Techniques
Technique Tree: Defensive Tree
Offense Tiers 10/10
[EOT-1] Machine gun Fire
A small duo of machine guns can appear at his chest revealed when a small hatch opens up. Allowing him to fire bullets upon his enemies. The longer he takes aim the deadlier the shot.
[25% Charge]
[EOT-2] Machine gun Fire - High Caliber Rounds
A small duo of machine guns can appear at his chest revealed when a small hatch opens up. Allowing him to fire bullets upon his enemies. The longer he takes aim the deadlier the shot. These enhanced with high caliber rounds.
[50% Charge]
[EOT-3] Machine gun Fire - High Caliber Rounds - Rockets
A small duo of machine guns can appear at his chest revealed when a small hatch opens up. Allowing him to fire bullets upon his enemies. The longer he takes aim the deadlier the shot. These enhanced with high caliber rounds. As well as a small rocket fired from within.
[75% Charge]
[EOT-1] Hand Cannon Warning
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations.
[25% Charge]
[EOT-2] Hand Cannon Hostile
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations.
[50% Charge]
[EOT-3] Hand Cannon Lethal
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations.
[75% Charge]
[EVT-1] Hand Cannon Stun (Stun)
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations. This version however allowing him to add static electricity to the energy blast. Allowing it shock, electrocute, and try and temporarily render his target immobile.
[30% Charge/Stun Effect]
[EVT-1] Hand Cannon Homing Blast (Chaser)
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations. This version however allowing the target to be more directly taken into sight. Using targeting systems to fire blast of electrical energy that will seek out the energy signatures scanned from the target. Homing in on them making it severely hard to avoid.
[30% Charge/Cannot be dodged]
[EVT-1] Hand Cannon Spike Shot (Sharp)
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations. This version however allowing the ammunition to be rather then energy. A concussive blunt force metal ball. The object heated as well as covered in several dozen sharp spikes. Intended to not only deal damage but also bash through or render most forms of defense against it meaningless.
[30% Charge/Cannot be blocked]
[EVT-1] Hand Cannon Sedative Shot (Wearing)
The robotic hand of one or both arms is removed. Revealing a small barrel to fire energy from the wrists in a blaster like function. The severity as well as the intent of the blast depending on the target and situations. This version however allowing for a spiked bullet like ammunition to be fired. The ammunition while perhaps not as deadly as other types of rounds. Does carry a heavily soaked in sedative and mild poison. Lightly draining the user of strength and energy briefly.
[30% Charge/Reduces 1 of stamina]
Support Tiers 20/20
[PT-1] Translation Program
Allows a program to add in the reading, writing, as well as speaking of various languages of other races. Even deciphering at times unknown or hidden messages. Or as well various customs or hidden slang in a sense of a peoples way of speaking. As well as prove a good aid when it comes to communication aid.
[Translator - More animal like creatures and life forms - Saibamen Language as example]
[PT-2] Translation Program
Allows a program to add in the reading, writing, as well as speaking of various languages of other races. Even deciphering at times unknown or hidden messages. Or as well various customs or hidden slang in a sense of a peoples way of speaking. As well as prove a good aid when it comes to communication aid.
[Translator - Humanoid advanced society type life forms - Namekian Speech as example]
[PT-3] Translation Program
Allows a program to add in the reading, writing, as well as speaking of various languages of other races. Even deciphering at times unknown or hidden messages. Or as well various customs or hidden slang in a sense of a peoples way of speaking. As well as prove a good aid when it comes to communication aid.
[Translator - Can translate most advanced languages of any kind after a short time listening to it, Beast or humanoid.]
[PT-1] Ingestion And Creation Module
The unit can digest almost any bio or synthetic material. Using it to internally create the ammunition it uses as well as create more sources of energy. This also allows him to use the opening in his mid section as a form of creator as well. Being able to use materials he's taken in to either integrate into his body, create other objects from it bio material or synthetic, Even give him extra boosts of energy as well as keep his ammunition constantly stocked and reloading.
[Allows the user to create/ingest ammo, food, tech, and various other things.](Magic Materialization)
[PT-2] Ingestion And Creation Module
The unit can digest almost any bio or synthetic material. Using it to internally create the ammunition it uses as well as create more sources of energy. This also allows him to use the opening in his mid section as a form of creator as well. Being able to use materials he's taken in to either integrate into his body, create other objects from it bio material or synthetic, Even give him extra boosts of energy as well as keep his ammunition constantly stocked and reloading.
[Allows the user to create/ingest ammo, food, tech, and various other things. More intricate creations can be created as well as synthetic or cloned equivalent of minor plant life, wild life.](Magic Materialization)
[PT-3] Ingestion And Creation Module
The unit can digest almost any bio or synthetic material. Using it to internally create the ammunition it uses as well as create more sources of energy. This also allows him to use the opening in his mid section as a form of creator as well. Being able to use materials he's taken in to either integrate into his body, create other objects from it bio material or synthetic, Even give him extra boosts of energy as well as keep his ammunition constantly stocked and reloading.
