemingly has the ability to teleport over a long distance, dodging up to 250% of Samael's PL.
+[ST-1] Evil Isis -- Using his demonic energy, Samael is able to heal minor and medium injuries.
++[ST-2] Wicked Isis -- Using his demonic energy, Samael is able to heal severe injuries.
+++[ST-3] Sinful Isis -- Using his demonic energy, Samael is able to heal severe injuries and lost limbs. Recover other people's stamina. Can't use Senzu later on a RoD.
+[PT-1] Flight -- Samael manipulates his Ki in order to levitate or fly.
+++[PT-1/3] Regional/Planetary/Galactic Ki Sense -- With a bit of concentration, Samael can feel and locate the Ki of those in the same region/planet/galaxy.
+[PT-1] Ki Suppression -- With a bit of concentration, Samael can hide his Ki signature so long as no techniques are used.
++[PT-2] Enhanced Ki Suppression -- With great concentration, Samael can hide his Ki signature if only Support Techniques [ST] are used.
Race: Demon
Available Transformations: Makyo Star (x5) and Bashkar (x6) (flavored Full-Fledged Demon transformation)
Level: Level 4 - 70%; Shop
Physical Appearance:
History: Being born out of a warped sense of evilness that combined with the righteous heart of a warrior that died in the Demon Realm to create a strange amalgamation with neither too much evil or good in its heart, it was clear from the moment he was born that Samael—as that was the only name he could remember upon his creation—was an outcast in the eyes of the many diehard Demons of old.
He didn't even know how old he was, as far as he knows he awoke with this body and before he knew it he was already fighting for his life as a group of lesser Demons jumped at him to make him submit and to possibly steal his strength, or so they screeched with their annoying voices and puny attacks.
Needless to say, the battle was short-lived, but it was enough to awake within him a boon of power to make short work of these nuisances. With the ground stained crimson with their impudence, the Wolf Zoan-looking Demon began to gather as much information as he could about the happenings of the Demon World before he decided on a course of action. So taking a meditating stance, he searched through his memories of what had created him to gain that information.
To say that he did not want to be the plaything of a Demon Queen or the puppet of an evil Kold Demon sorceress was the understatement of the century. Nor did he want to get anywhere close to a blue-haired man. The energy and everything that created him didn't exactly tell him WHY he should be weary, but he'll trust them for now and never get close to that man.
So, with nothing to lose and much to gain, he instinctively rent the very fabric of space and time asunder, opening a portal that would take him to the land of mortals, and away from this place filled with carnage and decay. Once he was through, he blinked his eyes as his first vision was nothing but the blue skies of the Earthling Realm, but then gravity decided to be a harsh mistress and he began to fall, breaking his fall only because he crashed on top of someone, a certain Anubian who had been struggling with his inadequacy and self-deprecating thoughts moments prior.
This is where his story begins.
[Balanced Tree] Techniques:
—Offensive Techniques—
+[OT-1] Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 1 stamina and charges for 25% PL.
++[OT-2] Great Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 2 stamina and can be charged up to 50% of Samael's PL.
+++[OT-3] Ultimate Full Moon Cannon -- A Ki-Blast shaped into a large sphere by first channeling Ki on one hand. It's meant to be throw to the enemy, causing a great explosion and a lot of damage. Consumes 3 stamina and can be charged up to 100% of Samael's PL.
+[VT-1] Full Moon Blaster -- Samael will do the normal style of charging a Full Moon Cannon with his hands, but the energy will quickly redirect towards his body, concentrate at the back of his throat and then expel with a roar as a beam of energy to surprise his enemies and pierce their defense. Does 25% of Samael's PL and has the Barrier Breaker effect which nullifies Barriers; uses 2 stamina.
++[VT-2] Great Full Moon Blaster -- Samael will do the normal style of charging a Full Moon Cannon with his hands, but the energy will quickly redirect towards his body, concentrate at the back of his throat and then expel with a roar as a beam of energy to surprise his enemies and pierce their defense. Does 50% of Samael's PL and has the Barrier Breaker effect which nullifies barriers; uses 3 stamina.
+[VT-1] Crescent Moon Cannon -- A variation of Full Moon Cannon where if the enemy would manage to dodge it with an Afterimage technique, Samael would twist his hand sharply to the side to make the energy sphere home back to the target. Does 25% of Samael's PL and has the Chaser effect which makes it undodgeable; uses 2 stamina.
++[VT-2] Great Crescent Moon Cannon -- A variation of Full Moon Cannon where if the enemy would manage to dodge it with an Afterimage technique, Samba would twist his hand sharply to the side to make the energy sphere home back to the target. Does 50% of Samael's PL and has the Chaser effect which makes it undodgeable; uses 3 stamina.
+[VT-1] Storm Moon of Susanoo -- A variation of Full Moon Cannon where Samael overcharges the energy ball, arcs of electricity begin to flare around it as a result, once throw and should it connect it will infect the target with the Stunning effect which paralyses the target for one turn; uses 2 stamina and 25% of Samael's PL.
++[VT-2] Great Storm Moon of Susanoo -- A variation of Full Moon Cannon where Samael overcharges the energy ball, arcs of electricity begin to flare around it as a result, once throw and should it connect it will infect the target with the Stunning effect. Consumes 3 stamina and uses 50% of Samael's PL.
+[VT-1] Blazing Moon of Kagutsuchi -- A variation of Full Moon Cannon where Samael fills the energy ball with the fires of hell, making it look like a miniature sun as a result, once throw and should it connect it will infect the target with the Burn effect which renders 10% extra damage for the following 2 turns to the target; uses 2 stamina and 25% of Samael's PL.
+[VT-1] Tearing Moon of Tsukuyomi -- A variation of Full Moon Cannon where Samael molds the shape of the ball until it looks like a wicked spiked ball of destruction, once throw it cannot be blocked by any means as it has the Sharp effect; uses 2 stamina and 25% of Samael's PL.
+[VT-1] Splitting Moon of Orochi -- A variation of Full Moon Cannon where Samael can split the energy ball into many more of its size or smaller, it has the Multiple Target effect which means it can hit more than one enemy; uses 2 stamina and 25% of Samael's PL.
—Passive and Support Techniques—
+[ST-1] New Moon Mirage -- Is an ability to move so swiftly that an image of Samael's is left behind, dodging up to 100% of Samael's PL.
++[ST-2] Crescent Moon Mirage -- Is an ability to move so swiftly that Samael seemingly fades as he moves rapidly, dodging up to 175% of Samael's PL.
+++[ST-3] Full Moon Mirage -- Is an ability to move so swiftly that Samael's seemingly has the ability to teleport over a long distance, dodging up to 250% of Samael's PL.
+[ST-1] Evil Isis -- Using his demonic energy, Samael is able to heal minor and medium injuries.
++[ST-2] Wicked Isis -- Using his demonic energy, Samael is able to heal severe injuries.
+++[ST-3] Sinful Isis -- Using his demonic energy, Samael is able to heal severe injuries and lost limbs. Recover other people's stamina. Can't use Senzu later on a RoD.
+[PT-1] Flight -- Samael manipulates his Ki in order to levitate or fly.
+++[PT-1/3] Regional/Planetary/Galactic Ki Sense -- With a bit of concentration, Samael can feel and locate the Ki of those in the same region/planet/galaxy.
+[PT-1] Ki Suppression -- With a bit of concentration, Samael can hide his Ki signature so long as no techniques are used.
++[PT-2] Enhanced Ki Suppression -- With great concentration, Samael can hide his Ki signature if only Support Techniques [ST] are used.