Post by Nasu on Mar 4, 2016 7:51:25 GMT -5
Name of Ally: Miso
Race: Saiyan
Available Transformations Great Ape [x5], Super Saiyan Third Grade [x10/x6], Super Saiyan Full Power [x8]
Level:70% Ally
Physical Appearance:
Miso is 7 feet tall and very muscular in build. His hair goes all the way down to his waist and he wears a traditional Empire style battle suit, consisting of a black colored armor with brown shoulder guards, tight guards and crotch guard. His gloves resemble a wristband and both the gloves and boots match his armor design. He wears an Advanced Green Scouter.
History: Miso was born under the Saiyan Empire during its days of glory. He was a proud member of his mother’s squad, and was the sole survivor when it was attacked by the Planet Trade Organization, when it was still ruled by the Kold Demons. He had a rough relationship and severe rivalry with his younger brother, Natto, but that slowly grew into friendship. Due to this rivalry, Miso managed to transform into a super saiyan, but was left out of the Saiyans attack to Earth because Natto beat him severely to save his life. After that he grew mad at his brother’s betrayal of the Empire and was sent to Planet Natto to attack him.
He was utterly defeated and arrested, but with time, he grew to like his brother’s new faction and became a loyal subject of it. It was on the Alliance that he met Karota, a hybrid saiyan warrior who he grew affectionate to, and the two eventually became mates, although didn’t create a family like most saiyans of the Alliance. The two had an offspring in Age 1583, which was named after Miso’s mother, Tamari.
During Etorin’s coup, Miso’s daughter was kidnapped and used as leverage for him to surrender. When he was on the brink of being executed, Nasu came back to Planet Natto and killed Etorin, saving him, and restoring his position as both Counselor and General of the Army.
Techniques:
Tech Tree: Offensive
Offensive Techniques 20/20
[BG][OT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
-- [IN][OT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
-- -- [AD][OT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [100% Damage]
[OT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [25% Damage]
-- [OT-2] Super Spirit Cannon: Miso puts his hand forward and charges a large blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a huge deal of damage, being a stronger version of the previous technique. [50% Damage]
-- -- [OT-3] Final Spirit Cannon: One of his finishing moves. Miso puts his hand forward and charges a large blue energy sphere. Then he draws his arm back charging the sphere again to make it huge, and then he brings his hand forward and fires the attack at the opponent, inflicting a tremendous amount of damage, being the ultimate version of Spirit Cannon. [100% Damage]
-- [VT-1] Bending Spirit Cannon: A chaser version of the Spirit Cannon. [25% Damage, Chaser]
-- -- [VT-2] Super Bending Spirit Cannon: A stronger version of the Bending Spirit Cannon [50% Damage, Chaser]
[OT-1] Explosive Wave: Is a technique where the user bursts out ki from all over his body in order to repel the opponents around them. [25% Damage]
-- [OT-2] Super Explosive Wave: The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave. [50% Damage]
-- -- [OT-3] Final Explosive Wave: The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave. [100% Damage]
[OT-1] Mouth Blast: Miso quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties. [25% Damage]
-- [OT-2] Break Cannon: Miso powers up and opens his mouth to charge a energy sphere. Then, he fires the energy sphere in the form of a dense purple energy wave at the opponent, inflicting a huge amount of damage. [50% Damage]
[OT-] Continuous Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage]
-- [VT-1] Rapid Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage. Multiple Targets]
-- -- [VT-2] Finish Breaker: The user brings his arms to his side, charges up ki, and then he throws his hands forward one after another as he rapidly fires a barrage of fiery blue colored Energy Spheres at the opponent.[50% Damage. Multiple Targets]
[OT-1] Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave. [25% Damage]
-- [OT-2] Super Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave, being a way stronger than the regular version. [50% Damage]
[OT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack. [25% Damage]
[ULTIMATE] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the presence of his comrades, that flares a teal colored ki aura around the user's body. For every saiyan or half-saiyan comrade in battle, the user gains an additional non-chargeable 25% bonus to his technique power, limited to a maximum 100% power boost per thread, to be used on his next attack. This way, the attack can reach a maximum of a 500% power, if fully charged. The attack will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
Support Techniques 10/10
[ST-1] Flight: He flies.