[Allows the user to create/ingest ammo, food, tech, and various other things. More intricate creations can be created as well as synthetic or cloned equivalent of minor plant life, wild life. As well as on a much more detailed level and in mass quantity with little base materials actually needed.](Magic Materialization)
[PT-1] Data Analyse
Through ingestion, digital or physical connections, or scanning as well as observation of physical objects and items, Recordings, as well as several ways of observation and study. S.A.M.U.E.L. is able to gather and store data of all kinds and format it to his systems. Allowing him to become a sense his own storage of worldly if not a galactic scope of knowledge. To help aid him in being a adviser as well as a helpful travel companion.
[Can keep data stored discovered icly, From tech acquired, as well as various other means. - The scans also allow x-ray vision either ranging from under clothes, to view of internal workings, to bone structure.]
[SST-1] Emergency Thrusters
From small thrusters built into the body, to quick scanning programs, to a small agile frame. The small droid is out fitted and able to at times of great need try and avoid incoming fire. The extent of the damage as well as his current energy levels making the results vary of course. Suggest gathering data on enemies before initiating combat.
[Dodge 75% of current PL]
[SST-2] Emergency Thrusters
From small thrusters built into the body, to quick scanning programs, to a small agile frame. The small droid is out fitted and able to at times of great need try and avoid incoming fire. The extent of the damage as well as his current energy levels making the results vary of course. Suggest gathering data on enemies before initiating combat.
[Dodge 150% of current PL]
[SST-3] Emergency Thrusters
From small thrusters built into the body, to quick scanning programs, to a small agile frame. The small droid is out fitted and able to at times of great need try and avoid incoming fire. The extent of the damage as well as his current energy levels making the results vary of course. Suggest gathering data on enemies before initiating combat.
[Dodge 225% of current PL]
[EST-1] Electromagnetic Shielding and Anti Artillery Protocol
The ability to create strong electromagnetic shields around selected individuals. As well as use special anti assault ammunition and blasts to hold off incoming attacks.
[Creates a Barrier of energy to protect you and 2 allies. [Protects against 30% damage]]
[EST-2] Electromagnetic Shielding and Anti Artillery Protocol
The ability to create strong electromagnetic shields around selected individuals. As well as use special anti assault ammunition and blasts to hold off incoming attacks.
[Creates a Barrier of energy to protect you and 4 allies. [Protects against 60% damage]]
[EST-3] Electromagnetic Shielding and Anti Artillery Protocol
The ability to create strong electromagnetic shields around selected individuals. As well as use special anti assault ammunition and blasts to hold off incoming attacks.
[Creates a Barrier of energy to protect you and 6 allies. [Protects against 90% damage]]
[PT-1] System Control
Built in limiters and control programs that allow the droid to control its power output. Allowing it to in a sense weaken itself to reduce stress on the body as well as perhaps offer a more suitable opponent when training with lesser partners and or dealing with non lethal intent.
[Allows to hide energy signature if no techs are used.]
[PT-2] System Control
Built in limiters and control programs that allow the droid to control its power output. Allowing it to in a sense weaken itself to reduce stress on the body as well as perhaps offer a more suitable opponent when training with lesser partners and or dealing with non lethal intent.
[Allows to hide energy signature if only support techs are used.]
[PT-3] System Control
Built in limiters and control programs that allow the droid to control its power output. Allowing it to in a sense weaken itself to reduce stress on the body as well as perhaps offer a more suitable opponent when training with lesser partners and or dealing with non lethal intent.
[Allows to hide energy signature as long as no Tier-3 or Specials are used.]
[EST-1] Hacking/Energy Waves Module
On top of being able to link with various forms of tech such as hacking or radio and or energy waves. These programs can also be used to hack incoming tech as well as various wavelengths of ki or energy. Allowing to within the right circumstances attacks to not only be halted but also reused for targeting the enemies instead.
[Can redirect up to 15% of their PL]
[EST-2] Hacking/Energy Waves Module
On top of being able to link with various forms of tech such as hacking or radio and or energy waves. These programs can also be used to hack incoming tech as well as various wavelengths of ki or energy. Allowing to within the right circumstances attacks to not only be halted but also reused for targeting the enemies instead.
[Can redirect up to 30% of their PL]
[EST-3] Hacking/Energy Waves Module
On top of being able to link with various forms of tech such as hacking or radio and or energy waves. These programs can also be used to hack incoming tech as well as various wavelengths of ki or energy. Allowing to within the right circumstances attacks to not only be halted but also reused for targeting the enemies instead.
