Post by Nyxosa on Jun 11, 2019 21:18:50 GMT -5
Divine Demon Arts
Master: Nyxosa
An art of fighting said to be lost and yet existing throughout time itself, none know of its true origins. Only that the demon gods find a certain attraction with the arts of this school. The fighting style of this school focuses heavily on the use of telekinetic attacks, primarily focusing on combining the strikes of a spear-staff to provide fast, far reaching swipes towards their opponents, while creating a distance to stay away from the opponent. The spear-staff is created through materials gathered across the worlds, its durability far reaching compared to normal weaponry, it has the ability to channel dark magic through such. The dark magic taught throughout these arts is considered against many of the galactic laws established in the universe.
Dogi:
Females: (Towa style clothing in varying color/style varieties)
Male: (Mira style clothing in varying color/style varieties)
Fighting Style Techniques
[BG][EST-1] Telekinesis: Can move objects with their mind for no stamina as flavor (this feature can't be used for battle purposes). But in battle can also be used to stun an enemy! [Non-harming stun requires 30% Block]
[INT] [PT-2] Dark Magic: Gaining access to various reserves of magic, ones considered far darker than what one would considers fits within the regulations of Galactic Law, the user may add dark magic to a technique once per thread, granting a Draining effect of 20% (Minor Healing) to one technique and can not be stacked with an Ultimate or Finisher technique.
[ADV] [EOT-3] Spear Shock: Using their spear-staff, the student can release with dark magic a string of pink and red lightning, the force erupting from the dark kili that has bound with their soul. This technique is a taxing but strong attack, draining heavily on a student's energy. [75% - 2 Stamina Cost]
Special Techniques
[Special 1]
[SPE][PT-1] Divine Mirage: Once per thread, the user can use dark divine magic to create a physical mirage to fight alongside her. The mirage has the same techniques of the user, as well as 20% of his total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. The mirage seems to hold a shared mind with that of its original host. [Creates 1 Temporary Ally for 20% User's PL]
[SPE][PT-2] Divine Mirage: Once per thread, the user can use dark divine magic to create a physical mirage to fight alongside her. The mirage has the same techniques of the user, as well as 40% of his total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. The mirage seems to hold a shared mind with that of its original host. [Creates 1 Temporary Ally for 40% User's PL]
[SPE][PT-3] Divine Mirage: Once per thread, the user can use dark divine magic to create a physical mirage to fight alongside her. The mirage has the same techniques of the user, as well as 60% of her total power level. Moreover, the ally also has the same melee finesse as the user and full multipliers. The mirage seems to hold a shared mind with that of its original host. [Creates 1 Temporary Ally for 60% User's PL]
[Special 2]
[SPE][PT-1] Wormhole Creation: Ancient tomes have shown new methods of taking advantage of demonic magic. Abilities to make a portal more efficient than before, allowing the creation of more portals at the cost of less power.
[+1 Demonic Gateway uses]
[SPE][PT-2] Wormhole Creation: Ancient tomes have shown new methods of taking advantage of demonic magic. Abilities to make a portal more efficient than before, allowing the creation of more portals at the cost of less power.
[+2 Demonic Gateway uses]
[SPE][PT-3] Wormhole Creation: Ancient tomes have shown new methods of taking advantage of demonic magic. Abilities to make a portal more efficient than before, allowing the creation of more portals at the cost of less power.
[+3 Demonic Gateway uses]
ULTIMATE
[EULT-4] Energy Zone: Pulling from a mysterious energy source, the user draws upon the powers of a demon god and draws a ritual circle within a closed area. This ring made out of the same energy is completed upon the drawing of the infinity symbol inside the ring. It is capable of healing any injury a person has sustain, as long as they are not yet dead. This technique is capable of regenerating any limbs (including saiyan tail, if this one in particular was lost in that thread), heal any disease and any other handicapping condition (such as blindness, deafness, paralysis). Therefore it can void any other temporary circumstantial condition (such as stamina debuff, stun, burn, bleed, etc). Some say it is even capable of immediately restoring a destroyed planet if the user is strong enough. Those effected by the ring of energy express how they feel younger than before, as if a few seconds or minutes were returned to them. [Capable of fully healing health and stamina of a character who is not yet dead (vaporized). It can heal someone who would die because of the damage sustained for one KO or who have hit his limited damage threshold as long as it is down within two turn rotation. Heals from any ill condition. Regenerate body parts. Multiple Target (max of 3). Cannot be used on self. At level 6 can regenerate a destroyed Planet]
[Chant for Energy Zone Spell]
"Cold as ice the winter falls"
"From the moon drop lies distant calls"
"Words of tears, flow through the silence"
"Forbidden time return through our defiance"
"Brand the sins in my fate"
"These words of tears will not be late."
FINISHER
[E-Finisher] Infinite Kili Zone: The user firstly ascends and then throws their weapon near the target, suddenly a large red and black area appears beneath the opponent. The user proceeds to draw an infinity symbol in it and a huge sphere covers the entire area with the opponent inside it. After a moment, the sphere compresses itself and ultimately explodes, giving the enemy a huge impact and sending one far away. The effect baring many similarities to a nuclear impact.
[Charge Power: 675%, Aura Power: 150%, AOE(Up to 3 People), 1 Turn Stun till Level 6]