[ST-1] Ki Sense: Capable of sensing ki. [Same region]
[ST-1] Ki Suppression: Capable of suppressing ki. [No techs used]
[ST-1] Bulking: He can use his ki energy to increase his muscle mass. [+2x/-x3]
[ST-1] Tail Mastery: Tail is no longer a weakness.
-- [ST-2] Great Ape Mastery: Can control himself as a Great Ape.
[ST-1] Rapid Movement: He can use his ki to enhance his speed for a single moment. [Dodges 100% PL]
-- [ST-2] Afterimage: He moves so fast he leaves an afterimage of himself behind. [Dodges 175% PL]
-- -- [ST-3] Wild Sense: He moves so fast it almost seems like teleport. [Dodges 250% PL]
[ST-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 150% of the user's power level. [Imune to Mind Control up to 150% PL]
Race: Saiyan
Available Transformations Great Ape [x5], Super Saiyan Third Grade [x10/x6], Super Saiyan Full Power [x8]
Level:70% Ally
Physical Appearance:
Miso is 7 feet tall and very muscular in build. His hair goes all the way down to his waist and he wears a traditional Empire style battle suit, consisting of a black colored armor with brown shoulder guards, tight guards and crotch guard. His gloves resemble a wristband and both the gloves and boots match his armor design. He wears an Advanced Green Scouter.
History: Miso was born under the Saiyan Empire during its days of glory. He was a proud member of his mother’s squad, and was the sole survivor when it was attacked by the Planet Trade Organization, when it was still ruled by the Kold Demons. He had a rough relationship and severe rivalry with his younger brother, Natto, but that slowly grew into friendship. Due to this rivalry, Miso managed to transform into a super saiyan, but was left out of the Saiyans attack to Earth because Natto beat him severely to save his life. After that he grew mad at his brother’s betrayal of the Empire and was sent to Planet Natto to attack him.
He was utterly defeated and arrested, but with time, he grew to like his brother’s new faction and became a loyal subject of it. It was on the Alliance that he met Karota, a hybrid saiyan warrior who he grew affectionate to, and the two eventually became mates, although didn’t create a family like most saiyans of the Alliance. The two had an offspring in Age 1583, which was named after Miso’s mother, Tamari.
During Etorin’s coup, Miso’s daughter was kidnapped and used as leverage for him to surrender. When he was on the brink of being executed, Nasu came back to Planet Natto and killed Etorin, saving him, and restoring his position as both Counselor and General of the Army.
Techniques:
Tech Tree: Offensive
Offensive Techniques 20/20
[BG][OT-1] Flash Spirit: A rush attack. First, the user charges and elbows the opponent in the face, he then kicks the opponent away. [25% Damage]
-- [IN][OT-2] Rebellion Spear: The user charges a light-blue aura around his body as he strikes a crouching pose. Then, he charges toward the opponent using the blue aura as a shield, inflicting a great amount of damage. [50% Damage]
-- -- [AD][OT-3] Final Revenger: First, the urser grabs his clenched fist as he charges at the opponent and punches them in their face before reverse side kicking them up into the air. Then, he flies after the opponent and punches them up into the air again. Next, he grabs the opponent by their head and leaps over behind to knee them up further into the air. Finally, the user flies up above the opponent and Double Axe Handle punches them down to the ground, inflicting a high amount of damage. [100% Damage]
[OT-1] Spirit Cannon: The user puts his hand forward and charges a blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a great deal of damage. [25% Damage]
-- [OT-2] Super Spirit Cannon: Miso puts his hand forward and charges a large blue energy sphere. Then he draws his arm back, and then he brings his hand forward and fires the attack at the opponent, inflicting a huge deal of damage, being a stronger version of the previous technique. [50% Damage]
