Post by Cygnus on Mar 12, 2019 15:11:07 GMT -5
Haze aka Cygnus "This planet seems quite profitable!"
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Forms
His first form has the same size as his true form, but differs considerably. His skin is blue while his torso and head are pale-blue in colour. He has thin lips and no wrinkles. His ears are round and smooth and lack the natural centre circles in the skin of his fore arms. He dons guards on his shoulders and each hip in a fashion that resemble the new armor of the Planet Trade Organization.
On his second form he maintains all the traits of his first form, but he becomes much bulkier and taller, reaching incredible 6’5” (6’11” with the horns, which are now pointed upwards rather than outward). His facial features become stronger and he looks older on this form.
As he ascends to his third form, his head elongates quite considerably, which makes him reach a height of 7’3”, but due to his more curved posture as he reaches this form, he seems smaller than when he is on his second form. He sports only one set of white coloured horns, close to the base of his head. His shoulder pads elongate and curve a bit and instead of the armour pattern, it gains gems the same colour as his other gems, while the ones on his hips completely disappear. The tip of his tail gains a white colour with a couple spikes. Finally, his nose and mouth merge together to form a beak.
Last but not least, his final form he is shown to be sleek and unimposing in appearance, regressing to the same height as his first form. His neck and face turn pale blue like his torso and head. Also, in his final form, his arms and legs remain their previous colouring. His wrists become smooth as well. His centre chest and the top of his head being a very brightly and more bolded cyan.
On his second form he maintains all the traits of his first form, but he becomes much bulkier and taller, reaching incredible 6’5” (6’11” with the horns, which are now pointed upwards rather than outward). His facial features become stronger and he looks older on this form.
As he ascends to his third form, his head elongates quite considerably, which makes him reach a height of 7’3”, but due to his more curved posture as he reaches this form, he seems smaller than when he is on his second form. He sports only one set of white coloured horns, close to the base of his head. His shoulder pads elongate and curve a bit and instead of the armour pattern, it gains gems the same colour as his other gems, while the ones on his hips completely disappear. The tip of his tail gains a white colour with a couple spikes. Finally, his nose and mouth merge together to form a beak.
Last but not least, his final form he is shown to be sleek and unimposing in appearance, regressing to the same height as his first form. His neck and face turn pale blue like his torso and head. Also, in his final form, his arms and legs remain their previous colouring. His wrists become smooth as well. His centre chest and the top of his head being a very brightly and more bolded cyan.
Personality
Cygnus portraits himself as quite the gentleman. He is very polite and has decent manners as he learned them in the military academy and soon realized it opened doors to many things. He is easy to smile and quite cordial and will usually try to talk himself out of a thought situation rather than to just outright fight it. He does not have a warrior's honour and does not care about using trickery and betrayal in order to win a fight or save his life. Although he is capable of displaying loyalty to allies, his sense of survival is far greater and he will abandon or betray and ally or a friend if his life is on the line; he likes to live and he is ultimately afraid of dying and being completely forgotten as a nobody. Cygnus portraits himself in a humble away, but deep inside he is quite vain, pride and egoistical. He knows he is nobody right now, but he dreams of grandeur and glory, which he does not mind breaking some eggs on the way in order to attain it. He is hard to anger and has quite the cold head, even when all the odds are against him. He is also quite clever and a natural strategist, able to crawl away from situations many others would perish if they were on his place.
Likes: Money, Planet Conquering, Business, Piracy, Wine, Spaceships.
Dislikes: Saiyans, Losing, Being distrusted, Bris Empire.
Aspirations: To become a high-ranking member of a new Planet Trade Organization.
Likes: Money, Planet Conquering, Business, Piracy, Wine, Spaceships.
Dislikes: Saiyans, Losing, Being distrusted, Bris Empire.
Aspirations: To become a high-ranking member of a new Planet Trade Organization.
Backstory
1551
The Kold Demon named Haze was born from the lowest clans of the Frost Empire. His future was not bright and no one from his family were worth of notice.
1555
When he was merely 4 years old, he was exposed to the terrors of crime and abuse he faced due to living in the slums of his unwelcoming planet. His family fought in the turf wars, still a consequence of the fall of the Frost Empire from old, while he was to young to take part in and every single one of them died, making him nothing but a lost orphan drowning in despair, hiding as best as he could and struggling enormously to survive in the already naturally harsh environment of his home planet.
1556
Haze, all alone, managed to survive and sneak into a fleeing spaceship. Even though he had escaped, he was even more lost as now he didn't even have a home to call his own. The bitter taste of humiliation and defeat was something that he would soon have to grow accustomed to.
1557
The ship landed on a far away planet and the Kold Demons who were there managed to found a small village. Since most of them were still from the upper clans, they were quick to divide the rolls of this newfound society and, as it should've been expected, Haze was placed in the workers groups and had to struggle a lot, making the bare minimum to survive and this led him to commit small, unnoticeable crimes in order to be able to live in a more dignified conditions. Soon enough he realized he would never truly belong among his people and he began to resent the upper clans.
