Post by Heizen on May 28, 2018 14:07:43 GMT -5
Androids
Anywhere
Starting Power Level: 6000
Appearance:
Mechanical beings or those that rely on mechanics could fall into this category. Ranging from cyborgs (beings once organic and now with machines attached), to pure sentient machine. In either case they can range in looks and models from creator to creator.
These can also extend to a point to those seeking the usage of mechanical superiority over organic life. But lack the spirit for surgery. Such as those who use mecha suits or any tech to do the fighting for them. Learning to coincide with machinery to become powerful. Whether this be a full sized mech or just a suit of powered mechanical armor. Many find various ways to show how machinery stands above its organic counterparts.
Background:
Due to the various forms of robotics and scientific minds across the galaxy its hard to give a true history to these beings. Their origins can be vast and range to as many stories as there are cultures of science. It's said that as long as men of science have sought power and to escape their meager forms,Many would turn to science. Over the ages several various visions of mechanical marvels have sparked into creation.
Its said that not even great arcosians are spared in the race of perfection when compared to mechanical marvels. Even the Kold empire itself has known to have great expansive technical break throughs in engineering to save their own kind in the past with such efforts. Could as well with the fact that each and every planet throughout time is always advanding weaponry we can only imagine what new dawn awaits these mechanical wonders. Be it your body or just the suit you wear.
All characters who use mechanical means of fighting, such as robots and power amour fall into this category
Unique Characteristics:
Electric Energy- Due to androids and mechanical beings relying on mechanical power rather then actual Ki they are not as easily discovered. They cannot be sensed like other organics. However scouters still seem to be able to pick up their electric signatures. Making a estimate on their power all the same
[Androids cannot be sensed, But can be noticed and scanned via scouters]
Mechanical superiority- Androids possess the ability to take far more a beating then one with flesh and blood. Able to be broken into bits suffer crushed limbs and still keep moving unhindered aside from the destroyed components. It's possible for one of these beings to be able to retain the ability of speech and survive even having its head torn off. Pending the model of course.
[An android gains +10% to their Total Health once per level, as they are durable creatures hard to destroy!]
Rebuild- After the death or destruction of these mechanical marvels. An android has the option to have their bodies rebuilt through various means. Rather it range from a new body or a new mecha suit. Anything thing can be fixed if you are prepared for it.
[For a small fee. A android can avoid going to the after life upon death via the android shop]
Transformations:
Base Model Plus: After so long any machine needs a little work. With some tinkering and a few new parts here and there. Usually only peeking into the possible advancement for such beings. {Purchased either by Conversion to Android or upon Character Creation} [x5 perm]
Update: The second transformation for the androids gets a little more in depth. Going more towards their inner workings. Trying to update if not replaces various components at this stage in advancement. {10k Zeni} [x12 perm]
Secondary Update: At this stage in advancing if here was organic parts still within the mechanical creature. They are slowly fading away. Being systematically replaced with a more advanced and desirable piece of machinery. {15k Zeni} [x18 perm]
Deus Ex: The path to perfection begins to become noticed. As at this point in the game its starts to be see just how far such androids can be advanced. With a clear sight and vision forming they begin to morph into their own technological marvels and masterpieces. {20k Zeni} [x23 perm]
Mechanical Ascension: Nearing a state of complete perfection nothing at this point would likely still remain of its original frame. Through various research and experience all of the original parts replaced with more highly advanced mechanics. In some cases the form being more so a preparation for the soon peek they can achieve. {25K Zeni} [x35 perm]
Mechanical Perfection: The final form of these grand machines. Each one in their own a thing of beauty and terror. Machines that stand far above any organic in life span and durability. After a life of study and searching the galaxy for technology and knowledge. The ending result is bodies that can only be described as perfection in the mechanical world. {35k Zeni} [x45 perm]
Mechanization!
From time to time new androids are created. Not always made from people, but from those who have fallen and would not survive without some mechanical intervention. This being said, it is now possible for most species to be returned to life or at least a form of life with a new mechanical body or extreme modifications.
[At the price of 5,000z Any character except Majin's can turn themselves into an android. Note however, this is a permanent switch and the character could only be switched back to their original form via the dragon balls. The user would keep their PL and items but would have to switch over to the android racial rules and earn the transformations via Zeni purchases.]
Machinery
Need some repairs? Some parts changed? Or just looking for that next super powered core to put in your favorite droid? Well then you've come to the right place.
