Post by Nasu on Jun 6, 2018 13:05:49 GMT -5
Any Planet
Starting Power-level: 6000
Appearance:
Bio-androids are insect-looking humanoids of variable colors. They always sport a long tail with a sharp needle on its tip and their bodies are usually filled with black spots. The color of their skin under their bio armor is usually white, but it can come in other colors.
Background:
Bio-androids are artificially created or enhanced organic lifeforms, in counterpoint to their robotic brethren. They are usually intended to improve upon an existing species or provide a chimeric appropriation of many desired traits, creating warriors conventionally more powerful than their naturally-born brethren.
Unique Characteristics:
Bio-androids have different characteristics, depending on which races were used to its construction. A Bio-android can choose 3 of the following skills:
Note: Just encase it needs to be said. If its not listed no you can bio android in the traits from non listed races.
Note2: If you choose 3 major races then you are forced to take the lower modifier in all transformations to balance out~ (aka the x44 instead of x45)
Major:
Saiyan: Zenkai (+30,000 Base PL in gains if recover from a near death, 3 uses)
Namekian: Regeneration (Can regenerate limb (Recover up to 25% Health) Per 2 per level. )
Heran: +2x to Transformation during RoD. Take 25% Penalty to Gains if you run from the fight. Goes to +3x/-50% at Level 3, and +4x/-75% at Level 4!
Majin: Magic Skill (Once per thread EOT-3 Special. Turns to chocolate to count as absorption without PL gain. Cannot be absorbed or blocked. Can be charged and uses stamina. Opponents stronger than Majin can still fight but can only melee!)
Brenchian: Speeding Bullet (+Gain 20% Speed per Level that can be added to a technique!)
Konatsian: Advanced Hearing (+5% Natural Dodge, Turns into +10% at Level 3)
Demon: Makyo Power (+30% Burst Charge to a Offensive Technique once per level!)
Yardrat: Mind over Body (+5x to Defensive PL once per level for using techniques!)
Kold Demons: Durability (+20% Natural Health Once Per Level!) If combined with Namekian Regeneration, can spend 4 Regens to repair whole body after a One Shot Kill.
Gerodowr: Pure Progress (Can Gain PL Gains in a thread Early if fighting stronger opponent!)
Elemi: Gains Diverse Elements Racial. See Elemi Page for more info.
Bijou: Immunity to Burn, Bleed and Poison Effects.
Minor:
Saibamen: Acid Pocket
Humongaloids: Imbecile's Gambit (Once Per Thread can Increase Attack Strength by 10/20/30% (they choose) but receive the same amount on the next connected hit!)
Spikerians: Thick Skinned (5% Damage Reduction. 10% at Level 3 and 15% at Level 5!)
Crocolisk: Vanity (+10% All Zenni Threads)
Earthling: Quick Learners (+2 Offensive and Defensive Techniques at Start, Gain An Extra in Both at Levels 3 and 5)
Zoonoans: Sniper Shot (Can Make an Energy Attack Undodgeable once per Level)
Milkians: Enhanced Vision (suffer no penalties from blinding abilities/stun and gain 5% more bonus against evading opponents)
Imeckians: Gold Digger (+15% Zeni gains in a thread)
Arlian: Hard Shell (Male) or Dusty Wings (Female)
Moginaians: Four Arms (Start with 10% Melee Finesse. When reach Int flurry is not halved. When reach ADV their striking are 10% harder to evade)
Rana: Slick Defence ([+x2 Multiplier to Defense Pl] [+3x Multiplier to Defense PL at Level 3] [+4x Multiplier to Defense PL at Level 4])
Supidoans: Start with Flurry. Don't lose power when you reach INT in a MA.
Baas: Once per level, the user can spend a stamina point to stop a person and stun them for a round. This takes up a standard action. Allies cannot take advantage of this.
Beppa: User's Strike OT's are 10% Stronger, while Energy OT's are 5% weaker. At level 3 this becomes +20%/-10%, and Level 5 +40%/-20%!
Races that cannot be used:
Shinjin
Magi
Anubians
Vampire
Android
Oni/Ogre
Ankoku
Celestial
Absorption Using their tail, a Bio-android is capable of absorbing a living creature. When they absorb a creature, they are able to acquire permanently 20% of their total PL. An absorbed target dies. BIO-ANDROIDS ARE ONLY ALLOWED TO ABSORB 3 Times! They can only gain a maximum of 30k at a time from absorptions! Use them wisely!
Transformations:
Larval Form - After being born from an egg, the Bio-android assumes a quadrupedal insect form, that looks like a larva. When in this form, they start absorbing creatures in order to attain enough maturity to reach their first humanoid form. {For every 5k PL, this form gains a + [x1] multiplier, starting at x2 after the first creature. Max multiplier = [x4]}
Imperfect Form - After gathering enough life energy, the Bio-android breaks free from their Larval Form, transforming into their humanoid form. Although it still looks a lot like an insect, lacking proper facial features, it is already bipedal and capable of speech. {25k+} [x8 perm]
Semi-Perfect Form - On their journey towards perfection, a Bio-android must absorb one living creature that belongs to one of the 3 races used to create the Bio-android. When they manage to do that, they acquire a more humanoid appearance, and a bulkier build. Their power increase considerably and they become one step closer to perfection. {Requires you to absorb a Character of one of your three Starting Races OR 150k+ and absorbing an NPC} [x14 or x13 perm]
Mastered Semi-Perfect Form - By adjusting to their new form, the Bio-android can use its full potential. In order to do that, they need to master their Ki. {Requires [PT-1] Ki Suppression} {180k+} [x18].
Perfect Form - When they manage to absorb another living creature that is part of his DNA, they ascend further beyond their Semi-Perfect form, reaching the first stage of their perfection. On this form, the Bio-android tail retracts to its back and stays almost hidden. They also acquire an almost humanoid face, and an unimaginable power. {Requires you to absorb a character of one of your three Starting Races, but DIFFERENT from the previous, OR 280k+ and absorbing an NPC} [x29 or x28 perm]
Perfect Bulking - When their rage reach its peak, a Bio-android is capable of using their amazing metabolism to bulk their bodies to an impressive level. {Requires [PT-1] Bulking} {340k+} [x36/x23]
Super Perfect Form - Unlike the other transformations, when achieving their full potential, the Bio-android changes just a little on the outside. This form only increases his energy output to a degree where his "skin" becomes a lighter shade and his aura crackles with bio-electricity like that of a Super Saiyan 2. To achieve this form, the Bio-android needs one final absorbtion to complete his DNA code, or a natural evolution after a near-death experience. {Requires you to absorb a Character of the third and final of the Starting Races you chose, alternatively, a Saga Defeat OR 450k+ and absorbing an NPC} [x45 or x44]