1563
Six years after the founding of this small Kold society, the Crusher Crops, an organization composed of many different races of criminals, who were now aiming to conquer distant and weak planets, seized control over the Planet. The leaders of the Kold society there tried to oppose them in order to keep their pride intact and their status as one of the strongest races of the universe, but all they accomplish was to die miserably. The survivors were given the opportunity to either flee or join the ranks of the Crusher Crops. Most of them decided to flee but Haze saw that as an incredible opportunity; he would be joining a faction that, although enemies with most of his race, were composed of many different races and even though he was a Kold, he knew he could still grow in it.
1564
Haze began his formal training in the Crusher Crops as a soldier and, thanks to his race, he was considered an above average warrior and quickly gained the prestige he never had when among his kin. He soon began to believe that race was not the most important thing and that despite his status being in part because of his race, he got along better with the underdog races that worked for the organization and he began to dream of a day he could rise through its ranks and truly become someone.
1566
As he finally finished his training, he was officially considered a member of the Crusher Crops and was given his armour and scouter. He began to undertake missions to conquer estate from the former Frost Empire and other state from races such as the Tuffles and the Saiyans; taking revenge on them gave him a huge sense of satisfaction and pride, sensations that were otherwise quite alien to the 15 years old Kold.
1570
After four years of official service, he was granted his first promotion and became a Squad Leader and now he was in charge of leading people through their goal of conquering and selling planets. This promotion helped him develop some sense of leadership and empathy towards others, learning how to inspire admiration and fear whenever necessary, skills that would be of great importance in his future.
1577
The rise of the Frost Empire from their ashes made some people among the ranks of the Crusher Corps feel like the Kolds would soon oppose them once again. For the first time in a very long time, he felt prejudice and hate from some people he considered allies and that made him start to think that maybe this wasn't truly his home, especially if they were to follow in the footsteps of their forefather.
1580
With the continuous growth in power of the Sadal Defence Force and the Galactic Patrol, they eventually caught up with the actions of the Crusher Corps in the outer rings of the Universe. This obviously let to some clash with the organization. Moreover, the forces led by Lord Chil would also come to clash with them, and a mistrust in the Kolds began to arise. Life became even more sour for Haze, as, despite the fact that he was fighting for the Crusher Crops, some people began to think he might be a spy, or a potential traitor and this started to bother him even more. He started to question if he shouldn't go his own way rather than stay in place he was no longer completely welcomed.
1585
After years of being subjected to suspicion and the lack of new promotions or growth, Haze finally decided to leave the Crusher Corps. He, alongside some faithful allies, defected their forces and became space pirates, fighting for themselves for profit. They mostly worked conquering small planets or fighting as mercenaries, depending on the demand. Obviously the Crusher Corps, catching wind of this new group known as Strike Corps, set a prize on their head and decided to hunt the down.
1587
After years running away from the Crusher Corps, they were finally cornered in a distant planet. The trap was set as a contract for conquering a small dwarf planet in the middle of an asteroid belt. Once they were there and exhausted themselves fighting the locals, they were ambushed by former comrades who showed them no pity. Haze was desperate, he didn't want to die and, in the middle of the battle, he used his stealthy skills to flee, leaving all his former comrades from the Strike Corps to die. He deeply resented his own cowardice and decided Haze also died on that very same day. He changed his name to Cygnus in homage of the constellation the planet his former self died was at and traveled back to his home planet, now named Frost
1588
Now as Cygnus, he becomes a soldier for the Frost Empire thanks to his experience and above average power even among his kinsman. He is not happy there, but after the death of his comrades, he is completely lost on what to do with his life. However, he soon realized that joining his people will only bring him misery, he defect the Frost Empire amidst its current expansion in military and is considered a coward by his peers. Cygnus steals a ship and leaves for a far away galaxy in order to reorganize his thoughts and decide what to do with his life.
1589
During his temporary exile, he hear the news of the doom of the Crusher Corps at the hands of the Galactic Patrol and he finally realizes what he wants to do with his life; the happiest moments of his life was when he was considered part of the Crusher Crops and when he was a space pirate, especially because he loved the glory and profit of the planet commerce. Now that the Crusher Corps was in shambles, he saw the opportunity of being one of the pillars of its restoration. But before that he needed man, and the best way to do that was to once again go back into his piracy ways.
And that was exactly what he decided to do.
Technique Tree: Defensive
OFFENSIVE/VARIANT - 5/5
- [EOT-1]Ki Blast:
Normal Ki Blast.
[25% DMG]
-- [EVT-1] Paralyzing Blast:
A purple coloured and fast Ki Blast which, upon hitting the opponent, traps him in an energy field for a short spam of time
[30% DMG/Stun]
-- [EOT-2] Chaos Beam:
By focusing the power on his index finger, the user fires a thin red coloured energy wave at the opponent.