Jets (500z): Rather it be rockets, Jets, Or some jet pack attachments you've discovered how to build in a way to fly. Now you can keep up with those in the air! [Earns the ability of flight without the need of a tech slot]
Mechanical Weaponry (500z-2000z each): As a mechanical being you have the ability to create inner weapons beyond just naturally learned attacks. Allowing you to put countless weapons and powers within your own body. Assuming you have the parts and the cash that is. [For 500z for OT-1, 1000z for OT-2/VT-1, and 2000z for a OT-3/VT-2), an android may purchase extra offensive skill slots. Allowing them to gain more skills with zeni rather then just what they naturally earn through power level progression]
Internal Scanners (500z): An android has no need for scouters when a mechanical mind can easily be updated. Androids get the ability to have a built in scouter. [Works as an Advanced Scouter, but can also scan other stuff, such as race, height, weight, etc]
High Power Model UPGRADE (1,000z): At Level 2: An Android with this upgrade's energy capacity is far beyond that of the typical flesh unit. Their energy will seemingly never fade as they can output far more energy than most beings. High Power Androids gain a +1 to their Maximum Stamina (capping them at 6 rather than 5) and the ability to purchase the OVERDRIVE item from the mechanical shop.
Absorber Module UPGRADE (1,000z): At Level 2: An android with this upgrade can install various means of draining energy from a enemy host. Rather it be from nodes in their palms or some form of injecting force. Several possibilities are possible. Absorber Modules possess an extra SOT-1 (Drain Energy) that instead of dealing damage drains 1 stamina point from a host, as they grab their targets and suck their energy right out of them (cannot increase the user beyond 7 stamina). Absorber Modules also possess the ability to absorb Energy Attacks once per level. These techniques are negated and add onto the user's existing stamina pool (Capping at 7 Stamina at a time) so long as they aren't too much stronger than the user! Once this stamina is used by the user for his own techniques it cannot be recovered.
An Energy Attack within 25% of the user's Power Level or less = 1 Stamina
An Energy Attack within 26-50% of the user's Power Level = 2 Stamina
An Energy Attack within 50-100% of the user's Power Level = 3 Stamina.
An Energy Attack within 101-200% of the user's Power Level = 4 Stamina
An Energy Attack within 201-300% of the user's Power Level = 5 Stamina!
Cooling Agent (1,500z): This special formula of lubrication can be added and coded within the inner workings of a Absorber module. Making it run longer and more efficiently against the threat of overheating. The more applied to a extent can help reach a more desired output. (Note: A Cooling Agent adds an Extra use of the Energy Absorber trait! Can only use 1 per Thread at Level 2, 2 per Thread at Level 4, and 3 per Thread at Level 6!)
Overdrive (1,500z): A feature that can be installed to push a machine body far beyond its limitation. Allowing a High Power Module to Recover an Extra Stamina Point (cannot be used to go beyond the user's maximum). Can use 2 per thread at Level 2, 4 per thread at Level 4, and 6 per thread at Level 6!
Self-Destruct (5,000z): Sometimes when all else fails countermeasures are put in place to try and take down ones foe. Such as in this case explosives stored within ones mechanical body. This allows the user summon a explosion that would equal to roughly 450% the users power level for all the user's stamina (must be at maximum capacity)! However it would completely destroy the users body making it severely hard to repair afterward. [Doubles the cost of rebuilding for that one instance. I.e. it normally costs 2,000z to rebuild, it becomes 4,000z to rebuild after self-destruct!]
Rebuilding (1,000z-???z): Replacing mechanical parts and a few data transfers and your right as rain again. Back to your own steel and oil. The android paying a cost of zeni to avoid the after life after death. However they can't enter any RoD's or Sagas for a month due to the fact that ICly it takes them that long to rebuild.[Raises its cost by 1000z each use]
Base Model Plus: After so long any machine needs a little work. With some tinkering and a few new parts here and there. Usually only peeking into the possible advancement for such beings. {Purchased either by Conversion to Android or upon Character Creation} [x5 perm]
Update: The second transformation for the androids gets a little more in depth. Going more towards their inner workings. Trying to update if not replaces various components at this stage in advancement. {10k Zeni} [x12 perm]
Secondary Update: At this stage in advancing if here was organic parts still within the mechanical creature. They are slowly fading away. Being systematically replaced with a more advanced and desirable piece of machinery. {15k Zeni} [x18 perm]
Deus Ex: The path to perfection begins to become noticed. As at this point in the game its starts to be see just how far such androids can be advanced. With a clear sight and vision forming they begin to morph into their own technological marvels and masterpieces. {20k Zeni} [x23 perm]
Mechanical Ascension: Nearing a state of complete perfection nothing at this point would likely still remain of its original frame. Through various research and experience all of the original parts replaced with more highly advanced mechanics. In some cases the form being more so a preparation for the soon peek they can achieve. {25K Zeni} [x35 perm]
Mechanical Perfection: The final form of these grand machines. Each one in their own a thing of beauty and terror. Machines that stand far above any organic in life span and durability. After a life of study and searching the galaxy for technology and knowledge. The ending result is bodies that can only be described as perfection in the mechanical world. {35k Zeni} [x45 perm]
Mechanization!