[Can redirect up to 45% of their PL]
[PT-1] Genetic Alteration Energy
Samuels many weapons are of the highest caliber of saiyan tech. He has the ability to coat his attacks with a small wave of energy allowing him to add rather odd effects. It can result in some rather interesting experiences on the battlefield.
[Allows to the ability to add one effect to a skill or melee attack. The features taking effect if the target is successfully hit with said attack. Gender Bend(Races with no gender will take on a look opposite of the one they most appear as), Lasts for the rest of the topic]
[PT-2] Genetic Alteration Energy
Samuels many weapons are of the highest caliber of saiyan tech. He has the ability to coat his attacks with a small wave of energy allowing him to add rather odd effects. It can result in some rather interesting experiences on the battlefield.
[Allows to the ability to add one effect to a skill or melee attack. The features taking effect if the target is successfully hit with said attack. , Furry(Animal features), Gender Bend(Races with no gender will take on a look opposite of the one they most appear as), Lasts for 2 full topics counting the topic it was inflicted.]
[PT-3] Genetic Alteration Energy
Samuels many weapons are of the highest caliber of saiyan tech. He has the ability to coat his attacks with a small wave of energy allowing him to add rather odd effects. It can result in some rather interesting experiences on the battlefield.
[Allows to the ability to add one effect to a skill or melee attack. The features taking effect if the target is successfully hit with said attack. , Furry(Animal features), Gender Bend(Races with no gender will take on a look opposite of the one they most appear as), Aging(Turns into a elderly variation of the character), Lasts for 3 full topics counting the topic it was inflicted.]
[PT-1] Environmental Resistance (Space resistance)
Built to survive and last, His body is suited with various safety functions for the worst environments. Whether this be deadly weather, Intense gravity, horrific terrain or environments, or even the vacuum of space. His body can still survive in these extreme conditions or as well trigger a shutdown function to hibernate until rescue is secured in more dire situations.
[Only usable near planets. 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-2] Environmental Resistance (Space resistance)
Built to survive and last, His body is suited with various safety functions for the worst environments. Whether this be deadly weather, Intense gravity, horrific terrain or environments, or even the vacuum of space. His body can still survive in these extreme conditions or as well trigger a shutdown function to hibernate until rescue is secured in more dire situations.
[Near planets: Can breathe and fight. Deep Space: 5 turns per stamina. Reduces from maximum pool. Can only use support techs]
[PT-3] Environmental Resistance (Space resistance)
Built to survive and last, His body is suited with various safety functions for the worst environments. Whether this be deadly weather, Intense gravity, horrific terrain or environments, or even the vacuum of space. His body can still survive in these extreme conditions or as well trigger a shutdown function to hibernate until rescue is secured in more dire situations.
[Deep Space: Can fully fight. 5 turns per stamina. Reduces from maximum pool]
[EST-1] Medical Protocols
Programmed for various medical procedures as well as first aid techniques. Sam is ready to treat wounded both physically as well as with energy techniques.
[Heals 25%]
[EST-2] Medical Protocols
Programmed for various medical procedures as well as first aid techniques. Sam is ready to treat wounded both physically as well as with energy techniques.
[Heals 50%]
[EST-3] Medical Protocols
Programmed for various medical procedures as well as first aid techniques. Sam is ready to treat wounded both physically as well as with energy techniques.
[Heals 75%. Triggers Zenkai]
[EST-1] Counter Fire
Various programs and forms of counter fire build into his defensive programming. Allowing him to at times use countering blast's or quickly generated shielding/Armor to stop hostile attacks.
[Deflect 20% Charge.]
[PT-1] Mechanical Mind
By using various forms of software updates as well as well as hardware. Sam is able to protect the data in his mechanical mind from intruders. Allowing him to instead make it where they may only see a series of zero's and one's. Or perhaps hear only casual elevator music instead of read his thoughts.
[Can resist Mind Control technique's up to 100% PL]
[PT-2] Mechanical Mind
By using various forms of software updates as well as well as hardware. Sam is able to protect the data in his mechanical mind from intruders. Allowing him to instead make it where they may only see a series of zero's and one's. Or perhaps hear only casual elevator music instead of read his thoughts.
[Can resist Mind Control technique's up to 125% PL]
[PT-3] Mechanical Mind
By using various forms of software updates as well as well as hardware. Sam is able to protect the data in his mechanical mind from intruders. Allowing him to instead make it where they may only see a series of zero's and one's. Or perhaps hear only casual elevator music instead of read his thoughts.
[Can resist Mind Control technique's up to 150% PL]
Extra Techs:
[EOT-1] Candy Smash! (Krampus Cane)
Using his creation ability and programs. He'll quickly create hardened as well as sharpened candy. Firing it either from his many guns ports.
[25% Charge]
Unique Tiers
N/A