[50% DMG]
---- [EVT-2] Chaos Shot:
To use the attack, the user points his fingers at his opponent and fires many Chaos Beams at them directly.
[60% DMG/Chaser]
---- [EVT-2] Chaos Shot - Barrage:
A variation of the original Chaos Shot. The user can also use this same attack as an area-of-effect version to turn around and fire many Chaos Beams at his surroundings
[60% DMG/AoE]
- [SOT-1] Phantom Fist:
The user uses a nimble movement to throw a fast and empowered punch at the opponent
[25% DMG]
-- [SVT-1]Secret Poison:
Hidden on his right forearm, the user has a needle containing a powerful poison that will infect the opponent if hit.
[30% DMG/Poison]
Normal Ki Blast.
[25% DMG]
-- [EVT-1] Paralyzing Blast:
A purple coloured and fast Ki Blast which, upon hitting the opponent, traps him in an energy field for a short spam of time
[30% DMG/Stun]
-- [EOT-2] Chaos Beam:
By focusing the power on his index finger, the user fires a thin red coloured energy wave at the opponent.
[50% DMG]
---- [EVT-2] Chaos Shot:
To use the attack, the user points his fingers at his opponent and fires many Chaos Beams at them directly.
[60% DMG/Chaser]
---- [EVT-2] Chaos Shot - Barrage:
A variation of the original Chaos Shot. The user can also use this same attack as an area-of-effect version to turn around and fire many Chaos Beams at his surroundings
[60% DMG/AoE]
The user uses a nimble movement to throw a fast and empowered punch at the opponent
[25% DMG]
-- [SVT-1]Secret Poison:
Hidden on his right forearm, the user has a needle containing a powerful poison that will infect the opponent if hit.
[30% DMG/Poison]
PASSIVE/SUPPORT - 10/10
- [PT-1]Flight:
Ki based flight
[Allows to Fly]
- [PT-1]Ki Suppression:
Ability to suppress energy signature
[No techs used]
- [PT-1]Ki Sense:
Ability to sense energy signature
[Same region]
- [PT-1]Telepathy:
The ability to communicate with the mind
[Based on Ki Sense range]
- [PT-1] Mind Reading:
The ability to read other people’s minds
[Based on Ki Sense Range. Target needs to be below 25% of your PL to work]
- [PT-1]Bulking:
The ability to use ki energy to increase physical strength
[+x2/-x3 PL modifier. Min 2 turns to deactivate]
- [SST-1] Rapid Movement:
Increase dodging skill
[Dodge of 75% PL]
-- [SST-2] Afterimage:
Increase dodging skill
[Dodge of 150% PL]
---- [SST-3] Wild Sense:
Increase dodging skill
[Dodge of 225% PL]
- [EST-1] Power Dome:
Creates an energy barrier that protects you and your allies
[30% Charge. 2 Allies]
-- [EST-2] Power Dome:
Creates an energy barrier that protects you and your allies
[60% Charge. 4 Allies]
---- [EST-3] Power Dome:
Creates an energy barrier that protects you and your allies
[90% Charge. 6 Allies]
- [EST-1] Healing Energy:
Heals minor injuries
[Heals 25%]
-- [EST-1] Healing Energy:
Heals moderate injuries
[Heals 50%]
---- [EST-3] Healing:
Heals severe injuries
[Heals 75%. Triggers Zenkai].
Ki based flight
[Allows to Fly]
- [PT-1]Ki Suppression:
Ability to suppress energy signature
[No techs used]
- [PT-1]Ki Sense:
Ability to sense energy signature
[Same region]
- [PT-1]Telepathy:
The ability to communicate with the mind
[Based on Ki Sense range]
The ability to read other people’s minds
[Based on Ki Sense Range. Target needs to be below 25% of your PL to work]
- [PT-1]Bulking:
The ability to use ki energy to increase physical strength
[+x2/-x3 PL modifier. Min 2 turns to deactivate]
- [SST-1] Rapid Movement:
Increase dodging skill
[Dodge of 75% PL]
-- [SST-2] Afterimage:
Increase dodging skill
[Dodge of 150% PL]
---- [SST-3] Wild Sense:
Increase dodging skill
[Dodge of 225% PL]
- [EST-1] Power Dome:
Creates an energy barrier that protects you and your allies
[30% Charge. 2 Allies]
Creates an energy barrier that protects you and your allies
[60% Charge. 4 Allies]
---- [EST-3] Power Dome:
Creates an energy barrier that protects you and your allies
[90% Charge. 6 Allies]
- [EST-1] Healing Energy:
Heals minor injuries
[Heals 25%]
Heals moderate injuries
[Heals 50%]
---- [EST-3] Healing:
Heals severe injuries
[Heals 75%. Triggers Zenkai].
WRITTEN BY OOC NATTO
Dragon Ball Super; Frost; Cygnus
TEMPLATE MADE BY SIFR OF WICKED WONDERLAND © 2015
Will be starting with a bonus of +3,991 PL and 13,431z from Onato