From time to time new androids are created. Not always made from people, but from those who have fallen and would not survive without some mechanical intervention. This being said, it is now possible for most species to be returned to life or at least a form of life with a new mechanical body or extreme modifications.
[At the price of 5,000z Any character except Majin's can turn themselves into an android. Note however, this is a permanent switch and the character could only be switched back to their original form via the dragon balls. The user would keep their PL and items but would have to switch over to the android racial rules and earn the transformations via Zeni purchases.]
Machinery
Need some repairs? Some parts changed? Or just looking for that next super powered core to put in your favorite droid? Well then you've come to the right place.
Jets (500z): Rather it be rockets, Jets, Or some jet pack attachments you've discovered how to build in a way to fly. Now you can keep up with those in the air! [Earns the ability of flight without the need of a tech slot]
Mechanical Weaponry (500z-2000z each): As a mechanical being you have the ability to create inner weapons beyond just naturally learned attacks. Allowing you to put countless weapons and powers within your own body. Assuming you have the parts and the cash that is. [For 500z for OT-1, 1000z for OT-2/VT-1, and 2000z for a OT-3/VT-2), an android may purchase extra offensive skill slots. Allowing them to gain more skills with zeni rather then just what they naturally earn through power level progression]
Internal Scanners (500z): An android has no need for scouters when a mechanical mind can easily be updated. Androids get the ability to have a built in scouter. [Works as an Advanced Scouter, but can also scan other stuff, such as race, height, weight, etc]
High Power Model UPGRADE (1,000z): At Level 2: An Android with this upgrade's energy capacity is far beyond that of the typical flesh unit. Their energy will seemingly never fade as they can output far more energy than most beings. High Power Androids gain a +1 to their Maximum Stamina (capping them at 6 rather than 5) and the ability to purchase the OVERDRIVE item from the mechanical shop.
Absorber Module UPGRADE (1,000z): At Level 2: An android with this upgrade can install various means of draining energy from a enemy host. Rather it be from nodes in their palms or some form of injecting force. Several possibilities are possible. Absorber Modules possess an extra SOT-1 (Drain Energy) that instead of dealing damage drains 1 stamina point from a host, as they grab their targets and suck their energy right out of them (cannot increase the user beyond 7 stamina). Absorber Modules also possess the ability to absorb Energy Attacks once per level. These techniques are negated and add onto the user's existing stamina pool (Capping at 7 Stamina at a time) so long as they aren't too much stronger than the user! Once this stamina is used by the user for his own techniques it cannot be recovered.
An Energy Attack within 25% of the user's Power Level or less = 1 Stamina
An Energy Attack within 26-50% of the user's Power Level = 2 Stamina
An Energy Attack within 50-100% of the user's Power Level = 3 Stamina.
An Energy Attack within 101-200% of the user's Power Level = 4 Stamina
An Energy Attack within 201-300% of the user's Power Level = 5 Stamina!
Cooling Agent (1,500z): This special formula of lubrication can be added and coded within the inner workings of a Absorber module. Making it run longer and more efficiently against the threat of overheating. The more applied to a extent can help reach a more desired output. (Note: A Cooling Agent adds an Extra use of the Energy Absorber trait! Can only use 1 per Thread at Level 2, 2 per Thread at Level 4, and 3 per Thread at Level 6!)
Overdrive (1,500z): A feature that can be installed to push a machine body far beyond its limitation. Allowing a High Power Module to Recover an Extra Stamina Point (cannot be used to go beyond the user's maximum). Can use 2 per thread at Level 2, 4 per thread at Level 4, and 6 per thread at Level 6!
Self-Destruct (5,000z): Sometimes when all else fails countermeasures are put in place to try and take down ones foe. Such as in this case explosives stored within ones mechanical body. This allows the user summon a explosion that would equal to roughly 450% the users power level for all the user's stamina (must be at maximum capacity)! However it would completely destroy the users body making it severely hard to repair afterward. [Doubles the cost of rebuilding for that one instance. I.e. it normally costs 2,000z to rebuild, it becomes 4,000z to rebuild after self-destruct!]
Rebuilding (1,000z-???z): Replacing mechanical parts and a few data transfers and your right as rain again. Back to your own steel and oil. The android paying a cost of zeni to avoid the after life after death. However they can't enter any RoD's or Sagas for a month due to the fact that ICly it takes them that long to rebuild.[Raises its cost by 1000z each use]