Post by Galen on Oct 4, 2017 21:00:05 GMT -5
Mutaito Training Academy
Master: Galen
This school can be considered the original birth of all the martial arts schools from Earth, since it was the very place the Turtle Hermit and the Crane Hermit started their training under the legendary Master Mutaito, the first person to be called Earth’s Guardian, and one of the greatest martial arts’ teachers of all time.
Dogi: White gi with navy blue belt and dark red pants, together with red wristbands and black shoes.
Fighting Style Techniques:
- [BG] [PT-1] True Power: By channeling his inner ki and fully understanding it, the user can increase his damage output on that same turn.[Once per thread, the user can add 15% charge to an attack. This cannot be upgraded.]
- [IN] [ST-2] Pressure Point Strike: With a precise strike to a pressure point, the user can cause some serious handicap to the target, paralyzing him and hurting his stamina.[50% Speed to avoid. Stuns for a turn and drains one point of stamina]
- [AD] [VT-2] Bending Kamehameha: A special version of the Kamehameha attack, where the user can alter its course, thus making it impossible to be avoided. [50% Damage. Chaser]
Techniques:
- [PT-1]Will to Survive: By building up the mind, the user is capable to apply the concept of mind over matter and withstand far more damage than a normal person would. [The user can take +10% to the damage needed to one shot kill them. Increases to 40% and then 70% with the following tiers]
- [PT-1] Ki Charge: With an amazing mastery over his own Ki Energy, the user can start gathering his ki energy freely and then pour this amazing power onto a technique. [Allows to charge ki percentage without choosing a technique first. First tier allows for OT-1, ST-1 and VT-1, Second Tier for OT-2, ST-2 and VT-2 and Third Tier for OT-3, ST-3 and Ultimates]
- [ULTIMATE] Evil Containment Wave: This technique designed to seal evil opponents away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique. The technique takes the form of a green energy whirlwind that turns the opponent into pure energy and then, the user proceeds to lock it into a container. Mechanic-wise, the technique requires 2 turns to work. On the first turn the enemy – if hit – is trapped into an inescapable energy whirlwind and can only be saved by outside help cancelling the attack by attacking the user. On the second turn, the enemy is trapped onto the container and sealed, rending him knocked out for the rest of the thread, or until someone breaks the container. If the enemy is freed from the energy whirlwind, he will still be quite drained, thus losing 3 points of stamina. If he is freed from the container, he will be completely drained, with 0 points of stamina. The user can use it up to three charges, but doing so will certainly kill them. The Mafuuba doesn’t kill the opponent nor causes any physical damage, but it’s a quite fast technique and difficult to avoid. [Charges from 200%/250% > 400%/450% > 600%/650%, once hit by the energy, the target can’t escape on his own.]