-- -- [OT-3] Final Spirit Cannon: One of his finishing moves. Miso puts his hand forward and charges a large blue energy sphere. Then he draws his arm back charging the sphere again to make it huge, and then he brings his hand forward and fires the attack at the opponent, inflicting a tremendous amount of damage, being the ultimate version of Spirit Cannon. [100% Damage]
-- [VT-1] Bending Spirit Cannon: A chaser version of the Spirit Cannon. [25% Damage, Chaser]
-- -- [VT-2] Super Bending Spirit Cannon: A stronger version of the Bending Spirit Cannon [50% Damage, Chaser]
[OT-1] Explosive Wave: Is a technique where the user bursts out ki from all over his body in order to repel the opponents around them. [25% Damage]
-- [OT-2] Super Explosive Wave: The user stands charging ki energy around their body, then he explode with a gigantic yellow colored energy sphere around his body, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than the normal Explosive Wave. [50% Damage]
-- -- [OT-3] Final Explosive Wave: The user stands charging a lot of ki energy around their body, then he explode with a titanic yellow colored energy sphere around his body, sparking with jolts of lightning, repealing and damaging any foe that comes in contact with the Super Explosive Wave, it will deal much greater damage than Super Explosive Wave. [100% Damage]
[OT-1] Mouth Blast: Miso quickly charges his ki inside his mouth and releases it by blasting a large amount of blue energy from his mouth. It is a very swift technique and quite powerful with exploding properties. [25% Damage]
-- [OT-2] Break Cannon: Miso powers up and opens his mouth to charge a energy sphere. Then, he fires the energy sphere in the form of a dense purple energy wave at the opponent, inflicting a huge amount of damage. [50% Damage]
[OT-] Continuous Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage]
-- [VT-1] Rapid Energy Bullet: The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. [25% Damage. Multiple Targets]
-- -- [VT-2] Finish Breaker: The user brings his arms to his side, charges up ki, and then he throws his hands forward one after another as he rapidly fires a barrage of fiery blue colored Energy Spheres at the opponent.[50% Damage. Multiple Targets]
[OT-1] Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave. [25% Damage]
-- [OT-2] Super Tyrant Lancer: The user charges energy into their right hand and charges forward with an Energy Punch followed by an Energy wave, being a way stronger than the regular version. [50% Damage]
[OT-1] Ki Blast Thrust: A ki-enhanced powerful punch attack. The user focuses their ki into their fist and charges towards the opponent, striking him with the powerful attack. [25% Damage]
[ULTIMATE] Spirit of the Saiyans: By remembering the bonds of friendship, the user's ki overflows with the presence of his comrades, that flares a teal colored ki aura around the user's body. For every saiyan or half-saiyan comrade in battle, the user gains an additional non-chargeable 25% bonus to his technique power, limited to a maximum 100% power boost per thread, to be used on his next attack. This way, the attack can reach a maximum of a 500% power, if fully charged. The attack will be always teal-colored when using Spirit of the Saiyans, and an image of a Great Ape will be seen behind the user.
Support Techniques 10/10
[ST-1] Flight: He flies.
[ST-1] Ki Sense: Capable of sensing ki. [Same region]
[ST-1] Ki Suppression: Capable of suppressing ki. [No techs used]
[ST-1] Bulking: He can use his ki energy to increase his muscle mass. [+2x/-x3]
[ST-1] Tail Mastery: Tail is no longer a weakness.
-- [ST-2] Great Ape Mastery: Can control himself as a Great Ape.
[ST-1] Rapid Movement: He can use his ki to enhance his speed for a single moment. [Dodges 100% PL]
-- [ST-2] Afterimage: He moves so fast he leaves an afterimage of himself behind. [Dodges 175% PL]
-- -- [ST-3] Wild Sense: He moves so fast it almost seems like teleport. [Dodges 250% PL]
[ST-1] Strong Will: With the strong training, the user can avoid suffering mind controls for any attack that is below 150% of the user's power level. [Imune to Mind Control up to 150% PL]