Post by Heizen on Jun 4, 2018 9:18:18 GMT -5
Everywhere
Starting Power-level: 2800
Appearance:
Hybrids are a mix between different humanoid races, therefore, their appearance is based on the races of both parents. Sometimes a hybrid will have a more dominant appearance of one parent, but it is very variable.
Background:
Mixing blood is quite common around the universe, as the genome of many races are compatible to a certain degree. Hybrids are famous for their innate potential, being quite tenacious and talented due to their genetics, that usually take the best of their parents into account. They come from tons of different backgrounds, either being accepted on their both their races society, or as an outcast.
Interbreedable Races:
Interbreedable Races:
Unique Characteristics:
A Hybrid gains the abilities and weaknesses of their two parental species, though to a diluted extent. If it's not on this list... it likely can't be hybridized. Ask Staff for clarification.
Part-Human: Gain techniques 1 extra offensive technique and 1 extra support technique. Only gains 1 extra offensive technique at Level 4 and 1 extra support technique at Level 5, +250 extra starter Zeni (for a total of 750 Zeni) and 10% Shop Discount.
Part-Saiyan: A slightly weaker version of the Zenkai (3 uses for only 15k PL per use), Tail Weakness, and weaker Warrior's Spirit. 10% instead of 15%. 1 use per level!
Part-Heran: A weaker Mercenary Heart {+5% zeni gain} and Thirst for Battle. Thirst for battle scales at +1x at Level 1, and +2x at level 3. Penalties scale at -25% and -50% respectively!
Part-Bijou: Lifespan of 200-500 years. +5% to One-Shot Kill Threshold at Level 1 (10% at Level 2, 15% at Level 3, 20% at Level 4). Immune to Burn/Poison/Bleed Effects.)
Part-Bijou: Lifespan of 200-500 years. +5% to One-Shot Kill Threshold at Level 1 (10% at Level 2, 15% at Level 3, 20% at Level 4). Immune to Burn/Poison/Bleed Effects.)
Part-Brenchian: A weaker version Speeding Bullet {+x1 Defensive PL when not on Brench or Gravity Training} and of Lightning Reflexes {10% per level}. Gains +10% to all Gravity Training Threads, but has to start Gravity Training at 30x.
Part-Demon: A weaker version of Makyo Powered {+15% PL for the attack, Extra Charge every level!} and one free extra technique at character creation. -Access to hybrid variation of Demonic Gateway!
Part-Crocolisk: A weaker form of their Suppressed Form that works as the players base form. [Requires S1 Ki Suppression] losing 10% of their pl while in base form but gaining 5% more pl in rewards. (Still follows the rules of the Crocolisk suppressed form)
Part-Elemi: Weaker version of Well-attuned Powerhouses: Gain a +x1 to offensive Pl and +5% to Offensive Techniques At Level 3, and a weaker Fight to Learn (5% increase to PL gains). Gains 1 Use of Diverse Elements Once Every OTHER Level (1,3,5,7)
Part-Konatsian: Starts with 10% Melee Finesse if they wield a sword. If master sword-based MA then it is 5% harder to block on top of evading. Gains +5% Natural Dodge Bonus at Level 3 and +10% Natural Dodge Bonus at Level 5!
Part-Apels: Gain Normal Spacepod and Advanced Scouter, Gain 1 Extra Offensive and Support Tech at Level 1. Gain 1 Extra Tech (Either Offense or Support) at Level 3 and 5!
Part Spikerian: +1 Offensive Tech, Advanced Scouter, and +5% Damage Reduction at Level 3 and 10% at Level 5!
Part Milkian: Immune to Blinding Stuns, +1 Offensive OR Support Tech!
Part Beppa: 5% Damage Reduction. +5% to Strike Techniques, -2.5% to Energy Techniques at Level 1. +10% to Strike Techniques and 5% to Energy Techniques at Level 3. +20% to Strike Techniques at Level 5 and -10% to Energy Attacks at Level 5!
Part Zoonoan: Weaker Gravity Adepts: (5%) and Sniper Shot Once Every Other Level!
Part Humongoloid: +1x to Offensive PL. Can continue fighting for one turn every other level after death (assuming he is not vaporized). At Level 1 this means one turn post death. Level 3 means two turns. Level 5 three turns. Half Penalty for Weighted Clothing.
Part-Uchūoni: Weaker Hardy (+x1 defensive power level). Gain PT-1 Space Resistance Free. Gain extra capacity for allies: 25% At Level 1, and caps at 50% at Level 3!
Transformations:
Hybrids transformation tree is based upon their dominant race, that have to be state upon creation. However, although they can attain their transformation faster than most, their transformation is slightly weaker. A Hybrid can attain their transformation 10k PL earlier, but the transformation multiplier is -x1, meaning that a Saiyan Hybrid will be able to transform into a Super Saiyan at 100K PL, but his multiplier will be only x12.
The sole exception to this rule is event based transformation, like Great Ape and Makyo Star, as it keeps the same multiplier.
On top of that, they have one other special transformation:
Hidden Power- Due to their genetics, the hybrid can tap into an extreme power surge whenever they are angered. It's like an outburst of ki energy that lasts for just a few seconds before they manage to master this potential. When they become stronger and learn to refine their ki energy, the hybrid can fully control this ability and tap into this power for longer periods of time and without the need of rage. Becomes Mastered Power {Requires Ki Suppression [S1] and 20k+} [x5]